Opentk/Source/OpenTK/Platform/SDL2
thefiddler 9988a2ba9c [SDL][Win] Destroy custom cursor on Close()
X11 destroys the cursor after setting it and Cocoa uses an autorelease
pool, so that should not be necessary there.
2014-05-01 14:27:20 +02:00
..
Sdl2.cs [SDL] Fixed cursor support 2014-04-27 21:09:51 +02:00
Sdl2DisplayDeviceDriver.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Sdl2Factory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
Sdl2GraphicsContext.cs [Graphics] GetAddress(string) is no longer needed 2014-04-26 14:20:17 +02:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
Sdl2JoystickDriver.cs [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
Sdl2Keyboard.cs [SDL2] Optimized Sdl2KeyCode translation 2014-04-25 12:14:27 +02:00
Sdl2KeyMap.cs [SDL2] Optimized Sdl2KeyCode translation 2014-04-25 12:14:27 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs [SDL][Win] Destroy custom cursor on Close() 2014-05-01 14:27:20 +02:00
Sdl2WindowInfo.cs Added hack for MonoGame compatibility 2013-12-16 10:39:11 +01:00