Opentk/Source/Bind/Structures/Parameter.cs

352 lines
9.5 KiB
C#

#region License
//Copyright (c) 2006 Stefanos Apostolopoulos
//See license.txt for license info
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace OpenTK.OpenGL.Bind
{
#region Parameter class
/// <summary>
/// Represents a single parameter of an opengl function.
/// </summary>
public class Parameter
{
#region Constructors
/// <summary>
/// Creates a new Parameter without type and name.
/// </summary>
public Parameter()
{
}
/// <summary>
/// Creates a new parameter from the parameters passed (deep copy).
/// </summary>
/// <param name="p">The parameter to copy from.</param>
public Parameter(Parameter p)
{
if (p == null)
return;
this.Array = p.Array;
this.Flow = p.Flow;
this.Name = new string(p.Name.ToCharArray());
this.NeedsWrapper = p.NeedsWrapper;
this.PreviousType = new string(p.PreviousType.ToCharArray());
this.Type = new string(p.Type.ToCharArray());
this.Unchecked = p.Unchecked;
this.UnmanagedType = p.UnmanagedType;
this.WrapperType = p.WrapperType;
}
#endregion
#region Name property
string _name;
/// <summary>
/// Gets or sets the name of the parameter.
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
#endregion
#region UnmanagedType property
UnmanagedType _unmanaged_type;
/// <summary>
/// Gets or sets the name of the parameter.
/// </summary>
public UnmanagedType UnmanagedType
{
get { return _unmanaged_type; }
set { _unmanaged_type = value; }
}
#endregion
#region Type property
string _type;
/// <summary>
/// Gets the type of the parameter.
/// </summary>
public string Type
{
get { return _type; }
set
{
if (_type != null)
PreviousType = _type;
_type = value;
}
}
#endregion
#region Previous type property
private string _previous_type;
public string PreviousType
{
get { return _previous_type; }
set { _previous_type = value; }
}
#endregion
#region Flow property
/// <summary>
/// Enumarates the possible flows of a parameter (ie. is this parameter
/// used as input or as output?)
/// </summary>
public enum FlowDirection
{
Undefined = 0,
In,
Out
}
FlowDirection _flow;
/// <summary>
/// Gets or sets the flow of the parameter.
/// </summary>
public FlowDirection Flow
{
get { return _flow; }
set { _flow = value; }
}
#endregion
#region Array property
bool _array = false;
public bool Array
{
get { return _array; }
set { _array = value; }
}
#endregion
#region Unchecked property
private bool _unchecked;
public bool Unchecked
{
get { return _unchecked; }
set { _unchecked = value; }
}
#endregion
#region NeedsWrapper property
private bool _needs_wrapper;
public bool NeedsWrapper
{
get { return _needs_wrapper; }
set { _needs_wrapper = value; }
}
#endregion
#region WrapperType property
private WrapperTypes _wrapper_type = WrapperTypes.None;
public WrapperTypes WrapperType
{
get { return _wrapper_type; }
set { _wrapper_type = value; }
}
#endregion
#region ToString function
override public string ToString()
{
StringBuilder sb = new StringBuilder();
if (UnmanagedType == UnmanagedType.AsAny && Flow == FlowDirection.In)
sb.Append("[MarshalAs(UnmanagedType.AsAny)] ");
if (UnmanagedType == UnmanagedType.LPArray)
sb.Append("[MarshalAs(UnmanagedType.LPArray)] ");
//if (Flow == FlowDirection.Out && !Array && !(Type == "IntPtr"))
// sb.Append("out ");
sb.Append(Type);
if (Array)
sb.Append("[]");
sb.Append(" ");
sb.Append(Name);
return sb.ToString();
}
#endregion
}
#endregion
#region ParameterCollection class
/// <summary>
/// Holds the parameter list of an opengl function.
/// </summary>
public class ParameterCollection : List<Parameter>
{
#region Constructors
public ParameterCollection()
{
}
public ParameterCollection(ParameterCollection pc)
{
foreach (Parameter p in pc)
{
this.Add(new Parameter(p));
}
}
#endregion
#region override public string ToString()
/// <summary>
///
/// </summary>
/// <returns>The parameter list of an opengl function in the form ( [parameters] )</returns>
override public string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("(");
if (this.Count > 0)
{
foreach (Parameter p in this)
{
sb.Append(p.ToString());
sb.Append(", ");
}
sb.Replace(", ", ")", sb.Length - 2, 2);
}
else
sb.Append(")");
return sb.ToString();
}
public bool ContainsType(string type)
{
foreach (Parameter p in this)
if (p.Type == type)
return true;
return false;
}
#endregion
#region public ParameterCollection ReplaceAll(Parameter, Parameter)
/// <summary>
/// Replaces all parameters that match the old_param with the new_param.
/// </summary>
/// <param name="old_param"></param>
/// <param name="new_param"></param>
/// <returns></returns>
/// <remarks>The PreviousType property is ignored in parameter matching, and is set to the previous type in case of replacement.</remarks>
public ParameterCollection ReplaceAll(Parameter old_param, Parameter new_param)
{
if (old_param == null || new_param == null)
return null;
ParameterCollection pc = new ParameterCollection(this);
foreach (Parameter p in pc)
{
if (p.Array == old_param.Array &&
p.Flow == old_param.Flow &&
p.Name == old_param.Name &&
//p.PreviousType == old_param.PreviousType &&
p.Type == old_param.Type &&
p.UnmanagedType == old_param.UnmanagedType)
{
p.Array = new_param.Array;
p.Flow = new_param.Flow;
p.Name = new_param.Name;
p.PreviousType = p.Type;
p.Type = new_param.Type;
p.UnmanagedType = new_param.UnmanagedType;
}
}
return pc;
}
#endregion
#region public ParameterCollection Replace(Parameter, Parameter)
/// <summary>
/// Replaces the first parameter that matches old_param with new_param.
/// </summary>
/// <param name="old_param"></param>
/// <param name="new_param"></param>
/// <returns></returns>
/// <remarks>The PreviousType property is ignored in parameter matching, and is set to the previous type in case of replacement.</remarks>
public ParameterCollection Replace(Parameter old_param, Parameter new_param)
{
if (old_param == null || new_param == null)
return null;
ParameterCollection pc = new ParameterCollection(this);
foreach (Parameter p in pc)
{
if (p.Array == old_param.Array &&
p.Flow == old_param.Flow &&
p.Name == old_param.Name &&
//p.PreviousType == old_param.PreviousType &&
p.Type == old_param.Type &&
p.UnmanagedType == old_param.UnmanagedType)
{
p.Array = new_param.Array;
p.Flow = new_param.Flow;
p.Name = new_param.Name;
p.PreviousType = p.Type;
p.Type = new_param.Type;
p.UnmanagedType = new_param.UnmanagedType;
return pc;
}
}
return pc;
}
#endregion
}
#endregion
}