Opentk/tests/OpenTK.Tests.Math/QuaternionTests.cs
Unknown 5aed63e396 Refactored helper unit test classes
Extracted classes which provides data and verify test results into seperate files.

Replaced String with string and removed the System namespace.
2018-01-03 19:46:04 +01:00

127 lines
6.4 KiB
C#

using Xunit;
using OpenTK.Tests.Math.Helpers;
using OpenTK.Tests.Math.DataProviders;
namespace OpenTK.Tests.Math
{
public class Quaternion_Tests
{
/// <summary>
/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
/// </summary>
/// <param name="eulerValues">euler angle values</param>
/// <param name="expectedResult">expected xyz component of quaternion</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void CtorEulerAnglesFloat_SingleEulerAngleSet_RotateCorrectAxis(Vector3 eulerValues, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
var cut = new Quaternion(eulerValues.X, eulerValues.Y, eulerValues.Z);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Vector3 resultXYZ = cut.Xyz;
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
/// <summary>
/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
/// </summary>
/// <param name="eulerValues">euler angle values</param>
/// <param name="expectedResult">expected xyz component of quaternion</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void CtorEulerAnglesVector3_SingleEulerAngleSet_RotateCorrectAxis(Vector3 eulerValues, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
var cut = new Quaternion(eulerValues);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Vector3 resultXYZ = cut.Xyz;
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
/// <summary>
/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
/// </summary>
/// <param name="eulerValues">euler angle values</param>
/// <param name="expectedResult">expected xyz component of quaternion</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void FromEulerAnglesFloat_SingleEulerAngleSet_RotateCorrectAxis(Vector3 eulerValues, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
var cut = Quaternion.FromEulerAngles(eulerValues.X, eulerValues.Y, eulerValues.Z);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Vector3 resultXYZ = cut.Xyz;
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
/// <summary>
/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
/// </summary>
/// <param name="eulerValues">euler angle values</param>
/// <param name="expectedResult">expected xyz component of quaternion</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void FromEulerAnglesVector3_SingleEulerAngleSet_RotateCorrectAxis(Vector3 eulerValues, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
var cut = Quaternion.FromEulerAngles(eulerValues);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Vector3 resultXYZ = cut.Xyz;
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
/// <summary>
/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
/// </summary>
/// <param name="eulerValues">euler angle values</param>
/// <param name="expectedResult">expected xyz component of quaternion</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void FromEulerAnglesOut_SingleEulerAngleSet_RotateCorrectAxis(Vector3 eulerValues, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
var cut = Quaternion.Identity;
Quaternion.FromEulerAngles(ref eulerValues, out cut);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Vector3 resultXYZ = cut.Xyz;
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
/// <summary>
/// Check if a quaternion returns a a rotation about the correct coordinate axis
/// </summary>
/// <param name="cut">Prepared Quaternion</param>
/// <param name="expectedResult">Expected result.</param>
/// <param name="testName">Taken from nUnit test data. Don't know how to name data driven tests for xUnit which actually works.</param>
[Theory]
[MemberData(nameof(QuaternionTestDataGenerator.ToAxisAngleTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
public void ToAxisAngle_SingleAxisSetAndAngleIgnored_RotateCorrectAxis(Quaternion cut, Vector3 expectedResult, string testName)
{
//Arrange + Act: Create Quaternion with rotation about X/Y/Z axis
Vector3 resultXYZ;
float dontCare;
cut.ToAxisAngle(out resultXYZ, out dontCare);
//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
}
//TODO: Make also checks with rotation angle
}
}