5c40ce638d
Marked several APIs as obsolete.
80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2009 the Open Toolkit library.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Platform
|
|
{
|
|
/// <summary>
|
|
/// Defines the interface for a GameWindow.
|
|
/// </summary>
|
|
interface IGameWindow : INativeWindow
|
|
{
|
|
/// <summary>
|
|
/// Enters the game loop of the GameWindow using the maximum update rate.
|
|
/// </summary>
|
|
/// <seealso cref="Run(double)"/>
|
|
void Run();
|
|
|
|
/// <summary>
|
|
/// Enters the game loop of the GameWindow using the specified update rate.
|
|
/// </summary>
|
|
void Run(double updateRate);
|
|
|
|
/// <summary>
|
|
/// Makes the GraphicsContext current on the calling thread.
|
|
/// </summary>
|
|
void MakeCurrent();
|
|
|
|
/// <summary>
|
|
/// Swaps the front and back buffers of the current GraphicsContext, presenting the rendered scene to the user.
|
|
/// </summary>
|
|
void SwapBuffers();
|
|
|
|
/// <summary>
|
|
/// Occurs before the window is displayed for the first time.
|
|
/// </summary>
|
|
event EventHandler<EventArgs> Load;
|
|
|
|
/// <summary>
|
|
/// Occurs before the window is destroyed.
|
|
/// </summary>
|
|
event EventHandler<EventArgs> Unload;
|
|
|
|
/// <summary>
|
|
/// Occurs when it is time to update a frame.
|
|
/// </summary>
|
|
event EventHandler<FrameEventArgs> UpdateFrame;
|
|
|
|
/// <summary>
|
|
/// Occurs when it is time to render a frame.
|
|
/// </summary>
|
|
event EventHandler<FrameEventArgs> RenderFrame;
|
|
}
|
|
}
|