67b0ead68b
Instead of using xslt, we now process the documentation in code. This allows us to fix mismatches from e.g. invalid parameter names that sometimes creep in the specs.
54 lines
2 KiB
C#
54 lines
2 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace Bind.GL2
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{
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class GL4Generator : Generator
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{
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public GL4Generator(Settings settings, string dirname)
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: base(settings, dirname)
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{
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Settings.DefaultOutputPath = Path.Combine(
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Settings.DefaultOutputPath, "../OpenGL4");
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4";
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Settings.DefaultImportsFile = "GL4Core.cs";
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Settings.DefaultDelegatesFile = "GL4Delegates.cs";
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Settings.DefaultEnumsFile = "GL4Enums.cs";
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Settings.DefaultWrappersFile = "GL4.cs";
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Settings.DefaultDocPath = Path.Combine(
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Settings.DefaultDocPath, "GL4");
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Profile = "glcore";
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}
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}
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}
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