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Wgl is implemented using the regular DllImport + delegate approach, in order to support extensions. The delegates have not been armed at this point, so we need to use the DllImport directly. The whole wgl API should be revisited (we are using only a tiny portion.) |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
GLControl | ||
OpenTK | ||
QuickStart |