Opentk/Source/OpenTK/Platform/Windows/WinGLContext.cs
the_fiddler 4a2a223751 Added the capability to specify the desired OpenGL version and parameters (debug / forward-compatible context).
Added OpenGL 3.0 support for GLX contexts.
Added support for creating dummy contexts (useful if you are creating contexts from an external library).
Cleaned up unused and stale code.
2009-03-07 10:36:51 +00:00

462 lines
15 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
#endregion
namespace OpenTK.Platform.Windows
{
/// <summary>
/// Provides methods to create and control an opengl context on the Windows platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class WinGLContext : IGraphicsContext, IGraphicsContextInternal//, IGLContextCreationHack
{
WinWindowInfo currentWindow;
ContextHandle renderContext;
static IntPtr opengl32Handle;
static bool wgl_loaded;
const string opengl32Name = "OPENGL32.DLL";
//WinWindowInfo windowInfo = new WinWindowInfo();
GraphicsMode format;
//DisplayMode mode = null;
bool vsync_supported;
bool disposed;
#region --- Contructors ---
static WinGLContext()
{
// Set the GetCurrentContext implementation.
// TODO: Does this belong here?
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext;
// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
if (opengl32Handle == IntPtr.Zero)
{
opengl32Handle = Functions.LoadLibrary(opengl32Name);
if (opengl32Handle == IntPtr.Zero)
throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
opengl32Name, Marshal.GetLastWin32Error()));
Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
}
}
public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext,
int major, int minor, GraphicsContextFlags flags)
{
if (window == null)
throw new ArgumentNullException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
if (currentWindow.WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must be a valid window.");
this.format = format;
Debug.Print("OpenGL will be bound to handle: {0}", currentWindow.WindowHandle);
Debug.Write("Setting pixel format... ");
this.SetGraphicsModePFD(format, (WinWindowInfo)window);
if (!wgl_loaded)
{
// We need to create a temp context in order to load wgl extensions (e.g. for multisampling or GL3).
// We cannot rely on OpenTK.Platform.Wgl until we create the context and call Wgl.LoadAll().
Debug.Print("Creating temporary context for wgl extensions.");
ContextHandle temp_context = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
Wgl.Imports.MakeCurrent(currentWindow.DeviceContext, temp_context.Handle);
Wgl.LoadAll();
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
Wgl.DeleteContext(temp_context.Handle);
wgl_loaded = true;
}
if (Wgl.Delegates.wglCreateContextAttribsARB != null)
{
try
{
Debug.WriteLine("Using WGL_ARB_create_context...");
List<int> attributes = new List<int>();
attributes.Add((int)ArbCreateContext.MajorVersion);
attributes.Add(major);
attributes.Add((int)ArbCreateContext.MinorVersion);
attributes.Add(minor);
if (flags != 0)
{
attributes.Add((int)ArbCreateContext.Flags);
attributes.Add((int)flags);
}
renderContext = new ContextHandle(
Wgl.Arb.CreateContextAttribs(
currentWindow.DeviceContext,
sharedContext != null ? (sharedContext as IGraphicsContextInternal).Context.Handle : IntPtr.Zero,
attributes.ToArray()));
}
catch (EntryPointNotFoundException e) { Debug.Print(e.ToString()); }
catch (NullReferenceException e) { Debug.Print(e.ToString()); }
}
if (renderContext == ContextHandle.Zero)
{
// Failed to create GL3-level context, fall back to GL2.
Debug.Write("failed. Falling back to GL2... ");
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == ContextHandle.Zero)
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == ContextHandle.Zero)
throw new GraphicsContextException(
String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
Marshal.GetLastWin32Error()));
}
Debug.WriteLine(String.Format("success! (id: {0})", renderContext));
if (sharedContext != null)
{
Debug.Print("Sharing state with context {0}", sharedContext.ToString());
Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context.Handle, renderContext.Handle);
}
}
#endregion
#region --- IGraphicsContext Members ---
#region public void SwapBuffers()
public void SwapBuffers()
{
if (!Functions.SwapBuffers(currentWindow.DeviceContext))
Debug.Print("SwapBuffers failed, error: {0}", Marshal.GetLastWin32Error());
}
#endregion
#region public void MakeCurrent(IWindowInfo window)
public void MakeCurrent(IWindowInfo window)
{
bool success;
if (window != null)
{
if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, this.renderContext.Handle);
}
else
success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
if (!success)
throw new GraphicsContextException(String.Format(
"Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
}
#endregion
#region public bool IsCurrent
public bool IsCurrent
{
get { return Wgl.GetCurrentContext() == this.renderContext.Handle; }
/*
set
{
if (value)
Wgl.MakeCurrent(this.deviceContext, this.renderContext);
else
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
}
*/
}
#endregion
#region public bool VSync
/// <summary>
/// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate.
/// </summary>
public bool VSync
{
get
{
return vsync_supported && Wgl.Ext.GetSwapInterval() != 0;
}
set
{
if (vsync_supported)
Wgl.Ext.SwapInterval(value ? 1 : 0);
}
}
#endregion
#region public void Update
public void Update(IWindowInfo window)
{
}
#endregion
public event DestroyEvent<IGraphicsContext> Destroy;
#endregion
#region --- IGLContextInternal Members ---
#region Implementation
IGraphicsContext IGraphicsContextInternal.Implementation
{
get { return this; }
}
#endregion
#region void LoadAll()
void IGraphicsContextInternal.LoadAll()
{
Wgl.LoadAll();
GL.LoadAll();
Glu.LoadAll();
vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") &&
Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT");
}
#endregion
#region ContextHandle IGLContextInternal.Context
ContextHandle IGraphicsContextInternal.Context
{
get { return renderContext; }
}
#endregion
#region IWindowInfo IGLContextInternal.Info
/*
IWindowInfo IGraphicsContextInternal.Info
{
get { return (IWindowInfo)windowInfo; }
}
*/
#endregion
#region GraphicsMode IGLContextInternal.GraphicsMode
GraphicsMode IGraphicsContextInternal.GraphicsMode
{
get { return format; }
}
#endregion
#region public IntPtr GetAddress(string function_string)
public IntPtr GetAddress(string function_string)
{
return Wgl.Imports.GetProcAddress(function_string);
}
#endregion
#region void IGLContextInternal.RegisterForDisposal(IDisposable resource)
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#region void IGLContextInternal.DisposeResources()
void IGraphicsContextInternal.DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#endregion
#region --- Private Methods ---
#region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window)
void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window)
{
if (mode.Index == IntPtr.Zero) throw new ArgumentException(
"mode", "The Index (pixel format) of the GraphicsMode is not set.");
if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
PixelFormatDescriptor pfd = new PixelFormatDescriptor();
Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index,
API.PixelFormatDescriptorSize, ref pfd);
Debug.WriteLine(mode.Index.ToString());
if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index, ref pfd))
throw new GraphicsContextException(String.Format(
"Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error()));
}
#endregion
#region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
{
throw new NotImplementedException();
}
#endregion
#endregion
#region --- Internal Methods ---
#region internal IntPtr DeviceContext
internal IntPtr DeviceContext
{
get
{
if (currentWindow != null)
return currentWindow.DeviceContext;
return IntPtr.Zero;
}
}
#endregion
#region static ContextHandle GetCurrentContext()
static ContextHandle GetCurrentContext()
{
return new ContextHandle(Wgl.GetCurrentContext());
}
#endregion
#endregion
#region --- Overrides ---
/// <summary>Returns a System.String describing this OpenGL context.</summary>
/// <returns>A System.String describing this OpenGL context.</returns>
public override string ToString()
{
return (this as IGraphicsContextInternal).Context.ToString();
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
DestroyContext();
if (calledManually)
{
// Safe to clean managed resources
}
disposed = true;
}
}
~WinGLContext()
{
Dispose(false);
}
#region private void DestroyContext()
private void DestroyContext()
{
if (Destroy != null)
Destroy(this, EventArgs.Empty);
if (renderContext != ContextHandle.Zero)
{
try
{
if (!Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero))
Debug.Print("Failed to make OpenGL context {0} non current. Error: {1}",
renderContext.ToString(), Marshal.GetLastWin32Error());
if (!Wgl.Imports.DeleteContext(renderContext.Handle))
Debug.Print("Failed to destroy OpenGL context {0}. Error: {1}",
renderContext.ToString(), Marshal.GetLastWin32Error());
}
catch (AccessViolationException e)
{
Debug.WriteLine("An access violation occured while destroying the OpenGL context. Please report at http://www.opentk.com.");
Debug.Indent();
Debug.Print("Marshal.GetLastWin32Error(): {0}", Marshal.GetLastWin32Error().ToString());
Debug.WriteLine(e.ToString());
Debug.Unindent();
}
renderContext = ContextHandle.Zero;
}
//if (deviceContext != IntPtr.Zero)
//{
// if (!Functions.ReleaseDC(this.windowInfo.Handle, deviceContext))
// {
// //throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error());
// //Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error());
// }
//}
/*
if (opengl32Handle != IntPtr.Zero)
{
if (!Functions.FreeLibrary(opengl32Handle))
{
//throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error());
}
opengl32Handle = IntPtr.Zero;
}
*/
}
#endregion
#endregion
}
}