79def664b8
Sdl2Factory supports both desktop and embedded profiles, there is no need to construct a separate Embedded profile.
274 lines
9 KiB
C#
274 lines
9 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Platform
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{
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using Graphics;
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sealed class Factory : IPlatformFactory
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{
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#region Fields
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bool disposed;
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static IPlatformFactory default_implementation, embedded_implementation;
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#endregion
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#region Constructors
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static Factory()
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{
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if (Configuration.Sdl2Supported) Default = new SDL2.Sdl2Factory();
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else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory();
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else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory();
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else if (Configuration.RunningOnX11) Default = new X11.X11Factory();
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else Default = new UnsupportedPlatform();
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if (Configuration.Sdl2Supported)
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{
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Embedded = Default;
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}
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else if (Egl.Egl.IsSupported)
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{
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if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory();
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else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory();
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else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory();
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else Embedded = new UnsupportedPlatform();
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}
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else
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{
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Embedded = new UnsupportedPlatform();
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}
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if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform))
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Default = Embedded;
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}
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#endregion
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#region Public Members
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public static IPlatformFactory Default
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{
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get { return default_implementation; }
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private set { default_implementation = value; }
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}
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public static IPlatformFactory Embedded
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{
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get { return embedded_implementation; }
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private set { embedded_implementation = value; }
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}
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#endregion
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#region IPlatformFactory Members
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title,
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GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return default_implementation.CreateDisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags);
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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return default_implementation.CreateGetCurrentGraphicsContext();
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return default_implementation.CreateGraphicsMode();
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}
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public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
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{
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return default_implementation.CreateKeyboardDriver();
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}
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public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
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{
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return default_implementation.CreateMouseDriver();
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}
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public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
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{
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return default_implementation.CreateGamePadDriver();
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}
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class UnsupportedPlatform : IPlatformFactory
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{
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#region Fields
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bool disposed;
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static readonly string error_string = "Please, refer to http://www.opentk.com for more information.";
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#endregion
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#region IPlatformFactory Members
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateESContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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// nothing to do
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~UnsupportedPlatform()
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{
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Dispose(false);
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}
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#endregion
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Default.Dispose();
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if (Embedded != Default)
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{
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Embedded.Dispose();
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}
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Factory()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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