219 lines
6.9 KiB
C#
219 lines
6.9 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Bind.Structures
|
|
{
|
|
/// <summary>
|
|
/// Represents an opengl constant in C# format. Both the constant name and value
|
|
/// can be retrieved or set. The value can be either a number, another constant
|
|
/// or an alias to a constant
|
|
/// </summary>
|
|
public class Constant
|
|
{
|
|
static StringBuilder translator = new StringBuilder();
|
|
|
|
#region public string Name
|
|
|
|
string _name;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
|
|
/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
|
|
/// </summary>
|
|
public string Name
|
|
{
|
|
get { return _name; }
|
|
set
|
|
{
|
|
if (!String.IsNullOrEmpty(value))
|
|
_name = Translate(value.Trim());
|
|
else _name = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public string Value
|
|
|
|
string _value;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
|
|
/// </summary>
|
|
public string Value
|
|
{
|
|
get
|
|
{
|
|
//if (String.IsNullOrEmpty(Reference))
|
|
// return _value;
|
|
//else
|
|
//{
|
|
// Enum @ref;
|
|
// if (Enum.GLEnums.TryGetValue(Reference, out @ref) || Enum.AuxEnums.TryGetValue(Reference, out @ref))
|
|
// if (@ref.ConstantCollection.ContainsKey(_value))
|
|
// return (@ref.ConstantCollection[_value] as Constant).Value;
|
|
//}
|
|
|
|
return _value;
|
|
}
|
|
set
|
|
{
|
|
if (!String.IsNullOrEmpty(value))
|
|
_value = Translate(value.Trim());
|
|
else _value = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public string Reference
|
|
|
|
string _reference;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a string indicating the OpenGL enum reference by this constant.
|
|
/// Can be null.
|
|
/// </summary>
|
|
public string Reference
|
|
{
|
|
get { return _reference; }
|
|
set
|
|
{
|
|
if (!String.IsNullOrEmpty(value))
|
|
_reference = Enum.TranslateName(value.Trim());
|
|
else _reference = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public bool Unchecked
|
|
|
|
private bool @unchecked;
|
|
|
|
public bool Unchecked
|
|
{
|
|
get { return @unchecked; }
|
|
set { @unchecked = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Creates an empty Constant.
|
|
/// </summary>
|
|
public Constant()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a Constant with the given name and value.
|
|
/// </summary>
|
|
/// <param name="name">The Name of the Constant.</param>
|
|
/// <param name="value">The Type of the Constant.</param>
|
|
public Constant(string name, string value)
|
|
{
|
|
Name = name;
|
|
Value = value;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static string Translate(string s)
|
|
|
|
public static string Translate(string s)
|
|
{
|
|
translator.Remove(0, translator.Length);
|
|
|
|
// Translate the constant's name to match .Net naming conventions
|
|
if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
|
|
{
|
|
bool next_char_uppercase = true;
|
|
bool is_after_digit = false;
|
|
|
|
foreach (char c in s)
|
|
{
|
|
if (c == '_')
|
|
next_char_uppercase = true;
|
|
else if (Char.IsDigit(c))
|
|
{
|
|
is_after_digit = true;
|
|
translator.Append(c);
|
|
}
|
|
else
|
|
{
|
|
translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c));
|
|
is_after_digit = next_char_uppercase = false;
|
|
}
|
|
}
|
|
|
|
translator[0] = Char.ToUpper(translator[0]);
|
|
}
|
|
else
|
|
translator.Append(s);
|
|
|
|
return translator.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
|
|
/// </summary>
|
|
/// <param name="c">The Constant to translate</param>
|
|
/// <param name="enums">The list of enums to check.</param>
|
|
/// <param name="auxEnums">The list of auxilliary enums to check.</param>
|
|
public static void TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
|
|
{
|
|
if (!String.IsNullOrEmpty(c.Reference))
|
|
{
|
|
string value;
|
|
|
|
if (enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
|
|
{
|
|
TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
|
|
value = (enums[c.Reference].ConstantCollection[c.Value] as Constant).Value;
|
|
}
|
|
else if (auxEnums.Count > 0 && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
|
|
{
|
|
TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
|
|
value = (auxEnums[c.Reference].ConstantCollection[c.Value] as Constant).Value;
|
|
}
|
|
else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
|
|
c.Reference, c.ToString()));
|
|
|
|
c.Value = value;
|
|
c.Reference = null;
|
|
}
|
|
}
|
|
|
|
#region public override string ToString()
|
|
|
|
/// <summary>
|
|
/// Returns a string that represents the full constant declaration without decorations
|
|
/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override string ToString()
|
|
{
|
|
if (String.IsNullOrEmpty(Name))
|
|
return "";
|
|
return String.Format("{0} = {1}((int){2}{3})",
|
|
Name, Unchecked ? "unchecked" : "",
|
|
!String.IsNullOrEmpty(Reference) ? Reference + "." : "", Value);
|
|
|
|
//return String.Format("{0} = {1}((int){2})", Name, Unchecked ? "unchecked" : "", Value);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|