Opentk/Source/Bind/Specifications/Wgl/wglenumext.spec
2007-08-01 09:27:57 +00:00

382 lines
13 KiB
Ruby

# License Applicability. Except to the extent portions of this file are
# made subject to an alternative license as permitted in the SGI Free
# Software License B, Version 1.1 (the "License"), the contents of this
# file are subject only to the provisions of the License. You may not use
# this file except in compliance with the License. You may obtain a copy
# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
#
# http://oss.sgi.com/projects/FreeB
#
# Note that, as provided in the License, the Software is distributed on an
# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
#
# Original Code. The Original Code is: OpenGL Sample Implementation,
# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
# Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc.
# Copyright in any portions created by third parties is as indicated
# elsewhere herein. All Rights Reserved.
#
# Additional Notice Provisions: This software was created using the
# OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
# not been independently verified as being compliant with the OpenGL(R)
# version 1.2.1 Specification.
#
# $Date: 2005/01/20 08:44:12 $ $Revision: 1.8 $
# $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenumext.spec,v 1.8 2005/01/20 08:44:12 ljp Exp $
# List of WGL enumerants for wglext.h header
#
# This is NOT the master WGL enumerant registry. Microsoft used
# to maintain that, but given their limited interest in OpenGL,
# SGI now maintains the registry in wglenum.spec.
#
# Unlike wglenum.spec, wglenumext.spec is
# (1) In order by extension number
# (2) Includes only WGL extensions.
# (3) Has no 'Extensions' section, since enums are always
# conditionally protected against multiple definition
# by glextenum.pl.
# (4) Is processed by glextenum.pl, which has evolved
# from enum.pl - should merge back into one script.
# wglext.h version number - this should be automatically updated,
# when changing either enum or template spec files.
passthru:
passthru: /* Header file version number */
passthru: /* wglext.h last updated 2005/01/07 */
passthru: /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
passthru: #define WGL_WGLEXT_VERSION 6
###############################################################################
#
# ARB WGL extensions, in ARB extension order
#
###############################################################################
###############################################################################
# ARB Extension #4
WGL_ARB_buffer_region enum:
WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001
WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002
WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004
WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008
###############################################################################
# ARB Extension #5
WGL_ARB_multisample enum:
WGL_SAMPLE_BUFFERS_ARB = 0x2041
WGL_SAMPLES_ARB = 0x2042
###############################################################################
# No new tokens
# ARB Extension #8
WGL_ARB_extensions_string enum:
###############################################################################
# ARB Extension #9
WGL_ARB_pixel_format enum:
WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000
WGL_DRAW_TO_WINDOW_ARB = 0x2001
WGL_DRAW_TO_BITMAP_ARB = 0x2002
WGL_ACCELERATION_ARB = 0x2003
WGL_NEED_PALETTE_ARB = 0x2004
WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005
WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006
WGL_SWAP_METHOD_ARB = 0x2007
WGL_NUMBER_OVERLAYS_ARB = 0x2008
WGL_NUMBER_UNDERLAYS_ARB = 0x2009
WGL_TRANSPARENT_ARB = 0x200A
WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037
WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038
WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039
WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A
WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B
WGL_SHARE_DEPTH_ARB = 0x200C
WGL_SHARE_STENCIL_ARB = 0x200D
WGL_SHARE_ACCUM_ARB = 0x200E
WGL_SUPPORT_GDI_ARB = 0x200F
WGL_SUPPORT_OPENGL_ARB = 0x2010
WGL_DOUBLE_BUFFER_ARB = 0x2011
WGL_STEREO_ARB = 0x2012
WGL_PIXEL_TYPE_ARB = 0x2013
WGL_COLOR_BITS_ARB = 0x2014
WGL_RED_BITS_ARB = 0x2015
WGL_RED_SHIFT_ARB = 0x2016
WGL_GREEN_BITS_ARB = 0x2017
WGL_GREEN_SHIFT_ARB = 0x2018
WGL_BLUE_BITS_ARB = 0x2019
WGL_BLUE_SHIFT_ARB = 0x201A
WGL_ALPHA_BITS_ARB = 0x201B
WGL_ALPHA_SHIFT_ARB = 0x201C
WGL_ACCUM_BITS_ARB = 0x201D
WGL_ACCUM_RED_BITS_ARB = 0x201E
WGL_ACCUM_GREEN_BITS_ARB = 0x201F
WGL_ACCUM_BLUE_BITS_ARB = 0x2020
WGL_ACCUM_ALPHA_BITS_ARB = 0x2021
WGL_DEPTH_BITS_ARB = 0x2022
WGL_STENCIL_BITS_ARB = 0x2023
WGL_AUX_BUFFERS_ARB = 0x2024
WGL_NO_ACCELERATION_ARB = 0x2025
WGL_GENERIC_ACCELERATION_ARB = 0x2026
WGL_FULL_ACCELERATION_ARB = 0x2027
WGL_SWAP_EXCHANGE_ARB = 0x2028
WGL_SWAP_COPY_ARB = 0x2029
WGL_SWAP_UNDEFINED_ARB = 0x202A
WGL_TYPE_RGBA_ARB = 0x202B
WGL_TYPE_COLORINDEX_ARB = 0x202C
###############################################################################
# ARB Extension #10
WGL_ARB_make_current_read enum:
ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054
###############################################################################
# ARB Extension #11
WGL_ARB_pbuffer enum:
WGL_DRAW_TO_PBUFFER_ARB = 0x202D
WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E
WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F
WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030
WGL_PBUFFER_LARGEST_ARB = 0x2033
WGL_PBUFFER_WIDTH_ARB = 0x2034
WGL_PBUFFER_HEIGHT_ARB = 0x2035
WGL_PBUFFER_LOST_ARB = 0x2036
WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037
WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038
WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039
WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A
WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B
###############################################################################
# ARB Extension #20
WGL_ARB_render_texture enum:
WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070
WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071
WGL_TEXTURE_FORMAT_ARB = 0x2072
WGL_TEXTURE_TARGET_ARB = 0x2073
WGL_MIPMAP_TEXTURE_ARB = 0x2074
WGL_TEXTURE_RGB_ARB = 0x2075
WGL_TEXTURE_RGBA_ARB = 0x2076
WGL_NO_TEXTURE_ARB = 0x2077
WGL_TEXTURE_CUBE_MAP_ARB = 0x2078
WGL_TEXTURE_1D_ARB = 0x2079
WGL_TEXTURE_2D_ARB = 0x207A
WGL_MIPMAP_LEVEL_ARB = 0x207B
WGL_CUBE_MAP_FACE_ARB = 0x207C
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082
WGL_FRONT_LEFT_ARB = 0x2083
WGL_FRONT_RIGHT_ARB = 0x2084
WGL_BACK_LEFT_ARB = 0x2085
WGL_BACK_RIGHT_ARB = 0x2086
WGL_AUX0_ARB = 0x2087
WGL_AUX1_ARB = 0x2088
WGL_AUX2_ARB = 0x2089
WGL_AUX3_ARB = 0x208A
WGL_AUX4_ARB = 0x208B
WGL_AUX5_ARB = 0x208C
WGL_AUX6_ARB = 0x208D
WGL_AUX7_ARB = 0x208E
WGL_AUX8_ARB = 0x208F
WGL_AUX9_ARB = 0x2090
###############################################################################
# ARB Extension #39
WGL_ARB_pixel_format_float enum:
WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0
###############################################################################
#
# non-ARB extensions follow, in registry order
#
###############################################################################
###############################################################################
# Extension #169
WGL_EXT_make_current_read enum:
ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043
###############################################################################
# Extension #170
WGL_EXT_pixel_format enum:
WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000
WGL_DRAW_TO_WINDOW_EXT = 0x2001
WGL_DRAW_TO_BITMAP_EXT = 0x2002
WGL_ACCELERATION_EXT = 0x2003
WGL_NEED_PALETTE_EXT = 0x2004
WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005
WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006
WGL_SWAP_METHOD_EXT = 0x2007
WGL_NUMBER_OVERLAYS_EXT = 0x2008
WGL_NUMBER_UNDERLAYS_EXT = 0x2009
WGL_TRANSPARENT_EXT = 0x200A
WGL_TRANSPARENT_VALUE_EXT = 0x200B
WGL_SHARE_DEPTH_EXT = 0x200C
WGL_SHARE_STENCIL_EXT = 0x200D
WGL_SHARE_ACCUM_EXT = 0x200E
WGL_SUPPORT_GDI_EXT = 0x200F
WGL_SUPPORT_OPENGL_EXT = 0x2010
WGL_DOUBLE_BUFFER_EXT = 0x2011
WGL_STEREO_EXT = 0x2012
WGL_PIXEL_TYPE_EXT = 0x2013
WGL_COLOR_BITS_EXT = 0x2014
WGL_RED_BITS_EXT = 0x2015
WGL_RED_SHIFT_EXT = 0x2016
WGL_GREEN_BITS_EXT = 0x2017
WGL_GREEN_SHIFT_EXT = 0x2018
WGL_BLUE_BITS_EXT = 0x2019
WGL_BLUE_SHIFT_EXT = 0x201A
WGL_ALPHA_BITS_EXT = 0x201B
WGL_ALPHA_SHIFT_EXT = 0x201C
WGL_ACCUM_BITS_EXT = 0x201D
WGL_ACCUM_RED_BITS_EXT = 0x201E
WGL_ACCUM_GREEN_BITS_EXT = 0x201F
WGL_ACCUM_BLUE_BITS_EXT = 0x2020
WGL_ACCUM_ALPHA_BITS_EXT = 0x2021
WGL_DEPTH_BITS_EXT = 0x2022
WGL_STENCIL_BITS_EXT = 0x2023
WGL_AUX_BUFFERS_EXT = 0x2024
WGL_NO_ACCELERATION_EXT = 0x2025
WGL_GENERIC_ACCELERATION_EXT = 0x2026
WGL_FULL_ACCELERATION_EXT = 0x2027
WGL_SWAP_EXCHANGE_EXT = 0x2028
WGL_SWAP_COPY_EXT = 0x2029
WGL_SWAP_UNDEFINED_EXT = 0x202A
WGL_TYPE_RGBA_EXT = 0x202B
WGL_TYPE_COLORINDEX_EXT = 0x202C
###############################################################################
# Extension #171
WGL_EXT_pbuffer enum:
WGL_DRAW_TO_PBUFFER_EXT = 0x202D
WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E
WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F
WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030
WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032
WGL_PBUFFER_LARGEST_EXT = 0x2033
WGL_PBUFFER_WIDTH_EXT = 0x2034
WGL_PBUFFER_HEIGHT_EXT = 0x2035
###############################################################################
# Extension #177
WGL_EXT_depth_float enum:
WGL_DEPTH_FLOAT_EXT = 0x2040
###############################################################################
# Extension #207
WGL_3DFX_multisample enum:
WGL_SAMPLE_BUFFERS_3DFX = 0x2060
WGL_SAMPLES_3DFX = 0x2061
###############################################################################
# Extension #209
WGL_EXT_multisample enum:
WGL_SAMPLE_BUFFERS_EXT = 0x2041
WGL_SAMPLES_EXT = 0x2042
###############################################################################
# Extension #250
WGL_I3D_digital_video_control enum:
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053
###############################################################################
# Extension #251
WGL_I3D_gamma enum:
WGL_GAMMA_TABLE_SIZE_I3D = 0x204E
WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F
###############################################################################
# Extension #252
WGL_I3D_genlock enum:
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044
WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045
WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046
WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C
###############################################################################
# Extension #253
WGL_I3D_image_buffer enum:
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001
WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002
###############################################################################
# No new tokens
# Extension #254
WGL_I3D_swap_frame_lock enum:
###############################################################################
# Extension #263
WGL_NV_render_depth_texture enum:
WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4
WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5
WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6
WGL_DEPTH_COMPONENT_NV = 0x20A7
###############################################################################
# Extension #264
WGL_NV_render_texture_rectangle enum:
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1
WGL_TEXTURE_RECTANGLE_NV = 0x20A2
###############################################################################
# Extension #278
WGL_ATI_pixel_format_float enum:
WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0
###############################################################################
# Extension #281
WGL_NV_float_buffer enum:
WGL_FLOAT_COMPONENTS_NV = 0x20B0
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4
WGL_TEXTURE_FLOAT_R_NV = 0x20B5
WGL_TEXTURE_FLOAT_RG_NV = 0x20B6
WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7
WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8