Opentk/Source/Bind/Specifications/Docs/glShaderBinary.xml
2010-12-04 21:51:40 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glShaderBinary">
<refmeta>
<refmetainfo>
<copyright>
<year>2010</year>
<holder>Khronos Group</holder>
</copyright>
</refmetainfo>
<refentrytitle>glShaderBinary</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glShaderBinary</refname>
<refpurpose>load pre-compiled shader binaries</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glShaderBinary</function></funcdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLuint *<parameter>shaders</parameter></paramdef>
<paramdef>GLenum <parameter>binaryFormat</parameter></paramdef>
<paramdef>const void *<parameter>binary</parameter></paramdef>
<paramdef>GLsizei <parameter>length</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of shader object handles contained in <parameter>shaders</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>shaders</parameter></term>
<listitem>
<para>
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>binaryFormat</parameter></term>
<listitem>
<para>
Specifies the format of the shader binaries contained in <parameter>binary</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>binary</parameter></term>
<listitem>
<para>
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
Specifies the length of the array whose address is given in <parameter>binary</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter>
shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter>
points to <parameter>length</parameter> bytes of binary shader code stored in client memory.
<parameter>binaryFormat</parameter> specifies the format of the pre-compiled code.
</para>
<para>
The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL
does not define any specific binary formats, but it does provide a mechanism to obtain token
vaues for such formats provided by such extensions.
</para>
<para>
Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
pair of vertex and fragment shaders stored in the same binary.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in
<parameter>shaders</parameter> refers to the same shader object.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an
accepted value.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter>
does not match the format specified by <parameter>binaryFormat</parameter>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>.
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>