Opentk/Source/OpenTK/Input/Mouse.cs
2014-07-21 16:03:37 +02:00

125 lines
5.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Provides access to mouse devices. Note: this API is not implemented yet.
/// </summary>
public static class Mouse
{
#region Fields
static readonly IMouseDriver2 driver =
Platform.Factory.Default.CreateMouseDriver();
static readonly object SyncRoot = new object();
#endregion
#region Public Members
/// <summary>
/// Retrieves the combined <see cref="OpenTK.Input.MouseState"/> for all specified mouse devices.
/// The X, Y and wheel values are defined in a hardware-specific coordinate system.
/// Pointer ballistics (acceleration) are NOT applied. Resolution is hardware-specific,
/// typically between 200 and 2000 DPI.
/// Use <see cref="OpenTK.Input.Mouse.GetState(int)"/> to retrieve the state of a specific mouse device.
/// Use <see cref="OpenTK.Input.Mouse.GetCursorState()"/> to retrieve the absolute coordinates of the mouse cursor.
/// Use <see cref="OpenTK.INativeWindow.MouseMove"/> for event-based mouse input.
/// </summary>
/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the combined state of all mouse devices.</returns>
public static MouseState GetState()
{
lock (SyncRoot)
{
return driver.GetState();
}
}
/// <summary>
/// Retrieves the <see cref="OpenTK.Input.MouseState"/> for the specified mouse device.
/// The X, Y and wheel values are defined in a hardware-specific coordinate system.
/// Pointer ballistics (acceleration) are NOT applied. Resolution is hardware-specific,
/// typically between 200 and 2000 DPI.
/// Use <see cref="OpenTK.Input.Mouse.GetState()"/> to retrieve the combined state of all mouse devices.
/// Use <see cref="OpenTK.Input.Mouse.GetCursorState()"/> to retrieve the absolute coordinates of the mouse cursor.
/// Use <see cref="OpenTK.INativeWindow.MouseMove"/> for event-based mouse input.
/// </summary>
/// <param name="index">The index of the mouse device.</param>
/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state for the specified mouse device.</returns>
public static MouseState GetState(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("index");
lock (SyncRoot)
{
return driver.GetState(index);
}
}
/// <summary>
/// Retreves the <see cref="OpenTK.Input.MouseState"/> for the mouse cursor.
/// The X and Y coordinates are defined in absolute desktop points, with the origin
/// placed at the top-left corner of <see cref="OpenTK.DisplayDevice.Default"/>.
/// Pointer ballistics (acceleration) are applied. Resolution is limited to the
/// resolution of the <see cref="OpenTK.DisplayDevice"/> containing the cursor,
/// typically between 96 and 120 DPI.
/// </summary>
/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state of the mouse cursor.</returns>
public static MouseState GetCursorState()
{
lock (SyncRoot)
{
return driver.GetCursorState();
}
}
/// <summary>
///Moves the mouse cursor to the specified screen position.
/// </summary>
/// <param name="x">
/// A <see cref="System.Double"/> that represents the absolute x position of the cursor in screen coordinates.
/// </param>
/// <param name="y">
/// A <see cref="System.Double"/> that represents the absolute y position of the cursor in screen coordinates.
/// </param>
public static void SetPosition(double x, double y)
{
lock (SyncRoot)
{
driver.SetPosition(x, y);
}
}
#endregion
}
}