Opentk/Source/OpenTK/NativeWindow.cs
the_fiddler 7970282d7b Ensured System.Windows.Forms.NativeWindow is resolved correctly.
Renamed OpenTK.NativeWindow0 to OpenTK.NativeWindow.
2009-08-21 19:34:20 +00:00

905 lines
28 KiB
C#

using System;
using System.ComponentModel;
using System.Drawing;
using OpenTK.Graphics;
using OpenTK.Input;
using OpenTK.Platform;
namespace OpenTK
{
/// <summary>
/// Instances of this class implement the <see cref="OpenTK.INativeWindow"/> interface on the current platform.
/// </summary>
public class NativeWindow : INativeWindow
{
#region --- Fields ---
private bool disposed;
private readonly INativeWindow implementation;
#endregion
#region --- Contructors ---
#region NativeWindow()
/// <summary>Constructs a new NativeWindow with default attributes without enabling events.</summary>
public NativeWindow()
: this(640, 480, "OpenTK Native Window", GameWindowFlags.Default, GraphicsMode.Default, DisplayDevice.Default, false) { }
#endregion
#region
/// <summary>Constructs a new NativeWindow with default attributes.</summary>
/// <param name="enableEvents">Indicates to enable event processing as part of the NativeWindow construction.</param>
public NativeWindow(bool enableEvents)
: this(640, 480, "OpenTK Native Window", GameWindowFlags.Default, GraphicsMode.Default, DisplayDevice.Default, enableEvents) { }
#endregion
// TODO: Remaining constructors.
#region NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
/// <summary>Constructs a new centered NativeWindow with the specified attributes without enabling events.</summary>
/// <param name="width">The width of the NativeWindow in pixels.</param>
/// <param name="height">The height of the NativeWindow in pixels.</param>
/// <param name="title">The title of the NativeWindow.</param>
/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
public NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
: this(width, height, title, options, mode, device, false) { }
#endregion
#region NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device, bool enableEvents)
/// <summary>Constructs a new centered NativeWindow with the specified attributes.</summary>
/// <param name="width">The width of the NativeWindow in pixels.</param>
/// <param name="height">The height of the NativeWindow in pixels.</param>
/// <param name="title">The title of the NativeWindow.</param>
/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
/// <param name="enableEvents">Indicates to enable event processing as part of the NativeWindow construction.</param>
/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
public NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device, bool enableEvents)
: this(device.Bounds.Left + (device.Bounds.Width - width) / 2,
device.Bounds.Top + (device.Bounds.Height - height) / 2,
width, height, title, options, mode, device, enableEvents) { }
#endregion
#region NativeWindow0(int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
/// <summary>Constructs a new NativeWindow with the specified attributes without enabling events.</summary>
/// <param name="x">Horizontal screen space coordinate of the NativeWindow's origin.</param>
/// <param name="y">Vertical screen space coordinate of the NativeWindow's origin.</param>
/// <param name="width">The width of the NativeWindow in pixels.</param>
/// <param name="height">The height of the NativeWindow in pixels.</param>
/// <param name="title">The title of the NativeWindow.</param>
/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
public NativeWindow(int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
: this(x, y, width, height, title, options, mode, device, false) { }
#endregion
#region NativeWindow0(int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device, bool enableEvents)
/// <summary>Constructs a new NativeWindow with the specified attributes.</summary>
/// <param name="x">Horizontal screen space coordinate of the NativeWindow's origin.</param>
/// <param name="y">Vertical screen space coordinate of the NativeWindow's origin.</param>
/// <param name="width">The width of the NativeWindow in pixels.</param>
/// <param name="height">The height of the NativeWindow in pixels.</param>
/// <param name="title">The title of the NativeWindow.</param>
/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
/// <param name="enableEvents">Indicates to enable event processing as part of the NativeWindow construction.</param>
/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
public NativeWindow(int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device, bool enableEvents)
{
// TODO: Should a constraint be added for the position?
if (width < 1)
throw new ArgumentOutOfRangeException("width", "Must be greater than zero.");
if (height < 1)
throw new ArgumentOutOfRangeException("height", "Must be greater than zero.");
if (mode == null)
throw new ArgumentNullException("mode");
if (device == null)
throw new ArgumentNullException("device");
implementation = Factory.Default.CreateNativeWindow(x, y, width, height, title, mode, options, device);
if ((options & GameWindowFlags.Fullscreen) != 0)
{
device.ChangeResolution(width, height, mode.ColorFormat.BitsPerPixel, 0);
WindowState = WindowState.Fullscreen;
}
if (enableEvents) EnableEvents();
}
#endregion
#endregion
#region --- INativeWindow Members ---
#region Methods
#region Close
/// <summary>
/// Closes the NativeWindow.
/// </summary>
public void Close()
{
EnsureUndisposed();
implementation.Close();
}
#endregion
#region PointToClient
/// <summary>
/// Transforms the specified point from screen to client coordinates.
/// </summary>
/// <param name="point">
/// A <see cref="System.Drawing.Point"/> to transform.
/// </param>
/// <returns>
/// The point transformed to client coordinates.
/// </returns>
public System.Drawing.Point PointToClient(System.Drawing.Point point)
{
return implementation.PointToClient(point);
}
#endregion
#region PointToScreen
/// <summary>
/// Transforms the specified point from client to screen coordinates.
/// </summary>
/// <param name="point">
/// A <see cref="System.Drawing.Point"/> to transform.
/// </param>
/// <returns>
/// The point transformed to screen coordinates.
/// </returns>
public System.Drawing.Point PointToScreen(System.Drawing.Point point)
{
// Here we use the fact that PointToClient just translates the point, and PointToScreen
// should perform the inverse operation.
System.Drawing.Point trans = PointToClient(System.Drawing.Point.Empty);
point.X -= trans.X;
point.Y -= trans.Y;
return point;
}
#endregion
#region ProcessEvents
/// <summary>
/// Processes operating system events until the NativeWindow becomes idle.
/// </summary>
public void ProcessEvents()
{
EnsureUndisposed();
implementation.ProcessEvents();
}
#endregion
#endregion
#region Properties
#region Bounds
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure that contains the external bounds of this window, in screen coordinates.
/// External bounds include the title bar, borders and drawing area of the window.
/// </summary>
public Rectangle Bounds
{
get
{
EnsureUndisposed();
return implementation.Bounds;
}
set
{
EnsureUndisposed();
implementation.Bounds = value;
}
}
#endregion
#region ClientRectangle
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure that contains the internal bounds of this window, in client coordinates.
/// The internal bounds include the drawing area of the window, but exclude the titlebar and window borders.
/// </summary>
public Rectangle ClientRectangle
{
get
{
EnsureUndisposed();
return implementation.ClientRectangle;
}
set
{
EnsureUndisposed();
implementation.ClientRectangle = value;
}
}
#endregion
#region ClientSize
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the internal size this window.
/// </summary>
public Size ClientSize
{
get
{
EnsureUndisposed();
return implementation.ClientSize;
}
set
{
EnsureUndisposed();
implementation.ClientSize = value;
}
}
#endregion
#region Exists
/// <summary>
/// Gets a value indicating whether a render window exists.
/// </summary>
public bool Exists
{
get
{
return disposed ? false : implementation.Exists; // TODO: Should disposed be ignored instead?
}
}
#endregion
#region Focused
/// <summary>
/// Gets a System.Boolean that indicates whether this NativeWindow has input focus.
/// </summary>
public bool Focused
{
get
{
EnsureUndisposed();
return implementation.Focused;
}
}
#endregion
#region Height
/// <summary>
/// Gets or sets the external height of this window.
/// </summary>
public int Height
{
get
{
EnsureUndisposed();
return implementation.Height;
}
set
{
EnsureUndisposed();
implementation.Height = value;
}
}
#endregion
#region InputDriver
/// <summary>
/// This property is deprecated.
/// </summary>
[Obsolete]
public IInputDriver InputDriver
{
get
{
EnsureUndisposed();
return implementation.InputDriver;
}
}
#endregion
#region Location
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Point"/> structure that contains the location of this window on the desktop.
/// </summary>
public Point Location
{
get
{
EnsureUndisposed();
return implementation.Location;
}
set
{
EnsureUndisposed();
implementation.Location = value;
}
}
#endregion
#region Size
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the external size of this window.
/// </summary>
public Size Size
{
get
{
EnsureUndisposed();
return implementation.Size;
}
set
{
EnsureUndisposed();
implementation.Size = value;
}
}
#endregion
#region Title
/// <summary>
/// Gets or sets the NativeWindow title.
/// </summary>
public string Title
{
get
{
EnsureUndisposed();
return implementation.Title;
}
set
{
EnsureUndisposed();
implementation.Title = value;
}
}
#endregion
#region Visible
/// <summary>
/// Gets or sets a System.Boolean that indicates whether this NativeWindow is visible.
/// </summary>
public bool Visible
{
get
{
EnsureUndisposed();
return implementation.Visible;
}
set
{
EnsureUndisposed();
implementation.Visible = value;
}
}
#endregion
#region Width
/// <summary>
/// Gets or sets the external width of this window.
/// </summary>
public int Width
{
get
{
EnsureUndisposed();
return implementation.Width;
}
set
{
EnsureUndisposed();
implementation.Width = value;
}
}
#endregion
#region WindowBorder
/// <summary>
/// Gets or states the border of the NativeWindow.
/// </summary>
public WindowBorder WindowBorder
{
get
{
return implementation.WindowBorder;
}
set
{
implementation.WindowBorder = value;
}
}
#endregion
#region WindowInfo
/// <summary>
/// Gets the <see cref="OpenTK.Platform.IWindowInfo"/> of this window.
/// </summary>
public IWindowInfo WindowInfo
{
get
{
EnsureUndisposed();
return implementation.WindowInfo;
}
}
#endregion
#region WindowState
/// <summary>
/// Gets or states the state of the NativeWindow.
/// </summary>
public WindowState WindowState
{
get
{
return implementation.WindowState;
}
set
{
implementation.WindowState = value;
}
}
#endregion
#region X
/// <summary>
/// Gets or sets the horizontal location of this window on the desktop.
/// </summary>
public int X
{
get
{
EnsureUndisposed();
return implementation.X;
}
set
{
EnsureUndisposed();
implementation.X = value;
}
}
#endregion
#region Y
/// <summary>
/// Gets or sets the vertical location of this window on the desktop.
/// </summary>
public int Y
{
get
{
EnsureUndisposed();
return implementation.Y;
}
set
{
EnsureUndisposed();
implementation.Y = value;
}
}
#endregion
#endregion
#region Events
/// <summary>
/// Occurs after the window has closed.
/// </summary>
public event EventHandler<EventArgs> Closed;
/// <summary>
/// Occurs when the window is about to close.
/// </summary>
public event EventHandler<CancelEventArgs> Closing;
/// <summary>
/// Occurs when the window is disposed.
/// </summary>
public event EventHandler<EventArgs> Disposed;
/// <summary>
/// Occurs when the <see cref="Focused"/> property of the window changes.
/// </summary>
public event EventHandler<EventArgs> FocusedChanged;
/// <summary>
/// Occurs whenever a character is typed.
/// </summary>
public event EventHandler<KeyPressEventArgs> KeyPress;
/// <summary>
/// Occurs whenever the window is moved.
/// </summary>
public event EventHandler<EventArgs> Move;
/// <summary>
/// Occurs whenever the window is resized.
/// </summary>
public event EventHandler<EventArgs> Resize;
/// <summary>
/// Occurs when the <see cref="Title"/> property of the window changes.
/// </summary>
public event EventHandler<EventArgs> TitleChanged;
/// <summary>
/// Occurs when the <see cref="Visible"/> property of the window changes.
/// </summary>
public event EventHandler<EventArgs> VisibleChanged;
/// <summary>
/// Occurs when the <see cref="WindowBorder"/> property of the window changes.
/// </summary>
public event EventHandler<EventArgs> WindowBorderChanged;
/// <summary>
/// Occurs when the <see cref="WindowState"/> property of the window changes.
/// </summary>
public event EventHandler<EventArgs> WindowStateChanged;
#endregion
#endregion
#region --- IDisposable Members ---
#region Dispose
/// <summary>
/// Releases all non-managed resources belonging to this NativeWindow.
/// </summary>
public void Dispose()
{
if (!disposed)
{
implementation.Dispose();
GC.SuppressFinalize(this);
disposed = true;
}
}
#endregion
#endregion
#region --- Protected Members ---
#region Methods
#region DisableEvents
/// <summary>
/// Disables the propagation of OS events.
/// </summary>
protected void DisableEvents()
{
EnsureUndisposed();
implementation.Closed -= OnClosedInternal;
implementation.Closing -= OnClosingInternal;
implementation.Disposed -= OnDisposedInternal;
implementation.FocusedChanged -= OnFocusedChangedInternal;
implementation.KeyPress -= OnKeyPressInternal;
implementation.Move -= OnMoveInternal;
implementation.Resize -= OnResizeInternal;
implementation.TitleChanged -= OnTitleChangedInternal;
implementation.VisibleChanged -= OnVisibleChangedInternal;
implementation.WindowBorderChanged -= OnWindowBorderChangedInternal;
implementation.WindowStateChanged -= OnWindowStateChangedInternal;
}
#endregion
#region EnableEvents
/// <summary>
/// Enables the propagation of OS events.
/// </summary>
protected void EnableEvents()
{
EnsureUndisposed();
implementation.Closed += OnClosedInternal;
implementation.Closing += OnClosingInternal;
implementation.Disposed += OnDisposedInternal;
implementation.FocusedChanged += OnFocusedChangedInternal;
implementation.KeyPress += OnKeyPressInternal;
implementation.Move += OnMoveInternal;
implementation.Resize += OnResizeInternal;
implementation.TitleChanged += OnTitleChangedInternal;
implementation.VisibleChanged += OnVisibleChangedInternal;
implementation.WindowBorderChanged += OnWindowBorderChangedInternal;
implementation.WindowStateChanged += OnWindowStateChangedInternal;
}
#endregion
#region EnsureUndisposed
/// <summary>
/// Ensures that this NativeWindow has not been disposed.
/// </summary>
/// <exception cref="System.ObjectDisposedException">
/// If this NativeWindow has been disposed.
/// </exception>
protected void EnsureUndisposed()
{
if (disposed) throw new ObjectDisposedException(GetType().Name);
}
#endregion
#region IsDisposed
protected bool IsDisposed() //TODO: Could be a property but with a different name than the variable because of the event. Alternatively the disposed variable could be renamed too.
{
return disposed;
}
#endregion
#region OnClosed
/// <summary>
/// Called when the NativeWindow has closed.
/// </summary>
/// <param name="e">Not used.</param>
protected virtual void OnClosed(EventArgs e) { }
#endregion
#region OnClosing
/// <summary>
/// Called when the NativeWindow is about to close.
/// </summary>
/// <param name="e">
/// The <see cref="System.ComponentModel.CancelEventArgs" /> for this event.
/// Set e.Cancel to true in order to stop the NativeWindow from closing.</param>
protected virtual void OnClosing(CancelEventArgs e) { }
#endregion
#region OnMove
/// <summary>
/// Called when the NativeWindow is moved.
/// </summary>
/// <param name="e">Not used.</param>
protected virtual void OnMove(EventArgs e) { }
#endregion
#region OnResize
/// <summary>
/// Called when the NativeWindow is resized.
/// </summary>
/// <param name="e">Not used.</param>
protected virtual void OnResize(EventArgs e) { }
#endregion
#region OnWindowBorderChanged
/// <summary>
/// Called when the WindowBorder of this NativeWindow has changed.
/// </summary>
/// <param name="e">Not used.</param>
protected virtual void OnWindowBorderChanged(EventArgs e) { }
#endregion
#region OnWindowStateChanged
/// <summary>
/// Called when the WindowState of this NativeWindow has changed.
/// </summary>
/// <param name="e">Not used.</param>
protected virtual void OnWindowStateChanged(EventArgs e) { }
#endregion
#endregion
#endregion
#region --- Private Members ---
#region OnClosedInternal
private void OnClosedInternal(object sender, EventArgs e)
{
OnClosed(e);
if (Closed != null) Closed(this, e);
}
#endregion
#region OnClosingInternal
private void OnClosingInternal(object sender, CancelEventArgs e)
{
OnClosing(e);
if (Closing != null) Closing(this, e);
//if (!e.Cancel) Close();
}
#endregion
#region OnDisposedInternal
private void OnDisposedInternal(object sender, EventArgs e)
{
// TODO: OnDisposed?
if (Disposed != null) Disposed(this, e);
}
#endregion
#region OnFocusedChangedInternal
private void OnFocusedChangedInternal(object sender, EventArgs e)
{
// TODO: OnFocusedChanged?
if (FocusedChanged != null) FocusedChanged(this, e);
}
#endregion
#region OnKeyPressInternal
private void OnKeyPressInternal(object sender, KeyPressEventArgs e)
{
// TODO: OnKeyPress?
if (KeyPress != null) KeyPress(this, e);
}
#endregion
#region OnMoveInternal
private void OnMoveInternal(object sender, EventArgs e)
{
EnsureUndisposed();
//if (!this.Exists || this.IsExiting) return; // TODO: See EnableEvents and DisableEvents.
OnMove(e);
if (Move != null) Move(this, e);
}
#endregion
#region OnResizeInternal
private void OnResizeInternal(object sender, EventArgs e)
{
EnsureUndisposed();
//if (!this.Exists || this.IsExiting) return; // TODO: See EnableEvents and DisableEvents.
OnResize(e);
if (Resize != null) Resize(this, e);
}
#endregion
#region OnTitleChangedInternal
private void OnTitleChangedInternal(object sender, EventArgs e)
{
// TODO: OnTitleChanged?
if (TitleChanged != null) TitleChanged(this, e);
}
#endregion
#region OnVisibleChangedInternal
private void OnVisibleChangedInternal(object sender, EventArgs e)
{
// TODO: OnVisibleChanged?
if (VisibleChanged != null) VisibleChanged(this, e);
}
#endregion
#region OnWindowBorderChangedInternal
private void OnWindowBorderChangedInternal(object sender, EventArgs e)
{
OnWindowBorderChanged(e);
if (WindowBorderChanged != null) WindowBorderChanged(this, e); // TODO: This was closed with EventArgs.Empty. Special reason?
}
#endregion
#region OnWindowStateChangedInternal
private void OnWindowStateChangedInternal(object sender, EventArgs e)
{
OnWindowStateChanged(e);
if (WindowStateChanged != null) WindowStateChanged(this, e);
}
#endregion
#endregion
}
}