107951c4d1
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations. Updated the IGLContext interface with functions to query the current context.
110 lines
4 KiB
C#
110 lines
4 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Platform
|
|
{
|
|
/// <summary>
|
|
/// Provides methods for creating and interacting with an OpenGL context.
|
|
/// </summary>
|
|
public interface IGLContext : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Gets a handle to the OpenGL rendering context.
|
|
/// </summary>
|
|
IntPtr Context { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the IWindowInfo describing the window associated with this context.
|
|
/// </summary>
|
|
IWindowInfo Info { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the DisplayMode of the context.
|
|
/// </summary>
|
|
DisplayMode Mode { get; }
|
|
|
|
/// <summary>
|
|
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
|
|
/// specified IGLContext.
|
|
/// </summary>
|
|
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
|
|
/// <param name="source">The source IGLContext to share state from.</param>.
|
|
/// <seealso cref="CreateContext(bool)"/>
|
|
void CreateContext(bool direct, IGLContext source);
|
|
|
|
/// <summary>
|
|
/// Swaps buffers, presenting the rendered scene to the user.
|
|
/// </summary>
|
|
void SwapBuffers();
|
|
|
|
/// <summary>
|
|
/// Makes the Context current in the calling thread, i.e. future OpenGL commands will affect this Context.
|
|
/// </summary>
|
|
void MakeCurrent();
|
|
|
|
/// <summary>
|
|
/// Gets a System.Boolean indicating whether this Context is current in the calling thread.
|
|
/// </summary>
|
|
bool IsCurrent { get; }
|
|
|
|
/// <summary>
|
|
/// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
|
|
/// calling thread, or IntPtr.Zero if no OpenGL context is current.
|
|
/// </summary>
|
|
/// <returns>A System.IntPtr that holds the handle to the current OpenGL context.</returns>
|
|
IntPtr GetCurrentContext();
|
|
|
|
/// <summary>
|
|
/// Raised when a Context is destroyed.
|
|
/// </summary>
|
|
event DestroyEvent<IGLContext> Destroy;
|
|
|
|
/// <summary>
|
|
/// Gets the address of an OpenGL extension function.
|
|
/// </summary>
|
|
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
|
|
/// <returns>
|
|
/// A pointer to the specified function or IntPtr.Zero if the function isn't
|
|
/// available in the current opengl context.
|
|
/// </returns>
|
|
/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
|
|
IntPtr GetAddress(string function);
|
|
|
|
/// <summary>
|
|
/// Returns the display modes supported by the current opengl context.
|
|
/// </summary>
|
|
/// <returns>An IEnumerable containing all supported display modes.</returns>
|
|
IEnumerable<DisplayMode> GetDisplayModes();
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether VSyncing is enabled.
|
|
/// </summary>
|
|
bool VSync { get; set; }
|
|
|
|
/// <summary>
|
|
/// Registers an OpenGL resource for disposal.
|
|
/// </summary>
|
|
/// <param name="resource">The OpenGL resource to dispose.</param>
|
|
/// <remarks>
|
|
/// You may not destroy OpenGL resources in finalizers, since they run in
|
|
/// a different thread. To avoid this problem, use this method to register
|
|
/// a resource for disposal during the finalizer call, and call DisposeResources()
|
|
/// from the main thread to dispose it.
|
|
/// </remarks>
|
|
void RegisterForDisposal(IDisposable resource);
|
|
|
|
/// <summary>
|
|
/// Disposes all registered OpenGL resources.
|
|
/// </summary>
|
|
void DisposeResources();
|
|
}
|
|
|
|
public delegate void DestroyEvent<T>(T sender, EventArgs e);
|
|
}
|