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On Windows, we need to have a CS_OWNDC class style on windows with OpenGL contexts attached. In Windows.Forms, we can set this via the Control.CreateParams property. See https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL) |
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.. | ||
Properties | ||
CarbonGLControl.cs | ||
DummyGLControl.cs | ||
GLControl.cs | ||
GLControl.Designer.cs | ||
GLControl.resx | ||
GLControlFactory.cs | ||
IGLControl.cs | ||
OpenTK.GLControl.csproj | ||
Sdl2GLControl.cs | ||
WinGLControl.cs | ||
X11GLControl.cs |