Opentk/Source/OpenTK/Platform/Windows/WinGLNative.cs

701 lines
22 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using OpenTK.Graphics;
using System.Drawing;
#endregion
namespace OpenTK.Platform.Windows
{
/// <summary>
/// Drives GameWindow on Windows.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class WinGLNative : System.Windows.Forms.NativeWindow, INativeGLWindow
{
#region --- Fields ---
private IInputDriver driver;
private bool visible = true;
private bool disposed;
private bool isExiting;
private bool exists;
private WinWindowInfo window;
private WindowBorder windowBorder = WindowBorder.Resizable, previous_window_border;
private WindowState windowState = WindowState.Normal;
private int top, bottom, left, right;
private int width = 0, height = 0;
private Rectangle previous_client_area;
private Point position = new Point();
private Rectangle client_rectangle = new Rectangle();
private Size window_size = new Size();
private Rectangle borders = new Rectangle();
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
/// <summary>
/// For use in PeekMessage.
/// </summary>
private MSG myGoodMsg = new MSG();
private int left_border, right_border, top_border, bottom_border;
#endregion
#region --- Contructors ---
/// <internal />
/// <summary>
/// Constructs a new WinGLNative class. Call CreateWindow to create the
/// actual render window.
/// </summary>
internal WinGLNative()
{
Debug.Print("Native window driver: {0}", this.ToString());
}
#endregion
#region --- Protected Members ---
#region protected override void WndProc(ref Message m)
/// <summary>
/// Processes incoming WM_* messages.
/// </summary>
/// <param name="m">Reference to the incoming Windows Message.</param>
protected override void WndProc(ref Message m)
{
switch ((WindowMessage)m.Msg)
{
case WindowMessage.ACTIVATE:
break;
case WindowMessage.WINDOWPOSCHANGED:
WindowPosition pos = (WindowPosition)Marshal.PtrToStructure(m.LParam, typeof(WindowPosition));
position.X = pos.x;
position.Y = pos.y;
window_size.Width = pos.cx;
window_size.Height = pos.cy;
Functions.GetClientRect(Handle, out client_rectangle);
break;
case WindowMessage.STYLECHANGED:
WindowStyle style = (WindowStyle)(long)Functions.GetWindowLong(Handle, GetWindowLongOffsets.STYLE);
if ((style & WindowStyle.Popup) != 0)
windowBorder = WindowBorder.Hidden;
else if ((style & WindowStyle.ThickFrame) != 0)
windowBorder = WindowBorder.Resizable;
else if ((style & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox)) != 0)
windowBorder = WindowBorder.Fixed;
break;
case WindowMessage.SIZE:
Console.WriteLine(m.WParam.ToString());
long state = m.WParam.ToInt64();
switch (state)
{
case 0: windowState = WindowState.Normal; break;
case 1: windowState = WindowState.Minimized; break;
case 2:
windowState = WindowBorder == WindowBorder.Hidden ? WindowState.Fullscreen : WindowState.Maximized;
break;
}
break;
//case WindowMessage.MOUSELEAVE:
// Cursor.Current = Cursors.Default;
// break;
//case WindowMessage.MOUSE_ENTER:
// Cursor.Current = Cursors.Default;
// break;
case WindowMessage.CREATE:
// Set the window width and height:
pos = (WindowPosition)Marshal.PtrToStructure(m.LParam, typeof(WindowPosition));
position.X = pos.x;
position.Y = pos.y;
window_size.Width = pos.cx;
window_size.Height = pos.cy;
// Raise the Create event
this.OnCreate(EventArgs.Empty);
return;
case WindowMessage.CLOSE:
//this.DestroyWindow();
this.OnDestroy(EventArgs.Empty);
return;
//break;
case WindowMessage.DESTROY:
//this.OnDestroy(EventArgs.Empty);
exists = false;
isExiting = true;
break;
case WindowMessage.QUIT:
isExiting = true;
//this.Dispose();
//Debug.WriteLine("Application quit.");
return;
}
//DefWndProc(ref m);
base.WndProc(ref m);
}
#endregion
#endregion
#region --- INativeGLWindow Members ---
#region public void ProcessEvents()
private int ret;
MSG msg;
public void ProcessEvents()
{
while (!IsIdle)
{
ret = Functions.GetMessage(ref msg, Handle, 0, 0);
if (ret == -1)
{
throw new ApplicationException(String.Format(
"An error happened while processing the message queue. Windows error: {0}",
Marshal.GetLastWin32Error()));
}
Functions.DispatchMessage(ref msg);
//WndProc(ref msg);
}
}
#endregion
#region public IInputDriver InputDriver
public IInputDriver InputDriver
{
get
{
return driver;
}
}
#endregion
#region public bool Exists
/// <summary>
/// Returns true if a render window/context exists.
/// </summary>
public bool Exists
{
get { return exists; }
}
#endregion
#region public bool IsExiting
public bool IsExiting
{
get { return isExiting; }
}
#endregion
#region public bool IsIdle
public bool IsIdle
{
get
{
//return !API.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
return !Functions.PeekMessage(ref myGoodMsg, this.Handle, 0, 0, 0);
//return API.GetQueueStatus(API.QueueStatusFlags.ALLEVENTS) == 0;
}
}
#endregion
#region public string Text
public string Title
{
get
{
StringBuilder title = new StringBuilder(256);
Functions.GetWindowText(window.WindowHandle, title, title.Capacity);
return title.ToString();
}
set
{
#if DEBUG
bool ret = Functions.SetWindowText(window.WindowHandle, value);
if (ret)
Debug.Print("Window {0} title changed to {1}.", window.WindowHandle, value);
else
Debug.Print("Window {0} title failed to change to {1}.", window.WindowHandle, value);
#else
Functions.SetWindowText(window.WindowHandle, value);
#endif
}
}
#endregion
#region public bool Visible
/// <summary>
/// TODO
/// </summary>
public bool Visible
{
get
{
return visible;
}
set
{
if (value && !Visible)
{
Functions.ShowWindow(Handle, ShowWindowCommand.SHOWNORMAL);
visible = true;
}
else if (!value && Visible)
{
Functions.ShowWindow(Handle, ShowWindowCommand.HIDE);
visible = false;
}
}
}
#endregion
#region public IWindowInfo WindowInfo
public IWindowInfo WindowInfo
{
get { return window; }
//private set { window = value as WindowInfo; }
}
#endregion
#region public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context)
public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context)
{
Debug.Print("Creating native window.");
Debug.Indent();
//Debug.Print("GraphicsMode: {0}", format.ToString());
CreateParams cp = new CreateParams();
cp.ClassStyle =
(int)WindowClassStyle.OwnDC |
(int)WindowClassStyle.VRedraw |
(int)WindowClassStyle.HRedraw |
(int)WindowClassStyle.Ime;
cp.Style =
(int)WindowStyle.Visible |
(int)WindowStyle.ClipChildren |
(int)WindowStyle.ClipSiblings |
(int)WindowStyle.OverlappedWindow;
Rectangle rect = new Rectangle();
rect.top = rect.left = 0;
rect.bottom = height;
rect.right = width;
Functions.AdjustWindowRect(ref rect, WindowStyle.OverlappedWindow, false);
// Not used
Top = 0;
Left = 0;
Right = width;
Bottom = height;
// --------
top_border = -rect.top;
left_border = -rect.left;
bottom_border = rect.bottom - height;
right_border = rect.right - width;
//cp.Width = rect.right - rect.left;
//cp.Height = rect.bottom - rect.top;
//cp.Caption = "OpenTK Game Window";
// Keep in mind that some construction code runs in WM_CREATE,
// which is raised CreateHandle()
CreateHandle(cp);
if (this.Handle != IntPtr.Zero)
{
Debug.WriteLine("Window creation succesful.");
//context.Info = new OpenTK.Platform.WindowInfo(this);
//context.CreateContext();
//Debug.WriteLine("Context creation successful.");
exists = true;
}
else throw new ApplicationException(String.Format(
"Could not create native window and/or context. Handle: {0}",
this.Handle));
Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, rect.right - rect.left,
rect.bottom - rect.top, SetWindowPosFlags.SHOWWINDOW);
context = new GraphicsContext(mode, window);
Cursor.Current = Cursors.Default;
Debug.Unindent();
}
#endregion
#region OnCreate
public event CreateEvent Create;
public void OnCreate(EventArgs e)
{
this.window = new WinWindowInfo(Handle, null);
//driver = new WinRawInput(this.window); // Disabled until the mouse issues are resolved.
driver = new WMInput(this.window);
Debug.Print("Window created: {0}", window);
if (this.Create != null)
this.Create(this, e);
}
#endregion
#region private void DestroyWindow()
/// <summary>
/// Starts the teardown sequence for the current window.
/// </summary>
public void DestroyWindow()
{
Debug.Print("Destroying window: {0}", window.ToString());
//Functions.PostMessage(this.Handle, WindowMessage.DESTROY, IntPtr.Zero, IntPtr.Zero);
Functions.DestroyWindow(this.Handle);
}
#endregion
#region OnDestroy
public void OnDestroy(EventArgs e)
{
Debug.Print("Destroy event fired from window: {0}", window.ToString());
if (this.Destroy != null)
this.Destroy(this, e);
/*
if (this.Handle != IntPtr.Zero)
{
Debug.Print("Window handle {0} destroyed.", this.Handle);
//this.DestroyHandle(); // Destroyed automatically by DefWndProc
//this.Dispose();
exists = false;
}
*/
//API.PostQuitMessage(0);
}
public event DestroyEvent Destroy;
#endregion
#region PointToClient
public void PointToClient(ref System.Drawing.Point p)
{
if (!Functions.ScreenToClient(this.Handle, ref p))
throw new InvalidOperationException(String.Format(
"Could not convert point {0} from client to screen coordinates. Windows error: {1}",
p.ToString(), Marshal.GetLastWin32Error()));
}
#endregion
#region PointToScreen
public void PointToScreen(ref System.Drawing.Point p)
{
throw new NotImplementedException();
}
#endregion
#region public WindowState WindowState
public WindowState WindowState
{
get
{
return windowState;
}
set
{
if (WindowState == value)
return;
IntPtr style = Functions.GetWindowLong(Handle, GetWindowLongOffsets.STYLE);
ShowWindowCommand command = (ShowWindowCommand)0;
SetWindowPosFlags flags = SetWindowPosFlags.NOREPOSITION;
int new_width = 0, new_height = 0;
switch (value)
{
case WindowState.Normal:
command = ShowWindowCommand.RESTORE;
flags |= SetWindowPosFlags.SHOWWINDOW | SetWindowPosFlags.FRAMECHANGED;
if (WindowState == WindowState.Fullscreen || WindowState == WindowState.Maximized)
WindowBorder = previous_window_border;
new_width = previous_client_area.Width;
new_height = previous_client_area.Height;
break;
case WindowState.Minimized:
command = ShowWindowCommand.SHOWMINIMIZED;
flags |= SetWindowPosFlags.NOSIZE;
break;
case WindowState.Maximized:
case WindowState.Fullscreen:
if (WindowState == WindowState.Normal || WindowState == WindowState.Minimized)
{
// Get the normal size of the window, so we can set it when reverting from fullscreen/maximized to normal.
previous_client_area = new Rectangle(window_size.Width, window_size.Height);
previous_window_border = WindowBorder;
}
command = ShowWindowCommand.SHOWMAXIMIZED;
flags |= SetWindowPosFlags.SHOWWINDOW | SetWindowPosFlags.DRAWFRAME | SetWindowPosFlags.NOSIZE;
if (value == WindowState.Fullscreen)
this.WindowBorder = WindowBorder.Hidden;
else
this.WindowBorder = previous_window_border;
break;
}
Functions.ShowWindow(Handle, command);
Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, new_width, new_height, flags);
//windowState = value;
}
}
#endregion
#region public WindowBorder WindowBorder
public WindowBorder WindowBorder
{
get
{
return windowBorder;
}
set
{
if (windowBorder == value)
return;
WindowStyle style = WindowStyle.ClipChildren | WindowStyle.ClipSiblings;
switch (value)
{
case WindowBorder.Resizable:
style |= WindowStyle.OverlappedWindow;
break;
case WindowBorder.Fixed:
style |= WindowStyle.OverlappedWindow & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox |
WindowStyle.SizeBox);
break;
case WindowBorder.Hidden:
style |= WindowStyle.Popup;
break;
}
Functions.SetWindowLong(Handle, GetWindowLongOffsets.STYLE, (IntPtr)(int)style);
Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, 0, 0, SetWindowPosFlags.NOMOVE |
SetWindowPosFlags.NOSIZE | SetWindowPosFlags.FRAMECHANGED | SetWindowPosFlags.SHOWWINDOW);
//windowBorder = value;
}
}
#endregion
#endregion
#region --- IResizable Members ---
#region public int Width
/// <summary>Gets a System.Int32 containing the Width of this GameWindow.</summary>
public int Width
{
get
{
return client_rectangle.Width;
}
set
{
if (value <= 0) throw new ArgumentOutOfRangeException("Window width must be higher than zero.");
//if (WindowState == WindowState.Fullscreen || WindowState == WindowState.Maximized)
// throw new InvalidOperationException("Cannot resize a fullscreen or maximized window.");
Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, value, Height, SetWindowPosFlags.NOMOVE);
}
}
#endregion
#region public int Height
/// <summary>Gets a System.Int32 containing the Heights of this GameWindow.</summary>
public int Height
{
get
{
return client_rectangle.Height;
}
set
{
if (value <= 0) throw new ArgumentOutOfRangeException("Window height must be higher than zero.");
Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, Width, value, SetWindowPosFlags.NOMOVE);
}
}
#endregion
#region public void OnResize
public event ResizeEvent Resize = null;
public void OnResize(ResizeEventArgs e)
{
throw new NotImplementedException("Use GameWindow.OnResize instead.");
//this.width = e.Width;
//this.height = e.Height;
//if (this.Resize != null)
// this.Resize(this, e);
}
#endregion
#region Top, Bottom, Left and Right
public int Top
{
get { return top; }
private set { top = value; }
}
public int Bottom
{
get { return bottom; }
private set { bottom = value; }
}
public int Left
{
get { return left; }
private set { left = value; }
}
public int Right
{
get { return right; }
private set { right = value; }
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
//GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
// Clean unmanaged resources here:
if (calledManually)
{
// Safe to clean managed resources
//base.DestroyHandle();
}
disposed = true;
}
}
/*
~WinGLNative()
{
Dispose(false);
}
*/
#endregion
}
#region class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
/*
class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
{
protected override bool ReleaseHandle()
{
throw new Exception("The method or operation is not implemented.");
}
public override bool IsInvalid
{
get
{
return base.IsInvalid;
}
}
}
*/
#endregion
}