Opentk/Source/OpenTK
2008-01-23 12:42:47 +00:00
..
Fonts Add a using declaration to help differentiate between OpenTK.Graphics and System.Drawing.Graphics. 2008-01-23 12:42:07 +00:00
Input Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
Math Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
OpenAL Use DeviceSpecifier instead of AllDevicesSpecifier when enumerating audio devices. 2008-01-22 21:25:08 +00:00
OpenGL Removed unused FieldInfo[] array. 2008-01-23 00:20:02 +00:00
Platform Added a couple of #region directives. 2008-01-23 12:42:27 +00:00
Properties Updated version numbers. 2008-01-20 17:29:29 +00:00
ColorMode.cs Addd public properties and documentation. 2008-01-23 12:41:10 +00:00
ContextHandle.cs Moved ContextHandle to its own class. 2008-01-18 14:15:37 +00:00
DisplayMode.cs Display.Width/.Height are now obsolete. 2008-01-23 12:41:30 +00:00
Exceptions.cs Added Exceptions.cs which contains OpenTK exceptions. 2007-10-15 11:03:57 +00:00
GameWindow.cs Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
GLContext.cs Removed some unused code. 2008-01-23 12:42:47 +00:00
GLControl.cs Moved context creation to GLContext constructor. 2008-01-15 12:25:22 +00:00
GLControl.Designer.cs Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
GLControl.resx Added timing information to UpdateFrame. 2007-09-22 22:01:43 +00:00
InputDriver.cs Class is no longer public. 2007-11-10 18:26:14 +00:00
IPackable.cs Initial commit of OpenTK.Fonts. 2007-10-17 21:16:00 +00:00
OpenTK.dll.config Added openal32.dll and alut.dll to OpenTK.dll.config 2008-01-15 23:51:39 +00:00
TexturePacker.cs Changed the definition of the TexturePacker.Add() method, to reduce generated garbage. 2007-11-08 15:54:07 +00:00