Opentk/Source/OpenTK/Platform/X11/X11GLContext.cs
the_fiddler 2ca6e6c617 Added OpenTK.Platform.WindowInfo and OpenTK.Platform.IMutableWindowInfo. Split IWindowInfo implementation to IWindowInfo and IMutableWindowInfo. Added several methods.
X11 and Windows GLControl and GLNative implementation now use IGLContext interfaces instead of direct X11GLContext and WinGLContext. Decouples the two (good!).
Updated all Native, Control, Context classes to use the new interfaces.
2007-09-09 15:10:21 +00:00

304 lines
9.7 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Provides methods to create and control an opengl context on the X11 platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class X11GLContext : OpenTK.Platform.IGLContext
{
private IntPtr context;
private DisplayMode mode;
private WindowInfo windowInfo;
private IntPtr visual;
private bool disposed;
#region --- Constructors ---
internal X11GLContext() : this(new DisplayMode(), new WindowInfo())
{
}
internal X11GLContext(DisplayMode mode) : this(mode, new WindowInfo())
{
}
public X11GLContext(DisplayMode mode, IWindowInfo info)
{
if (info == null)
throw new ArgumentException("IWindowInfo cannot be null.");
this.windowInfo = info as WindowInfo;
this.mode = mode;
this.ChooseContext();
}
#endregion
//#region private XVisualInfo VisualInfo
//private XVisualInfo VisualInfo
//{
// get { return windowInfo.VisualInfo; }
//}
//#endregion
//#region private IntPtr Handle
//private IntPtr Handle
//{
// get { return windowInfo.Handle; }
// set { windowInfo.Handle = value; }
//}
//#endregion
#region private void PrepareContext()
private void ChooseContext()
{
List<int> visualAttributes = new List<int>();
if (mode == null)
{
// Define the bare essentials - needed for compatibility with Mono's System.Windows.Forms
Debug.Print("Preparing visual for System.Windows.Forms (compatibility mode)");
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
else
{
Debug.Print("Preparing visual for DisplayMode: {0}", mode.ToString());
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)mode.Color.Red);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)mode.Color.Green);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)mode.Color.Blue);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
visualAttributes.Add((int)mode.Color.Alpha);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)mode.DepthBits);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
if (visual == IntPtr.Zero)
{
throw new ApplicationException(String.Format("Requested DisplayMode not available ({0}).", mode.ToString()));
}
else
{
windowInfo.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(visual, typeof(XVisualInfo));
Debug.Print("Prepared visual: {0}", windowInfo.VisualInfo.ToString());
}
}
#endregion
#region --- IGLContext Members ---
#region public IntPtr Context
public IntPtr Context
{
get { return context; }
private set { context = value; }
}
#endregion
#region public DisplayMode Mode
public DisplayMode Mode
{
get { return mode; }
private set
{
if (context == IntPtr.Zero)
{
mode = value;
}
else
{
Debug.Print("Cannot change DisplayMode of an existing context.");
}
}
}
#endregion
#region public IWindowInfo Info
public IWindowInfo Info { get { return windowInfo; } }
#endregion
public void CreateContext()
{
this.CreateContext(true, null);
}
public void CreateContext(bool direct)
{
this.CreateContext(direct, null);
}
#region public void CreateContext(bool direct, IGLContext shareContext)
public void CreateContext(bool direct, IGLContext shareContext)
{
try
{
Debug.WriteLine("Creating opengl context.");
Debug.Indent();
IntPtr shareHandle = shareContext != null ? (shareContext as X11GLContext).Context: IntPtr.Zero;
Debug.Write(direct ? "Context is direct, " : "Context is indirect, ");
Debug.WriteLine(shareHandle == IntPtr.Zero ? "not shared." :
String.Format("shared with ({0}).", shareHandle));
// Try to call Glx.CreateContext with the specified parameters.
context = Glx.CreateContext(windowInfo.Display, visual, shareHandle, direct);
// Context creation succeeded, return.
if (context != IntPtr.Zero)
{
Debug.Print("New opengl context created. (id: {0})", context);
return;
}
// Context creation failed. Retry with a non-shared context with the
// direct/indirect rendering mode flipped.
Debug.Print("Cotnext creation failed, retrying with a non-shared, {0} context.",
!direct ? "direct" : "indirect");
context = Glx.CreateContext(windowInfo.Display, visual, IntPtr.Zero, !direct);
if (context != IntPtr.Zero)
{
Debug.Print("New opengl context created. (id: {0})", context);
return;
}
throw new ApplicationException("Glx.CreateContext call failed (returned 0).");
}
finally
{
Debug.Unindent();
}
}
#endregion
#region public void SwapBuffers()
public void SwapBuffers()
{
Glx.SwapBuffers(windowInfo.Display, windowInfo.Handle);
}
#endregion
#region public void MakeCurrent()
bool result;
public void MakeCurrent()
{
Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
context, System.Threading.Thread.CurrentThread.ManagedThreadId, windowInfo.Display, windowInfo.Screen, windowInfo.Handle));
if (windowInfo.Display != IntPtr.Zero && windowInfo.Handle != IntPtr.Zero && context != IntPtr.Zero)
{
result = Glx.MakeCurrent(windowInfo.Display, windowInfo.Handle, context);
if (!result)
{
Debug.WriteLine("failed.");
// probably need to recreate context here.
//throw new ApplicationException(String.Format("Failed to make context {0} current on thread {1}.",
// context, System.Threading.Thread.CurrentThread.ManagedThreadId));
}
else
{
Debug.WriteLine("done!");
}
}
}
#endregion
public bool IsCurrent()
{
throw new NotImplementedException();
}
#region public IntPtr GetAddress(string function)
public IntPtr GetAddress(string function)
{
return Glx.GetProcAddress(function);
}
#endregion
public IEnumerable<DisplayMode> GetDisplayModes()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
// Clean unmanaged resources:
Glx.MakeCurrent(windowInfo.Display, IntPtr.Zero, IntPtr.Zero);
Glx.DestroyContext(windowInfo.Display, context);
API.Free(visual);
if (manuallyCalled)
{
// Safe to clean managed resources, too
}
}
disposed = true;
}
~X11GLContext()
{
this.Dispose(false);
}
#endregion
}
}