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Fonts
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Add a using declaration to help differentiate between OpenTK.Graphics and System.Drawing.Graphics.
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2008-01-23 12:42:07 +00:00 |
Input
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Documentation updates. Getting rid of all remaining warnings in debug build.
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2008-01-20 19:29:42 +00:00 |
Math
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Documentation updates. Getting rid of all remaining warnings in debug build.
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2008-01-20 19:29:42 +00:00 |
OpenAL
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Use DeviceSpecifier instead of AllDevicesSpecifier when enumerating audio devices.
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2008-01-22 21:25:08 +00:00 |
OpenGL
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Removed unused FieldInfo[] array.
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2008-01-23 00:20:02 +00:00 |
Platform
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Added a couple of #region directives.
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2008-01-23 12:42:27 +00:00 |
Properties
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Updated version numbers.
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2008-01-20 17:29:29 +00:00 |
ColorMode.cs
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Addd public properties and documentation.
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2008-01-23 12:41:10 +00:00 |
ContextHandle.cs
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Moved ContextHandle to its own class.
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2008-01-18 14:15:37 +00:00 |
DisplayMode.cs
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Display.Width/.Height are now obsolete.
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2008-01-23 12:41:30 +00:00 |
Exceptions.cs
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Added Exceptions.cs which contains OpenTK exceptions.
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2007-10-15 11:03:57 +00:00 |
GameWindow.cs
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Documentation updates. Getting rid of all remaining warnings in debug build.
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2008-01-20 19:29:42 +00:00 |
GLContext.cs
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Removed some unused code.
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2008-01-23 12:42:47 +00:00 |
GLControl.cs
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Moved context creation to GLContext constructor.
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2008-01-15 12:25:22 +00:00 |
GLControl.Designer.cs
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Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
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2007-10-05 06:52:40 +00:00 |
GLControl.resx
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Added timing information to UpdateFrame.
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2007-09-22 22:01:43 +00:00 |
InputDriver.cs
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Class is no longer public.
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2007-11-10 18:26:14 +00:00 |
IPackable.cs
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Initial commit of OpenTK.Fonts.
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2007-10-17 21:16:00 +00:00 |
OpenTK.dll.config
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Added openal32.dll and alut.dll to OpenTK.dll.config
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2008-01-15 23:51:39 +00:00 |
TexturePacker.cs
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Changed the definition of the TexturePacker.Add() method, to reduce generated garbage.
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2007-11-08 15:54:07 +00:00 |