Opentk/Source/GLControl/DummyGLControl.cs
Stefanos A. c2e3328f59 [GLControl] Use dummy context in design mode
Creating a GraphicsContext with null parameters is not a guarantee that
we will get a dummy context that does not call any OpenGL functions. We
need to explicitly define and construct a dummy context that is safe to
use inside the designer.

Affects issue #49
2014-01-18 18:33:25 +01:00

171 lines
4.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using OpenTK.Graphics;
using OpenTK.Platform;
namespace OpenTK
{
class DummyGLControl : IGLControl
{
#region IGLControl Members
public IGraphicsContext CreateContext(int major, int minor, GraphicsContextFlags flags)
{
return new DummyContext();
}
public bool IsIdle
{
get { return false; }
}
public IWindowInfo WindowInfo
{
get { return Utilities.CreateDummyWindowInfo(); }
}
#endregion
#region class DummyContext
class DummyContext : IGraphicsContext, IGraphicsContextInternal
{
static int instance_count;
readonly ContextHandle handle = new ContextHandle(new IntPtr(
System.Threading.Interlocked.Increment(ref instance_count)));
IWindowInfo current_window;
bool is_disposed;
int swap_interval;
#region IGraphicsContext Members
public void SwapBuffers()
{
}
public void MakeCurrent(IWindowInfo window)
{
current_window = window;
}
public bool IsCurrent
{
get { return current_window != null; }
}
public bool IsDisposed
{
get { return is_disposed; }
}
public bool VSync
{
get
{
return SwapInterval != 0;
}
set
{
SwapInterval = value ? 1 : 0;
}
}
public int SwapInterval
{
get
{
return swap_interval;
}
set
{
swap_interval = value;
}
}
public void Update(IWindowInfo window)
{
}
public GraphicsMode GraphicsMode
{
get { return GraphicsMode.Default; }
}
public bool ErrorChecking
{
get
{
return false;
}
set
{
}
}
public void LoadAll()
{
}
public void Dispose()
{
is_disposed = true;
}
#endregion
#region IGraphicsContextInternal
public ContextHandle Context
{
get { return handle; }
}
public IntPtr GetAddress(IntPtr function)
{
return IntPtr.Zero;
}
public IntPtr GetAddress(string function)
{
return IntPtr.Zero;
}
public IGraphicsContext Implementation
{
get { return this; }
}
#endregion
}
#endregion
}
}