Opentk/Source/Bind/Settings.cs
the_fiddler 97e07a6e24 * GL2/Generator.cs: Refactored WriteWrappers() into smaller methods. Added "using System.Text;" to all generated files that may contain StringBuilder parameters.
* Main.cs: Removed unused comments. Improved parameter handling. Added -o:keep_untyped_parameters option.
* Settings.cs: Added KeepUntypedEnums compatibility setting.
* Structures/Delegate.cs: Removed stale comments. Refactored CreateWrappers() method to support untyped enum overload generation and simplified method implementation. Replaced CurrentType translations with QualifiedType.
* Structures/Function.cs: Removed stale code. Fixed copy constructors to copy all necessary fields. Use QualifiedType instead of CurrentType in WrapReturnType and CreateBody methods. Made Body statement lists static to improve performance. Added hack to modify callstring casts in keep_untyped_enums wrappers. Generate call string from the Function CreateBody was called on, rather than the current Function (solves issues with invalid casts in specific cases).
* Structures/Parameter.cs: Use fully qualified type instead of current type in several caeses.
* Structures/Type.cs: Added explicit support for fully qualified types.
2009-10-27 22:37:05 +00:00

154 lines
6.6 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
namespace Bind
{
static class Settings
{
// Disable BeforeFieldInit.
static Settings() { }
public const string DefaultInputPath = "../../../Source/Bind/Specifications";
public const string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
public const string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
public const string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
public const string DefaultDocFile = "ToInlineDocs.xslt";
public const string DefaultLicenseFile = "License.txt";
public static string InputPath = DefaultInputPath;
public static string OutputPath = DefaultOutputPath;
public static string OutputNamespace = DefaultOutputNamespace;
public static string DocPath = DefaultDocPath;
public static string DocFile = DefaultDocFile;
public static string LicenseFile = DefaultLicenseFile;
public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
public static string EnumPrefix = "";
// TODO: This code is too fragile.
// Old enums code:
public static string normalEnumsClassOverride = null;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
{
get
{
return
normalEnumsClassOverride == null ?
String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
normalEnumsClassOverride;
}
}
public static string AuxEnumsClass
{
get { return GLClass + "." + NestedEnumsClass; }
}
public static string EnumsOutput
{
get
{
if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
else
return String.IsNullOrEmpty(EnumsNamespace) ? OutputNamespace : OutputNamespace + "." + EnumsNamespace;
}
}
public static string EnumsAuxOutput
{
get
{
if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
// New enums namespace (don't use a nested class).
public static string EnumsNamespace = null;// = "Enums";
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Core";
public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
[Flags]
public enum Legacy
{
/// <summary>Default value.</summary>
None = 0x00,
/// <summary>Leave enums as plain const ints.</summary>
ConstIntEnums = 0x01,
/// <summary>Leave enums in the default STRANGE_capitalization.ALL_CAPS form.</summary>
NoAdvancedEnumProcessing = 0x02,
/// <summary>Don't allow unsafe wrappers in the interface.</summary>
NoPublicUnsafeFunctions = 0x04,
/// <summary>Don't trim the [fdisub]v? endings from functions.</summary>
NoTrimFunctionEnding = NoPublicUnsafeFunctions,
/// <summary>Don't trim the [gl|wgl|glx|glu] prefixes from functions.</summary>
NoTrimFunctionPrefix = 0x08,
/// <summary>
/// Don't spearate functions in different namespaces, according to their extension category
/// (e.g. GL.Arb, GL.Ext etc).
/// </summary>
NoSeparateFunctionNamespaces = 0x10,
/// <summary>
/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
/// explicitly, to avoid the 'object' overload from being called.)
/// </summary>
TurnVoidPointersToIntPtr = 0x20,
/// <summary>Generate all possible permutations for ref/array/pointer parameters.</summary>
GenerateAllPermutations = 0x40,
/// <summary>Nest enums inside the GL class.</summary>
NestedEnums = 0x80,
/// <summary>Turn GLboolean to int (Boolean enum), not bool.</summary>
NoBoolParameters = 0x100,
/// <summary>Keep all enum tokens, even if same value (e.g. FooARB, FooEXT and FooSGI).</summary>
NoDropMultipleTokens = 0x200,
/// <summary>Do not emit inline documentation.</summary>
NoDocumentation = 0x400,
/// <summary>Disables ErrorHelper generation.</summary>
NoDebugHelpers = 0x800,
/// <summary>Generate both typed and untyped ("All") signatures for enum parameters.</summary>
KeepUntypedEnums = 0x1000,
Tao = ConstIntEnums |
NoAdvancedEnumProcessing |
NoPublicUnsafeFunctions |
NoTrimFunctionEnding |
NoTrimFunctionPrefix |
NoSeparateFunctionNamespaces |
TurnVoidPointersToIntPtr |
NestedEnums |
NoBoolParameters |
NoDropMultipleTokens |
NoDocumentation |
NoDebugHelpers
/*GenerateAllPermutations,*/
}
/// <summary>True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).</summary>
public static bool DropMultipleTokens
{
get { return (Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
set { if (value) Compatibility |= Legacy.NoDropMultipleTokens; else Compatibility &= ~Legacy.NoDropMultipleTokens; }
}
public static string WindowsGDI = "OpenTK.Platform.Windows.API";
}
}