Opentk/Source/OpenTK/Input/JoystickDevice.cs

404 lines
12 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
namespace OpenTK.Input
{
/// <summary>
/// Represents a joystick device and provides methods to query its status.
/// </summary>
public abstract class JoystickDevice : IInputDevice
{
#region Fields
int id;
string description;
JoystickAxisCollection axis_collection;
JoystickButtonCollection button_collection;
JoystickMoveEventArgs move_args = new JoystickMoveEventArgs(0, 0, 0);
JoystickButtonEventArgs button_args = new JoystickButtonEventArgs(0, false);
#endregion
#region Constructors
internal JoystickDevice(int id, int axes, int buttons)
{
if (axes < 0)
throw new ArgumentOutOfRangeException("axes");
if (buttons < 0)
throw new ArgumentOutOfRangeException("buttons");
Id = id;
axis_collection = new JoystickAxisCollection(axes);
button_collection = new JoystickButtonCollection(buttons);
}
#endregion
#region Public Members
/// <summary>
/// Gets a JoystickAxisCollection containing the state of each axis on this instance. Values are normalized in the [-1, 1] range.
/// </summary>
public JoystickAxisCollection Axis { get { return axis_collection; } }
/// <summary>
/// Gets JoystickButtonCollection containing the state of each button on this instance. True indicates that the button is pressed.
/// </summary>
public JoystickButtonCollection Button { get { return button_collection; } }
#endregion
#region IInputDevice Members
/// <summary>
/// Gets a System.String containing a unique description for this instance.
/// </summary>
public string Description
{
get { return description; }
internal set { description = value; }
}
/// <summary>
/// Gets a value indicating the InputDeviceType of this InputDevice.
/// </summary>
public InputDeviceType DeviceType
{
get { return InputDeviceType.Hid; }
}
#endregion
#region Events
/// <summary>
/// Occurs when an axis of this JoystickDevice instance is moved.
/// </summary>
public EventHandler<JoystickMoveEventArgs> Move =
delegate(object sender, JoystickMoveEventArgs e) { };
/// <summary>
/// Occurs when a button of this JoystickDevice instance is pressed.
/// </summary>
public EventHandler<JoystickButtonEventArgs> ButtonDown =
delegate(object sender, JoystickButtonEventArgs e) { };
/// <summary>
/// Occurs when a button of this JoystickDevice is released.
/// </summary>
public EventHandler<JoystickButtonEventArgs> ButtonUp =
delegate(object sender, JoystickButtonEventArgs e) { };
#endregion
#region Internal Members
internal int Id
{
get { return id; }
set { id = value; }
}
internal void SetAxis(JoystickAxis axis, float @value)
{
if ((int)axis < axis_collection.Count)
{
move_args.Axis = axis;
move_args.Delta = move_args.Value - @value;
axis_collection[axis] = move_args.Value = @value;
Move(this, move_args);
}
}
internal void SetButton(JoystickButton button, bool @value)
{
if ((int)button < button_collection.Count)
{
if (button_collection[button] != @value)
{
button_args.Button = button;
button_collection[button] = button_args.Pressed = @value;
if (@value)
ButtonDown(this, button_args);
else
ButtonUp(this, button_args);
}
}
}
#endregion
}
#region JoystickDevice<TDetail> : JoystickDevice
// Provides platform-specific information about the relevant JoystickDevice.
internal class JoystickDevice<TDetail> : JoystickDevice
where TDetail : new()
{
internal JoystickDevice(int id, int axes, int buttons)
: base(id, axes, buttons)
{ }
internal TDetail Details = new TDetail();
}
#endregion
#region Event Arguments
/// <summary>
/// The base class for JoystickDevice event arguments.
/// </summary>
public class JoystickEventArgs : EventArgs
{
}
/// <summary>
/// Provides data for the <see cref="JoystickDevice.ButtonDown"/> and <see cref="JoystickDevice.ButtonUp"/> events.
/// This class is cached for performance reasons - avoid storing references outside the scope of the event.
/// </summary>
public class JoystickButtonEventArgs : EventArgs
{
#region Fields
JoystickButton button;
bool pressed;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="JoystickButtonEventArgs"/> class.
/// </summary>
/// <param name="button">The index of the joystick button for the event.</param>
/// <param name="pressed">The current state of the button.</param>
internal JoystickButtonEventArgs(JoystickButton button, bool pressed)
{
this.button = button;
this.pressed = pressed;
}
#endregion
#region Public Members
/// <summary>
/// The index of the joystick button for the event.
/// </summary>
public JoystickButton Button { get { return this.button; } internal set { this.button = value; } }
/// <summary>
/// Gets a System.Boolean representing the state of the button for the event.
/// </summary>
public bool Pressed { get { return pressed; } internal set { this.pressed = value; } }
#endregion
}
/// <summary>
/// Provides data for the <see cref="JoystickDevice.Move"/> event.
/// This class is cached for performance reasons - avoid storing references outside the scope of the event.
/// </summary>
public class JoystickMoveEventArgs : JoystickEventArgs
{
#region Fields
JoystickAxis axis;
float value;
float delta;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="JoystickMoveEventArgs"/> class.
/// </summary>
/// <param name="axis">The index of the joystick axis that was moved.</param>
/// <param name="value">The absolute value of the joystick axis.</param>
/// <param name="delta">The relative change in value of the joystick axis.</param>
public JoystickMoveEventArgs(JoystickAxis axis, float value, float delta)
{
this.axis = axis;
this.value = value;
this.delta = delta;
}
#endregion
#region Public Members
/// <summary>
/// Gets a System.Int32 representing the index of the axis that was moved.
/// </summary>
public JoystickAxis Axis { get { return axis; } internal set { this.axis = value; } }
/// <summary>
/// Gets a System.Single representing the absolute position of the axis.
/// </summary>
public float Value { get { return value; } internal set { this.value = value; } }
/// <summary>
/// Gets a System.Single representing the relative change in the position of the axis.
/// </summary>
public float Delta { get { return delta; } internal set { this.delta = value; } }
#endregion
}
#endregion
#region JoystickButtonCollection
/// <summary>
/// Defines a collection of JoystickButtons.
/// </summary>
public sealed class JoystickButtonCollection
{
#region Fields
bool[] button_state;
#endregion
#region Constructors
internal JoystickButtonCollection(int numButtons)
{
if (numButtons < 0)
throw new ArgumentOutOfRangeException("numButtons");
button_state = new bool[numButtons];
}
#endregion
#region Public Members
/// <summary>
/// Gets a System.Boolean indicating whether the JoystickButton with the specified index is pressed.
/// </summary>
/// <param name="index">The index of the JoystickButton to check.</param>
/// <returns>True if the JoystickButton is pressed; false otherwise.</returns>
public bool this[int index]
{
get { return button_state[index]; }
internal set { button_state[index] = value; }
}
/// <summary>
/// Gets a System.Boolean indicating whether the specified JoystickButton is pressed.
/// </summary>
/// <param name="button">The JoystickButton to check.</param>
/// <returns>True if the JoystickButton is pressed; false otherwise.</returns>
public bool this[JoystickButton button]
{
get { return button_state[(int)button]; }
internal set { button_state[(int)button] = value; }
}
/// <summary>
/// Gets a System.Int32 indicating the available amount of JoystickButtons.
/// </summary>
public int Count
{
get { return button_state.Length; }
}
#endregion
}
#endregion
#region JoystickAxisCollection
/// <summary>
/// Defines a collection of JoystickAxes.
/// </summary>
public sealed class JoystickAxisCollection
{
#region Fields
float[] axis_state;
#endregion
#region Constructors
internal JoystickAxisCollection(int numAxes)
{
if (numAxes < 0)
throw new ArgumentOutOfRangeException("numAxes");
axis_state = new float[numAxes];
}
#endregion
#region Public Members
/// <summary>
/// Gets a System.Single indicating the absolute position of the JoystickAxis with the specified index.
/// </summary>
/// <param name="index">The index of the JoystickAxis to check.</param>
/// <returns>A System.Single in the range [-1, 1].</returns>
public float this[int index]
{
get { return axis_state[index]; }
internal set { axis_state[index] = value; }
}
/// <summary>
/// Gets a System.Single indicating the absolute position of the JoystickAxis.
/// </summary>
/// <param name="axis">The JoystickAxis to check.</param>
/// <returns>A System.Single in the range [-1, 1].</returns>
public float this[JoystickAxis axis]
{
get { return axis_state[(int)axis]; }
internal set { axis_state[(int)axis] = value; }
}
/// <summary>
/// Gets a System.Int32 indicating the available amount of JoystickAxes.
/// </summary>
public int Count
{
get { return axis_state.Length; }
}
#endregion
}
#endregion
}