Opentk/Source/Examples/Shapes/Capsule.cs
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00

110 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using OpenTK;
namespace Examples.Shapes
{
public sealed class Capsule: DrawableShape
{
public enum eSubdivisions
{
None = 0,
One = 1,
Two = 2,
Three = 3,
Four = 4,
}
public Capsule( double radius, double height, eSubdivisions subdivs, bool useDL )
: base( useDL )
{
uint HoseSubDivs = 0;
SlicedSphere.eSubdivisions spheresubdivs = SlicedSphere.eSubdivisions.Zero;
switch ( subdivs )
{
case eSubdivisions.None:
spheresubdivs = SlicedSphere.eSubdivisions.Zero;
HoseSubDivs = 0;
break;
case eSubdivisions.One:
spheresubdivs = SlicedSphere.eSubdivisions.One;
HoseSubDivs = 1;
break;
case eSubdivisions.Two:
spheresubdivs = SlicedSphere.eSubdivisions.Two;
HoseSubDivs = 3;
break;
case eSubdivisions.Three:
spheresubdivs = SlicedSphere.eSubdivisions.Three;
HoseSubDivs = 7;
break;
case eSubdivisions.Four:
spheresubdivs = SlicedSphere.eSubdivisions.Four;
HoseSubDivs = 15;
break;
}
PrimitiveMode = OpenTK.Graphics.OpenGL.BeginMode.Triangles;
OpenTK.Graphics.OpenGL.BeginMode TemporaryMode;
VertexT2dN3dV3d[] TemporaryVBO;
uint[] TemporaryIBO;
List<Chunk> AllChunks = new List<Chunk>();
Vector3d offset1 = new Vector3d( 0.0, 0.0, height ),
offset2 = new Vector3d( 0.0, 0.0, -height );
for ( int i = 0; i < 4; i++ )
{
SlicedHose.eSide tempSide = SlicedHose.eSide.FrontTop;
switch ( i )
{
case 0:
tempSide = SlicedHose.eSide.FrontBottom;
break;
case 1:
tempSide = SlicedHose.eSide.BackBottom;
break;
case 2:
tempSide = SlicedHose.eSide.BackTop;
break;
case 3:
tempSide = SlicedHose.eSide.FrontTop;
break;
}
SlicedHose tempHose = new SlicedHose( tempSide, HoseSubDivs, radius, offset1, offset2, false );
tempHose.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
tempHose.Dispose();
AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
}
SlicedSphere front = new SlicedSphere( radius, offset1, spheresubdivs,
new SlicedSphere.eDir[] {
SlicedSphere.eDir.BackBottomRight,
SlicedSphere.eDir.FrontTopRight,
SlicedSphere.eDir.BackTopRight,
SlicedSphere.eDir.FrontBottomRight,
},
false );
front.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
front.Dispose();
SlicedSphere back = new SlicedSphere( radius, offset2, spheresubdivs,
new SlicedSphere.eDir[] {
SlicedSphere.eDir.FrontBottomLeft,
SlicedSphere.eDir.FrontTopLeft,
SlicedSphere.eDir.BackTopLeft,
SlicedSphere.eDir.BackBottomLeft },
false );
back.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO );
AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) );
back.Dispose();
Chunk.GetArray( ref AllChunks, out VertexArray, out IndexArray );
AllChunks.Clear();
}
}
}