d3bccf0b4b
Removed unnecessary [CLSCompliant(true)] attributes.
771 lines
30 KiB
C#
771 lines
30 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using OpenTK.Audio.OpenAL;
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namespace OpenTK.Audio
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{
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/// <summary>
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/// Provides methods to instantiate, use and destroy an audio context for playback.
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/// Static methods are provided to list available devices known by the driver.
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/// </summary>
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public sealed class AudioContext : IDisposable
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{
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#region --- Fields ---
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bool disposed;
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bool is_processing, is_synchronized;
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IntPtr device_handle;
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ContextHandle context_handle;
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bool context_exists;
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string device_name;
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static object audio_context_lock = new object();
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static Dictionary<ContextHandle, AudioContext> available_contexts = new Dictionary<ContextHandle, AudioContext>();
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#endregion
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#region --- Constructors ---
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#region static AudioContext()
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/// <private />
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/// <static />
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/// <summary>
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/// Runs before the actual class constructor, to load available devices.
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/// </summary>
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static AudioContext()
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{
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if (AudioDeviceEnumerator.IsOpenALSupported) // forces enumeration
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{ }
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}
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#endregion static AudioContext()
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#region public AudioContext()
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/// <summary>Constructs a new AudioContext, using the default audio device.</summary>
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public AudioContext()
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: this(null, 0, 0, false, true, MaxAuxiliarySends.UseDriverDefault) { }
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#endregion
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#region public AudioContext(string device)
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/// <summary>
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/// Constructs a new AudioContext instance.
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/// </summary>
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/// <param name="device">The device name that will host this instance.</param>
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public AudioContext(string device) : this(device, 0, 0, false, true, MaxAuxiliarySends.UseDriverDefault) { }
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#endregion
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#region public AudioContext(string device, int freq)
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/// <summary>Constructs a new AudioContext, using the specified audio device and device parameters.</summary>
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/// <param name="device">The name of the audio device to use.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <remarks>
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/// Use AudioContext.AvailableDevices to obtain a list of all available audio devices.
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/// devices.
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/// </remarks>
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public AudioContext(string device, int freq) : this(device, freq, 0, false, true, MaxAuxiliarySends.UseDriverDefault) { }
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#endregion
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#region public AudioContext(string device, int freq, int refresh)
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/// <summary>Constructs a new AudioContext, using the specified audio device and device parameters.</summary>
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/// <param name="device">The name of the audio device to use.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <remarks>
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/// Use AudioContext.AvailableDevices to obtain a list of all available audio devices.
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/// devices.
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/// </remarks>
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public AudioContext(string device, int freq, int refresh)
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: this(device, freq, refresh, false, true, MaxAuxiliarySends.UseDriverDefault) { }
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#endregion
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#region public AudioContext(string device, int freq, int refresh, bool sync)
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/// <summary>Constructs a new AudioContext, using the specified audio device and device parameters.</summary>
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/// <param name="device">The name of the audio device to use.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="sync">Flag, indicating a synchronous context.</param>
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/// <remarks>
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/// Use AudioContext.AvailableDevices to obtain a list of all available audio devices.
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/// devices.
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/// </remarks>
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public AudioContext(string device, int freq, int refresh, bool sync)
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: this(AudioDeviceEnumerator.AvailablePlaybackDevices[0], freq, refresh, sync, true) { }
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#endregion
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#region public AudioContext(string device, int freq, int refresh, bool sync, bool enableEfx)
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/// <summary>Creates the audio context using the specified device and device parameters.</summary>
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/// <param name="device">The device descriptor obtained through AudioContext.AvailableDevices.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="sync">Flag, indicating a synchronous context.</param>
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/// <param name="enableEfx">Indicates whether the EFX extension should be initialized, if present.</param>
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/// <exception cref="ArgumentNullException">Occurs when the device string is invalid.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Occurs when a specified parameter is invalid.</exception>
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/// <exception cref="AudioDeviceException">
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/// Occurs when the specified device is not available, or is in use by another program.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when an audio context could not be created with the specified parameters.
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/// </exception>
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/// <exception cref="NotSupportedException">
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/// Occurs when an AudioContext already exists.</exception>
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/// <remarks>
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/// <para>For maximum compatibility, you are strongly recommended to use the default constructor.</para>
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/// <para>Multiple AudioContexts are not supported at this point.</para>
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/// <para>
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/// The number of auxilliary EFX sends depends on the audio hardware and drivers. Most Realtek devices, as well
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/// as the Creative SB Live!, support 1 auxilliary send. Creative's Audigy and X-Fi series support 4 sends.
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/// Values higher than supported will be clamped by the driver.
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/// </para>
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/// </remarks>
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public AudioContext(string device, int freq, int refresh, bool sync, bool enableEfx)
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{
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CreateContext(device, freq, refresh, sync, enableEfx, MaxAuxiliarySends.UseDriverDefault);
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}
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#endregion
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#region public AudioContext(string device, int freq, int refresh, bool sync, bool enableEfx, MaxAuxiliarySends efxMaxAuxSends)
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/// <summary>Creates the audio context using the specified device and device parameters.</summary>
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/// <param name="device">The device descriptor obtained through AudioContext.AvailableDevices.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="sync">Flag, indicating a synchronous context.</param>
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/// <param name="enableEfx">Indicates whether the EFX extension should be initialized, if present.</param>
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/// <param name="efxMaxAuxSends">Requires EFX enabled. The number of desired Auxiliary Sends per source.</param>
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/// <exception cref="ArgumentNullException">Occurs when the device string is invalid.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Occurs when a specified parameter is invalid.</exception>
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/// <exception cref="AudioDeviceException">
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/// Occurs when the specified device is not available, or is in use by another program.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when an audio context could not be created with the specified parameters.
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/// </exception>
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/// <exception cref="NotSupportedException">
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/// Occurs when an AudioContext already exists.</exception>
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/// <remarks>
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/// <para>For maximum compatibility, you are strongly recommended to use the default constructor.</para>
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/// <para>Multiple AudioContexts are not supported at this point.</para>
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/// <para>
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/// The number of auxilliary EFX sends depends on the audio hardware and drivers. Most Realtek devices, as well
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/// as the Creative SB Live!, support 1 auxilliary send. Creative's Audigy and X-Fi series support 4 sends.
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/// Values higher than supported will be clamped by the driver.
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/// </para>
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/// </remarks>
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public AudioContext(string device, int freq, int refresh, bool sync, bool enableEfx, MaxAuxiliarySends efxMaxAuxSends)
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{
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CreateContext(device, freq, refresh, sync, enableEfx, efxMaxAuxSends);
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}
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#endregion
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#endregion --- Constructors ---
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#region --- Private Methods ---
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#region CreateContext
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/// <summary>May be passed at context construction time to indicate the number of desired auxiliary effect slot sends per source.</summary>
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public enum MaxAuxiliarySends:int
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{
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/// <summary>Will chose a reliably working parameter.</summary>
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UseDriverDefault = 0,
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/// <summary>One send per source.</summary>
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One = 1,
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/// <summary>Two sends per source.</summary>
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Two = 2,
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/// <summary>Three sends per source.</summary>
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Three = 3,
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/// <summary>Four sends per source.</summary>
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Four = 4,
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}
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/// <private />
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/// <summary>Creates the audio context using the specified device.</summary>
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/// <param name="device">The device descriptor obtained through AudioContext.AvailableDevices, or null for the default device.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="sync">Flag, indicating a synchronous context.</param>
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/// <param name="enableEfx">Indicates whether the EFX extension should be initialized, if present.</param>
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/// <param name="efxAuxiliarySends">Requires EFX enabled. The number of desired Auxiliary Sends per source.</param>
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/// <exception cref="ArgumentOutOfRangeException">Occurs when a specified parameter is invalid.</exception>
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/// <exception cref="AudioDeviceException">
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/// Occurs when the specified device is not available, or is in use by another program.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when an audio context could not be created with the specified parameters.
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/// </exception>
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/// <exception cref="NotSupportedException">
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/// Occurs when an AudioContext already exists.</exception>
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/// <remarks>
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/// <para>For maximum compatibility, you are strongly recommended to use the default constructor.</para>
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/// <para>Multiple AudioContexts are not supported at this point.</para>
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/// <para>
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/// The number of auxilliary EFX sends depends on the audio hardware and drivers. Most Realtek devices, as well
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/// as the Creative SB Live!, support 1 auxilliary send. Creative's Audigy and X-Fi series support 4 sends.
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/// Values higher than supported will be clamped by the driver.
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/// </para>
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/// </remarks>
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void CreateContext(string device, int freq, int refresh, bool sync, bool enableEfx, MaxAuxiliarySends efxAuxiliarySends)
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{
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if (!AudioDeviceEnumerator.IsOpenALSupported)
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throw new DllNotFoundException("openal32.dll");
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if (AudioDeviceEnumerator.Version == AudioDeviceEnumerator.AlcVersion.Alc1_1 && AudioDeviceEnumerator.AvailablePlaybackDevices.Count == 0) // Alc 1.0 does not support device enumeration.
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throw new NotSupportedException("No audio hardware is available.");
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if (context_exists) throw new NotSupportedException("Multiple AudioContexts are not supported.");
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if (freq < 0) throw new ArgumentOutOfRangeException("freq", freq, "Should be greater than zero.");
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if (refresh < 0) throw new ArgumentOutOfRangeException("refresh", refresh, "Should be greater than zero.");
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if (!String.IsNullOrEmpty(device))
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{
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device_name = device;
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device_handle = Alc.OpenDevice(device); // try to open device by name
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}
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if (device_handle == IntPtr.Zero)
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{
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device_name = "IntPtr.Zero (null string)";
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device_handle = Alc.OpenDevice(null); // try to open unnamed default device
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}
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if (device_handle == IntPtr.Zero)
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{
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device_name = AudioContext.DefaultDevice;
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device_handle = Alc.OpenDevice(AudioContext.DefaultDevice); // try to open named default device
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}
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if (device_handle == IntPtr.Zero)
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{
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device_name = "None";
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throw new AudioDeviceException(String.Format("Audio device '{0}' does not exist or is tied up by another application.",
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String.IsNullOrEmpty(device) ? "default" : device));
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}
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CheckErrors();
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// Build the attribute list
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List<int> attributes = new List<int>();
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if (freq != 0)
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{
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attributes.Add((int)AlcContextAttributes.Frequency);
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attributes.Add(freq);
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}
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if (refresh != 0)
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{
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attributes.Add((int)AlcContextAttributes.Refresh);
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attributes.Add(refresh);
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}
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attributes.Add((int)AlcContextAttributes.Sync);
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attributes.Add(sync ? 1 : 0);
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if (enableEfx && Alc.IsExtensionPresent(device_handle, "ALC_EXT_EFX"))
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{
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int num_slots;
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switch (efxAuxiliarySends)
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{
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case MaxAuxiliarySends.One:
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case MaxAuxiliarySends.Two:
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case MaxAuxiliarySends.Three:
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case MaxAuxiliarySends.Four:
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num_slots = (int)efxAuxiliarySends;
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break;
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default:
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case MaxAuxiliarySends.UseDriverDefault:
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Alc.GetInteger(device_handle, AlcGetInteger.EfxMaxAuxiliarySends, 1, out num_slots);
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break;
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}
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attributes.Add((int)AlcContextAttributes.EfxMaxAuxiliarySends);
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attributes.Add(num_slots);
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}
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attributes.Add(0);
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context_handle = Alc.CreateContext(device_handle, attributes.ToArray());
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if (context_handle == ContextHandle.Zero)
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{
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Alc.CloseDevice(device_handle);
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throw new AudioContextException("The audio context could not be created with the specified parameters.");
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}
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CheckErrors();
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// HACK: OpenAL SI on Linux/ALSA crashes on MakeCurrent. This hack avoids calling MakeCurrent when
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// an old OpenAL version is detect - it may affect outdated OpenAL versions different than OpenAL SI,
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// but it looks like a good compromise for now.
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if (AudioDeviceEnumerator.AvailablePlaybackDevices.Count > 0)
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MakeCurrent();
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CheckErrors();
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device_name = Alc.GetString(device_handle, AlcGetString.DeviceSpecifier);
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lock (audio_context_lock)
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{
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available_contexts.Add(this.context_handle, this);
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context_exists = true;
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}
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}
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#endregion --- Private Methods ---
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#region static void MakeCurrent(AudioContext context)
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/// <private />
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/// <summary>Makes the specified AudioContext current in the calling thread.</summary>
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/// <param name="context">The OpenTK.Audio.AudioContext to make current, or null.</param>
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/// <exception cref="ObjectDisposedException">
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/// Occurs if this function is called after the AudioContext has been disposed.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when the AudioContext could not be made current.
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/// </exception>
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static void MakeCurrent(AudioContext context)
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{
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lock (audio_context_lock)
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{
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if (!Alc.MakeContextCurrent(context != null ? context.context_handle : ContextHandle.Zero))
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throw new AudioContextException(String.Format("ALC {0} error detected at {1}.",
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Alc.GetError(context != null ? (IntPtr)context.context_handle : IntPtr.Zero).ToString(),
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context != null ? context.ToString() : "null"));
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}
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}
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#endregion
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#region internal bool IsCurrent
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/// <summary>
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/// Gets or sets a System.Boolean indicating whether the AudioContext
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/// is current.
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/// </summary>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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internal bool IsCurrent
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{
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get
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{
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lock (audio_context_lock)
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{
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if (available_contexts.Count == 0)
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return false;
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else
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{
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return AudioContext.CurrentContext == this;
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}
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}
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}
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set
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{
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if (value) AudioContext.MakeCurrent(this);
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else AudioContext.MakeCurrent(null);
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}
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}
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#endregion
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#region IntPtr Device
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IntPtr Device { get { return device_handle; } }
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#endregion
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#endregion
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#region --- Public Members ---
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#region CheckErrors
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/// <summary>
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/// Checks for ALC error conditions.
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/// </summary>
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/// <exception cref="OutOfMemoryException">Raised when an out of memory error is detected.</exception>
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/// <exception cref="AudioValueException">Raised when an invalid value is detected.</exception>
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/// <exception cref="AudioDeviceException">Raised when an invalid device is detected.</exception>
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/// <exception cref="AudioContextException">Raised when an invalid context is detected.</exception>
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public void CheckErrors()
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{
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if (disposed)
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throw new ObjectDisposedException(this.GetType().FullName);
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new AudioDeviceErrorChecker(device_handle).Dispose();
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}
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#endregion
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#region CurrentError
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/// <summary>
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/// Returns the ALC error code for this instance.
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/// </summary>
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public AlcError CurrentError
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{
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get
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{
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if (disposed)
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throw new ObjectDisposedException(this.GetType().FullName);
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return Alc.GetError(device_handle);
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}
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}
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#endregion
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#region MakeCurrent
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/// <summary>Makes the AudioContext current in the calling thread.</summary>
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/// <exception cref="ObjectDisposedException">
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/// Occurs if this function is called after the AudioContext has been disposed.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when the AudioContext could not be made current.
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/// </exception>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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public void MakeCurrent()
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{
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if (disposed)
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throw new ObjectDisposedException(this.GetType().FullName);
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AudioContext.MakeCurrent(this);
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}
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#endregion
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#region IsProcessing
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/// <summary>
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/// Gets a System.Boolean indicating whether the AudioContext is
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/// currently processing audio events.
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/// </summary>
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/// <seealso cref="Process"/>
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/// <seealso cref="Suspend"/>
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public bool IsProcessing
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{
|
|
get
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
return is_processing;
|
|
}
|
|
private set { is_processing = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IsSynchronized
|
|
|
|
/// <summary>
|
|
/// Gets a System.Boolean indicating whether the AudioContext is
|
|
/// synchronized.
|
|
/// </summary>
|
|
/// <seealso cref="Process"/>
|
|
public bool IsSynchronized
|
|
{
|
|
get
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
return is_synchronized;
|
|
}
|
|
private set { is_synchronized = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void Process
|
|
|
|
/// <summary>
|
|
/// Processes queued audio events.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// If AudioContext.IsSynchronized is true, this function will resume
|
|
/// the internal audio processing thread. If AudioContext.IsSynchronized is false,
|
|
/// you will need to call this function multiple times per second to process
|
|
/// audio events.
|
|
/// </para>
|
|
/// <para>
|
|
/// In some implementations this function may have no effect.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <exception cref="ObjectDisposedException">Occurs when this function is called after the AudioContext had been disposed.</exception>
|
|
/// <seealso cref="Suspend"/>
|
|
/// <seealso cref="IsProcessing"/>
|
|
/// <seealso cref="IsSynchronized"/>
|
|
public void Process()
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
Alc.ProcessContext(this.context_handle);
|
|
IsProcessing = true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void Suspend
|
|
|
|
/// <summary>
|
|
/// Suspends processing of audio events.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// To avoid audio artifacts when calling this function, set audio gain to zero before
|
|
/// suspending an AudioContext.
|
|
/// </para>
|
|
/// <para>
|
|
/// In some implementations, it can be faster to suspend processing before changing
|
|
/// AudioContext state.
|
|
/// </para>
|
|
/// <para>
|
|
/// In some implementations this function may have no effect.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <exception cref="ObjectDisposedException">Occurs when this function is called after the AudioContext had been disposed.</exception>
|
|
/// <seealso cref="Process"/>
|
|
/// <seealso cref="IsProcessing"/>
|
|
/// <seealso cref="IsSynchronized"/>
|
|
public void Suspend()
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
Alc.SuspendContext(this.context_handle);
|
|
IsProcessing = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public bool SupportsExtension(string extension)
|
|
|
|
/// <summary>
|
|
/// Checks whether the specified OpenAL extension is supported.
|
|
/// </summary>
|
|
/// <param name="extension">The name of the extension to check (e.g. "ALC_EXT_EFX").</param>
|
|
/// <returns>true if the extension is supported; false otherwise.</returns>
|
|
public bool SupportsExtension(string extension)
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
return Alc.IsExtensionPresent(this.Device, extension);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region CurrentDevice
|
|
|
|
/// <summary>
|
|
/// Gets a System.String with the name of the device used in this context.
|
|
/// </summary>
|
|
public string CurrentDevice
|
|
{
|
|
get
|
|
{
|
|
if (disposed)
|
|
throw new ObjectDisposedException(this.GetType().FullName);
|
|
|
|
return device_name;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion --- Public Members ---
|
|
|
|
#region --- Static Members ---
|
|
|
|
#region public static AudioContext CurrentContext
|
|
|
|
/// <summary>
|
|
/// Gets the OpenTK.Audio.AudioContext which is current in the application.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only one AudioContext can be current in the application at any time,
|
|
/// <b>regardless of the number of threads</b>.
|
|
/// </remarks>
|
|
public static AudioContext CurrentContext
|
|
{
|
|
get
|
|
{
|
|
lock (audio_context_lock)
|
|
{
|
|
if (available_contexts.Count == 0)
|
|
return null;
|
|
else
|
|
{
|
|
AudioContext context;
|
|
AudioContext.available_contexts.TryGetValue(
|
|
(ContextHandle)Alc.GetCurrentContext(),
|
|
out context);
|
|
return context;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region AvailableDevices
|
|
|
|
/// <summary>
|
|
/// Returns a list of strings containing all known playback devices.
|
|
/// </summary>
|
|
public static IList<string> AvailableDevices
|
|
{
|
|
get
|
|
{
|
|
return AudioDeviceEnumerator.AvailablePlaybackDevices;
|
|
}
|
|
}
|
|
#endregion public static IList<string> AvailablePlaybackDevices
|
|
|
|
#region DefaultDevice
|
|
|
|
/// <summary>
|
|
/// Returns the name of the device that will be used as playback default.
|
|
/// </summary>
|
|
public static string DefaultDevice
|
|
{
|
|
get
|
|
{
|
|
return AudioDeviceEnumerator.DefaultPlaybackDevice;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region --- IDisposable Members ---
|
|
|
|
/// <summary>
|
|
/// Disposes of the AudioContext, cleaning up all resources consumed by it.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
this.Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
void Dispose(bool manual)
|
|
{
|
|
if (!disposed)
|
|
{
|
|
if (this.IsCurrent)
|
|
this.IsCurrent = false;
|
|
|
|
if (context_handle != ContextHandle.Zero)
|
|
{
|
|
available_contexts.Remove(context_handle);
|
|
Alc.DestroyContext(context_handle);
|
|
}
|
|
|
|
if (device_handle != IntPtr.Zero)
|
|
Alc.CloseDevice(device_handle);
|
|
|
|
if (manual)
|
|
{
|
|
}
|
|
disposed = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finalizes this instance.
|
|
/// </summary>
|
|
~AudioContext()
|
|
{
|
|
this.Dispose(false);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- Overrides ---
|
|
|
|
/// <summary>
|
|
/// Calculates the hash code for this instance.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return base.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares this instance with another.
|
|
/// </summary>
|
|
/// <param name="obj">The instance to compare to.</param>
|
|
/// <returns>True, if obj refers to this instance; false otherwise.</returns>
|
|
public override bool Equals(object obj)
|
|
{
|
|
return base.Equals(obj);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String"/> that desrcibes this instance.
|
|
/// </summary>
|
|
/// <returns>A <see cref="System.String"/> that desrcibes this instance.</returns>
|
|
public override string ToString()
|
|
{
|
|
return String.Format("{0} (handle: {1}, device: {2})",
|
|
this.device_name, this.context_handle, this.device_handle);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|