Opentk/Source/Bind/Settings.cs
the_fiddler 7efeeda3ca
2007-08-20 10:46:37 +00:00

53 lines
1.9 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Bind
{
static class Settings
{
public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
public readonly static string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public readonly static string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public readonly static string DefaultOutputNamespace = "OpenTK.OpenGL";
public static string GLClass = "GL";
private static string enumsClass = "Enums";
public static string GLEnumsClass
{
get { return GLClass + "." + enumsClass; }
set { enumsClass = value; }
}
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
public static string WglClass = "Wgl";
public static string GlxClass = "Glx";
public static string GluClass = "Glu";
public static Legacy Compatibility = Legacy.None;
public readonly static string DefaultWglOutputPath = "..\\..\\..\\Source\\OpenTK\\Platform\\Windows\\Bindings";
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
public enum Legacy
{
None,
Tao,
}
public static string WindowsPlatform = "OpenTK.Platform.Windows.API";
}
}