311 lines
12 KiB
C#
311 lines
12 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Drawing;
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using System.Globalization;
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#endregion
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namespace OpenTK
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{
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public sealed class DisplayMode
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{
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#region --- Private Variables ---
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private int width, height;
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private ColorMode color;
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private int depthBits, stencilBits, auxBits;
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private float refreshRate;
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private bool vsync;
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private bool fullscreen;
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private int buffers;
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private bool stereo;
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#endregion
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#region --- Constructors ---
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public DisplayMode(DisplayMode mode)
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: this(mode.Width, mode.Height, mode.Color, mode.DepthBits, mode.StencilBits, mode.AuxBits, mode.Buffers,
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mode.Fullscreen, mode.Stereo, mode.Vsync, mode.RefreshRate)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode from the specified parameters.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode, in pixels.</param>
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/// <param name="height">The Height of the DisplayMode, in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The number of bits in the auxilliary buffer.</param>
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/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
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/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
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public DisplayMode(int width, int height, ColorMode color, int depth, int stencil, int aux, int buffers,
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bool fullscreen, bool stereo, bool vsync, float refresh)
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{
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this.Width = width;
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this.Height = height;
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this.Color = color;
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this.DepthBits = depth;
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this.StencilBits = stencil;
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this.AuxBits = aux;
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this.Buffers = buffers;
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this.Fullscreen = fullscreen;
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this.Stereo = stereo;
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this.Vsync = vsync;
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this.RefreshRate = refresh;
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}
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/// <summary>
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/// Constructs a new DisplayMode from the specified parameters.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode, in pixels.</param>
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/// <param name="height">The Height of the DisplayMode, in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The number of bits in the auxilliary buffer.</param>
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/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
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/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
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public DisplayMode(int width, int height, int color, int depth, int stencil, int aux, int buffers,
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bool fullscreen, bool stereo, bool vsync, float refresh)
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{
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this.Width = width;
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this.Height = height;
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this.Color = new ColorMode(color);
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this.DepthBits = depth;
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this.StencilBits = stencil;
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this.AuxBits = aux;
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this.Buffers = buffers;
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this.Fullscreen = fullscreen;
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this.Stereo = stereo;
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this.Vsync = vsync;
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this.RefreshRate = refresh;
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}
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/// <summary>
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/// Constructs a new DisplayMode with default values.
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/// </summary>
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public DisplayMode()
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: this(0, 0, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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public DisplayMode(int width, int height)
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: this(width, height, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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public DisplayMode(int width, int height, int color)
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: this(width, height, new ColorMode(color), 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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public DisplayMode(int width, int height, ColorMode color)
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: this(width, height, color, 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public DisplayMode(int width, int height, int color, int depth)
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: this(width, height, new ColorMode(color), depth, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public DisplayMode(int width, int height, ColorMode color, int depth)
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: this(width, height, color, depth, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
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public DisplayMode(int width, int height, int color, int depth, bool fullscreen)
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: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
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public DisplayMode(int width, int height, ColorMode color, int depth, bool fullscreen)
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: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
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{
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}
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#endregion
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#region --- Public Properties ---
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#region public int Height
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/// <summary>
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/// Gets or sets the Height of the DisplayMode. Height is the vertical span measured in pixels.
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/// </summary>
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[Obsolete("Use GameWindow.Height or GLControl.Height instead.")]
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public int Height
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{
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get { return height; }
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set
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{
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if (value > 0 /* && (value < Screen[0].Height) */)
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{
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height = value;
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}
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}
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}
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#endregion
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#region public int Width
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/// <summary>
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/// Gets or sets the Width of the DisplayMode. Width is the horizontal span measured in pixels.
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/// </summary>
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[Obsolete("Use GameWindow.Width or GLControl.Width instead.")]
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public int Width
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{
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get { return width; }
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set
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{
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if (value > 0)
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{
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width = value;
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}
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}
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}
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#endregion
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#region public ColorDepth Color
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public ColorMode Color
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{
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get { return this.color; }
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set { this.color = value; }
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}
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#endregion
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public int DepthBits
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{
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get { return this.depthBits; }
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set { this.depthBits = value; }
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}
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public int StencilBits
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{
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get { return this.stencilBits; }
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set { this.stencilBits = value; }
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}
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public int AuxBits
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{
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get { return this.auxBits; }
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set { this.auxBits = value; }
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}
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public bool Stereo
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{
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get { return this.stereo; }
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set { this.stereo = value; }
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}
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public bool Fullscreen
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{
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get { return this.fullscreen; }
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set { this.fullscreen = value; }
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}
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public bool Vsync
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{
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get { return this.vsync; }
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set { this.vsync = value; }
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}
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public int Buffers
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{
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get { return this.buffers; }
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set { this.buffers = value; }
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}
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public float RefreshRate
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{
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get { return this.refreshRate; }
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set { this.refreshRate = value; }
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}
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#endregion
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public override string ToString()
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{
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return string.Format(
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CultureInfo.CurrentCulture,
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"{0}x{1}, rgba: {2}, depth: {3}, refresh {4}Hz",
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Width, Height,
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Color.ToString(),
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DepthBits,
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RefreshRate
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);
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}
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}
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public class DisplayModeMatchOptions { }
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}
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