289 lines
No EOL
11 KiB
Text
289 lines
No EOL
11 KiB
Text
#AccumOp,*,*, GLenum,*,*
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#AlphaFunction,*,*, GLenum,*,*
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#AttribMask,*,*, GLbitfield,*,*
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#BeginMode,*,*, GLenum,*,*
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#BinormalPointerTypeEXT,*,*, GLenum,*,*
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!BlendEquationMode,*,*, GLenum,*,*
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#BlendEquationModeEXT,*,*, GLenum,*,*
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!BlendFuncSeparateParameterEXT,*,*, GLenum,*,*
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#BlendingFactorDest,*,*, GLenum,*,*
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#BlendingFactorSrc,*,*, GLenum,*,*
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#Boolean,*,*, GLboolean,*,*
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#BooleanPointer,*,*, GLboolean*,*,*
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#Char,*,*, GLchar,*,*
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#CharPointer,*,*, GLchar*,*,*
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#CheckedFloat32,*,*, GLfloat,*,*
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#CheckedInt32,*,*, GLint,*,*
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!ClampColorTargetARB,*,*, GLenum,*,*
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!ClampColorModeARB,*,*, GLenum,*,*
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#ClampedColorF,*,*, GLclampf,*,*
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#ClampedFloat32,*,*, GLclampf,*,*
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#ClampedFloat64,*,*, GLclampd,*,*
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#ClampedStencilValue,*,*, GLint,*,*
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#ClearBufferMask,*,*, GLbitfield,*,*
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#ClientAttribMask,*,*, GLbitfield,*,*
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#ClipPlaneName,*,*, GLenum,*,*
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#ColorB,*,*, GLbyte,*,*
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#ColorD,*,*, GLdouble,*,*
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#ColorF,*,*, GLfloat,*,*
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#ColorI,*,*, GLint,*,*
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#ColorIndexValueD,*,*, GLdouble,*,*
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#ColorIndexValueF,*,*, GLfloat,*,*
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#ColorIndexValueI,*,*, GLint,*,*
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#ColorIndexValueS,*,*, GLshort,*,*
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#ColorIndexValueUB,*,*, GLubyte,*,*
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#ColorMaterialParameter,*,*, GLenum,*,*
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#ColorPointerType,*,*, GLenum,*,*
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#ColorS,*,*, GLshort,*,*
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!ColorTableParameterPName,*,*, GLenum,*,*
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#ColorTableParameterPNameSGI,*,*, GLenum,*,*
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!ColorTableTarget,*,*, GLenum,*,*
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#ColorTableTargetSGI,*,*, GLenum,*,*
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#ColorUB,*,*, GLubyte,*,*
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#ColorUI,*,*, GLuint,*,*
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#ColorUS,*,*, GLushort,*,*
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#CombinerBiasNV,*,*, GLenum,*,*
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#CombinerComponentUsageNV,*,*, GLenum,*,*
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#CombinerMappingNV,*,*, GLenum,*,*
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#CombinerParameterNV,*,*, GLenum,*,*
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#CombinerPortionNV,*,*, GLenum,*,*
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#CombinerRegisterNV,*,*, GLenum,*,*
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#CombinerScaleNV,*,*, GLenum,*,*
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#CombinerStageNV,*,*, GLenum,*,*
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#CombinerVariableNV,*,*, GLenum,*,*
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#CompressedTextureARB,*,*, GLvoid,*,*
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#ControlPointNV,*,*, GLvoid,*,*
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#ControlPointTypeNV,*,*, GLenum,*,*
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!ConvolutionParameter,*,*, GLenum,*,*
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#ConvolutionParameterEXT,*,*, GLenum,*,*
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!ConvolutionTarget,*,*, GLenum,*,*
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#ConvolutionTargetEXT,*,*, GLenum,*,*
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#CoordD,*,*, GLdouble,*,*
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#CoordF,*,*, GLfloat,*,*
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#CoordI,*,*, GLint,*,*
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#CoordS,*,*, GLshort,*,*
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#CullFaceMode,*,*, GLenum,*,*
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!CullParameterEXT,*,*, GLenum,*,*
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#DepthFunction,*,*, GLenum,*,*
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#DrawBufferMode,*,*, GLenum,*,*
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!DrawElementsType,*,*, GLenum,*,*
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#ElementPointerTypeATI,*,*, GLenum,*,*
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#EnableCap,*,*, GLenum,*,*
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#ErrorCode,*,*, GLenum,*,*
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#EvalMapsModeNV,*,*, GLenum,*,*
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#EvalTargetNV,*,*, GLenum,*,*
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#FeedbackElement,*,*, GLfloat,*,*
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#FeedbackType,*,*, GLenum,*,*
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#FenceNV,*,*, GLuint,*,*
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#FenceConditionNV,*,*, GLenum,*,*
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#FenceParameterNameNV,*,*, GLenum,*,*
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#FfdMaskSGIX,*,*, GLbitfield,*,*
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#FfdTargetSGIX,*,*, GLenum,*,*
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#Float32,*,*, GLfloat,*,*
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#Float32Pointer,*,*, GLfloat*,*,*
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#Float64,*,*, GLdouble,*,*
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#Float64Pointer,*,*, GLdouble*,*,*
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#FogParameter,*,*, GLenum,*,*
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!FogPointerTypeEXT,*,*, GLenum,*,*
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!FogPointerTypeIBM,*,*, GLenum,*,*
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#FragmentLightModelParameterSGIX,*,*,GLenum,*,*
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#FragmentLightNameSGIX,*,*, GLenum,*,*
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#FragmentLightParameterSGIX,*,*, GLenum,*,*
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#FrontFaceDirection,*,*, GLenum,*,*
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FunctionPointer,*,*, _GLfuncptr,*,*
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#GetColorTableParameterPName,*,*, GLenum,*,*
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#GetColorTableParameterPNameSGI,*,*, GLenum,*,*
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!GetConvolutionParameterPName,*,*, GLenum,*,*
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!GetHistogramParameterPName,*,*, GLenum,*,*
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#GetHistogramParameterPNameEXT,*,*, GLenum,*,*
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#GetMapQuery,*,*, GLenum,*,*
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!GetMinmaxParameterPName,*,*, GLenum,*,*
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#GetMinmaxParameterPNameEXT,*,*, GLenum,*,*
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#GetPName,*,*, GLenum,*,*
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#GetPointervPName,*,*, GLenum,*,*
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#GetTextureParameter,*,*, GLenum,*,*
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#HintMode,*,*, GLenum,*,*
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#HintTarget,*,*, GLenum,*,*
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!HintTargetPGI,*,*, GLenum,*,*
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!HistogramTarget,*,*, GLenum,*,*
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#HistogramTargetEXT,*,*, GLenum,*,*
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#IglooFunctionSelectSGIX,*,*, GLenum,*,*
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IglooParameterSGIX,*,*, GLvoid,*,*
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!ImageTransformPNameHP,*,*, GLenum,*,*
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!ImageTransformTargetHP,*,*, GLenum,*,*
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!IndexFunctionEXT,*,*, GLenum,*,*
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!IndexMaterialParameterEXT,*,*, GLenum,*,*
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#IndexPointerType,*,*, GLenum,*,*
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#Int16,*,*, GLshort,*,*
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#Int32,*,*, GLint,*,*
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#Int8,*,*, GLbyte,*,*
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#InterleavedArrayFormat,*,*, GLenum,*,*
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#LightEnvParameterSGIX,*,*, GLenum,*,*
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#LightModelParameter,*,*, GLenum,*,*
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#LightName,*,*, GLenum,*,*
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#LightParameter,*,*, GLenum,*,*
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#LightTextureModeEXT,*,*, GLenum,*,*
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#LightTexturePNameEXT,*,*, GLenum,*,*
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#LineStipple,*,*, GLushort,*,*
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#List,*,*, GLuint,*,*
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#ListMode,*,*, GLenum,*,*
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#ListNameType,*,*, GLenum,*,*
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#ListParameterName,*,*, GLenum,*,*
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#LogicOp,*,*, GLenum,*,*
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#MapAttribParameterNV,*,*, GLenum,*,*
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#MapParameterNV,*,*, GLenum,*,*
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#MapTarget,*,*, GLenum,*,*
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#MapTargetNV,*,*, GLenum,*,*
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#MapTypeNV,*,*, GLenum,*,*
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#MaskedColorIndexValueF,*,*, GLfloat,*,*
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#MaskedColorIndexValueI,*,*, GLuint,*,*
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#MaskedStencilValue,*,*, GLuint,*,*
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#MaterialFace,*,*, GLenum,*,*
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#MaterialParameter,*,*, GLenum,*,*
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!MatrixIndexPointerTypeARB,*,*, GLenum,*,*
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#MatrixMode,*,*, GLenum,*,*
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#MatrixTransformNV,*,*, GLenum,*,*
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#MeshMode1,*,*, GLenum,*,*
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#MeshMode2,*,*, GLenum,*,*
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!MinmaxTarget,*,*, GLenum,*,*
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#MinmaxTargetEXT,*,*, GLenum,*,*
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#NormalPointerType,*,*, GLenum,*,*
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#NurbsCallback,*,*, GLenum,*,*
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NurbsObj,*,*, GLUnurbs*,*,*
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#NurbsProperty,*,*, GLenum,*,*
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#NurbsTrim,*,*, GLenum,*,*
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#OcclusionQueryParameterNameNV,*,*, GLenum,*,*
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#PixelCopyType,*,*, GLenum,*,*
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#PixelFormat,*,*, GLenum,*,*
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#PixelInternalFormat,*,*, GLenum,*,*
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#PixelMap,*,*, GLenum,*,*
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#PixelStoreParameter,*,*, GLenum,*,*
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#PixelTexGenModeSGIX,*,*, GLenum,*,*
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#PixelTexGenParameterNameSGIS,*,*, GLenum,*,*
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#PixelTransferParameter,*,*, GLenum,*,*
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#PixelTransformPNameEXT,*,*, GLenum,*,*
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#PixelTransformTargetEXT,*,*, GLenum,*,*
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#PixelType,*,*, GLenum,*,*
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!PointParameterNameARB,*,*, GLenum,*,*
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#PolygonMode,*,*, GLenum,*,*
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ProgramNV,*,*, GLuint,*,*
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ProgramCharacterNV,*,*, GLubyte,*,*
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#ProgramParameterNV,*,*, GLenum,*,*
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#QuadricCallback,*,*, GLenum,*,*
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#QuadricDrawStyle,*,*, GLenum,*,*
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#QuadricNormal,*,*, GLenum,*,*
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QuadricObj,*,*, GLUquadric*,*,*
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#QuadricOrientation,*,*, GLenum,*,*
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#ReadBufferMode,*,*, GLenum,*,*
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#RenderingMode,*,*, GLenum,*,*
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ReplacementCodeSUN,*,*, GLuint,*,*
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#ReplacementCodeTypeSUN,*,*, GLenum,*,*
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#SamplePassARB,*,*, GLenum,*,*
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#SamplePatternEXT,*,*, GLenum,*,*
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#SamplePatternSGIS,*,*, GLenum,*,*
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#SecondaryColorPointerTypeIBM,*,*, GLenum,*,*
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#SelectName,*,*, GLuint,*,*
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!SeparableTarget,*,*, GLenum,*,*
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#SeparableTargetEXT,*,*, GLenum,*,*
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#ShadingModel,*,*, GLenum,*,*
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#SizeI,*,*, GLsizei,*,*
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#SpriteParameterNameSGIX,*,*, GLenum,*,*
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#StencilFunction,*,*, GLenum,*,*
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!StencilFaceDirection,*,*, GLenum,*,*
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#StencilOp,*,*, GLenum,*,*
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#StencilValue,*,*, GLint,*,*
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#String,*,*, GLstring,*,*
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#StringName,*,*, GLenum,*,*
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#TangentPointerTypeEXT,*,*, GLenum,*,*
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#TessCallback,*,*, GLenum,*,*
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#TessContour,*,*, GLenum,*,*
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#TessProperty,*,*, GLenum,*,*
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TesselatorObj,*,*, GLUtesselator*,*,*
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#TexCoordPointerType,*,*, GLenum,*,*
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#Texture,*,*, GLuint,*,*
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#TextureComponentCount,*,*, GLint,*,*
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#TextureCoordName,*,*, GLenum,*,*
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#TextureEnvParameter,*,*, GLenum,*,*
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#TextureEnvTarget,*,*, GLenum,*,*
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!TextureFilterSGIS,*,*, GLenum,*,*
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#TextureGenParameter,*,*, GLenum,*,*
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#TextureNormalModeEXT,*,*, GLenum,*,*
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#TextureParameterName,*,*, GLenum,*,*
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#TextureTarget,*,*, GLenum,*,*
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!TextureUnit,*,*, GLenum,*,*
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#UInt16,*,*, GLushort,*,*
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#UInt32,*,*, GLuint,*,*
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#UInt8,*,*, GLubyte,*,*
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#VertexAttribEnumNV,*,*, GLenum,*,*
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#VertexAttribPointerTypeNV,*,*, GLenum,*,*
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#VertexPointerType,*,*, GLenum,*,*
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#VertexWeightPointerTypeEXT,*,*, GLenum,*,*
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#Void,*,*, GLvoid,*,*
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VoidPointer,*,*, GLvoid*,*,*
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#ConstVoidPointer,*,*, GLvoid* const,*,*
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!WeightPointerTypeARB,*,*, GLenum,*,*
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#WinCoord,*,*, GLint,*,*
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#void,*,*, *,*,*
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#ArrayObjectPNameATI,*,*, GLenum,*,*
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#ArrayObjectUsageATI,*,*, GLenum,*,*,
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ConstFloat32,*,*, GLfloat,*,*
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ConstInt32,*,*, GLint,*,*
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ConstUInt32,*,*, GLuint,*,*
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ConstVoid,*,*, GLvoid,*,*
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#DataTypeEXT,*,*, GLenum,*,*
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#FragmentOpATI,*,*, GLenum,*,*
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#GetTexBumpParameterATI,*,*, GLenum,*,*
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#GetVariantValueEXT,*,*, GLenum,*,*
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#ParameterRangeEXT,*,*, GLenum,*,*
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#PreserveModeATI,*,*, GLenum,*,*
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!ProgramFormatARB,*,*, GLenum,*,*
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!ProgramTargetARB,*,*, GLenum,*,*
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!ProgramPropertyARB,*,*, GLenum,*,*
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!ProgramStringPropertyARB,*,*, GLenum,*,*
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#ScalarType,*,*, GLenum,*,*
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#SwizzleOpATI,*,*, GLenum,*,*
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#TexBumpParameterATI,*,*, GLenum,*,*
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#VariantCapEXT,*,*, GLenum,*,*
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!VertexAttribPointerPropertyARB,*,*, GLenum,*,*
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!VertexAttribPointerTypeARB,*,*, GLenum,*,*
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!VertexAttribPropertyARB,*,*, GLenum,*,*
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#VertexShaderCoordOutEXT,*,*, GLenum,*,*
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#VertexShaderOpEXT,*,*, GLenum,*,*
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#VertexShaderParameterEXT,*,*, GLenum,*,*
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#VertexShaderStorageTypeEXT,*,*, GLenum,*,*
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#VertexShaderTextureUnitParameter,*,*, GLenum,*,*
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#VertexShaderWriteMaskEXT,*,*, GLenum,*,*
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#VertexStreamATI,*,*, GLenum,*,*
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#PNTrianglesPNameATI,*,*, GLenum,*,*
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# ARB_vertex_buffer_object types and core equivalents for new types
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VertexBufferOffset,*,*, GLintptr,*,*
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#VertexBufferSize,*,*, GLsizeiptr,*,*
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!VertexBufferAccessARB,*,*, GLenum,*,*
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#VertexBufferOffsetARB,*,*, GLintptrARB,*,*
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!VertexBufferPNameARB,*,*, GLenum,*,*
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!VertexBufferPointerNameARB,*,*, GLenum,*,*
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VertexBufferSizeARB,*,*, GLsizeiptrARB,*,*
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!VertexBufferTargetARB,*,*, GLenum,*,*
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!VertexBufferUsageARB,*,*, GLenum,*,*
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# APPLE_fence
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#ObjectTypeAPPLE,*,*, GLenum,*,*
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# APPLE_vertex_array_range
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#VertexArrayPNameAPPLE,*,*, GLenum,*,*
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# ATI_draw_buffers
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!DrawBufferModeATI,*,*, GLenum,*,*
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# NV_half
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#Half16NV,*,*, GLhalfNV,*,*
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# NV_pixel_data_range
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#PixelDataRangeTargetNV,*,*, GLenum,*,*
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# Generic types for as-yet-unspecified enums
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!GLenum,*,*, GLenum,*,*
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#handleARB,*,*, GLhandleARB,*,*
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#charARB,*,*, GLcharARB,*,*
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#charPointerARB,*,*, GLcharARB*,*,* |