83f54f70aa
This patch modifies GameWindow.Run() to use a single stopwatch instead of two separate stopwatches for timing UpdateFrame and RenderFrame events. It improves timing accuracy for issue #20 (FrameEventArgs.Time Inconsistencies) |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |