60 lines
2 KiB
C#
60 lines
2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind
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{
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static class Settings
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{
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public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public static string OutputNamespace = "OpenTK.OpenGL";
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public const string DefaultOutputNamespace = "OpenTK.OpenGL";
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public static string OutputClass = "GL";
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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// TODO: This code is too fragile.
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public static string NestedEunmsClass = "Enums";
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private static string normalEnumsClassOverride;
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public static string NormalEnumsClass
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{
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get
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{
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if (!String.IsNullOrEmpty(normalEnumsClassOverride))
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return normalEnumsClassOverride;
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return OutputClass + "." + NestedEunmsClass;
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}
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set { normalEnumsClassOverride = value; }
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}
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public static string AuxEnumsClass = "GL." + NestedEunmsClass;
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Imports";
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public static Legacy Compatibility = Legacy.None;
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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public enum Legacy
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{
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None,
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Tao,
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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}
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}
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