Opentk/Source/OpenTK/InputDevices.cs
the_fiddler 59b503b3c3 Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00

40 lines
1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
namespace OpenTK
{
public class InputDevices : IInputDriver
{
IInputDriver inputDriver;
public InputDevices(IntPtr parentHandle)
{
if (Environment.OSVersion.Version.Major > 5 ||
(Environment.OSVersion.Version.Major == 5 && Environment.OSVersion.Version.Minor >= 1))
{
inputDriver = new OpenTK.Platform.Windows.WinRawInput(parentHandle);
}
else
{
throw new PlatformNotSupportedException("Input is not implemented for platforms prior to Windows XP, yet.");
}
}
#region --- IInputDriver Members ---
IList<IInputDevice> IInputDriver.InputDevices
{
get { return inputDriver.InputDevices; }
}
public IList<Keyboard> Keyboards
{
get { return inputDriver.Keyboards; }
}
#endregion
}
}