196 lines
6.4 KiB
C#
196 lines
6.4 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
|
|
namespace OpenTK
|
|
{
|
|
class TexturePacker<T> where T : IPackable<T>
|
|
{
|
|
Dictionary<T, Node> items = new Dictionary<T, Node>();
|
|
|
|
Node root;
|
|
|
|
#region --- Constructors ---
|
|
|
|
public TexturePacker(int width, int height)
|
|
{
|
|
if (width <= 0)
|
|
throw new ArgumentOutOfRangeException("width", width, "Must be greater than zero.");
|
|
if (height <= 0)
|
|
throw new ArgumentOutOfRangeException("height", height, "Must be greater than zero.");
|
|
|
|
root = new Node();
|
|
root.Rect = new Rectangle(0, 0, width, width);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public Rectangle Add(T item)
|
|
|
|
/// <summary>
|
|
/// Packs the given item into the free space of the TexturePacker.
|
|
/// </summary>
|
|
/// <param name="item">The item to pack.</param>
|
|
/// <returns>A System.Drawing.Rectangle containing the coordinates of the packed item.</returns>
|
|
/// <exception cref="InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
|
|
/// <exception cref="ArgumentException">Occurs if the item already exists in the TexturePacker.</exception>
|
|
public Rectangle Add(T item)
|
|
{
|
|
if (item.Width > root.Rect.Width || item.Height > root.Rect.Height)
|
|
throw new InvalidOperationException("The item is too large for this TexturePacker");
|
|
|
|
Node node;
|
|
if (!items.ContainsKey(item))
|
|
{
|
|
node = root.Insert(item);
|
|
|
|
// Tree is full and insertion failed:
|
|
if (node == null)
|
|
throw new InvalidOperationException("There is not enough space to add this item. Consider calling the Clear() method.");
|
|
|
|
items.Add(item, node);
|
|
return node.Rect;
|
|
}
|
|
throw new ArgumentException("The item already exists in the TexturePacker.", "item");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public bool Find(T item, out Rectangle rect)
|
|
|
|
/// <summary>
|
|
/// Searches for the item given and returns its bounding rectangle if it exists.
|
|
/// </summary>
|
|
/// <param name="item">The item to search for.</param>
|
|
/// <param name="rect">The bounding box of the item, if the item exists.</param>
|
|
/// <returns>True if the item exists, false otherwise.</returns>
|
|
public bool Find(T item, out Rectangle rect)
|
|
{
|
|
Node node;
|
|
bool found = items.TryGetValue(item, out node);
|
|
rect = node.Rect;
|
|
return found;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void Clear()
|
|
|
|
/// <summary>
|
|
/// Discards all packed items.
|
|
/// </summary>
|
|
public void Clear()
|
|
{
|
|
items.Clear();
|
|
root.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Node
|
|
|
|
class Node
|
|
{
|
|
public Node()
|
|
{
|
|
}
|
|
|
|
Node left, right;
|
|
Rectangle rect;
|
|
int use_count;
|
|
|
|
public Rectangle Rect { get { return rect; } set { rect = value; } }
|
|
public Node Left { get { return left; } set { left = value; } }
|
|
public Node Right { get { return right; } set { right = value; } }
|
|
|
|
#region --- Constructor ---
|
|
|
|
public bool Leaf
|
|
{
|
|
get { return left == null && right == null; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public Node Insert(T item)
|
|
|
|
public Node Insert(T item)
|
|
{
|
|
if (!this.Leaf)
|
|
{
|
|
// Recurse towards left child, and if that fails, towards the right.
|
|
Node new_node = left.Insert(item);
|
|
return new_node ?? right.Insert(item);
|
|
}
|
|
else
|
|
{
|
|
// We have recursed to a leaf.
|
|
|
|
// If it is not empty go back.
|
|
if (use_count != 0)
|
|
return null;
|
|
|
|
// If this leaf is too small go back.
|
|
if (rect.Width < item.Width || rect.Height < item.Height)
|
|
return null;
|
|
|
|
// If this leaf is the right size, insert here.
|
|
if (rect.Width == item.Width && rect.Height == item.Height)
|
|
{
|
|
use_count = 1;
|
|
return this;
|
|
}
|
|
|
|
// This leaf is too large, split it up. We'll decide which way to split
|
|
// by checking the width and height difference between this rectangle and
|
|
// out item's bounding box. If the width difference is larger, we'll split
|
|
// horizontaly, else verticaly.
|
|
left = new Node();
|
|
right = new Node();
|
|
|
|
int dw = this.rect.Width - item.Width;
|
|
int dh = this.rect.Height - item.Height;
|
|
|
|
if (dw > dh)
|
|
{
|
|
left.rect = new Rectangle(rect.Left, rect.Top, item.Width, rect.Height);
|
|
right.rect = new Rectangle(rect.Left + item.Width, rect.Top, rect.Width - item.Width, rect.Height);
|
|
}
|
|
else
|
|
{
|
|
left.rect = new Rectangle(rect.Left, rect.Top, rect.Width, item.Height);
|
|
right.rect = new Rectangle(rect.Left, rect.Top + item.Height, rect.Width, rect.Height - item.Height);
|
|
}
|
|
|
|
return left.Insert(item);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void Clear()
|
|
|
|
public void Clear()
|
|
{
|
|
if (left != null)
|
|
left.Clear();
|
|
if (right != null)
|
|
right.Clear();
|
|
|
|
left = right = null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|