9abcb5d92e
Updated to use GraphicsFormat instead of DisplayMode. Updated to use ColorDepth instead of ColorMode. Improved GameWindow Exit handling, and handling of failed context creation. Improved WinGLContext creation code, to allow for FSAA support in the future. Fixed several shutdown bugs in WinGLContext and GraphicsContext. Context creation no longer relies on IGLContextCreationHack. X11GLContext is not working at the moment.
192 lines
7.4 KiB
C#
192 lines
7.4 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK team.
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* This notice may not be removed.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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namespace OpenTK.Graphics
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{
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/// <summary>Contains information regarding a monitor's display resolution.</summary>
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public class DisplayResolution
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{
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int width, height;
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int bits_per_pixel;
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float refresh_rate;
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#region --- Constructors ---
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#region public DisplayResolution(int width, int height, int bitsPerPixel, float refreshRate)
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/// <summary>
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/// Creates a new DisplayResolution object for the primary DisplayDevice.
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/// </summary>
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/// <param name="width">The requested width in pixels.</param>
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/// <param name="height">The requested height in pixels.</param>
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/// <param name="bitsPerPixel">The requested bits per pixel in bits.</param>
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/// <param name="refreshRate">The requested refresh rate in Herz.</param>
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/// <remarks>OpenTK will select the closest match between all available resolutions on the primary DisplayDevice.</remarks>
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internal DisplayResolution(int width, int height, int bitsPerPixel, float refreshRate)
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{
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// Refresh rate may be zero, since this information may not be available on some platforms.
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if (width <= 0) throw new ArgumentOutOfRangeException("width", "Must be greater than zero.");
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if (height <= 0) throw new ArgumentOutOfRangeException("height", "Must be greater than zero.");
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if (bitsPerPixel <= 0) throw new ArgumentOutOfRangeException("bitsPerPixel", "Must be greater than zero.");
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if (refreshRate < 0) throw new ArgumentOutOfRangeException("refreshRate", "Must be greater than, or equal to zero.");
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this.width = width;
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this.height = height;
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this.bits_per_pixel = bitsPerPixel;
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this.refresh_rate = refreshRate;
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}
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#endregion
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#region public DisplayResolution(int width, int height, int bitsPerPixel, float refreshRate, DisplayDevice device)
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#if false
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/// <summary>
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/// Creates a new DisplayResolution object for the specified DisplayDevice.
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/// </summary>
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/// <param name="width">The requested width in pixels.</param>
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/// <param name="height">The requested height in pixels.</param>
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/// <param name="bitsPerPixel">The requested bits per pixel in bits.</param>
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/// <param name="refreshRate">The requested refresh rate in Herz.</param>
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/// <remarks>OpenTK will select the closest match between all available resolutions on the specified DisplayDevice.</remarks>
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///
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public DisplayResolution(int width, int height, int bitsPerPixel, float refreshRate, DisplayDevice device)
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{
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// Refresh rate may be zero, since this information may not be available on some platforms.
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if (width <= 0) throw new ArgumentOutOfRangeException("width", "Must be greater than zero.");
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if (height <= 0) throw new ArgumentOutOfRangeException("height", "Must be greater than zero.");
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if (bitsPerPixel <= 0) throw new ArgumentOutOfRangeException("bitsPerPixel", "Must be greater than zero.");
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if (refreshRate < 0) throw new ArgumentOutOfRangeException("refreshRate", "Must be greater than, or equal to zero.");
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if (device == null) throw new ArgumentNullException("DisplayDevice", "Must be a valid DisplayDevice");
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DisplayResolution res = device.SelectResolution(width, height, bitsPerPixel, refreshRate);
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this.width = res.width;
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this.height = res.height;
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this.bits_per_pixel = res.bits_per_pixel;
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this.refresh_rate = res.refresh_rate;
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}
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#endif
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#endregion
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#endregion
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#region --- Public Methods ---
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#region public int Width
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/// <summary>Gets a System.Int32 that contains the width of this display in pixels.</summary>
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public int Width { get { return width; } }
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#endregion
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#region public int Height
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/// <summary>Gets a System.Int32 that contains the height of this display in pixels.</summary>
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public int Height { get { return height; } }
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#endregion
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#region public int BitsPerPixel
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/// <summary>Gets a System.Int32 that contains number of bits per pixel of this display. Typical values include 8, 16, 24 and 32.</summary>
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public int BitsPerPixel { get { return bits_per_pixel; } }
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#endregion
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#region public float RefreshRate
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/// <summary>
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/// Gets a System.Single representing the vertical refresh rate of this display.
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/// </summary>
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public float RefreshRate
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{
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get { return refresh_rate; }
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}
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#endregion
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#endregion
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#region --- Overrides ---
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#region public override string ToString()
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/// <summary>
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/// Returns a System.String representing this DisplayResolution.
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/// </summary>
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/// <returns>A System.String representing this DisplayResolution.</returns>
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public override string ToString()
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{
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return String.Format("{0}x{1}x{2}@{3}Hz", width, height, bits_per_pixel, refresh_rate);
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}
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#endregion
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#region public override bool Equals(object obj)
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/// <summary>Determines whether the specified resolutions are equal.</summary>
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/// <param name="obj">The System.Object to check against.</param>
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/// <returns>True if the System.Object is an equal DisplayResolution; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (this.GetType() == obj.GetType())
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{
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DisplayResolution res = (DisplayResolution)obj;
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return
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Width == res.Width &&
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Height == res.Height &&
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BitsPerPixel == res.BitsPerPixel &&
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RefreshRate == res.RefreshRate;
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}
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return false;
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}
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#endregion
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#region public override int GetHashCode()
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/// <summary>Returns a unique hash representing this resolution.</summary>
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/// <returns>A System.Int32 that may serve as a hash code for this resolution.</returns>
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public override int GetHashCode()
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{
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return width ^ height ^ bits_per_pixel ^ (int)refresh_rate;
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}
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#endregion
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#endregion
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#region --- Operator Overloads ---
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public static bool operator== (DisplayResolution left, DisplayResolution right)
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{
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if (((object)left) == null && ((object)right) == null)
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return true;
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else if ((((object)left) == null && ((object)right) != null) ||
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(((object)left) != null && ((object)right) == null))
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return false;
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return left.Equals(right);
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}
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public static bool operator !=(DisplayResolution left, DisplayResolution right)
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{
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return !(left == right);
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}
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#endregion
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}
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}
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