e10d37418f
Fixed vsync on X11. Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal. Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default. Updated and documented new GameWindow constructors. Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling. Improved GraphicsContext and NativeGLWindow APIs (construction in constructor). Made ContextHandle public.
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK
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{
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public class ContextHandle : /*System.Runtime.InteropServices.SafeHandle,*/ IComparable<ContextHandle>
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{
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IntPtr handle;
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public IntPtr Handle { get { return handle; } }
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public ContextHandle() /*: base(IntPtr.Zero, true)*/ { }
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public ContextHandle(IntPtr h) { handle = h; }
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#region IComparable<ContextHandle> Members
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public int CompareTo(ContextHandle other)
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{
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unsafe { return (int)((int*)other.handle.ToPointer() - (int*)this.handle.ToPointer()); }
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}
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#endregion
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public override string ToString()
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{
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return Handle.ToString();
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}
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public override bool Equals(object obj)
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{
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if (obj is ContextHandle)
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return this.Handle == ((ContextHandle)obj).Handle;
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return false;
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}
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public override int GetHashCode()
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{
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return Handle.GetHashCode();
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}
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/*
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public override bool IsInvalid
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{
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get { return handle == IntPtr.Zero; }
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}
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protected override bool ReleaseHandle()
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{
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throw new NotImplementedException();
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}
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*/
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public static implicit operator IntPtr(ContextHandle c)
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{
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return c.handle;
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}
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public static implicit operator ContextHandle(IntPtr p)
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{
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return new ContextHandle(p);
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}
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}
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}
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