43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
#region License
|
|
//Copyright (c) 2006 Stefanos Apostolopoulos
|
|
//See license.txt for license info
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Bind
|
|
{
|
|
static class Settings
|
|
{
|
|
public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications\\gl2";
|
|
public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
|
|
public static string OutputNamespace = "OpenTK.OpenGL";
|
|
public static string GLClass = "GL";
|
|
private static string enumsClass = "Enums";
|
|
public static string GLEnumsClass
|
|
{
|
|
get { return GLClass + "." + enumsClass; }
|
|
set { enumsClass = value; }
|
|
|
|
}
|
|
public static string DelegatesClass = "Delegates";
|
|
public static string ImportsClass = "Imports";
|
|
public static string WglClass = "Wgl";
|
|
public static string GlxClass = "Glx";
|
|
public static string GluClass = "Glu";
|
|
public static Legacy Compatibility = Legacy.None;
|
|
|
|
/// <summary>
|
|
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
|
|
/// </summary>
|
|
public static string CompleteEnumName = "All";
|
|
|
|
public enum Legacy
|
|
{
|
|
None,
|
|
Tao,
|
|
}
|
|
}
|
|
}
|