Opentk/Source/Bind/Structures/Constant.cs
Stefanos A. 9789225e0c Allow overloads of the same function
It is now possible to define multiple overloads of the same function,
each with different parameters. This is extremely useful for
maintaining backwards compatibility in the face of the changes between
GL 4.3 and 4.4.
2013-11-03 16:09:11 +01:00

221 lines
6.3 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Bind.Structures
{
/// <summary>
/// Represents an opengl constant in C# format. Both the constant name and value
/// can be retrieved or set. The value can be either a number, another constant
/// or an alias to a constant
/// </summary>
class Constant : IComparable<Constant>
{
#region PreviousName
string original_name;
// Gets the name prior to translation.
public string OriginalName
{
get { return original_name; }
private set { original_name = value; }
}
#endregion
#region public string Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
/// </summary>
public string Name
{
get { return _name; }
set
{
if (String.IsNullOrEmpty(value))
throw new ArgumentNullException("value");
if (OriginalName == null)
OriginalName = _name;
_name = value;
}
}
#endregion
#region public string Value
string _value;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Value
{
get
{
return _value;
}
set
{
if (String.IsNullOrEmpty(value))
throw new ArgumentNullException("value");
_value = value;
}
}
#endregion
#region public string Reference
string _reference;
/// <summary>
/// Gets or sets a string indicating the OpenGL enum reference by this constant.
/// Can be null.
/// </summary>
public string Reference
{
get { return _reference; }
set
{
_reference = value;
}
}
#endregion
#region public bool Unchecked
public bool Unchecked
{
get
{
// Check if the value is a number larger than Int32.MaxValue.
ulong number;
string test = Value;
return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty),
NumberStyles.AllowHexSpecifier, null, out number) &&
number > Int32.MaxValue;
}
}
#endregion
#region Constructors
/// <summary>
/// Creates an empty Constant.
/// </summary>
public Constant()
{
}
/// <summary>
/// Creates a Constant with the given name and value.
/// </summary>
/// <param name="name">The Name of the Constant.</param>
/// <param name="value">The Type of the Constant.</param>
public Constant(string name, string value)
{
Name = name;
Value = value;
}
#endregion
/// <summary>
/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
/// </summary>
/// <param name="c">The Constant to translate</param>
/// <param name="enums">The list of enums to check.</param>
/// <param name="auxEnums">The list of auxilliary enums to check.</param>
/// <returns>True if the reference was found; false otherwise.</returns>
public static bool TranslateConstantWithReference(Constant c, EnumCollection enums)
{
if (c == null)
throw new ArgumentNullException("c");
if (enums == null)
throw new ArgumentNullException("enums");
if (!String.IsNullOrEmpty(c.Reference))
{
// Resolve the referenced Constant. Be careful
// to avoid loops in the definitions.
Constant reference = c;
do
{
reference =
enums.ContainsKey(reference.Reference) &&
enums[reference.Reference].ConstantCollection.ContainsKey(reference.Value) ?
enums[reference.Reference].ConstantCollection[reference.Value] : null;
} while (reference != null && reference.Reference != null && reference.Reference != c.Reference);
// If we haven't managed to locate the reference, do
// a brute-force search through all enums.
if (reference == null || reference.Reference != null)
{
reference = enums.Values.Select(e =>
e.ConstantCollection.Values.FirstOrDefault(t =>
t.Reference == null && t.Name == c.Name))
.FirstOrDefault(t => t != null);
}
// Resolve the value for this Constant
if (reference != null)
{
c.Value = reference.Value;
c.Reference = null;
return true;
}
else
{
Trace.WriteLine(String.Format("[Warning] Failed to resolve token: {0}", c));
return false;
}
}
return true;
}
#region ToString
public override string ToString()
{
return
String.Format("{0} = {1}((int){2}{3})",
Name,
Unchecked ? "unchecked" : String.Empty,
!String.IsNullOrEmpty(Reference) ? Reference + "." : String.Empty,
Value);
}
#endregion
#region IComparable <Constant>Members
public int CompareTo(Constant other)
{
int ret = Value.CompareTo(other.Value);
if (ret == 0)
return Name.CompareTo(other.Name);
return ret;
}
#endregion
}
}