Opentk/Source/Compatibility/Graphics/Texture2D.cs
the_fiddler a282f44983 Marked all classes as obsolete.
Silenced all compiler warnings.
2009-08-19 13:20:41 +00:00

321 lines
8.8 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Diagnostics;
namespace OpenTK.Graphics
{
[Obsolete]
abstract class Texture2D : IGraphicsResource, IEquatable<Texture2D>
{
#region Fields
IGraphicsContext context;
int id;
int width, height;
bool disposed;
TextureMagFilter mag_filter = TextureMagFilter.Linear;
TextureMinFilter min_filter = TextureMinFilter.Linear;
#endregion
#region Constructors
public Texture2D(int width, int height)
{
if (width <= 0)
throw new ArgumentOutOfRangeException("width");
if (height <= 0)
throw new ArgumentOutOfRangeException("height");
Width = width;
Height = height;
}
#endregion
#region Public Members
#region public int Width
/// <summary>Gets the width of the texture.</summary>
public int Width { get { return width; } private set { width = value; } }
#endregion
#region public int Height
/// <summary>Gets the height of the texture.</summary>
public int Height { get { return height; } private set { height = value; } }
#endregion
#region MagnificationFilter
public TextureMagFilter MagnificationFilter
{
get { return mag_filter; }
set { mag_filter = value; }
}
#endregion
#region MinificationFilter
public TextureMinFilter MinificationFilter
{
get { return min_filter; }
set { min_filter = value; }
}
#endregion
#region Bind
public void Bind()
{
GL.BindTexture(TextureTarget.Texture2D, (this as IGraphicsResource).Id);
}
#endregion
#region WriteRegion
public void WriteRegion(Rectangle source, Rectangle target, int mipLevel, Bitmap bitmap)
{
if (bitmap == null)
throw new ArgumentNullException("data");
GraphicsUnit unit = GraphicsUnit.Pixel;
if (!bitmap.GetBounds(ref unit).Contains(source))
throw new InvalidOperationException("The source Rectangle is larger than the Bitmap.");
if (mipLevel < 0)
throw new ArgumentOutOfRangeException("mipLevel");
Bind();
BitmapData data = null;
GL.PushClientAttrib(ClientAttribMask.ClientPixelStoreBit);
try
{
data = bitmap.LockBits(source, ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, bitmap.Width);
GL.TexSubImage2D(TextureTarget.Texture2D, mipLevel,
target.Left, target.Top,
target.Width, target.Height,
OpenTK.Graphics.PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
}
finally
{
GL.PopClientAttrib();
if (data != null)
bitmap.UnlockBits(data);
}
}
#endregion
#region ReadRegion
public TextureRegion2D ReadRegion(Rectangle rect, int mipLevel)
{
if (mipLevel < 0)
throw new ArgumentOutOfRangeException("miplevel");
TextureRegion2D<int> region = new TextureRegion2D<int>(rect);
GL.GetTexImage(TextureTarget.Texture2D, mipLevel, OpenTK.Graphics.PixelFormat.Bgra, PixelType.UnsignedByte, region.Data);
return region;
}
#endregion
#region Equals
public override bool Equals(object obj)
{
if (obj is Texture2D)
return this.Equals((Texture2D)obj);
return false;
}
#endregion
#region public override int GetHashCode()
public override int GetHashCode()
{
return (this as IGraphicsResource).Id;
}
#endregion
#region public overrid string ToString()
public override string ToString()
{
return String.Format("Texture2D #{0} ({1}x{2}, {3})",
(this as IGraphicsResource).Id.ToString(),
Width.ToString(),
Height.ToString(),
InternalFormat.ToString());
}
#endregion
#endregion
#region Protected Members
#region InternalFormat
protected abstract PixelInternalFormat InternalFormat { get; }
#endregion
#endregion
#region Private Members
int CreateTexture(int width, int height)
{
int id = GL.GenTexture();
if (id == 0)
throw new GraphicsResourceException(String.Format("Texture creation failed, (Error: {0})", GL.GetError()));
SetDefaultTextureParameters(id);
GL.TexImage2D(TextureTarget.Texture2D, 0, InternalFormat, Width, Height, 0,
OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
return id;
}
void SetDefaultTextureParameters(int id)
{
// Ensure the texture is allocated.
GL.BindTexture(TextureTarget.Texture2D, id);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
if (GL.SupportsExtension("Version12"))
{
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
}
else
{
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Clamp);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Clamp);
}
}
#endregion
#region IGraphicsResource Members
#region IGraphicsResource.Context
IGraphicsContext IGraphicsResource.Context { get { return context; } }
#endregion
#region IGraphicsResource.Id
int IGraphicsResource.Id
{
get
{
if (id == 0)
{
GraphicsContext.Assert();
context = GraphicsContext.CurrentContext;
id = CreateTexture(Width, Height);
}
return id;
}
}
#endregion
#endregion
#region IEquatable<Texture2D> Members
public bool Equals(Texture2D other)
{
return (this as IGraphicsResource).Id == (other as IGraphicsResource).Id;
}
#endregion
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
GL.DeleteTexture(id);
}
else
{
Debug.Print("[Warning] {0} leaked.", this);
}
disposed = true;
}
}
~Texture2D()
{
Dispose(false);
}
#endregion
}
}