Opentk/Source/OpenTK/Platform/Windows/WinKeyMap.cs

122 lines
5.2 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using OpenTK.Input;
namespace OpenTK.Platform.Windows
{
class WinKeyMap : Dictionary<VirtualKeys, Input.Key>
{
/// <summary>
/// Initializes the map between VirtualKeys and OpenTK.Key
/// </summary>
public WinKeyMap()
{
this.Add(VirtualKeys.ESCAPE, Key.Escape);
// Function keys
for (int i = 0; i < 24; i++)
{
this.Add((VirtualKeys)((int)VirtualKeys.F1 + i), Key.F1 + i);
}
// Number keys (0-9)
for (int i = 0; i <= 9; i++)
{
this.Add((VirtualKeys)(0x30 + i), Key.Number0 + i);
}
// Letters (A-Z)
for (int i = 0; i < 26; i++)
{
this.Add((VirtualKeys)(0x41 + i), Key.A + i);
}
this.Add(VirtualKeys.TAB, Key.Tab);
this.Add(VirtualKeys.CAPITAL, Key.CapsLock);
this.Add(VirtualKeys.LCONTROL, Key.ControlLeft);
this.Add(VirtualKeys.LSHIFT, Key.ShiftLeft);
this.Add(VirtualKeys.LWIN, Key.WinLeft);
this.Add(VirtualKeys.LMENU, Key.AltLeft);
this.Add(VirtualKeys.SPACE, Key.Space);
this.Add(VirtualKeys.RMENU, Key.AltRight);
this.Add(VirtualKeys.RWIN, Key.WinRight);
this.Add(VirtualKeys.APPS, Key.Menu);
this.Add(VirtualKeys.RCONTROL, Key.ControlRight);
this.Add(VirtualKeys.RSHIFT, Key.ShiftRight);
this.Add(VirtualKeys.RETURN, Key.Enter);
this.Add(VirtualKeys.BACK, Key.BackSpace);
this.Add(VirtualKeys.OEM_1, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
this.Add(VirtualKeys.OEM_2, Key.Slash); // Varies by keyboard, /? on Win2K/US
this.Add(VirtualKeys.OEM_3, Key.Tilde); // Varies by keyboard, `~ on Win2K/US
this.Add(VirtualKeys.OEM_4, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
this.Add(VirtualKeys.OEM_5, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
this.Add(VirtualKeys.OEM_6, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
this.Add(VirtualKeys.OEM_7, Key.Quote); // Varies by keyboard, '" on Win2K/US
this.Add(VirtualKeys.OEM_PLUS, Key.Plus); // Invariant: +
this.Add(VirtualKeys.OEM_COMMA, Key.Comma); // Invariant: ,
this.Add(VirtualKeys.OEM_MINUS, Key.Minus); // Invariant: -
this.Add(VirtualKeys.OEM_PERIOD, Key.Period); // Invariant: .
this.Add(VirtualKeys.HOME, Key.Home);
this.Add(VirtualKeys.END, Key.End);
this.Add(VirtualKeys.DELETE, Key.Delete);
this.Add(VirtualKeys.PRIOR, Key.PageUp);
this.Add(VirtualKeys.NEXT, Key.PageDown);
this.Add(VirtualKeys.PRINT, Key.PrintScreen);
this.Add(VirtualKeys.PAUSE, Key.Pause);
this.Add(VirtualKeys.NUMLOCK, Key.NumLock);
this.Add(VirtualKeys.SCROLL, Key.ScrollLock);
this.Add(VirtualKeys.SNAPSHOT, Key.PrintScreen);
this.Add(VirtualKeys.CLEAR, Key.Clear);
this.Add(VirtualKeys.INSERT, Key.Insert);
this.Add(VirtualKeys.SLEEP, Key.Sleep);
// Keypad
for (int i = 0; i <= 9; i++)
{
this.Add((VirtualKeys)((int)VirtualKeys.NUMPAD0 + i), Key.Keypad0 + i);
}
this.Add(VirtualKeys.DECIMAL, Key.KeypadDecimal);
this.Add(VirtualKeys.ADD, Key.KeypadAdd);
this.Add(VirtualKeys.SUBTRACT, Key.KeypadSubtract);
this.Add(VirtualKeys.DIVIDE, Key.KeypadDivide);
this.Add(VirtualKeys.MULTIPLY, Key.KeypadMultiply);
// Navigation
this.Add(VirtualKeys.UP, Key.Up);
this.Add(VirtualKeys.DOWN, Key.Down);
this.Add(VirtualKeys.LEFT, Key.Left);
this.Add(VirtualKeys.RIGHT, Key.Right);
}
}
}