Opentk/Source/OpenTK/Input/MouseDevice.cs
2008-06-21 20:44:53 +00:00

289 lines
8 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenTK.Input
{
/// <summary>
/// Represents a mouse device and provides methods to query its status.
/// </summary>
public sealed class MouseDevice : IInputDevice
{
private string description;
private int numButtons, numWheels;
private IntPtr id;
private bool[] button = new bool[(int)MouseButton.LastButton];
private int wheel, wheel_last_accessed = 0;
private Point pos = new Point();
private Point pos_last_accessed = new Point();
internal int last_x, last_y;
#region --- IInputDevice Members ---
#region public string Description
/// <summary>
/// Gets a string describing this MouseDevice.
/// </summary>
public string Description
{
get { return description; }
internal set { description = value; }
}
#endregion
#region public InputDeviceType DeviceType
/// <summary>
/// Gets a value indicating the InputDeviceType of this InputDevice.
/// </summary>
public InputDeviceType DeviceType
{
get { return InputDeviceType.Mouse; }
}
#endregion
#endregion
#region --- Public Members ---
#region public int NumberOfButtons
/// <summary>
/// Gets an integer representing the number of buttons on this MouseDevice.
/// </summary>
public int NumberOfButtons
{
get { return numButtons; }
internal set { numButtons = value; }
}
#endregion
#region public int NumberOfWheels
/// <summary>
/// Gets an integer representing the number of wheels on this MouseDevice.
/// </summary>
public int NumberOfWheels
{
get { return numWheels; }
internal set { numWheels = value; }
}
#endregion
#region public IntPtr DeviceID
/// <summary>
/// Gets an IntPtr representing a device dependent ID.
/// </summary>
public IntPtr DeviceID
{
get { return id; }
internal set { id = value; }
}
#endregion
#region public int Wheel
/// <summary>
/// Gets an integer representing the absolute wheel position.
/// </summary>
public int Wheel
{
get { return wheel; }
internal set
{
wheel = value;
//if (Move != null)
// Move(this, EventArgs.Empty);
}
}
#endregion
#region public int WheelDelta
/// <summary>
/// Gets an integer representing the relative wheel movement.
/// </summary>
public int WheelDelta
{
get
{
int result = wheel - wheel_last_accessed;
wheel_last_accessed = wheel;
return result;
}
}
#endregion
#region public int X
/// <summary>
/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
/// </summary>
public int X
{
get { return pos.X; }
}
#endregion
#region public int Y
/// <summary>
/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
/// </summary>
public int Y
{
get { return pos.Y; }
}
#endregion
#region public int XDelta
/// <summary>
/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
/// </summary>
public int XDelta
{
get
{
int result = pos.X - pos_last_accessed.X;
pos_last_accessed.X = pos.X;
return result;
}
}
#endregion
#region public int YDelta
/// <summary>
/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
/// </summary>
public int YDelta
{
get
{
int result = pos.Y - pos_last_accessed.Y;
pos_last_accessed.Y = pos.Y;
return result;
}
}
#endregion
#region internal Point Position
/// <summary>
/// Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates.
/// </summary>
internal Point Position
{
set
{
pos = value;
//if (Move != null)
// Move(this, EventArgs.Empty);
}
}
#endregion
///// <summary>
/// Occurs when the mouse, or one of its wheels, is moved.
/// </summary>
//public event MouseMoveEvent Move;
/// <summary>
/// Occurs when a button is pressed.
/// </summary>
public event MouseButtonDownEvent ButtonDown;
/// <summary>
/// Occurs when a button is released.
/// </summary>
public event MouseButtonUpEvent ButtonUp;
#region public bool this[MouseButton b]
/// <summary>
/// Gets a value indicating the status of the specified MouseButton.
/// </summary>
/// <param name="key">The MouseButton to check.</param>
/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
public bool this[MouseButton b]
{
get
{
return button[(int)b];
}
internal set
{
if (ButtonDown != null && value && !button[(int)b])
ButtonDown(this, b);
else if (ButtonUp != null && !value && button[(int)b])
ButtonUp(this, b);
button[(int)b] = value;
//System.Diagnostics.Debug.Print("Mouse button {0} {1}", b, value ? "down" : "up");
}
}
#endregion
#region --- Overrides ---
public override int GetHashCode()
{
//return base.GetHashCode();
return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
}
public override string ToString()
{
return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
DeviceID, Description, NumberOfButtons, NumberOfWheels);
}
#endregion
#endregion
}
/// <summary>
/// Defines a MouseMove event.
/// </summary>
/// <param name="sender">The MouseDevice that generated this event.</param>
/// <param name="e">Not used.</param>
public delegate void MouseMoveEvent(MouseDevice sender, EventArgs e);
/// <summary>
/// Defines the MouseButtonDown event.
/// </summary>
/// <param name="sender">The MouseDevice that generated this event.</param>
/// <param name="button">The MouseButton that was pressed.</param>
public delegate void MouseButtonDownEvent(MouseDevice sender, MouseButton button);
/// <summary>
/// Defines the MouseButtonUp event.
/// </summary>
/// <param name="sender">The MouseDevice that generated this event.</param>
/// <param name="button">The MouseButton that was released.</param>
public delegate void MouseButtonUpEvent(MouseDevice sender, MouseButton button);
}