573 lines
42 KiB
C#
573 lines
42 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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namespace OpenTK.Graphics.ES20
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{
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using System;
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using System.Runtime.InteropServices;
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#pragma warning disable 0649
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#pragma warning disable 3019
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#pragma warning disable 1591
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partial class GL
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{
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internal static partial class Delegates
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{
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ActiveTexture(OpenTK.Graphics.ES20.All texture);
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internal static ActiveTexture glActiveTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void AttachShader(UInt32 program, UInt32 shader);
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internal static AttachShader glAttachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BeginPerfMonitorAMD(UInt32 monitor);
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internal static BeginPerfMonitorAMD glBeginPerfMonitorAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindAttribLocation(UInt32 program, UInt32 index, String name);
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internal static BindAttribLocation glBindAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindBuffer(OpenTK.Graphics.ES20.All target, UInt32 buffer);
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internal static BindBuffer glBindBuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindFramebuffer(OpenTK.Graphics.ES20.All target, UInt32 framebuffer);
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internal static BindFramebuffer glBindFramebuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindRenderbuffer(OpenTK.Graphics.ES20.All target, UInt32 renderbuffer);
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internal static BindRenderbuffer glBindRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BindTexture(OpenTK.Graphics.ES20.All target, UInt32 texture);
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internal static BindTexture glBindTexture;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendColor(Single red, Single green, Single blue, Single alpha);
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internal static BlendColor glBlendColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquation(OpenTK.Graphics.ES20.All mode);
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internal static BlendEquation glBlendEquation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendEquationSeparate(OpenTK.Graphics.ES20.All modeRGB, OpenTK.Graphics.ES20.All modeAlpha);
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internal static BlendEquationSeparate glBlendEquationSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFunc(OpenTK.Graphics.ES20.All sfactor, OpenTK.Graphics.ES20.All dfactor);
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internal static BlendFunc glBlendFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlendFuncSeparate(OpenTK.Graphics.ES20.All srcRGB, OpenTK.Graphics.ES20.All dstRGB, OpenTK.Graphics.ES20.All srcAlpha, OpenTK.Graphics.ES20.All dstAlpha);
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internal static BlendFuncSeparate glBlendFuncSeparate;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.All usage);
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internal static BufferData glBufferData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, IntPtr data);
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internal static BufferSubData glBufferSubData;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate OpenTK.Graphics.ES20.All CheckFramebufferStatus(OpenTK.Graphics.ES20.All target);
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internal static CheckFramebufferStatus glCheckFramebufferStatus;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Clear(UInt32 mask);
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internal static Clear glClear;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearColor(Single red, Single green, Single blue, Single alpha);
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internal static ClearColor glClearColor;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearDepthf(Single depth);
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internal static ClearDepthf glClearDepthf;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ClearStencil(Int32 s);
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internal static ClearStencil glClearStencil;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void ColorMask(bool red, bool green, bool blue, bool alpha);
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internal static ColorMask glColorMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompileShader(UInt32 shader);
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internal static CompileShader glCompileShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data);
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internal static CompressedTexImage2D glCompressedTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
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internal static CompressedTexImage3DOES glCompressedTexImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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internal static CompressedTexSubImage2D glCompressedTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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internal static CompressedTexSubImage3DOES glCompressedTexSubImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border);
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internal static CopyTexImage2D glCopyTexImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height);
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internal static CopyTexSubImage2D glCopyTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CopyTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height);
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internal static CopyTexSubImage3DOES glCopyTexSubImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateProgram();
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internal static CreateProgram glCreateProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate Int32 CreateShader(OpenTK.Graphics.ES20.All type);
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internal static CreateShader glCreateShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CullFace(OpenTK.Graphics.ES20.All mode);
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internal static CullFace glCullFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteBuffers(Int32 n, UInt32* buffers);
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internal unsafe static DeleteBuffers glDeleteBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteFencesNV(Int32 n, UInt32* fences);
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internal unsafe static DeleteFencesNV glDeleteFencesNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteFramebuffers(Int32 n, UInt32* framebuffers);
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internal unsafe static DeleteFramebuffers glDeleteFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeletePerfMonitorsAMD(Int32 n, UInt32* monitors);
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internal unsafe static DeletePerfMonitorsAMD glDeletePerfMonitorsAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteProgram(UInt32 program);
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internal static DeleteProgram glDeleteProgram;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers);
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internal unsafe static DeleteRenderbuffers glDeleteRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DeleteShader(UInt32 shader);
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internal static DeleteShader glDeleteShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void DeleteTextures(Int32 n, UInt32* textures);
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internal unsafe static DeleteTextures glDeleteTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthFunc(OpenTK.Graphics.ES20.All func);
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internal static DepthFunc glDepthFunc;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthMask(bool flag);
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internal static DepthMask glDepthMask;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DepthRangef(Single zNear, Single zFar);
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internal static DepthRangef glDepthRangef;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DetachShader(UInt32 program, UInt32 shader);
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internal static DetachShader glDetachShader;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Disable(OpenTK.Graphics.ES20.All cap);
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internal static Disable glDisable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DisableDriverControlQCOM(UInt32 driverControl);
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internal static DisableDriverControlQCOM glDisableDriverControlQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DisableVertexAttribArray(UInt32 index);
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internal static DisableVertexAttribArray glDisableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawArrays(OpenTK.Graphics.ES20.All mode, Int32 first, Int32 count);
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internal static DrawArrays glDrawArrays;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices);
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internal static DrawElements glDrawElements;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EGLImageTargetRenderbufferStorageOES(OpenTK.Graphics.ES20.All target, IntPtr image);
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internal static EGLImageTargetRenderbufferStorageOES glEGLImageTargetRenderbufferStorageOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EGLImageTargetTexture2DOES(OpenTK.Graphics.ES20.All target, IntPtr image);
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internal static EGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Enable(OpenTK.Graphics.ES20.All cap);
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internal static Enable glEnable;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EnableDriverControlQCOM(UInt32 driverControl);
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internal static EnableDriverControlQCOM glEnableDriverControlQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EnableVertexAttribArray(UInt32 index);
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internal static EnableVertexAttribArray glEnableVertexAttribArray;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void EndPerfMonitorAMD(UInt32 monitor);
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internal static EndPerfMonitorAMD glEndPerfMonitorAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Finish();
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internal static Finish glFinish;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FinishFenceNV(UInt32 fence);
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internal static FinishFenceNV glFinishFenceNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void Flush();
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internal static Flush glFlush;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferRenderbuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, UInt32 renderbuffer);
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internal static FramebufferRenderbuffer glFramebufferRenderbuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture2D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level);
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internal static FramebufferTexture2D glFramebufferTexture2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FramebufferTexture3DOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset);
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internal static FramebufferTexture3DOES glFramebufferTexture3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void FrontFace(OpenTK.Graphics.ES20.All mode);
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internal static FrontFace glFrontFace;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenBuffers(Int32 n, UInt32* buffers);
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internal unsafe static GenBuffers glGenBuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GenerateMipmap(OpenTK.Graphics.ES20.All target);
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internal static GenerateMipmap glGenerateMipmap;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenFencesNV(Int32 n, UInt32* fences);
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internal unsafe static GenFencesNV glGenFencesNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenFramebuffers(Int32 n, UInt32* framebuffers);
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internal unsafe static GenFramebuffers glGenFramebuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenPerfMonitorsAMD(Int32 n, UInt32* monitors);
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internal unsafe static GenPerfMonitorsAMD glGenPerfMonitorsAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenRenderbuffers(Int32 n, UInt32* renderbuffers);
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internal unsafe static GenRenderbuffers glGenRenderbuffers;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GenTextures(Int32 n, UInt32* textures);
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internal unsafe static GenTextures glGenTextures;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, Int32* length, Int32* size, OpenTK.Graphics.ES20.All* type, String name);
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internal unsafe static GetActiveAttrib glGetActiveAttrib;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, Int32* length, Int32* size, OpenTK.Graphics.ES20.All* type, String name);
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internal unsafe static GetActiveUniform glGetActiveUniform;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetAttachedShaders(UInt32 program, Int32 maxcount, Int32* count, UInt32* shaders);
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internal unsafe static GetAttachedShaders glGetAttachedShaders;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate int GetAttribLocation(UInt32 program, String name);
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internal static GetAttribLocation glGetAttribLocation;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBooleanv(OpenTK.Graphics.ES20.All pname, bool* @params);
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internal unsafe static GetBooleanv glGetBooleanv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetBufferParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetBufferParameteriv glGetBufferParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GetBufferPointervOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, IntPtr @params);
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internal static GetBufferPointervOES glGetBufferPointervOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetDriverControlsQCOM(Int32* num, Int32 size, UInt32* driverControls);
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internal unsafe static GetDriverControlsQCOM glGetDriverControlsQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, Int32* length, String driverControlString);
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internal unsafe static GetDriverControlStringQCOM glGetDriverControlStringQCOM;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate OpenTK.Graphics.ES20.All GetError();
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internal static GetError glGetError;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetFenceivNV(UInt32 fence, Int32* @params);
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internal unsafe static GetFenceivNV glGetFenceivNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetFloatv(OpenTK.Graphics.ES20.All pname, Single* @params);
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internal unsafe static GetFloatv glGetFloatv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetFramebufferAttachmentParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetIntegerv(OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetIntegerv glGetIntegerv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetPerfMonitorCounterDataAMD(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, UInt32* data, Int32* bytesWritten);
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internal unsafe static GetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void GetPerfMonitorCounterInfoAMD(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, IntPtr data);
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internal static GetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetPerfMonitorCountersAMD(UInt32 group, Int32* numCounters, Int32* maxActiveCounters, Int32 counterSize, UInt32* counters);
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internal unsafe static GetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetPerfMonitorCounterStringAMD(UInt32 group, UInt32 counter, Int32 bufSize, Int32* length, String counterString);
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internal unsafe static GetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetPerfMonitorGroupsAMD(Int32* numGroups, Int32 groupsSize, UInt32* groups);
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internal unsafe static GetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, Int32* length, String groupString);
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internal unsafe static GetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetProgramBinaryOES(UInt32 program, Int32 bufSize, Int32* length, OpenTK.Graphics.ES20.All* binaryFormat, IntPtr binary);
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internal unsafe static GetProgramBinaryOES glGetProgramBinaryOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetProgramInfoLog(UInt32 program, Int32 bufsize, Int32* length, String infolog);
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internal unsafe static GetProgramInfoLog glGetProgramInfoLog;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetProgramiv(UInt32 program, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetProgramiv glGetProgramiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetRenderbufferParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetRenderbufferParameteriv glGetRenderbufferParameteriv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufsize, Int32* length, String infolog);
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internal unsafe static GetShaderInfoLog glGetShaderInfoLog;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderiv(UInt32 shader, OpenTK.Graphics.ES20.All pname, Int32* @params);
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internal unsafe static GetShaderiv glGetShaderiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, Int32* range, Int32* precision);
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internal unsafe static GetShaderPrecisionFormat glGetShaderPrecisionFormat;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufsize, Int32* length, [OutAttribute] System.Text.StringBuilder source);
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internal unsafe static GetShaderSource glGetShaderSource;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate IntPtr GetString(OpenTK.Graphics.ES20.All name);
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internal unsafe static GetString glGetString;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetTexParameterfv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single* @params);
|
|
internal unsafe static GetTexParameterfv glGetTexParameterfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetTexParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
|
|
internal unsafe static GetTexParameteriv glGetTexParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetUniformfv(UInt32 program, Int32 location, Single* @params);
|
|
internal unsafe static GetUniformfv glGetUniformfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetUniformiv(UInt32 program, Int32 location, Int32* @params);
|
|
internal unsafe static GetUniformiv glGetUniformiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate int GetUniformLocation(UInt32 program, String name);
|
|
internal static GetUniformLocation glGetUniformLocation;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetVertexAttribfv(UInt32 index, OpenTK.Graphics.ES20.All pname, Single* @params);
|
|
internal unsafe static GetVertexAttribfv glGetVertexAttribfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void GetVertexAttribiv(UInt32 index, OpenTK.Graphics.ES20.All pname, Int32* @params);
|
|
internal unsafe static GetVertexAttribiv glGetVertexAttribiv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void GetVertexAttribPointerv(UInt32 index, OpenTK.Graphics.ES20.All pname, IntPtr pointer);
|
|
internal static GetVertexAttribPointerv glGetVertexAttribPointerv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Hint(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All mode);
|
|
internal static Hint glHint;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsBuffer(UInt32 buffer);
|
|
internal static IsBuffer glIsBuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsEnabled(OpenTK.Graphics.ES20.All cap);
|
|
internal static IsEnabled glIsEnabled;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsFenceNV(UInt32 fence);
|
|
internal static IsFenceNV glIsFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsFramebuffer(UInt32 framebuffer);
|
|
internal static IsFramebuffer glIsFramebuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsProgram(UInt32 program);
|
|
internal static IsProgram glIsProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsRenderbuffer(UInt32 renderbuffer);
|
|
internal static IsRenderbuffer glIsRenderbuffer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsShader(UInt32 shader);
|
|
internal static IsShader glIsShader;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool IsTexture(UInt32 texture);
|
|
internal static IsTexture glIsTexture;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void LineWidth(Single width);
|
|
internal static LineWidth glLineWidth;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void LinkProgram(UInt32 program);
|
|
internal static LinkProgram glLinkProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate IntPtr MapBufferOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access);
|
|
internal unsafe static MapBufferOES glMapBufferOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void PixelStorei(OpenTK.Graphics.ES20.All pname, Int32 param);
|
|
internal static PixelStorei glPixelStorei;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void PolygonOffset(Single factor, Single units);
|
|
internal static PolygonOffset glPolygonOffset;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ProgramBinaryOES(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length);
|
|
internal static ProgramBinaryOES glProgramBinaryOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static ReadPixels glReadPixels;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ReleaseShaderCompiler();
|
|
internal static ReleaseShaderCompiler glReleaseShaderCompiler;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void RenderbufferStorage(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height);
|
|
internal static RenderbufferStorage glRenderbufferStorage;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void SampleCoverage(Single value, bool invert);
|
|
internal static SampleCoverage glSampleCoverage;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Scissor(Int32 x, Int32 y, Int32 width, Int32 height);
|
|
internal static Scissor glScissor;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void SelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32* countersList);
|
|
internal unsafe static SelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition);
|
|
internal static SetFenceNV glSetFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length);
|
|
internal unsafe static ShaderBinary glShaderBinary;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
|
|
internal unsafe static ShaderSource glShaderSource;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilFunc(OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask);
|
|
internal static StencilFunc glStencilFunc;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilFuncSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask);
|
|
internal static StencilFuncSeparate glStencilFuncSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilMask(UInt32 mask);
|
|
internal static StencilMask glStencilMask;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilMaskSeparate(OpenTK.Graphics.ES20.All face, UInt32 mask);
|
|
internal static StencilMaskSeparate glStencilMaskSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilOp(OpenTK.Graphics.ES20.All fail, OpenTK.Graphics.ES20.All zfail, OpenTK.Graphics.ES20.All zpass);
|
|
internal static StencilOp glStencilOp;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void StencilOpSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All fail, OpenTK.Graphics.ES20.All zfail, OpenTK.Graphics.ES20.All zpass);
|
|
internal static StencilOpSeparate glStencilOpSeparate;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool TestFenceNV(UInt32 fence);
|
|
internal static TestFenceNV glTestFenceNV;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexImage2D glTexImage2D;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexImage3DOES glTexImage3DOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexParameterf(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single param);
|
|
internal static TexParameterf glTexParameterf;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void TexParameterfv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single* @params);
|
|
internal unsafe static TexParameterfv glTexParameterfv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexParameteri(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param);
|
|
internal static TexParameteri glTexParameteri;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void TexParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
|
|
internal unsafe static TexParameteriv glTexParameteriv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexSubImage2D glTexSubImage2D;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void TexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
|
|
internal static TexSubImage3DOES glTexSubImage3DOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform1f(Int32 location, Single x);
|
|
internal static Uniform1f glUniform1f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform1fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform1fv glUniform1fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform1i(Int32 location, Int32 x);
|
|
internal static Uniform1i glUniform1i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform1iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform1iv glUniform1iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform2f(Int32 location, Single x, Single y);
|
|
internal static Uniform2f glUniform2f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform2fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform2fv glUniform2fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform2i(Int32 location, Int32 x, Int32 y);
|
|
internal static Uniform2i glUniform2i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform2iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform2iv glUniform2iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform3f(Int32 location, Single x, Single y, Single z);
|
|
internal static Uniform3f glUniform3f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform3fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform3fv glUniform3fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform3i(Int32 location, Int32 x, Int32 y, Int32 z);
|
|
internal static Uniform3i glUniform3i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform3iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform3iv glUniform3iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform4f(Int32 location, Single x, Single y, Single z, Single w);
|
|
internal static Uniform4f glUniform4f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform4fv(Int32 location, Int32 count, Single* v);
|
|
internal unsafe static Uniform4fv glUniform4fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Uniform4i(Int32 location, Int32 x, Int32 y, Int32 z, Int32 w);
|
|
internal static Uniform4i glUniform4i;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void Uniform4iv(Int32 location, Int32 count, Int32* v);
|
|
internal unsafe static Uniform4iv glUniform4iv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix2fv glUniformMatrix2fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix3fv glUniformMatrix3fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void UniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value);
|
|
internal unsafe static UniformMatrix4fv glUniformMatrix4fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate bool UnmapBufferOES(OpenTK.Graphics.ES20.All target);
|
|
internal static UnmapBufferOES glUnmapBufferOES;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void UseProgram(UInt32 program);
|
|
internal static UseProgram glUseProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void ValidateProgram(UInt32 program);
|
|
internal static ValidateProgram glValidateProgram;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttrib1f(UInt32 indx, Single x);
|
|
internal static VertexAttrib1f glVertexAttrib1f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void VertexAttrib1fv(UInt32 indx, Single* values);
|
|
internal unsafe static VertexAttrib1fv glVertexAttrib1fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttrib2f(UInt32 indx, Single x, Single y);
|
|
internal static VertexAttrib2f glVertexAttrib2f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void VertexAttrib2fv(UInt32 indx, Single* values);
|
|
internal unsafe static VertexAttrib2fv glVertexAttrib2fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttrib3f(UInt32 indx, Single x, Single y, Single z);
|
|
internal static VertexAttrib3f glVertexAttrib3f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void VertexAttrib3fv(UInt32 indx, Single* values);
|
|
internal unsafe static VertexAttrib3fv glVertexAttrib3fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttrib4f(UInt32 indx, Single x, Single y, Single z, Single w);
|
|
internal static VertexAttrib4f glVertexAttrib4f;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal unsafe delegate void VertexAttrib4fv(UInt32 indx, Single* values);
|
|
internal unsafe static VertexAttrib4fv glVertexAttrib4fv;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void VertexAttribPointer(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, IntPtr ptr);
|
|
internal static VertexAttribPointer glVertexAttribPointer;
|
|
[System.Security.SuppressUnmanagedCodeSecurity()]
|
|
internal delegate void Viewport(Int32 x, Int32 y, Int32 width, Int32 height);
|
|
internal static Viewport glViewport;
|
|
}
|
|
}
|
|
}
|