59b503b3c3
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events. Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory. Updated INativeWindow, IGameWindow and IGLControl interfaces. Updated examples to use the new GameWindow interface. Added documentation to GameWindow. Improved GameWindow error handling. More defensive programming.
14 lines
No EOL
339 B
C#
14 lines
No EOL
339 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Input
|
|
{
|
|
public interface IInputDriver : IKeyboardDriver
|
|
{
|
|
IList<IInputDevice> InputDevices { get; }
|
|
//void ProcessEvents
|
|
//IEnumerable<IMouse> Mice { get; }
|
|
//IEnumerable<IHid> Hids { get; }
|
|
}
|
|
} |