578e30c26a
Added a "press any key to continue..." message when an error happens.
203 lines
8.3 KiB
C#
203 lines
8.3 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Text;
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using System.IO;
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using System.Security;
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using System.Security.Permissions;
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using System.Threading;
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using System.Collections.Generic;
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using System.CodeDom;
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using System.Diagnostics;
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namespace Bind
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{
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enum GeneratorMode
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{
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Unknown,
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GL2,
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GL3,
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Wgl,
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Glx,
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Glu,
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}
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static class MainClass
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{
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static GeneratorMode mode;
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static internal IBind Generator;
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static void Main(string[] arguments)
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{
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Debug.Listeners.Clear();
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Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Debug.AutoFlush = true;
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Trace.Listeners.Clear();
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Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Trace.AutoFlush = true;
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Console.WriteLine("OpenGL binding generator {0} for OpenTK.",
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System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString());
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Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net");
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//Console.WriteLine(" - the OpenTK team ;-)");
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Console.WriteLine();
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try
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{
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foreach (string a in arguments)
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{
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if (a.StartsWith("--") || a.StartsWith("-") || a.StartsWith("/"))
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{
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string[] b = a.Split(new char[] { '-', '/', ':', '=' }, StringSplitOptions.RemoveEmptyEntries);
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switch (b[0])
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{
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case "?":
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case "help":
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ShowHelp();
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return;
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case "in":
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case "input":
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Settings.InputPath = b[1];
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break;
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case "out":
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case "output":
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Settings.OutputPath = b[1];
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break;
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case "mode":
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string arg = b[1].ToLower();
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mode =
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arg == "gl" ? GeneratorMode.GL2 :
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arg == "gl2" ? GeneratorMode.GL2 :
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arg == "gl3" ? GeneratorMode.GL3 :
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arg == "wgl" ? GeneratorMode.Wgl :
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arg == "glu" ? GeneratorMode.Glu :
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arg == "glx" ? GeneratorMode.Glx : GeneratorMode.Unknown;
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if (mode == GeneratorMode.Unknown)
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throw new ArgumentException(String.Format("Mode {0} unknown.", arg));
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break;
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case "namespace":
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case "ns":
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Settings.OutputNamespace = b[1];
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break;
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case "class":
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Settings.OutputClass = b[1];
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break;
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case "gl":
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Settings.GLClass = b[1];
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break;
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case "legacy":
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case "o":
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case "option":
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Settings.Compatibility |= b[1].ToLower().Contains("tao") ? Settings.Legacy.Tao : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("enums") ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("safe") ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None;
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//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("permutations") ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("enums_in_class") ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
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break;
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default:
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throw new ArgumentException(
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String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a)
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);
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}
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}
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}
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}
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catch (NullReferenceException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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catch (ArgumentException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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try
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{
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long ticks = System.DateTime.Now.Ticks;
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switch (mode)
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{
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case GeneratorMode.GL2:
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Generator = new Bind.GL2.Generator();
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break;
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case GeneratorMode.Wgl:
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Generator = new Bind.Wgl.Generator();
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break;
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case GeneratorMode.Glu:
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Generator = new Bind.Glu.Generator();
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break;
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case GeneratorMode.Glx:
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Generator = new Bind.Glx.Generator();
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break;
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case GeneratorMode.GL3:
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throw new NotImplementedException(String.Format("Mode {0} not implemented.", mode));
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case GeneratorMode.Unknown:
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default:
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Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
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return;
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}
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Generator.Process();
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ticks = System.DateTime.Now.Ticks - ticks;
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Console.WriteLine();
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Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
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Console.WriteLine();
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}
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catch (SecurityException e)
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{
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Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method);
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Console.WriteLine("This application does not have permission to take the requested actions.");
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}
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catch (NotImplementedException e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine("The requested functionality is not implemented yet.");
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}
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finally
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{
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Console.WriteLine("Press any key to continue...");
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Console.ReadKey(true);
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}
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}
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private static void ShowHelp()
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{
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Console.WriteLine(
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@"Usage: bind -mode:[gl/gl2/gl3/glu/wgl/glx] [switches]
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Available switches:
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-in: Input directory (e.g. -in:../specs/)
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-out: Output directory (e.g. -out:out)
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-ns: Output namespace (e.g. -ns:OpenTK.Graphics.OpenGL).
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Default: OpenTK.Graphics.OpenGL
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-namespace: Same as -ns
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-class: Output class (e.g. -class:GL3).
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Default: GL/Wgl/Glu/Glx (depends on -mode)
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-o/-option: Set advanced option. Available options:
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-o:tao Tao compatibility mode.
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-o:enums Follow OpenGL instead .Net naming conventions.
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-o:safe Do not generate public unsafe functions.
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-o:permutations
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Generate all possible parameter permutations.
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-o:enums_in_class
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Place enums in a nested class (i.e. GL.Enums)
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instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums)
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");
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}
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}
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}
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