Opentk/Source/Bind/Specifications/Docs/glGetCompressedTexImage.xml
2009-03-08 00:46:58 +00:00

175 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetCompressedTexImage">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glGetCompressedTexImage</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetCompressedTexImage</refname>
<refpurpose>return a compressed texture image</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetCompressedTexImage</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLint <parameter>lod</parameter></paramdef>
<paramdef>GLvoid * <parameter>img</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
Specifies which texture is to be obtained.
<constant>GL_TEXTURE_1D</constant>, <constant>GL_TEXTURE_2D</constant>, and <constant>GL_TEXTURE_3D</constant>
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, and
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>
are accepted.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>lod</parameter></term>
<listitem>
<para>
Specifies the level-of-detail number of the desired image.
Level 0 is the base image level.
Level
<inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
is the
<inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>th
mipmap reduction image.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>img</parameter></term>
<listitem>
<para>
Returns the compressed texture image.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glGetCompressedTexImage</function> returns the compressed texture image associated with <parameter>target</parameter> and <parameter>lod</parameter>
into <parameter>img</parameter>. <parameter>img</parameter> should be an array of
<constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant> bytes.
<parameter>target</parameter> specifies whether the desired texture image was one specified by
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D</constant>),
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_2D</constant> or any of <constant>GL_TEXTURE_CUBE_MAP_*</constant>), or
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_3D</constant>).
<parameter>lod</parameter> specifies the level-of-detail number of the desired image.
</para>
<para>
If a non-zero named buffer object is bound to the <constant>GL_PIXEL_PACK_BUFFER</constant> target
(see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
requested, <parameter>img</parameter> is treated as a byte offset into the buffer object's data store.
</para>
<para>
To minimize errors, first verify that the texture is compressed by calling
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>. If
the texture is compressed, then determine the amount of memory required to
store the compressed texture by calling <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with
argument <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>. Finally, retrieve the
internal format of the texture by calling <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with
argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>.
To store the texture for later use, associate the internal format and size
with the retrieved texture image. These data can be used by the respective
texture or subtexture loading routine used for loading <parameter>target</parameter> textures.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glGetCompressedTexImage</function> is available only if the GL version is 1.3 or greater.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>lod</parameter> is less than zero or greater
than the maximum number of LODs permitted by the implementation.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glGetCompressedTexImage</function> is used to retrieve a
texture that is in an uncompressed internal format.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_PACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_PACK_BUFFER</constant> target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glGetCompressedTexImage</function>
is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>