71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Threading;
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namespace Examples
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{
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public class TextBoxTraceListener : TraceListener
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{
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TextBox _target;
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StringSendDelegate _invokeWrite;
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public TextBoxTraceListener(TextBox target)
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{
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_target = target;
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_invokeWrite = new StringSendDelegate(SendString);
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}
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public override void Write(string message)
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{
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if (_target.Created)
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_target.BeginInvoke(_invokeWrite, new object[] { message });
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}
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public override void WriteLine(string message)
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{
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if (_target.Created)
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_target.BeginInvoke(_invokeWrite, new object[] { message + Environment.NewLine });
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}
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private delegate void StringSendDelegate(string message);
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private void SendString(string message)
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{
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if (_target.Created)
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{
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// No need to lock text box as this function will only
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// ever be executed from the UI thread
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_target.Text += message;
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}
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}
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}
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}
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