8dcb8601a2
Hopefully this is the first and last time we have to do this.
147 lines
6.5 KiB
XML
147 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glDepthRangeArray">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glDepthRangeIndexed</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glDepthRangeIndexed</refname>
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<refpurpose>specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glDepthRangeArrayv</function></funcdef>
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<paramdef>GLuint <parameter>index</parameter></paramdef>
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<paramdef>GLclampd <parameter>nearVal</parameter></paramdef>
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<paramdef>GLclampd <parameter>farVal</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>index</parameter></term>
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<listitem>
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<para>
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Specifies the index of the viewport whose depth range to update.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>nearVal</parameter></term>
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<listitem>
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<para>
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Specifies the mapping of the near clipping plane to window coordinates.
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The initial value is 0.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>farVal</parameter></term>
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<listitem>
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<para>
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Specifies the mapping of the far clipping plane to window coordinates.
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The initial value is 1.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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After clipping and division by <emphasis>w</emphasis>,
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depth coordinates range from
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<inlineequation><mml:math>
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<!-- eqn: -1: -->
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<mml:mn>-1</mml:mn>
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</mml:math></inlineequation>
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to 1,
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corresponding to the near and far clipping planes.
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Each viewport has an independent depth range specified as a linear mapping of the normalized
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depth coordinates in this range to window depth coordinates.
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Regardless of the actual depth buffer implementation,
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window coordinate depth values are treated as though they range
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from 0 through 1 (like color components).
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<function>glDepthRangeIndexed</function> specifies a linear mapping of the normalized depth coordinates
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in this range to window depth coordinates for a specified viewport.
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Thus,
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the values accepted by <function>glDepthRangeArray</function> are both clamped to this range
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before they are accepted.
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</para>
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<para>
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The <parameter>index</parameter> parameter specifies the index of first viewport whose depth
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range to modify and must be less than the value of <constant>GL_MAX_VIEWPORTS</constant>.
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<parameter>nearVal</parameter> and <parameter>farVal</parameter> specify near and far values of the
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depth range for the specified viewport, respectively.
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</para>
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<para>
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The setting of (0,1) maps the near plane to 0 and
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the far plane to 1.
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With this mapping,
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the depth buffer range is fully utilized.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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It is not necessary that the near plane distance be less than the far plane distance.
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Reverse mappings such as
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<inlineequation><mml:math>
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<!-- eqn: nearVal = 1: -->
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<mml:mrow>
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<mml:mi mathvariant="italic">nearVal</mml:mi>
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<mml:mo>=</mml:mo>
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<mml:mn>1</mml:mn>
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</mml:mrow>
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</mml:math></inlineequation>,
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and
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<inlineequation><mml:math>
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<!-- eqn: farVal = 0: -->
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<mml:mrow>
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<mml:mi mathvariant="italic">farVal</mml:mi>
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<mml:mo>=</mml:mo>
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<mml:mn>0</mml:mn>
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</mml:mrow>
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</mml:math></inlineequation>
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are acceptable.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater than or equal to
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the value of <constant>GL_MAX_VIEWPORTS</constant>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_RANGE</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDepthRangeArray</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPolygonOffset</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glViewportArray</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glViewport</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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