8346df89b8
Fixed GL.Ext.CheckFramebufferStatus (was CheckFramebufferStat before) Moved default namespace to OpenTK.Graphics.OpenGL. Moved OpenTK.Graphics.OpenGL.Enums to OpenTK.Graphics.OpenGL.
139 lines
6 KiB
C#
139 lines
6 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind
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{
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static class Settings
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{
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public static string InputPath = DefaultInputPath;
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public static string OutputPath = DefaultOutputPath;
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public static string OutputNamespace = DefaultOutputNamespace;
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public const string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
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public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
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public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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// TODO: This code is too fragile.
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// Old enums code:
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public static string normalEnumsClassOverride = null;
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public static string NestedEnumsClass = "Enums";
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public static string NormalEnumsClass
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{
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get
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{
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return
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normalEnumsClassOverride == null ?
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String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
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normalEnumsClassOverride;
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}
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}
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public static string AuxEnumsClass
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{
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get { return GLClass + "." + NestedEnumsClass; }
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}
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public static string EnumsOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
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else
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return String.IsNullOrEmpty(EnumsNamespace) ? OutputNamespace : OutputNamespace + "." + EnumsNamespace;
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}
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}
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public static string EnumsAuxOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
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else
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return OutputNamespace + "." + EnumsNamespace;
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}
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}
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// New enums namespace (no nested class).
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public static string EnumsNamespace;// = "Enums";
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Imports";
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// TODO: Remove legacy for for 0.3.15.
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public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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[Flags]
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public enum Legacy
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{
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/// <summary>Default value.</summary>
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None = 0x00,
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/// <summary>Leave enums as plain const ints.</summary>
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ConstIntEnums = 0x01,
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/// <summary>Leave enums in the default STRANGE_capitalization.ALL_CAPS form.</summary>
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NoAdvancedEnumProcessing = 0x02,
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/// <summary>Don't allow unsafe wrappers in the interface.</summary>
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NoPublicUnsafeFunctions = 0x04,
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/// <summary>Don't trim the [fdisub]v? endings from functions.</summary>
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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/// <summary>Don't trim the [gl|wgl|glx|glu] prefixes from functions.</summary>
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NoTrimFunctionPrefix = 0x08,
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/// <summary>
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/// Don't spearate functions in different namespaces, according to their extension category
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/// (e.g. GL.Arb, GL.Ext etc).
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/// </summary>
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NoSeparateFunctionNamespaces = 0x10,
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/// <summary>
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/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
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/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
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/// explicitly, to avoid the 'object' overload from being called.)
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/// </summary>
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TurnVoidPointersToIntPtr = 0x20,
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/// <summary>Generate all possible permutations for ref/array/pointer parameters.</summary>
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GenerateAllPermutations = 0x40,
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/// <summary>Nest enums inside the GL class.</summary>
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NestedEnums = 0x80,
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/// <summary>Turn GLboolean to int (Boolean enum), not bool.</summary>
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NoBoolParameters = 0x100,
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/// <summary>Keep all enum tokens, even if same value (e.g. FooARB, FooEXT and FooSGI).</summary>
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NoDropMultipleTokens = 0x200,
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Tao = ConstIntEnums |
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NoAdvancedEnumProcessing |
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NoPublicUnsafeFunctions |
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NoTrimFunctionEnding |
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NoTrimFunctionPrefix |
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NoSeparateFunctionNamespaces |
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TurnVoidPointersToIntPtr |
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NestedEnums |
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NoBoolParameters |
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NoDropMultipleTokens,
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/*GenerateAllPermutations,*/
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}
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/// <summary>True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).</summary>
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public static bool DropMultipleTokens
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{
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get { return (Settings.Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
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set { if (value) Settings.Compatibility |= Legacy.NoDropMultipleTokens; else Settings.Compatibility &= ~Legacy.NoDropMultipleTokens; }
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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}
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}
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