Opentk/Source/OpenTK/Input/JoystickState.cs

317 lines
11 KiB
C#

#region License
//
// JoystickState.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Describes the current state of a <see cref="JoystickDevice"/>.
/// </summary>
public struct JoystickState : IEquatable<JoystickState>
{
// If we ever add more values to JoystickAxis or JoystickButton
// then we'll need to increase these limits.
internal const int MaxAxes = (int)JoystickAxis.Last + 1;
internal const int MaxButtons = (int)JoystickButton.Last + 1;
internal const int MaxHats = (int)JoystickHat.Last + 1;
const float ConversionFactor = 1.0f / (short.MaxValue + 0.5f);
int packet_number;
int buttons;
unsafe fixed short axes[MaxAxes];
JoystickHatState hat0;
JoystickHatState hat1;
JoystickHatState hat2;
JoystickHatState hat3;
bool is_connected;
#region Public Members
/// <summary>
/// Gets a value between -1.0 and 1.0 representing the current offset of the specified <see cref="JoystickAxis"/>.
/// </summary>
/// <returns>
/// A value between -1.0 and 1.0 representing offset of the specified <see cref="JoystickAxis"/>.
/// If the specified axis does not exist, then the return value is 0.0. Use <see cref="Joystick.GetCapabilities"/>
/// to query the number of available axes.
/// </returns>
/// <param name="axis">The <see cref="JoystickAxis"/> to query.</param>
public float GetAxis(JoystickAxis axis)
{
return GetAxisRaw(axis) * ConversionFactor;
}
/// <summary>
/// Gets the current <see cref="ButtonState"/> of the specified <see cref="JoystickButton"/>.
/// </summary>
/// <returns><see cref="ButtonState.Pressed"/> if the specified button is pressed; otherwise, <see cref="ButtonState.Released"/>.</returns>
/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
public ButtonState GetButton(JoystickButton button)
{
return (buttons & (1 << (int)button)) != 0 ? ButtonState.Pressed : ButtonState.Released;
}
/// <summary>
/// Gets the hat.
/// </summary>
/// <returns>The hat.</returns>
/// <param name="hat">Hat.</param>
public JoystickHatState GetHat(JoystickHat hat)
{
switch (hat)
{
case JoystickHat.Hat0:
return hat0;
case JoystickHat.Hat1:
return hat1;
case JoystickHat.Hat2:
return hat2;
case JoystickHat.Hat3:
return hat3;
default:
return new JoystickHatState();
}
}
/// <summary>
/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently pressed.
/// </summary>
/// <returns>true if the specified button is pressed; otherwise, false.</returns>
/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
public bool IsButtonDown(JoystickButton button)
{
return (buttons & (1 << (int)button)) != 0;
}
/// <summary>
/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently released.
/// </summary>
/// <returns>true if the specified button is released; otherwise, false.</returns>
/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
public bool IsButtonUp(JoystickButton button)
{
return (buttons & (1 << (int)button)) == 0;
}
/// <summary>
/// Gets a value indicating whether this instance is connected.
/// </summary>
/// <value><c>true</c> if this instance is connected; otherwise, <c>false</c>.</value>
public bool IsConnected
{
get { return is_connected; }
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i < MaxAxes; i++)
{
sb.Append(" ");
sb.Append(String.Format("{0:f4}", GetAxis(JoystickAxis.Axis0 + i)));
}
return String.Format(
"{{Axes:{0}; Buttons: {1}; Hat: {2}; IsConnected: {3}}}",
sb.ToString(),
Convert.ToString((int)buttons, 2).PadLeft(16, '0'),
hat0,
IsConnected);
}
/// <summary>
/// Serves as a hash function for a <see cref="OpenTK.Input.JoystickState"/> object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
/// hash table.</returns>
public override int GetHashCode()
{
int hash = buttons.GetHashCode() ^ IsConnected.GetHashCode();
for (int i = 0; i < MaxAxes; i++)
{
hash ^= GetAxisUnsafe(i).GetHashCode();
}
return hash;
}
/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
public override bool Equals(object obj)
{
return
obj is JoystickState &&
Equals((JoystickState)obj);
}
#endregion
#region Internal Members
internal int PacketNumber
{
get { return packet_number; }
}
internal short GetAxisRaw(JoystickAxis axis)
{
return GetAxisRaw((int)axis);
}
internal short GetAxisRaw(int axis)
{
short value = 0;
if (axis >= 0 && axis < MaxAxes)
{
value = GetAxisUnsafe(axis);
}
else
{
Debug.Print("[Joystick] Invalid axis {0}", axis);
}
return value;
}
internal void SetAxis(JoystickAxis axis, short value)
{
int index = (int)axis;
if (index < 0 || index >= MaxAxes)
throw new ArgumentOutOfRangeException("axis");
unsafe
{
fixed (short* paxes = axes)
{
*(paxes + index) = value;
}
}
}
internal void SetButton(JoystickButton button, bool value)
{
int index = (int)button;
if (index < 0 || index >= MaxButtons)
throw new ArgumentOutOfRangeException("button");
if (value)
{
buttons |= 1 << index;
}
else
{
buttons &= ~(1 << index);
}
}
internal void SetHat(JoystickHat hat, JoystickHatState value)
{
switch (hat)
{
case JoystickHat.Hat0:
hat0 = value;
break;
case JoystickHat.Hat1:
hat1 = value;
break;
case JoystickHat.Hat2:
hat2 = value;
break;
case JoystickHat.Hat3:
hat3 = value;
break;
default:
throw new ArgumentOutOfRangeException("hat");
}
}
internal void SetIsConnected(bool value)
{
is_connected = value;
}
internal void SetPacketNumber(int number)
{
packet_number = number;
}
#endregion
#region Private Members
short GetAxisUnsafe(int index)
{
unsafe
{
fixed (short* paxis = axes)
{
return *(paxis + index);
}
}
}
#endregion
#region IEquatable<JoystickState> Members
/// <summary>
/// Determines whether the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
/// </summary>
/// <param name="other">The <see cref="OpenTK.Input.JoystickState"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current
/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
public bool Equals(JoystickState other)
{
bool equals =
buttons == other.buttons &&
IsConnected == other.IsConnected;
for (int i = 0; equals && i < MaxAxes; i++)
{
equals &= GetAxisUnsafe(i) == other.GetAxisUnsafe(i);
}
for (int i = 0; equals && i < MaxHats; i++)
{
JoystickHat hat = JoystickHat.Hat0 + i;
equals &= GetHat(hat).Equals(other.GetHat(hat));
}
return equals;
}
#endregion
}
}