Opentk/Source/OpenTK/Platform/MacOS/MacOSFactory.cs
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00

135 lines
4.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using OpenTK.Input;
namespace OpenTK.Platform.MacOS
{
using Graphics;
class MacOSFactory : IPlatformFactory
{
#region Fields
bool disposed;
readonly IInputDriver2 InputDriver = new HIDInput();
#endregion
#region IPlatformFactory Members
public virtual INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new CarbonGLNative(x, y, width, height, title, mode, options, device);
}
public virtual IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new QuartzDisplayDeviceDriver();
}
public virtual IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new AglContext(mode, window, shareContext);
}
public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new AglContext(handle, window, shareContext);
}
public virtual GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(Cgl.GetCurrentContext());
};
}
public virtual IGraphicsMode CreateGraphicsMode()
{
throw new NotSupportedException();
}
public virtual OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
{
return InputDriver.KeyboardDriver;
}
public virtual OpenTK.Input.IMouseDriver2 CreateMouseDriver()
{
return InputDriver.MouseDriver;
}
public virtual OpenTK.Input.IGamePadDriver CreateGamePadDriver()
{
return InputDriver.GamePadDriver;
}
public IJoystickDriver2 CreateJoystickDriver()
{
return InputDriver.JoystickDriver;
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
InputDriver.Dispose();
}
else
{
Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~MacOSFactory()
{
Dispose(false);
}
#endregion
}
}