Opentk/Source/OpenTK/Platform/Windows/WinWindowInfo.cs

123 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform.Windows
{
/// <summary>Describes a win32 window.</summary>
public sealed class WinWindowInfo : IWindowInfo
{
IntPtr handle, dc;
WinWindowInfo parent;
bool disposed;
#region --- Constructors ---
internal WinWindowInfo()
{
}
internal WinWindowInfo(IntPtr handle, WinWindowInfo parent)
{
this.handle = handle;
this.parent = parent;
}
#endregion
#region --- Public Methods ---
public IntPtr WindowHandle { get { return handle; } set { handle = value; } }
public WinWindowInfo Parent { get { return parent; } set { parent = value; } }
public IntPtr DeviceContext
{
get
{
if (dc == IntPtr.Zero)
dc = Functions.GetDC(this.WindowHandle);
return dc;
}
//set { dc = value; }
}
#region public override string ToString()
/// <summary>Returns a System.String that represents the current window.</summary>
/// <returns>A System.String that represents the current window.</returns>
public override string ToString()
{
return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})",
this.WindowHandle, this.Parent != null ? this.Parent.ToString() : "null");
}
/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
/// <param name="obj">The object to check against.</param>
/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
public override bool Equals(object obj)
{
if (obj == null) return false;
if (this.GetType() != obj.GetType()) return false;
WinWindowInfo info = (WinWindowInfo)obj;
if (info == null) return false;
// TODO: Assumes windows will always have unique handles.
return handle.Equals(info.handle);
}
/// <summary>Returns the hash code for this instance.</summary>
/// <returns>A hash code for the current <c>WinWindowInfo</c>.</returns>
public override int GetHashCode()
{
return handle.GetHashCode();
}
#endregion
#endregion
#region --- IDisposable ---
#region public void Dispose()
/// <summary>Releases the unmanaged resources consumed by this instance.</summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region void Dispose(bool manual)
void Dispose(bool manual)
{
if (!disposed)
{
if (this.dc != IntPtr.Zero)
Functions.ReleaseDC(this.handle, this.dc);
if (manual)
{
if (parent != null)
parent.Dispose();
}
disposed = true;
}
}
#endregion
#region ~WinWindowInfo()
~WinWindowInfo()
{
this.Dispose(false);
}
#endregion
#endregion
}
}