8dcb8601a2
Hopefully this is the first and last time we have to do this.
110 lines
4.5 KiB
C#
110 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using OpenTK;
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namespace Examples.Shapes
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{
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public sealed class Capsule: DrawableShape
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{
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public enum eSubdivisions
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{
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None = 0,
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One = 1,
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Two = 2,
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Three = 3,
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Four = 4,
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}
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public Capsule( double radius, double height, eSubdivisions subdivs, bool useDL )
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: base( useDL )
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{
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uint HoseSubDivs = 0;
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SlicedSphere.eSubdivisions spheresubdivs = SlicedSphere.eSubdivisions.Zero;
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switch ( subdivs )
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{
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case eSubdivisions.None:
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spheresubdivs = SlicedSphere.eSubdivisions.Zero;
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HoseSubDivs = 0;
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break;
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case eSubdivisions.One:
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spheresubdivs = SlicedSphere.eSubdivisions.One;
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HoseSubDivs = 1;
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break;
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case eSubdivisions.Two:
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spheresubdivs = SlicedSphere.eSubdivisions.Two;
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HoseSubDivs = 3;
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break;
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case eSubdivisions.Three:
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spheresubdivs = SlicedSphere.eSubdivisions.Three;
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HoseSubDivs = 7;
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break;
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case eSubdivisions.Four:
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spheresubdivs = SlicedSphere.eSubdivisions.Four;
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HoseSubDivs = 15;
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break;
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}
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PrimitiveMode = OpenTK.Graphics.OpenGL.BeginMode.Triangles;
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OpenTK.Graphics.OpenGL.BeginMode TemporaryMode;
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VertexT2dN3dV3d[] TemporaryVBO;
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uint[] TemporaryIBO;
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List<Chunk> AllChunks = new List<Chunk>();
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Vector3d offset1 = new Vector3d( 0.0, 0.0, height ),
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offset2 = new Vector3d( 0.0, 0.0, -height );
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for ( int i = 0; i < 4; i++ )
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{
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SlicedHose.eSide tempSide = SlicedHose.eSide.FrontTop;
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switch ( i )
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{
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case 0:
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tempSide = SlicedHose.eSide.FrontBottom;
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break;
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case 1:
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tempSide = SlicedHose.eSide.BackBottom;
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break;
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case 2:
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tempSide = SlicedHose.eSide.BackTop;
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break;
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case 3:
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tempSide = SlicedHose.eSide.FrontTop;
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break;
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}
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SlicedHose tempHose = new SlicedHose( tempSide, HoseSubDivs, radius, offset1, offset2, false );
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tempHose.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
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tempHose.Dispose();
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AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
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}
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SlicedSphere front = new SlicedSphere( radius, offset1, spheresubdivs,
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new SlicedSphere.eDir[] {
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SlicedSphere.eDir.BackBottomRight,
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SlicedSphere.eDir.FrontTopRight,
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SlicedSphere.eDir.BackTopRight,
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SlicedSphere.eDir.FrontBottomRight,
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},
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false );
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front.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
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AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
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front.Dispose();
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SlicedSphere back = new SlicedSphere( radius, offset2, spheresubdivs,
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new SlicedSphere.eDir[] {
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SlicedSphere.eDir.FrontBottomLeft,
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SlicedSphere.eDir.FrontTopLeft,
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SlicedSphere.eDir.BackTopLeft,
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SlicedSphere.eDir.BackBottomLeft },
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false );
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back.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
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AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
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back.Dispose();
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Chunk.GetArray( ref AllChunks, out VertexArray, out IndexArray );
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AllChunks.Clear();
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}
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}
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}
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