66 lines
No EOL
1.8 KiB
Markdown
66 lines
No EOL
1.8 KiB
Markdown
OpenTK
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The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
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This is the official GIT repository of the project:
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https://github.com/opentk/opentk
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Features
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========
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- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0.
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- Integrate 3d into Windows.Forms, WPF or GTK# applications.
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- Write once run everywhere: support for Windows, Mac OS X, Linux, Xamarin.Android and Xamarin.iOS.
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- Use strong types and inline documentation to improve your code flow and catch errors sooner.
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Requirements
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============
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OpenTK is designed to be used in an IDE with auto-completion and documentation tooltips:
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- Visual Studio 2005 or higher
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- Xamarin Studio 2.x or higher
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- MonoDevelop 2.x or higher
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- SharpDevelop 3.x or higher
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You can develop on your favorite operating system. Compiled binaries can be deployed without recompilation on:
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- Windows
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- Linux
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- Mac OS X
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For:
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- Android
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- iOS
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you will need to recompile your code with Xamarin (http://xamarin.com/download)
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Documentation
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=============
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The Documentation/ folder contains extensive documentation on OpenGL, OpenGL ES and OpenAL. Start with these:
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- OpenGL 4.4 API Reference.pdf
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or
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- OpenGL ES 3.0 API Reference.pdf
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Your favorite IDE will display inline documentation for all OpenTK APIs. Tutorials can be found in the [OpenTK Manual](http://www.opentk.com/doc)
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Need Help?
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==========
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The community hangs out at the [OpenTK forums](http://www.opentk.com/forum)
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If you hit a bug, post an issue on https://github.com/opentk/opentk/issues
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License
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=======
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The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free. |