Opentk/Source/Bind/Specifications/GL2/enumext.spec

7402 lines
245 KiB
Python

# List of GL enumerants for glext.h header
#
# This is derived from the master GL enumerant registry (enum.spec).
#
# Unlike enum.spec, enumext.spec is
# (1) Grouped by GL core version or extension number
# (2) While it includes all extension and core enumerants, the
# generator scripts for glext.h leave out VERSION_1_1
# tokens since it's assumed all <gl.h> today support at least
# OpenGL 1.1
# (3) Has no 'Extensions' section, since enums are always
# conditionally protected against multiple definition
# by glextenum.pl.
# (4) Is processed by glextenum.pl, which has evolved
# from enum.pl - should merge back into one script.
# glext.h version number - this should be automatically updated,
# when changing either enum or template spec files.
###############################################################################
#
# OpenGL 1.0/1.1 enums (there is no VERSION_1_0 token)
#
###############################################################################
VERSION_1_1 enum:
passthru: /* AttribMask */
DEPTH_BUFFER_BIT = 0x00000100 # AttribMask
STENCIL_BUFFER_BIT = 0x00000400 # AttribMask
COLOR_BUFFER_BIT = 0x00004000 # AttribMask
passthru: /* Boolean */
FALSE = 0 # Boolean
TRUE = 1 # Boolean
passthru: /* BeginMode */
POINTS = 0x0000 # BeginMode
LINES = 0x0001 # BeginMode
LINE_LOOP = 0x0002 # BeginMode
LINE_STRIP = 0x0003 # BeginMode
TRIANGLES = 0x0004 # BeginMode
TRIANGLE_STRIP = 0x0005 # BeginMode
TRIANGLE_FAN = 0x0006 # BeginMode
passthru: /* AlphaFunction */
NEVER = 0x0200 # AlphaFunction
LESS = 0x0201 # AlphaFunction
EQUAL = 0x0202 # AlphaFunction
LEQUAL = 0x0203 # AlphaFunction
GREATER = 0x0204 # AlphaFunction
NOTEQUAL = 0x0205 # AlphaFunction
GEQUAL = 0x0206 # AlphaFunction
ALWAYS = 0x0207 # AlphaFunction
passthru: /* BlendingFactorDest */
ZERO = 0 # BlendingFactorDest
ONE = 1 # BlendingFactorDest
SRC_COLOR = 0x0300 # BlendingFactorDest
ONE_MINUS_SRC_COLOR = 0x0301 # BlendingFactorDest
SRC_ALPHA = 0x0302 # BlendingFactorDest
ONE_MINUS_SRC_ALPHA = 0x0303 # BlendingFactorDest
DST_ALPHA = 0x0304 # BlendingFactorDest
ONE_MINUS_DST_ALPHA = 0x0305 # BlendingFactorDest
passthru: /* BlendingFactorSrc */
DST_COLOR = 0x0306 # BlendingFactorSrc
ONE_MINUS_DST_COLOR = 0x0307 # BlendingFactorSrc
SRC_ALPHA_SATURATE = 0x0308 # BlendingFactorSrc
passthru: /* DrawBufferMode */
NONE = 0 # DrawBufferMode
FRONT_LEFT = 0x0400 # DrawBufferMode
FRONT_RIGHT = 0x0401 # DrawBufferMode
BACK_LEFT = 0x0402 # DrawBufferMode
BACK_RIGHT = 0x0403 # DrawBufferMode
FRONT = 0x0404 # DrawBufferMode
BACK = 0x0405 # DrawBufferMode
LEFT = 0x0406 # DrawBufferMode
RIGHT = 0x0407 # DrawBufferMode
FRONT_AND_BACK = 0x0408 # DrawBufferMode
passthru: /* ErrorCode */
NO_ERROR = 0 # ErrorCode
INVALID_ENUM = 0x0500 # ErrorCode
INVALID_VALUE = 0x0501 # ErrorCode
INVALID_OPERATION = 0x0502 # ErrorCode
OUT_OF_MEMORY = 0x0505 # ErrorCode
passthru: /* FrontFaceDirection */
CW = 0x0900 # FrontFaceDirection
CCW = 0x0901 # FrontFaceDirection
passthru: /* GetPName */
POINT_SIZE = 0x0B11 # 1 F # GetPName
POINT_SIZE_RANGE = 0x0B12 # 2 F # GetPName
POINT_SIZE_GRANULARITY = 0x0B13 # 1 F # GetPName
LINE_SMOOTH = 0x0B20 # 1 I # GetPName
LINE_WIDTH = 0x0B21 # 1 F # GetPName
LINE_WIDTH_RANGE = 0x0B22 # 2 F # GetPName
LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F # GetPName
POLYGON_SMOOTH = 0x0B41 # 1 I # GetPName
CULL_FACE = 0x0B44 # 1 I # GetPName
CULL_FACE_MODE = 0x0B45 # 1 I # GetPName
FRONT_FACE = 0x0B46 # 1 I # GetPName
DEPTH_RANGE = 0x0B70 # 2 F # GetPName
DEPTH_TEST = 0x0B71 # 1 I # GetPName
DEPTH_WRITEMASK = 0x0B72 # 1 I # GetPName
DEPTH_CLEAR_VALUE = 0x0B73 # 1 F # GetPName
DEPTH_FUNC = 0x0B74 # 1 I # GetPName
STENCIL_TEST = 0x0B90 # 1 I # GetPName
STENCIL_CLEAR_VALUE = 0x0B91 # 1 I # GetPName
STENCIL_FUNC = 0x0B92 # 1 I # GetPName
STENCIL_VALUE_MASK = 0x0B93 # 1 I # GetPName
STENCIL_FAIL = 0x0B94 # 1 I # GetPName
STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I # GetPName
STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I # GetPName
STENCIL_REF = 0x0B97 # 1 I # GetPName
STENCIL_WRITEMASK = 0x0B98 # 1 I # GetPName
VIEWPORT = 0x0BA2 # 4 I # GetPName
DITHER = 0x0BD0 # 1 I # GetPName
BLEND_DST = 0x0BE0 # 1 I # GetPName
BLEND_SRC = 0x0BE1 # 1 I # GetPName
BLEND = 0x0BE2 # 1 I # GetPName
LOGIC_OP_MODE = 0x0BF0 # 1 I # GetPName
COLOR_LOGIC_OP = 0x0BF2 # 1 I # GetPName
DRAW_BUFFER = 0x0C01 # 1 I # GetPName
READ_BUFFER = 0x0C02 # 1 I # GetPName
SCISSOR_BOX = 0x0C10 # 4 I # GetPName
SCISSOR_TEST = 0x0C11 # 1 I # GetPName
COLOR_CLEAR_VALUE = 0x0C22 # 4 F # GetPName
COLOR_WRITEMASK = 0x0C23 # 4 I # GetPName
DOUBLEBUFFER = 0x0C32 # 1 I # GetPName
STEREO = 0x0C33 # 1 I # GetPName
LINE_SMOOTH_HINT = 0x0C52 # 1 I # GetPName
POLYGON_SMOOTH_HINT = 0x0C53 # 1 I # GetPName
UNPACK_SWAP_BYTES = 0x0CF0 # 1 I # GetPName
UNPACK_LSB_FIRST = 0x0CF1 # 1 I # GetPName
UNPACK_ROW_LENGTH = 0x0CF2 # 1 I # GetPName
UNPACK_SKIP_ROWS = 0x0CF3 # 1 I # GetPName
UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I # GetPName
UNPACK_ALIGNMENT = 0x0CF5 # 1 I # GetPName
PACK_SWAP_BYTES = 0x0D00 # 1 I # GetPName
PACK_LSB_FIRST = 0x0D01 # 1 I # GetPName
PACK_ROW_LENGTH = 0x0D02 # 1 I # GetPName
PACK_SKIP_ROWS = 0x0D03 # 1 I # GetPName
PACK_SKIP_PIXELS = 0x0D04 # 1 I # GetPName
PACK_ALIGNMENT = 0x0D05 # 1 I # GetPName
MAX_TEXTURE_SIZE = 0x0D33 # 1 I # GetPName
MAX_VIEWPORT_DIMS = 0x0D3A # 2 F # GetPName
SUBPIXEL_BITS = 0x0D50 # 1 I # GetPName
TEXTURE_1D = 0x0DE0 # 1 I # GetPName
TEXTURE_2D = 0x0DE1 # 1 I # GetPName
POLYGON_OFFSET_UNITS = 0x2A00 # 1 F # GetPName
POLYGON_OFFSET_POINT = 0x2A01 # 1 I # GetPName
POLYGON_OFFSET_LINE = 0x2A02 # 1 I # GetPName
POLYGON_OFFSET_FILL = 0x8037 # 1 I # GetPName
POLYGON_OFFSET_FACTOR = 0x8038 # 1 F # GetPName
TEXTURE_BINDING_1D = 0x8068 # 1 I # GetPName
TEXTURE_BINDING_2D = 0x8069 # 1 I # GetPName
passthru: /* GetTextureParameter */
TEXTURE_WIDTH = 0x1000 # GetTextureParameter
TEXTURE_HEIGHT = 0x1001 # GetTextureParameter
TEXTURE_INTERNAL_FORMAT = 0x1003 # GetTextureParameter
TEXTURE_BORDER_COLOR = 0x1004 # GetTextureParameter
TEXTURE_BORDER = 0x1005 # GetTextureParameter
TEXTURE_RED_SIZE = 0x805C # GetTextureParameter
TEXTURE_GREEN_SIZE = 0x805D # GetTextureParameter
TEXTURE_BLUE_SIZE = 0x805E # GetTextureParameter
TEXTURE_ALPHA_SIZE = 0x805F # GetTextureParameter
passthru: /* HintMode */
DONT_CARE = 0x1100 # HintMode
FASTEST = 0x1101 # HintMode
NICEST = 0x1102 # HintMode
passthru: /* DataType */
BYTE = 0x1400 # DataType
UNSIGNED_BYTE = 0x1401 # DataType
SHORT = 0x1402 # DataType
UNSIGNED_SHORT = 0x1403 # DataType
INT = 0x1404 # DataType
UNSIGNED_INT = 0x1405 # DataType
FLOAT = 0x1406 # DataType
DOUBLE = 0x140A # DataType
passthru: /* LogicOp */
CLEAR = 0x1500 # LogicOp
AND = 0x1501 # LogicOp
AND_REVERSE = 0x1502 # LogicOp
COPY = 0x1503 # LogicOp
AND_INVERTED = 0x1504 # LogicOp
NOOP = 0x1505 # LogicOp
XOR = 0x1506 # LogicOp
OR = 0x1507 # LogicOp
NOR = 0x1508 # LogicOp
EQUIV = 0x1509 # LogicOp
INVERT = 0x150A # LogicOp
OR_REVERSE = 0x150B # LogicOp
COPY_INVERTED = 0x150C # LogicOp
OR_INVERTED = 0x150D # LogicOp
NAND = 0x150E # LogicOp
SET = 0x150F # LogicOp
passthru: /* MatrixMode (for gl3.h, FBO attachment type) */
TEXTURE = 0x1702 # MatrixMode
passthru: /* PixelCopyType */
COLOR = 0x1800 # PixelCopyType
DEPTH = 0x1801 # PixelCopyType
STENCIL = 0x1802 # PixelCopyType
passthru: /* PixelFormat */
STENCIL_INDEX = 0x1901 # PixelFormat
DEPTH_COMPONENT = 0x1902 # PixelFormat
RED = 0x1903 # PixelFormat
GREEN = 0x1904 # PixelFormat
BLUE = 0x1905 # PixelFormat
ALPHA = 0x1906 # PixelFormat
RGB = 0x1907 # PixelFormat
RGBA = 0x1908 # PixelFormat
passthru: /* PolygonMode */
POINT = 0x1B00 # PolygonMode
LINE = 0x1B01 # PolygonMode
FILL = 0x1B02 # PolygonMode
passthru: /* StencilOp */
KEEP = 0x1E00 # StencilOp
REPLACE = 0x1E01 # StencilOp
INCR = 0x1E02 # StencilOp
DECR = 0x1E03 # StencilOp
passthru: /* StringName */
VENDOR = 0x1F00 # StringName
RENDERER = 0x1F01 # StringName
VERSION = 0x1F02 # StringName
EXTENSIONS = 0x1F03 # StringName
passthru: /* TextureMagFilter */
NEAREST = 0x2600 # TextureMagFilter
LINEAR = 0x2601 # TextureMagFilter
passthru: /* TextureMinFilter */
NEAREST_MIPMAP_NEAREST = 0x2700 # TextureMinFilter
LINEAR_MIPMAP_NEAREST = 0x2701 # TextureMinFilter
NEAREST_MIPMAP_LINEAR = 0x2702 # TextureMinFilter
LINEAR_MIPMAP_LINEAR = 0x2703 # TextureMinFilter
passthru: /* TextureParameterName */
TEXTURE_MAG_FILTER = 0x2800 # TextureParameterName
TEXTURE_MIN_FILTER = 0x2801 # TextureParameterName
TEXTURE_WRAP_S = 0x2802 # TextureParameterName
TEXTURE_WRAP_T = 0x2803 # TextureParameterName
passthru: /* TextureTarget */
PROXY_TEXTURE_1D = 0x8063 # TextureTarget
PROXY_TEXTURE_2D = 0x8064 # TextureTarget
passthru: /* TextureWrapMode */
REPEAT = 0x2901 # TextureWrapMode
passthru: /* PixelInternalFormat */
R3_G3_B2 = 0x2A10 # PixelInternalFormat
RGB4 = 0x804F # PixelInternalFormat
RGB5 = 0x8050 # PixelInternalFormat
RGB8 = 0x8051 # PixelInternalFormat
RGB10 = 0x8052 # PixelInternalFormat
RGB12 = 0x8053 # PixelInternalFormat
RGB16 = 0x8054 # PixelInternalFormat
RGBA2 = 0x8055 # PixelInternalFormat
RGBA4 = 0x8056 # PixelInternalFormat
RGB5_A1 = 0x8057 # PixelInternalFormat
RGBA8 = 0x8058 # PixelInternalFormat
RGB10_A2 = 0x8059 # PixelInternalFormat
RGBA12 = 0x805A # PixelInternalFormat
RGBA16 = 0x805B # PixelInternalFormat
VERSION_1_1_DEPRECATED enum:
passthru: /* AttribMask */
CURRENT_BIT = 0x00000001 # AttribMask
POINT_BIT = 0x00000002 # AttribMask
LINE_BIT = 0x00000004 # AttribMask
POLYGON_BIT = 0x00000008 # AttribMask
POLYGON_STIPPLE_BIT = 0x00000010 # AttribMask
PIXEL_MODE_BIT = 0x00000020 # AttribMask
LIGHTING_BIT = 0x00000040 # AttribMask
FOG_BIT = 0x00000080 # AttribMask
ACCUM_BUFFER_BIT = 0x00000200 # AttribMask
VIEWPORT_BIT = 0x00000800 # AttribMask
TRANSFORM_BIT = 0x00001000 # AttribMask
ENABLE_BIT = 0x00002000 # AttribMask
HINT_BIT = 0x00008000 # AttribMask
EVAL_BIT = 0x00010000 # AttribMask
LIST_BIT = 0x00020000 # AttribMask
TEXTURE_BIT = 0x00040000 # AttribMask
SCISSOR_BIT = 0x00080000 # AttribMask
ALL_ATTRIB_BITS = 0xFFFFFFFF # AttribMask
passthru: /* ClientAttribMask */
CLIENT_PIXEL_STORE_BIT = 0x00000001 # ClientAttribMask
CLIENT_VERTEX_ARRAY_BIT = 0x00000002 # ClientAttribMask
CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF # ClientAttribMask
passthru: /* BeginMode */
QUADS = 0x0007 # BeginMode
QUAD_STRIP = 0x0008 # BeginMode
POLYGON = 0x0009 # BeginMode
passthru: /* AccumOp */
ACCUM = 0x0100 # AccumOp
LOAD = 0x0101 # AccumOp
RETURN = 0x0102 # AccumOp
MULT = 0x0103 # AccumOp
ADD = 0x0104 # AccumOp
passthru: /* DrawBufferMode */
AUX0 = 0x0409 # DrawBufferMode
AUX1 = 0x040A # DrawBufferMode
AUX2 = 0x040B # DrawBufferMode
AUX3 = 0x040C # DrawBufferMode
passthru: /* ErrorCode */
STACK_OVERFLOW = 0x0503 # ErrorCode
STACK_UNDERFLOW = 0x0504 # ErrorCode
passthru: /* FeedbackType */
2D = 0x0600 # FeedbackType
3D = 0x0601 # FeedbackType
3D_COLOR = 0x0602 # FeedbackType
3D_COLOR_TEXTURE = 0x0603 # FeedbackType
4D_COLOR_TEXTURE = 0x0604 # FeedbackType
passthru: /* FeedBackToken */
PASS_THROUGH_TOKEN = 0x0700 # FeedBackToken
POINT_TOKEN = 0x0701 # FeedBackToken
LINE_TOKEN = 0x0702 # FeedBackToken
POLYGON_TOKEN = 0x0703 # FeedBackToken
BITMAP_TOKEN = 0x0704 # FeedBackToken
DRAW_PIXEL_TOKEN = 0x0705 # FeedBackToken
COPY_PIXEL_TOKEN = 0x0706 # FeedBackToken
LINE_RESET_TOKEN = 0x0707 # FeedBackToken
passthru: /* FogMode */
EXP = 0x0800 # FogMode
EXP2 = 0x0801 # FogMode
passthru: /* GetMapQuery */
COEFF = 0x0A00 # GetMapQuery
ORDER = 0x0A01 # GetMapQuery
DOMAIN = 0x0A02 # GetMapQuery
passthru: /* GetPixelMap */
PIXEL_MAP_I_TO_I = 0x0C70 # GetPixelMap
PIXEL_MAP_S_TO_S = 0x0C71 # GetPixelMap
PIXEL_MAP_I_TO_R = 0x0C72 # GetPixelMap
PIXEL_MAP_I_TO_G = 0x0C73 # GetPixelMap
PIXEL_MAP_I_TO_B = 0x0C74 # GetPixelMap
PIXEL_MAP_I_TO_A = 0x0C75 # GetPixelMap
PIXEL_MAP_R_TO_R = 0x0C76 # GetPixelMap
PIXEL_MAP_G_TO_G = 0x0C77 # GetPixelMap
PIXEL_MAP_B_TO_B = 0x0C78 # GetPixelMap
PIXEL_MAP_A_TO_A = 0x0C79 # GetPixelMap
passthru: /* GetPointervPName */
VERTEX_ARRAY_POINTER = 0x808E # GetPointervPName
NORMAL_ARRAY_POINTER = 0x808F # GetPointervPName
COLOR_ARRAY_POINTER = 0x8090 # GetPointervPName
INDEX_ARRAY_POINTER = 0x8091 # GetPointervPName
TEXTURE_COORD_ARRAY_POINTER = 0x8092 # GetPointervPName
EDGE_FLAG_ARRAY_POINTER = 0x8093 # GetPointervPName
FEEDBACK_BUFFER_POINTER = 0x0DF0 # GetPointervPName
SELECTION_BUFFER_POINTER = 0x0DF3 # GetPointervPName
passthru: /* GetPName */
CURRENT_COLOR = 0x0B00 # 4 F # GetPName
CURRENT_INDEX = 0x0B01 # 1 F # GetPName
CURRENT_NORMAL = 0x0B02 # 3 F # GetPName
CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F # GetPName
CURRENT_RASTER_COLOR = 0x0B04 # 4 F # GetPName
CURRENT_RASTER_INDEX = 0x0B05 # 1 F # GetPName
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F # GetPName
CURRENT_RASTER_POSITION = 0x0B07 # 4 F # GetPName
CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I # GetPName
CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F # GetPName
POINT_SMOOTH = 0x0B10 # 1 I # GetPName
LINE_STIPPLE = 0x0B24 # 1 I # GetPName
LINE_STIPPLE_PATTERN = 0x0B25 # 1 I # GetPName
LINE_STIPPLE_REPEAT = 0x0B26 # 1 I # GetPName
LIST_MODE = 0x0B30 # 1 I # GetPName
MAX_LIST_NESTING = 0x0B31 # 1 I # GetPName
LIST_BASE = 0x0B32 # 1 I # GetPName
LIST_INDEX = 0x0B33 # 1 I # GetPName
POLYGON_MODE = 0x0B40 # 2 I # GetPName
POLYGON_STIPPLE = 0x0B42 # 1 I # GetPName
EDGE_FLAG = 0x0B43 # 1 I # GetPName
LIGHTING = 0x0B50 # 1 I # GetPName
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I # GetPName
LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I # GetPName
LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F # GetPName
SHADE_MODEL = 0x0B54 # 1 I # GetPName
COLOR_MATERIAL_FACE = 0x0B55 # 1 I # GetPName
COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I # GetPName
COLOR_MATERIAL = 0x0B57 # 1 I # GetPName
FOG = 0x0B60 # 1 I # GetPName
FOG_INDEX = 0x0B61 # 1 I # GetPName
FOG_DENSITY = 0x0B62 # 1 F # GetPName
FOG_START = 0x0B63 # 1 F # GetPName
FOG_END = 0x0B64 # 1 F # GetPName
FOG_MODE = 0x0B65 # 1 I # GetPName
FOG_COLOR = 0x0B66 # 4 F # GetPName
ACCUM_CLEAR_VALUE = 0x0B80 # 4 F # GetPName
MATRIX_MODE = 0x0BA0 # 1 I # GetPName
NORMALIZE = 0x0BA1 # 1 I # GetPName
MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I # GetPName
PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I # GetPName
TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I # GetPName
MODELVIEW_MATRIX = 0x0BA6 # 16 F # GetPName
PROJECTION_MATRIX = 0x0BA7 # 16 F # GetPName
TEXTURE_MATRIX = 0x0BA8 # 16 F # GetPName
ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I # GetPName
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I # GetPName
ALPHA_TEST = 0x0BC0 # 1 I # GetPName
ALPHA_TEST_FUNC = 0x0BC1 # 1 I # GetPName
ALPHA_TEST_REF = 0x0BC2 # 1 F # GetPName
INDEX_LOGIC_OP = 0x0BF1 # 1 I # GetPName
LOGIC_OP = 0x0BF1 # 1 I # GetPName
AUX_BUFFERS = 0x0C00 # 1 I # GetPName
INDEX_CLEAR_VALUE = 0x0C20 # 1 I # GetPName
INDEX_WRITEMASK = 0x0C21 # 1 I # GetPName
INDEX_MODE = 0x0C30 # 1 I # GetPName
RGBA_MODE = 0x0C31 # 1 I # GetPName
RENDER_MODE = 0x0C40 # 1 I # GetPName
PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I # GetPName
POINT_SMOOTH_HINT = 0x0C51 # 1 I # GetPName
FOG_HINT = 0x0C54 # 1 I # GetPName
TEXTURE_GEN_S = 0x0C60 # 1 I # GetPName
TEXTURE_GEN_T = 0x0C61 # 1 I # GetPName
TEXTURE_GEN_R = 0x0C62 # 1 I # GetPName
TEXTURE_GEN_Q = 0x0C63 # 1 I # GetPName
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I # GetPName
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I # GetPName
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I # GetPName
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I # GetPName
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I # GetPName
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I # GetPName
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I # GetPName
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I # GetPName
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I # GetPName
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I # GetPName
MAP_COLOR = 0x0D10 # 1 I # GetPName
MAP_STENCIL = 0x0D11 # 1 I # GetPName
INDEX_SHIFT = 0x0D12 # 1 I # GetPName
INDEX_OFFSET = 0x0D13 # 1 I # GetPName
RED_SCALE = 0x0D14 # 1 F # GetPName
RED_BIAS = 0x0D15 # 1 F # GetPName
ZOOM_X = 0x0D16 # 1 F # GetPName
ZOOM_Y = 0x0D17 # 1 F # GetPName
GREEN_SCALE = 0x0D18 # 1 F # GetPName
GREEN_BIAS = 0x0D19 # 1 F # GetPName
BLUE_SCALE = 0x0D1A # 1 F # GetPName
BLUE_BIAS = 0x0D1B # 1 F # GetPName
ALPHA_SCALE = 0x0D1C # 1 F # GetPName
ALPHA_BIAS = 0x0D1D # 1 F # GetPName
DEPTH_SCALE = 0x0D1E # 1 F # GetPName
DEPTH_BIAS = 0x0D1F # 1 F # GetPName
MAX_EVAL_ORDER = 0x0D30 # 1 I # GetPName
MAX_LIGHTS = 0x0D31 # 1 I # GetPName
MAX_CLIP_PLANES = 0x0D32 # 1 I # GetPName
MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I # GetPName
MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I # GetPName
MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I # GetPName
MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I # GetPName
MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I # GetPName
MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I # GetPName
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I # GetPName
INDEX_BITS = 0x0D51 # 1 I # GetPName
RED_BITS = 0x0D52 # 1 I # GetPName
GREEN_BITS = 0x0D53 # 1 I # GetPName
BLUE_BITS = 0x0D54 # 1 I # GetPName
ALPHA_BITS = 0x0D55 # 1 I # GetPName
DEPTH_BITS = 0x0D56 # 1 I # GetPName
STENCIL_BITS = 0x0D57 # 1 I # GetPName
ACCUM_RED_BITS = 0x0D58 # 1 I # GetPName
ACCUM_GREEN_BITS = 0x0D59 # 1 I # GetPName
ACCUM_BLUE_BITS = 0x0D5A # 1 I # GetPName
ACCUM_ALPHA_BITS = 0x0D5B # 1 I # GetPName
NAME_STACK_DEPTH = 0x0D70 # 1 I # GetPName
AUTO_NORMAL = 0x0D80 # 1 I # GetPName
MAP1_COLOR_4 = 0x0D90 # 1 I # GetPName
MAP1_INDEX = 0x0D91 # 1 I # GetPName
MAP1_NORMAL = 0x0D92 # 1 I # GetPName
MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I # GetPName
MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I # GetPName
MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I # GetPName
MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I # GetPName
MAP1_VERTEX_3 = 0x0D97 # 1 I # GetPName
MAP1_VERTEX_4 = 0x0D98 # 1 I # GetPName
MAP2_COLOR_4 = 0x0DB0 # 1 I # GetPName
MAP2_INDEX = 0x0DB1 # 1 I # GetPName
MAP2_NORMAL = 0x0DB2 # 1 I # GetPName
MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I # GetPName
MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I # GetPName
MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I # GetPName
MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I # GetPName
MAP2_VERTEX_3 = 0x0DB7 # 1 I # GetPName
MAP2_VERTEX_4 = 0x0DB8 # 1 I # GetPName
MAP1_GRID_DOMAIN = 0x0DD0 # 2 F # GetPName
MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I # GetPName
MAP2_GRID_DOMAIN = 0x0DD2 # 4 F # GetPName
MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I # GetPName
FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I # GetPName
FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I # GetPName
SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I # GetPName
VERTEX_ARRAY = 0x8074 # 1 I # GetPName
NORMAL_ARRAY = 0x8075 # 1 I # GetPName
COLOR_ARRAY = 0x8076 # 1 I # GetPName
INDEX_ARRAY = 0x8077 # 1 I # GetPName
TEXTURE_COORD_ARRAY = 0x8078 # 1 I # GetPName
EDGE_FLAG_ARRAY = 0x8079 # 1 I # GetPName
VERTEX_ARRAY_SIZE = 0x807A # 1 I # GetPName
VERTEX_ARRAY_TYPE = 0x807B # 1 I # GetPName
VERTEX_ARRAY_STRIDE = 0x807C # 1 I # GetPName
NORMAL_ARRAY_TYPE = 0x807E # 1 I # GetPName
NORMAL_ARRAY_STRIDE = 0x807F # 1 I # GetPName
COLOR_ARRAY_SIZE = 0x8081 # 1 I # GetPName
COLOR_ARRAY_TYPE = 0x8082 # 1 I # GetPName
COLOR_ARRAY_STRIDE = 0x8083 # 1 I # GetPName
INDEX_ARRAY_TYPE = 0x8085 # 1 I # GetPName
INDEX_ARRAY_STRIDE = 0x8086 # 1 I # GetPName
TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I # GetPName
TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I # GetPName
TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I # GetPName
EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I # GetPName
passthru: /* GetTextureParameter */
TEXTURE_COMPONENTS = 0x1003 # GetTextureParameter
TEXTURE_LUMINANCE_SIZE = 0x8060 # GetTextureParameter
TEXTURE_INTENSITY_SIZE = 0x8061 # GetTextureParameter
TEXTURE_PRIORITY = 0x8066 # GetTextureParameter
TEXTURE_RESIDENT = 0x8067 # GetTextureParameter
passthru: /* LightParameter */
AMBIENT = 0x1200 # LightParameter
DIFFUSE = 0x1201 # LightParameter
SPECULAR = 0x1202 # LightParameter
POSITION = 0x1203 # LightParameter
SPOT_DIRECTION = 0x1204 # LightParameter
SPOT_EXPONENT = 0x1205 # LightParameter
SPOT_CUTOFF = 0x1206 # LightParameter
CONSTANT_ATTENUATION = 0x1207 # LightParameter
LINEAR_ATTENUATION = 0x1208 # LightParameter
QUADRATIC_ATTENUATION = 0x1209 # LightParameter
passthru: /* ListMode */
COMPILE = 0x1300 # ListMode
COMPILE_AND_EXECUTE = 0x1301 # ListMode
passthru: /* DataType */
2_BYTES = 0x1407 # DataType
3_BYTES = 0x1408 # DataType
4_BYTES = 0x1409 # DataType
passthru: /* MaterialParameter */
EMISSION = 0x1600 # MaterialParameter
SHININESS = 0x1601 # MaterialParameter
AMBIENT_AND_DIFFUSE = 0x1602 # MaterialParameter
COLOR_INDEXES = 0x1603 # MaterialParameter
passthru: /* MatrixMode */
MODELVIEW = 0x1700 # MatrixMode
PROJECTION = 0x1701 # MatrixMode
passthru: /* PixelFormat */
COLOR_INDEX = 0x1900 # PixelFormat
LUMINANCE = 0x1909 # PixelFormat
LUMINANCE_ALPHA = 0x190A # PixelFormat
passthru: /* PixelType */
BITMAP = 0x1A00 # PixelType
passthru: /* RenderingMode */
RENDER = 0x1C00 # RenderingMode
FEEDBACK = 0x1C01 # RenderingMode
SELECT = 0x1C02 # RenderingMode
passthru: /* ShadingModel */
FLAT = 0x1D00 # ShadingModel
SMOOTH = 0x1D01 # ShadingModel
passthru: /* TextureCoordName */
S = 0x2000 # TextureCoordName
T = 0x2001 # TextureCoordName
R = 0x2002 # TextureCoordName
Q = 0x2003 # TextureCoordName
passthru: /* TextureEnvMode */
MODULATE = 0x2100 # TextureEnvMode
DECAL = 0x2101 # TextureEnvMode
passthru: /* TextureEnvParameter */
TEXTURE_ENV_MODE = 0x2200 # TextureEnvParameter
TEXTURE_ENV_COLOR = 0x2201 # TextureEnvParameter
passthru: /* TextureEnvTarget */
TEXTURE_ENV = 0x2300 # TextureEnvTarget
passthru: /* TextureGenMode */
EYE_LINEAR = 0x2400 # TextureGenMode
OBJECT_LINEAR = 0x2401 # TextureGenMode
SPHERE_MAP = 0x2402 # TextureGenMode
passthru: /* TextureGenParameter */
TEXTURE_GEN_MODE = 0x2500 # TextureGenParameter
OBJECT_PLANE = 0x2501 # TextureGenParameter
EYE_PLANE = 0x2502 # TextureGenParameter
passthru: /* TextureWrapMode */
CLAMP = 0x2900 # TextureWrapMode
passthru: /* PixelInternalFormat */
ALPHA4 = 0x803B # PixelInternalFormat
ALPHA8 = 0x803C # PixelInternalFormat
ALPHA12 = 0x803D # PixelInternalFormat
ALPHA16 = 0x803E # PixelInternalFormat
LUMINANCE4 = 0x803F # PixelInternalFormat
LUMINANCE8 = 0x8040 # PixelInternalFormat
LUMINANCE12 = 0x8041 # PixelInternalFormat
LUMINANCE16 = 0x8042 # PixelInternalFormat
LUMINANCE4_ALPHA4 = 0x8043 # PixelInternalFormat
LUMINANCE6_ALPHA2 = 0x8044 # PixelInternalFormat
LUMINANCE8_ALPHA8 = 0x8045 # PixelInternalFormat
LUMINANCE12_ALPHA4 = 0x8046 # PixelInternalFormat
LUMINANCE12_ALPHA12 = 0x8047 # PixelInternalFormat
LUMINANCE16_ALPHA16 = 0x8048 # PixelInternalFormat
INTENSITY = 0x8049 # PixelInternalFormat
INTENSITY4 = 0x804A # PixelInternalFormat
INTENSITY8 = 0x804B # PixelInternalFormat
INTENSITY12 = 0x804C # PixelInternalFormat
INTENSITY16 = 0x804D # PixelInternalFormat
passthru: /* InterleavedArrayFormat */
V2F = 0x2A20 # InterleavedArrayFormat
V3F = 0x2A21 # InterleavedArrayFormat
C4UB_V2F = 0x2A22 # InterleavedArrayFormat
C4UB_V3F = 0x2A23 # InterleavedArrayFormat
C3F_V3F = 0x2A24 # InterleavedArrayFormat
N3F_V3F = 0x2A25 # InterleavedArrayFormat
C4F_N3F_V3F = 0x2A26 # InterleavedArrayFormat
T2F_V3F = 0x2A27 # InterleavedArrayFormat
T4F_V4F = 0x2A28 # InterleavedArrayFormat
T2F_C4UB_V3F = 0x2A29 # InterleavedArrayFormat
T2F_C3F_V3F = 0x2A2A # InterleavedArrayFormat
T2F_N3F_V3F = 0x2A2B # InterleavedArrayFormat
T2F_C4F_N3F_V3F = 0x2A2C # InterleavedArrayFormat
T4F_C4F_N3F_V4F = 0x2A2D # InterleavedArrayFormat
passthru: /* ClipPlaneName */
CLIP_PLANE0 = 0x3000 # 1 I # ClipPlaneName
CLIP_PLANE1 = 0x3001 # 1 I # ClipPlaneName
CLIP_PLANE2 = 0x3002 # 1 I # ClipPlaneName
CLIP_PLANE3 = 0x3003 # 1 I # ClipPlaneName
CLIP_PLANE4 = 0x3004 # 1 I # ClipPlaneName
CLIP_PLANE5 = 0x3005 # 1 I # ClipPlaneName
passthru: /* LightName */
LIGHT0 = 0x4000 # 1 I # LightName
LIGHT1 = 0x4001 # 1 I # LightName
LIGHT2 = 0x4002 # 1 I # LightName
LIGHT3 = 0x4003 # 1 I # LightName
LIGHT4 = 0x4004 # 1 I # LightName
LIGHT5 = 0x4005 # 1 I # LightName
LIGHT6 = 0x4006 # 1 I # LightName
LIGHT7 = 0x4007 # 1 I # LightName
###############################################################################
#
# OpenGL 1.2 enums
#
###############################################################################
VERSION_1_2 enum:
UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_10_10_10_2 = 0x8036
TEXTURE_BINDING_3D = 0x806A # 1 I
PACK_SKIP_IMAGES = 0x806B # 1 I
PACK_IMAGE_HEIGHT = 0x806C # 1 F
UNPACK_SKIP_IMAGES = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
TEXTURE_3D = 0x806F # 1 I
PROXY_TEXTURE_3D = 0x8070
TEXTURE_DEPTH = 0x8071
TEXTURE_WRAP_R = 0x8072
MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
UNSIGNED_BYTE_2_3_3_REV = 0x8362 # New for OpenGL 1.2
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_2_10_10_10_REV = 0x8368
BGR = 0x80E0
BGRA = 0x80E1
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_INDICES = 0x80E9
CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp
TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod
TEXTURE_MAX_LOD = 0x813B
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_MAX_LEVEL = 0x813D
SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
VERSION_1_2_DEPRECATED enum:
RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal
LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
SINGLE_COLOR = 0x81F9
SEPARATE_SPECULAR_COLOR = 0x81FA
ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
ARB_imaging enum:
CONSTANT_COLOR = 0x8001 # Equivalent to EXT_blend_color
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
BLEND_COLOR = 0x8005 # 4 F
FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax
MIN = 0x8007
MAX = 0x8008
BLEND_EQUATION = 0x8009 # 1 I
FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract
FUNC_REVERSE_SUBTRACT = 0x800B
ARB_imaging_DEPRECATED enum:
CONVOLUTION_1D = 0x8010 # 1 I # Equivalent to EXT_convolution
CONVOLUTION_2D = 0x8011 # 1 I
SEPARABLE_2D = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE = 0x8013
CONVOLUTION_FILTER_SCALE = 0x8014
CONVOLUTION_FILTER_BIAS = 0x8015
REDUCE = 0x8016
CONVOLUTION_FORMAT = 0x8017
CONVOLUTION_WIDTH = 0x8018
CONVOLUTION_HEIGHT = 0x8019
MAX_CONVOLUTION_WIDTH = 0x801A
MAX_CONVOLUTION_HEIGHT = 0x801B
POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
HISTOGRAM = 0x8024 # 1 I # Equivalent to EXT_histogram
PROXY_HISTOGRAM = 0x8025
HISTOGRAM_WIDTH = 0x8026
HISTOGRAM_FORMAT = 0x8027
HISTOGRAM_RED_SIZE = 0x8028
HISTOGRAM_GREEN_SIZE = 0x8029
HISTOGRAM_BLUE_SIZE = 0x802A
HISTOGRAM_ALPHA_SIZE = 0x802B
HISTOGRAM_LUMINANCE_SIZE = 0x802C
HISTOGRAM_SINK = 0x802D
MINMAX = 0x802E # 1 I
MINMAX_FORMAT = 0x802F
MINMAX_SINK = 0x8030
TABLE_TOO_LARGE = 0x8031
COLOR_MATRIX = 0x80B1 # 16 F # Equivalent to SGI_color_matrix
COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
COLOR_TABLE = 0x80D0 # 1 I # Equivalent to SGI_color_table
POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
PROXY_COLOR_TABLE = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
COLOR_TABLE_SCALE = 0x80D6
COLOR_TABLE_BIAS = 0x80D7
COLOR_TABLE_FORMAT = 0x80D8
COLOR_TABLE_WIDTH = 0x80D9
COLOR_TABLE_RED_SIZE = 0x80DA
COLOR_TABLE_GREEN_SIZE = 0x80DB
COLOR_TABLE_BLUE_SIZE = 0x80DC
COLOR_TABLE_ALPHA_SIZE = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
COLOR_TABLE_INTENSITY_SIZE = 0x80DF
CONSTANT_BORDER = 0x8151
REPLICATE_BORDER = 0x8153
CONVOLUTION_BORDER_COLOR = 0x8154
###############################################################################
#
# OpenGL 1.3 enums
#
###############################################################################
VERSION_1_3 enum:
TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture
TEXTURE1 = 0x84C1
TEXTURE2 = 0x84C2
TEXTURE3 = 0x84C3
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
ACTIVE_TEXTURE = 0x84E0 # 1 I
MULTISAMPLE = 0x809D # Promoted from ARB_multisample
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_COVERAGE = 0x80A0
SAMPLE_BUFFERS = 0x80A8
SAMPLES = 0x80A9
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_COVERAGE_INVERT = 0x80AB
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
PROXY_TEXTURE_CUBE_MAP = 0x851B
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
COMPRESSED_RGB = 0x84ED
COMPRESSED_RGBA = 0x84EE
TEXTURE_COMPRESSION_HINT = 0x84EF
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
TEXTURE_COMPRESSED = 0x86A1
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
COMPRESSED_TEXTURE_FORMATS = 0x86A3
CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp
VERSION_1_3_DEPRECATED enum:
CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
MAX_TEXTURE_UNITS = 0x84E2 # 1 I
TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix
TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
MULTISAMPLE_BIT = 0x20000000
NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map
REFLECTION_MAP = 0x8512
COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression
COMPRESSED_LUMINANCE = 0x84EA
COMPRESSED_LUMINANCE_ALPHA = 0x84EB
COMPRESSED_INTENSITY = 0x84EC
COMBINE = 0x8570 # Promoted from ARB_texture_env_combine
COMBINE_RGB = 0x8571
COMBINE_ALPHA = 0x8572
SOURCE0_RGB = 0x8580
SOURCE1_RGB = 0x8581
SOURCE2_RGB = 0x8582
SOURCE0_ALPHA = 0x8588
SOURCE1_ALPHA = 0x8589
SOURCE2_ALPHA = 0x858A
OPERAND0_RGB = 0x8590
OPERAND1_RGB = 0x8591
OPERAND2_RGB = 0x8592
OPERAND0_ALPHA = 0x8598
OPERAND1_ALPHA = 0x8599
OPERAND2_ALPHA = 0x859A
RGB_SCALE = 0x8573
ADD_SIGNED = 0x8574
INTERPOLATE = 0x8575
SUBTRACT = 0x84E7
CONSTANT = 0x8576
PRIMARY_COLOR = 0x8577
PREVIOUS = 0x8578
DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3
DOT3_RGBA = 0x86AF
###############################################################################
#
# OpenGL 1.4 enums
#
###############################################################################
VERSION_1_4 enum:
BLEND_DST_RGB = 0x80C8
BLEND_SRC_RGB = 0x80C9
BLEND_DST_ALPHA = 0x80CA
BLEND_SRC_ALPHA = 0x80CB
POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT32 = 0x81A7
MIRRORED_REPEAT = 0x8370
MAX_TEXTURE_LOD_BIAS = 0x84FD
TEXTURE_LOD_BIAS = 0x8501
INCR_WRAP = 0x8507
DECR_WRAP = 0x8508
TEXTURE_DEPTH_SIZE = 0x884A
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPARE_FUNC = 0x884D
VERSION_1_4_DEPRECATED enum:
POINT_SIZE_MIN = 0x8126 # 1 F
POINT_SIZE_MAX = 0x8127 # 1 F
POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F
GENERATE_MIPMAP = 0x8191
GENERATE_MIPMAP_HINT = 0x8192 # 1 I
FOG_COORDINATE_SOURCE = 0x8450 # 1 I
FOG_COORDINATE = 0x8451
FRAGMENT_DEPTH = 0x8452
CURRENT_FOG_COORDINATE = 0x8453 # 1 F
FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I
FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I
FOG_COORDINATE_ARRAY_POINTER = 0x8456
FOG_COORDINATE_ARRAY = 0x8457 # 1 I
COLOR_SUM = 0x8458 # 1 I
CURRENT_SECONDARY_COLOR = 0x8459 # 3 F
SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I
SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I
SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I
SECONDARY_COLOR_ARRAY_POINTER = 0x845D
SECONDARY_COLOR_ARRAY = 0x845E # 1 I
TEXTURE_FILTER_CONTROL = 0x8500
DEPTH_TEXTURE_MODE = 0x884B
COMPARE_R_TO_TEXTURE = 0x884E
###############################################################################
#
# OpenGL 1.5 enums
#
###############################################################################
VERSION_1_5 enum:
BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object
BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object
QUERY_COUNTER_BITS = 0x8864 # ARB_occlusion_query
CURRENT_QUERY = 0x8865 # ARB_occlusion_query
QUERY_RESULT = 0x8866 # ARB_occlusion_query
QUERY_RESULT_AVAILABLE = 0x8867 # ARB_occlusion_query
ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object
ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object
ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object
READ_ONLY = 0x88B8 # ARB_vertex_buffer_object
WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object
READ_WRITE = 0x88BA # ARB_vertex_buffer_object
BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object
BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object
BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object
STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object
STREAM_READ = 0x88E1 # ARB_vertex_buffer_object
STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object
STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object
STATIC_READ = 0x88E5 # ARB_vertex_buffer_object
STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object
DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object
DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object
DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object
SAMPLES_PASSED = 0x8914 # ARB_occlusion_query
VERSION_1_5_DEPRECATED enum:
VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object
NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object
COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object
INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object
TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object
EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object
SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object
FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object
WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object
FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE
FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE
CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE
FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE
FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE
FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER
FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY
FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
# New naming scheme
SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB
SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB
SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB
SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA
SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA
SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA
###############################################################################
#
# OpenGL 2.0 enums
#
###############################################################################
VERSION_2_0 enum:
BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate # alias GL_BLEND_EQUATION
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side
STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side
MAX_DRAW_BUFFERS = 0x8824 # ARB_draw_buffers
DRAW_BUFFER0 = 0x8825 # ARB_draw_buffers
DRAW_BUFFER1 = 0x8826 # ARB_draw_buffers
DRAW_BUFFER2 = 0x8827 # ARB_draw_buffers
DRAW_BUFFER3 = 0x8828 # ARB_draw_buffers
DRAW_BUFFER4 = 0x8829 # ARB_draw_buffers
DRAW_BUFFER5 = 0x882A # ARB_draw_buffers
DRAW_BUFFER6 = 0x882B # ARB_draw_buffers
DRAW_BUFFER7 = 0x882C # ARB_draw_buffers
DRAW_BUFFER8 = 0x882D # ARB_draw_buffers
DRAW_BUFFER9 = 0x882E # ARB_draw_buffers
DRAW_BUFFER10 = 0x882F # ARB_draw_buffers
DRAW_BUFFER11 = 0x8830 # ARB_draw_buffers
DRAW_BUFFER12 = 0x8831 # ARB_draw_buffers
DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers
DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers
DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers
BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
SHADER_TYPE = 0x8B4F # ARB_shader_objects
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
INT_VEC2 = 0x8B53 # ARB_shader_objects
INT_VEC3 = 0x8B54 # ARB_shader_objects
INT_VEC4 = 0x8B55 # ARB_shader_objects
BOOL = 0x8B56 # ARB_shader_objects
BOOL_VEC2 = 0x8B57 # ARB_shader_objects
BOOL_VEC3 = 0x8B58 # ARB_shader_objects
BOOL_VEC4 = 0x8B59 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
SAMPLER_1D = 0x8B5D # ARB_shader_objects
SAMPLER_2D = 0x8B5E # ARB_shader_objects
SAMPLER_3D = 0x8B5F # ARB_shader_objects
SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
DELETE_STATUS = 0x8B80 # ARB_shader_objects
COMPILE_STATUS = 0x8B81 # ARB_shader_objects
LINK_STATUS = 0x8B82 # ARB_shader_objects
VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100
CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0)
LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0)
UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0)
STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side
STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side
STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side
VERSION_2_0_DEPRECATED enum:
VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
POINT_SPRITE = 0x8861 # ARB_point_sprite
COORD_REPLACE = 0x8862 # ARB_point_sprite
MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
###############################################################################
#
# OpenGL 2.1 enums
#
###############################################################################
VERSION_2_1 enum:
PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object
PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object
PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object
FLOAT_MAT2x3 = 0x8B65 # New for 2.1
FLOAT_MAT2x4 = 0x8B66 # New for 2.1
FLOAT_MAT3x2 = 0x8B67 # New for 2.1
FLOAT_MAT3x4 = 0x8B68 # New for 2.1
FLOAT_MAT4x2 = 0x8B69 # New for 2.1
FLOAT_MAT4x3 = 0x8B6A # New for 2.1
SRGB = 0x8C40 # EXT_texture_sRGB
SRGB8 = 0x8C41 # EXT_texture_sRGB
SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB
SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB
COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB
COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB
VERSION_2_1_DEPRECATED enum:
CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1
SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB
SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB
SLUMINANCE = 0x8C46 # EXT_texture_sRGB
SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB
COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB
COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB
###############################################################################
#
# OpenGL 3.0 enums
#
###############################################################################
VERSION_3_0 enum:
COMPARE_REF_TO_TEXTURE = 0x884E # alias GL_COMPARE_R_TO_TEXTURE_ARB
CLIP_DISTANCE0 = 0x3000 # alias GL_CLIP_PLANE0
CLIP_DISTANCE1 = 0x3001 # alias GL_CLIP_PLANE1
CLIP_DISTANCE2 = 0x3002 # alias GL_CLIP_PLANE2
CLIP_DISTANCE3 = 0x3003 # alias GL_CLIP_PLANE3
CLIP_DISTANCE4 = 0x3004 # alias GL_CLIP_PLANE4
CLIP_DISTANCE5 = 0x3005 # alias GL_CLIP_PLANE5
MAX_CLIP_DISTANCES = 0x0D32 # alias GL_MAX_CLIP_PLANES
MAJOR_VERSION = 0x821B
MINOR_VERSION = 0x821C
NUM_EXTENSIONS = 0x821D
CONTEXT_FLAGS = 0x821E
DEPTH_BUFFER = 0x8223
STENCIL_BUFFER = 0x8224
COMPRESSED_RED = 0x8225
COMPRESSED_RG = 0x8226
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
RGBA32F = 0x8814
RGB32F = 0x8815
RGBA16F = 0x881A
RGB16F = 0x881B
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
MIN_PROGRAM_TEXEL_OFFSET = 0x8904
MAX_PROGRAM_TEXEL_OFFSET = 0x8905
CLAMP_READ_COLOR = 0x891C
FIXED_ONLY = 0x891D
MAX_VARYING_COMPONENTS = 0x8B4B # alias GL_MAX_VARYING_FLOATS
TEXTURE_1D_ARRAY = 0x8C18
PROXY_TEXTURE_1D_ARRAY = 0x8C19
TEXTURE_2D_ARRAY = 0x8C1A
PROXY_TEXTURE_2D_ARRAY = 0x8C1B
TEXTURE_BINDING_1D_ARRAY = 0x8C1C
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
R11F_G11F_B10F = 0x8C3A
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
RGB9_E5 = 0x8C3D
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
TEXTURE_SHARED_SIZE = 0x8C3F
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
PRIMITIVES_GENERATED = 0x8C87
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
RASTERIZER_DISCARD = 0x8C89
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
INTERLEAVED_ATTRIBS = 0x8C8C
SEPARATE_ATTRIBS = 0x8C8D
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
RGBA32UI = 0x8D70
RGB32UI = 0x8D71
RGBA16UI = 0x8D76
RGB16UI = 0x8D77
RGBA8UI = 0x8D7C
RGB8UI = 0x8D7D
RGBA32I = 0x8D82
RGB32I = 0x8D83
RGBA16I = 0x8D88
RGB16I = 0x8D89
RGBA8I = 0x8D8E
RGB8I = 0x8D8F
RED_INTEGER = 0x8D94
GREEN_INTEGER = 0x8D95
BLUE_INTEGER = 0x8D96
RGB_INTEGER = 0x8D98
RGBA_INTEGER = 0x8D99
BGR_INTEGER = 0x8D9A
BGRA_INTEGER = 0x8D9B
SAMPLER_1D_ARRAY = 0x8DC0
SAMPLER_2D_ARRAY = 0x8DC1
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
SAMPLER_CUBE_SHADOW = 0x8DC5
UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8
INT_SAMPLER_1D = 0x8DC9
INT_SAMPLER_2D = 0x8DCA
INT_SAMPLER_3D = 0x8DCB
INT_SAMPLER_CUBE = 0x8DCC
INT_SAMPLER_1D_ARRAY = 0x8DCE
INT_SAMPLER_2D_ARRAY = 0x8DCF
UNSIGNED_INT_SAMPLER_1D = 0x8DD1
UNSIGNED_INT_SAMPLER_2D = 0x8DD2
UNSIGNED_INT_SAMPLER_3D = 0x8DD3
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
QUERY_WAIT = 0x8E13
QUERY_NO_WAIT = 0x8E14
QUERY_BY_REGION_WAIT = 0x8E15
QUERY_BY_REGION_NO_WAIT = 0x8E16
passthru: /* Reuse tokens from ARB_depth_buffer_float */
use ARB_depth_buffer_float DEPTH_COMPONENT32F
use ARB_depth_buffer_float DEPTH32F_STENCIL8
use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV
passthru: /* Reuse tokens from ARB_framebuffer_object */
use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
use ARB_framebuffer_object FRAMEBUFFER_DEFAULT
use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED
use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT
use ARB_framebuffer_object INDEX
use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE
use ARB_framebuffer_object DEPTH_STENCIL
use ARB_framebuffer_object UNSIGNED_INT_24_8
use ARB_framebuffer_object DEPTH24_STENCIL8
use ARB_framebuffer_object TEXTURE_STENCIL_SIZE
use ARB_framebuffer_object TEXTURE_RED_TYPE
use ARB_framebuffer_object TEXTURE_GREEN_TYPE
use ARB_framebuffer_object TEXTURE_BLUE_TYPE
use ARB_framebuffer_object TEXTURE_ALPHA_TYPE
use ARB_framebuffer_object TEXTURE_DEPTH_TYPE
use ARB_framebuffer_object UNSIGNED_NORMALIZED
use ARB_framebuffer_object FRAMEBUFFER_BINDING
use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING
use ARB_framebuffer_object RENDERBUFFER_BINDING
use ARB_framebuffer_object READ_FRAMEBUFFER
use ARB_framebuffer_object DRAW_FRAMEBUFFER
use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING
use ARB_framebuffer_object RENDERBUFFER_SAMPLES
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
use ARB_framebuffer_object FRAMEBUFFER_COMPLETE
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER
use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED
use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS
use ARB_framebuffer_object COLOR_ATTACHMENT0
use ARB_framebuffer_object COLOR_ATTACHMENT1
use ARB_framebuffer_object COLOR_ATTACHMENT2
use ARB_framebuffer_object COLOR_ATTACHMENT3
use ARB_framebuffer_object COLOR_ATTACHMENT4
use ARB_framebuffer_object COLOR_ATTACHMENT5
use ARB_framebuffer_object COLOR_ATTACHMENT6
use ARB_framebuffer_object COLOR_ATTACHMENT7
use ARB_framebuffer_object COLOR_ATTACHMENT8
use ARB_framebuffer_object COLOR_ATTACHMENT9
use ARB_framebuffer_object COLOR_ATTACHMENT10
use ARB_framebuffer_object COLOR_ATTACHMENT11
use ARB_framebuffer_object COLOR_ATTACHMENT12
use ARB_framebuffer_object COLOR_ATTACHMENT13
use ARB_framebuffer_object COLOR_ATTACHMENT14
use ARB_framebuffer_object COLOR_ATTACHMENT15
use ARB_framebuffer_object DEPTH_ATTACHMENT
use ARB_framebuffer_object STENCIL_ATTACHMENT
use ARB_framebuffer_object FRAMEBUFFER
use ARB_framebuffer_object RENDERBUFFER
use ARB_framebuffer_object RENDERBUFFER_WIDTH
use ARB_framebuffer_object RENDERBUFFER_HEIGHT
use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT
use ARB_framebuffer_object STENCIL_INDEX1
use ARB_framebuffer_object STENCIL_INDEX4
use ARB_framebuffer_object STENCIL_INDEX8
use ARB_framebuffer_object STENCIL_INDEX16
use ARB_framebuffer_object RENDERBUFFER_RED_SIZE
use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE
use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE
use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE
use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE
use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
use ARB_framebuffer_object MAX_SAMPLES
passthru: /* Reuse tokens from ARB_framebuffer_sRGB */
use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB
passthru: /* Reuse tokens from ARB_half_float_vertex */
use ARB_half_float_vertex HALF_FLOAT
passthru: /* Reuse tokens from ARB_map_buffer_range */
use ARB_map_buffer_range MAP_READ_BIT
use ARB_map_buffer_range MAP_WRITE_BIT
use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT
use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT
use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT
use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT
passthru: /* Reuse tokens from ARB_texture_compression_rgtc */
use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1
use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1
use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2
use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2
passthru: /* Reuse tokens from ARB_texture_rg */
use ARB_texture_rg RG
use ARB_texture_rg RG_INTEGER
use ARB_texture_rg R8
use ARB_texture_rg R16
use ARB_texture_rg RG8
use ARB_texture_rg RG16
use ARB_texture_rg R16F
use ARB_texture_rg R32F
use ARB_texture_rg RG16F
use ARB_texture_rg RG32F
use ARB_texture_rg R8I
use ARB_texture_rg R8UI
use ARB_texture_rg R16I
use ARB_texture_rg R16UI
use ARB_texture_rg R32I
use ARB_texture_rg R32UI
use ARB_texture_rg RG8I
use ARB_texture_rg RG8UI
use ARB_texture_rg RG16I
use ARB_texture_rg RG16UI
use ARB_texture_rg RG32I
use ARB_texture_rg RG32UI
passthru: /* Reuse tokens from ARB_vertex_array_object */
use ARB_vertex_array_object VERTEX_ARRAY_BINDING
VERSION_3_0_DEPRECATED enum:
CLAMP_VERTEX_COLOR = 0x891A
CLAMP_FRAGMENT_COLOR = 0x891B
ALPHA_INTEGER = 0x8D97
passthru: /* Reuse tokens from ARB_framebuffer_object */
use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE
use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE
###############################################################################
#
# OpenGL 3.1 enums
#
###############################################################################
VERSION_3_1 enum:
SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle
SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle
SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object
INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle
INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object
UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle
UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object
TEXTURE_BUFFER = 0x8C2A # ARB_texture_buffer_object
MAX_TEXTURE_BUFFER_SIZE = 0x8C2B # ARB_texture_buffer_object
TEXTURE_BINDING_BUFFER = 0x8C2C # ARB_texture_buffer_object
TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D # ARB_texture_buffer_object
TEXTURE_BUFFER_FORMAT = 0x8C2E # ARB_texture_buffer_object
TEXTURE_RECTANGLE = 0x84F5 # ARB_texture_rectangle
TEXTURE_BINDING_RECTANGLE = 0x84F6 # ARB_texture_rectangle
PROXY_TEXTURE_RECTANGLE = 0x84F7 # ARB_texture_rectangle
MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 # ARB_texture_rectangle
RED_SNORM = 0x8F90 # 3.1
RG_SNORM = 0x8F91 # 3.1
RGB_SNORM = 0x8F92 # 3.1
RGBA_SNORM = 0x8F93 # 3.1
R8_SNORM = 0x8F94 # 3.1
RG8_SNORM = 0x8F95 # 3.1
RGB8_SNORM = 0x8F96 # 3.1
RGBA8_SNORM = 0x8F97 # 3.1
R16_SNORM = 0x8F98 # 3.1
RG16_SNORM = 0x8F99 # 3.1
RGB16_SNORM = 0x8F9A # 3.1
RGBA16_SNORM = 0x8F9B # 3.1
SIGNED_NORMALIZED = 0x8F9C # 3.1
PRIMITIVE_RESTART = 0x8F9D # 3.1 (different from NV_primitive_restart)
PRIMITIVE_RESTART_INDEX = 0x8F9E # 3.1 (different from NV_primitive_restart)
passthru: /* Reuse tokens from ARB_copy_buffer */
use ARB_copy_buffer COPY_READ_BUFFER
use ARB_copy_buffer COPY_WRITE_BUFFER
passthru: /* Would reuse tokens from ARB_draw_instanced, but it has none */
passthru: /* Reuse tokens from ARB_uniform_buffer_object */
use ARB_uniform_buffer_object UNIFORM_BUFFER
use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING
use ARB_uniform_buffer_object UNIFORM_BUFFER_START
use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE
use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS
use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE
use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT
use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS
use ARB_uniform_buffer_object UNIFORM_TYPE
use ARB_uniform_buffer_object UNIFORM_SIZE
use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH
use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX
use ARB_uniform_buffer_object UNIFORM_OFFSET
use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE
use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE
use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR
use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING
use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE
use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH
use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS
use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
use ARB_uniform_buffer_object INVALID_INDEX
###############################################################################
#
# ARB extensions, in ARB extension order
#
###############################################################################
###############################################################################
# ARB Extension #1
ARB_multitexture enum:
TEXTURE0_ARB = 0x84C0
TEXTURE1_ARB = 0x84C1
TEXTURE2_ARB = 0x84C2
TEXTURE3_ARB = 0x84C3
TEXTURE4_ARB = 0x84C4
TEXTURE5_ARB = 0x84C5
TEXTURE6_ARB = 0x84C6
TEXTURE7_ARB = 0x84C7
TEXTURE8_ARB = 0x84C8
TEXTURE9_ARB = 0x84C9
TEXTURE10_ARB = 0x84CA
TEXTURE11_ARB = 0x84CB
TEXTURE12_ARB = 0x84CC
TEXTURE13_ARB = 0x84CD
TEXTURE14_ARB = 0x84CE
TEXTURE15_ARB = 0x84CF
TEXTURE16_ARB = 0x84D0
TEXTURE17_ARB = 0x84D1
TEXTURE18_ARB = 0x84D2
TEXTURE19_ARB = 0x84D3
TEXTURE20_ARB = 0x84D4
TEXTURE21_ARB = 0x84D5
TEXTURE22_ARB = 0x84D6
TEXTURE23_ARB = 0x84D7
TEXTURE24_ARB = 0x84D8
TEXTURE25_ARB = 0x84D9
TEXTURE26_ARB = 0x84DA
TEXTURE27_ARB = 0x84DB
TEXTURE28_ARB = 0x84DC
TEXTURE29_ARB = 0x84DD
TEXTURE30_ARB = 0x84DE
TEXTURE31_ARB = 0x84DF
ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I
CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I
MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I
###############################################################################
# No new tokens
# ARB Extension #2 - GLX_ARB_get_proc_address
###############################################################################
# ARB Extension #3
ARB_transpose_matrix enum:
TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F
TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F
TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F
TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F
###############################################################################
# No new tokens
# ARB Extension #4 - WGL_ARB_buffer_region
###############################################################################
# ARB Extension #5
ARB_multisample enum:
MULTISAMPLE_ARB = 0x809D
SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
SAMPLE_COVERAGE_ARB = 0x80A0
SAMPLE_BUFFERS_ARB = 0x80A8
SAMPLES_ARB = 0x80A9
SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
MULTISAMPLE_BIT_ARB = 0x20000000
###############################################################################
# No new tokens
# ARB Extension #6
ARB_texture_env_add enum:
###############################################################################
# ARB Extension #7
ARB_texture_cube_map enum:
NORMAL_MAP_ARB = 0x8511
REFLECTION_MAP_ARB = 0x8512
TEXTURE_CUBE_MAP_ARB = 0x8513
TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
###############################################################################
# No new tokens
# ARB Extension #8 - WGL_ARB_extensions_string
# ARB Extension #9 - WGL_ARB_pixel_format
# ARB Extension #10 - WGL_ARB_make_current_read
# ARB Extension #11 - WGL_ARB_pbuffer
###############################################################################
# ARB Extension #12
ARB_texture_compression enum:
COMPRESSED_ALPHA_ARB = 0x84E9
COMPRESSED_LUMINANCE_ARB = 0x84EA
COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
COMPRESSED_INTENSITY_ARB = 0x84EC
COMPRESSED_RGB_ARB = 0x84ED
COMPRESSED_RGBA_ARB = 0x84EE
TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
TEXTURE_COMPRESSED_ARB = 0x86A1
NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
###############################################################################
# ARB Extension #13
# Promoted from #36 SGIS_texture_border_clamp
ARB_texture_border_clamp enum:
CLAMP_TO_BORDER_ARB = 0x812D
###############################################################################
# ARB Extension #14 - promoted from #54 EXT_point_parameters
# Promoted from #54 {SGIS,EXT}_point_parameters
ARB_point_parameters enum:
POINT_SIZE_MIN_ARB = 0x8126 # 1 F
POINT_SIZE_MAX_ARB = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F
POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F
###############################################################################
# ARB Extension #15
ARB_vertex_blend enum:
MAX_VERTEX_UNITS_ARB = 0x86A4
ACTIVE_VERTEX_UNITS_ARB = 0x86A5
WEIGHT_SUM_UNITY_ARB = 0x86A6
VERTEX_BLEND_ARB = 0x86A7
CURRENT_WEIGHT_ARB = 0x86A8
WEIGHT_ARRAY_TYPE_ARB = 0x86A9
WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
WEIGHT_ARRAY_SIZE_ARB = 0x86AB
WEIGHT_ARRAY_POINTER_ARB = 0x86AC
WEIGHT_ARRAY_ARB = 0x86AD
MODELVIEW0_ARB = 0x1700
MODELVIEW1_ARB = 0x850A
MODELVIEW2_ARB = 0x8722
MODELVIEW3_ARB = 0x8723
MODELVIEW4_ARB = 0x8724
MODELVIEW5_ARB = 0x8725
MODELVIEW6_ARB = 0x8726
MODELVIEW7_ARB = 0x8727
MODELVIEW8_ARB = 0x8728
MODELVIEW9_ARB = 0x8729
MODELVIEW10_ARB = 0x872A
MODELVIEW11_ARB = 0x872B
MODELVIEW12_ARB = 0x872C
MODELVIEW13_ARB = 0x872D
MODELVIEW14_ARB = 0x872E
MODELVIEW15_ARB = 0x872F
MODELVIEW16_ARB = 0x8730
MODELVIEW17_ARB = 0x8731
MODELVIEW18_ARB = 0x8732
MODELVIEW19_ARB = 0x8733
MODELVIEW20_ARB = 0x8734
MODELVIEW21_ARB = 0x8735
MODELVIEW22_ARB = 0x8736
MODELVIEW23_ARB = 0x8737
MODELVIEW24_ARB = 0x8738
MODELVIEW25_ARB = 0x8739
MODELVIEW26_ARB = 0x873A
MODELVIEW27_ARB = 0x873B
MODELVIEW28_ARB = 0x873C
MODELVIEW29_ARB = 0x873D
MODELVIEW30_ARB = 0x873E
MODELVIEW31_ARB = 0x873F
###############################################################################
# ARB Extension #16
ARB_matrix_palette enum:
MATRIX_PALETTE_ARB = 0x8840
MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
MAX_PALETTE_MATRICES_ARB = 0x8842
CURRENT_PALETTE_MATRIX_ARB = 0x8843
MATRIX_INDEX_ARRAY_ARB = 0x8844
CURRENT_MATRIX_INDEX_ARB = 0x8845
MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
###############################################################################
# ARB Extension #17
# Shares enum values with EXT_texture_env_combine
ARB_texture_env_combine enum:
COMBINE_ARB = 0x8570
COMBINE_RGB_ARB = 0x8571
COMBINE_ALPHA_ARB = 0x8572
SOURCE0_RGB_ARB = 0x8580
SOURCE1_RGB_ARB = 0x8581
SOURCE2_RGB_ARB = 0x8582
SOURCE0_ALPHA_ARB = 0x8588
SOURCE1_ALPHA_ARB = 0x8589
SOURCE2_ALPHA_ARB = 0x858A
OPERAND0_RGB_ARB = 0x8590
OPERAND1_RGB_ARB = 0x8591
OPERAND2_RGB_ARB = 0x8592
OPERAND0_ALPHA_ARB = 0x8598
OPERAND1_ALPHA_ARB = 0x8599
OPERAND2_ALPHA_ARB = 0x859A
RGB_SCALE_ARB = 0x8573
ADD_SIGNED_ARB = 0x8574
INTERPOLATE_ARB = 0x8575
SUBTRACT_ARB = 0x84E7
CONSTANT_ARB = 0x8576
PRIMARY_COLOR_ARB = 0x8577
PREVIOUS_ARB = 0x8578
###############################################################################
# No new tokens
# ARB Extension #18
ARB_texture_env_crossbar enum:
###############################################################################
# ARB Extension #19
# Promoted from #220 EXT_texture_env_dot3; enum values changed
ARB_texture_env_dot3 enum:
DOT3_RGB_ARB = 0x86AE
DOT3_RGBA_ARB = 0x86AF
###############################################################################
# No new tokens
# ARB Extension #20 - WGL_ARB_render_texture
###############################################################################
# ARB Extension #21
ARB_texture_mirrored_repeat enum:
MIRRORED_REPEAT_ARB = 0x8370
###############################################################################
# ARB Extension #22
ARB_depth_texture enum:
DEPTH_COMPONENT16_ARB = 0x81A5
DEPTH_COMPONENT24_ARB = 0x81A6
DEPTH_COMPONENT32_ARB = 0x81A7
TEXTURE_DEPTH_SIZE_ARB = 0x884A
DEPTH_TEXTURE_MODE_ARB = 0x884B
###############################################################################
# ARB Extension #23
ARB_shadow enum:
TEXTURE_COMPARE_MODE_ARB = 0x884C
TEXTURE_COMPARE_FUNC_ARB = 0x884D
COMPARE_R_TO_TEXTURE_ARB = 0x884E
###############################################################################
# ARB Extension #24
ARB_shadow_ambient enum:
TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
###############################################################################
# No new tokens
# ARB Extension #25
ARB_window_pos enum:
###############################################################################
# ARB Extension #26
# ARB_vertex_program enums are shared by ARB_fragment_program are so marked.
# Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677 -
# this was a spec editing typo that's now uncorrectable.
ARB_vertex_program enum:
COLOR_SUM_ARB = 0x8458
VERTEX_PROGRAM_ARB = 0x8620
VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
CURRENT_VERTEX_ATTRIB_ARB = 0x8626
PROGRAM_LENGTH_ARB = 0x8627 # shared
PROGRAM_STRING_ARB = 0x8628 # shared
MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared
MAX_PROGRAM_MATRICES_ARB = 0x862F # shared
CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared
CURRENT_MATRIX_ARB = 0x8641 # shared
VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
PROGRAM_ERROR_POSITION_ARB = 0x864B # shared
PROGRAM_BINDING_ARB = 0x8677 # shared
MAX_VERTEX_ATTRIBS_ARB = 0x8869
VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
PROGRAM_ERROR_STRING_ARB = 0x8874 # shared
PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared
PROGRAM_FORMAT_ARB = 0x8876 # shared
PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared
MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared
PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared
PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared
MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared
PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared
PROGRAM_PARAMETERS_ARB = 0x88A8 # shared
MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared
PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared
MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared
PROGRAM_ATTRIBS_ARB = 0x88AC # shared
MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared
PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared
MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared
PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared
MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared
PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared
MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared
MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared
PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared
TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared
MATRIX0_ARB = 0x88C0 # shared
MATRIX1_ARB = 0x88C1 # shared
MATRIX2_ARB = 0x88C2 # shared
MATRIX3_ARB = 0x88C3 # shared
MATRIX4_ARB = 0x88C4 # shared
MATRIX5_ARB = 0x88C5 # shared
MATRIX6_ARB = 0x88C6 # shared
MATRIX7_ARB = 0x88C7 # shared
MATRIX8_ARB = 0x88C8 # shared
MATRIX9_ARB = 0x88C9 # shared
MATRIX10_ARB = 0x88CA # shared
MATRIX11_ARB = 0x88CB # shared
MATRIX12_ARB = 0x88CC # shared
MATRIX13_ARB = 0x88CD # shared
MATRIX14_ARB = 0x88CE # shared
MATRIX15_ARB = 0x88CF # shared
MATRIX16_ARB = 0x88D0 # shared
MATRIX17_ARB = 0x88D1 # shared
MATRIX18_ARB = 0x88D2 # shared
MATRIX19_ARB = 0x88D3 # shared
MATRIX20_ARB = 0x88D4 # shared
MATRIX21_ARB = 0x88D5 # shared
MATRIX22_ARB = 0x88D6 # shared
MATRIX23_ARB = 0x88D7 # shared
MATRIX24_ARB = 0x88D8 # shared
MATRIX25_ARB = 0x88D9 # shared
MATRIX26_ARB = 0x88DA # shared
MATRIX27_ARB = 0x88DB # shared
MATRIX28_ARB = 0x88DC # shared
MATRIX29_ARB = 0x88DD # shared
MATRIX30_ARB = 0x88DE # shared
MATRIX31_ARB = 0x88DF # shared
###############################################################################
# ARB Extension #27
# Some ARB_fragment_program enums are shared with ARB_vertex_program,
# and are only included in that #define block, for now.
ARB_fragment_program enum:
# PROGRAM_LENGTH_ARB = 0x8627 # shared
# PROGRAM_STRING_ARB = 0x8628 # shared
# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared
# MAX_PROGRAM_MATRICES_ARB = 0x862F # shared
# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared
# CURRENT_MATRIX_ARB = 0x8641 # shared
# PROGRAM_ERROR_POSITION_ARB = 0x864B # shared
# PROGRAM_BINDING_ARB = 0x8677 # shared
FRAGMENT_PROGRAM_ARB = 0x8804
PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
MAX_TEXTURE_COORDS_ARB = 0x8871
MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
# PROGRAM_ERROR_STRING_ARB = 0x8874 # shared
# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared
# PROGRAM_FORMAT_ARB = 0x8876 # shared
# PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared
# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared
# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared
# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared
# PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared
# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared
# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared
# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared
# PROGRAM_PARAMETERS_ARB = 0x88A8 # shared
# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared
# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared
# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared
# PROGRAM_ATTRIBS_ARB = 0x88AC # shared
# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared
# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared
# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared
# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared
# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared
# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared
# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared
# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared
# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared
# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared
# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared
# MATRIX0_ARB = 0x88C0 # shared
# MATRIX1_ARB = 0x88C1 # shared
# MATRIX2_ARB = 0x88C2 # shared
# MATRIX3_ARB = 0x88C3 # shared
# MATRIX4_ARB = 0x88C4 # shared
# MATRIX5_ARB = 0x88C5 # shared
# MATRIX6_ARB = 0x88C6 # shared
# MATRIX7_ARB = 0x88C7 # shared
# MATRIX8_ARB = 0x88C8 # shared
# MATRIX9_ARB = 0x88C9 # shared
# MATRIX10_ARB = 0x88CA # shared
# MATRIX11_ARB = 0x88CB # shared
# MATRIX12_ARB = 0x88CC # shared
# MATRIX13_ARB = 0x88CD # shared
# MATRIX14_ARB = 0x88CE # shared
# MATRIX15_ARB = 0x88CF # shared
# MATRIX16_ARB = 0x88D0 # shared
# MATRIX17_ARB = 0x88D1 # shared
# MATRIX18_ARB = 0x88D2 # shared
# MATRIX19_ARB = 0x88D3 # shared
# MATRIX20_ARB = 0x88D4 # shared
# MATRIX21_ARB = 0x88D5 # shared
# MATRIX22_ARB = 0x88D6 # shared
# MATRIX23_ARB = 0x88D7 # shared
# MATRIX24_ARB = 0x88D8 # shared
# MATRIX25_ARB = 0x88D9 # shared
# MATRIX26_ARB = 0x88DA # shared
# MATRIX27_ARB = 0x88DB # shared
# MATRIX28_ARB = 0x88DC # shared
# MATRIX29_ARB = 0x88DD # shared
# MATRIX30_ARB = 0x88DE # shared
# MATRIX31_ARB = 0x88DF # shared
###############################################################################
# ARB Extension #28
ARB_vertex_buffer_object enum:
BUFFER_SIZE_ARB = 0x8764
BUFFER_USAGE_ARB = 0x8765
ARRAY_BUFFER_ARB = 0x8892
ELEMENT_ARRAY_BUFFER_ARB = 0x8893
ARRAY_BUFFER_BINDING_ARB = 0x8894
ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
READ_ONLY_ARB = 0x88B8
WRITE_ONLY_ARB = 0x88B9
READ_WRITE_ARB = 0x88BA
BUFFER_ACCESS_ARB = 0x88BB
BUFFER_MAPPED_ARB = 0x88BC
BUFFER_MAP_POINTER_ARB = 0x88BD
STREAM_DRAW_ARB = 0x88E0
STREAM_READ_ARB = 0x88E1
STREAM_COPY_ARB = 0x88E2
STATIC_DRAW_ARB = 0x88E4
STATIC_READ_ARB = 0x88E5
STATIC_COPY_ARB = 0x88E6
DYNAMIC_DRAW_ARB = 0x88E8
DYNAMIC_READ_ARB = 0x88E9
DYNAMIC_COPY_ARB = 0x88EA
###############################################################################
# ARB Extension #29
ARB_occlusion_query enum:
QUERY_COUNTER_BITS_ARB = 0x8864
CURRENT_QUERY_ARB = 0x8865
QUERY_RESULT_ARB = 0x8866
QUERY_RESULT_AVAILABLE_ARB = 0x8867
SAMPLES_PASSED_ARB = 0x8914
###############################################################################
# ARB Extension #30
ARB_shader_objects enum:
PROGRAM_OBJECT_ARB = 0x8B40
SHADER_OBJECT_ARB = 0x8B48
OBJECT_TYPE_ARB = 0x8B4E
OBJECT_SUBTYPE_ARB = 0x8B4F
FLOAT_VEC2_ARB = 0x8B50
FLOAT_VEC3_ARB = 0x8B51
FLOAT_VEC4_ARB = 0x8B52
INT_VEC2_ARB = 0x8B53
INT_VEC3_ARB = 0x8B54
INT_VEC4_ARB = 0x8B55
BOOL_ARB = 0x8B56
BOOL_VEC2_ARB = 0x8B57
BOOL_VEC3_ARB = 0x8B58
BOOL_VEC4_ARB = 0x8B59
FLOAT_MAT2_ARB = 0x8B5A
FLOAT_MAT3_ARB = 0x8B5B
FLOAT_MAT4_ARB = 0x8B5C
SAMPLER_1D_ARB = 0x8B5D
SAMPLER_2D_ARB = 0x8B5E
SAMPLER_3D_ARB = 0x8B5F
SAMPLER_CUBE_ARB = 0x8B60
SAMPLER_1D_SHADOW_ARB = 0x8B61
SAMPLER_2D_SHADOW_ARB = 0x8B62
SAMPLER_2D_RECT_ARB = 0x8B63
SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
OBJECT_DELETE_STATUS_ARB = 0x8B80
OBJECT_COMPILE_STATUS_ARB = 0x8B81
OBJECT_LINK_STATUS_ARB = 0x8B82
OBJECT_VALIDATE_STATUS_ARB = 0x8B83
OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
###############################################################################
# ARB Extension #31
# Additional enums are reused from ARB_vertex/fragment_program and ARB_shader_objects
ARB_vertex_shader enum:
VERTEX_SHADER_ARB = 0x8B31
MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
MAX_VARYING_FLOATS_ARB = 0x8B4B
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
###############################################################################
# ARB Extension #32
# Additional enums are reused from ARB_fragment_program and ARB_shader_objects
ARB_fragment_shader enum:
FRAGMENT_SHADER_ARB = 0x8B30
MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
###############################################################################
# ARB Extension #33
ARB_shading_language_100 enum:
SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
###############################################################################
# ARB Extension #34
# No new tokens
ARB_texture_non_power_of_two enum:
###############################################################################
# ARB Extension #35
ARB_point_sprite enum:
POINT_SPRITE_ARB = 0x8861
COORD_REPLACE_ARB = 0x8862
###############################################################################
# ARB Extension #36
# No new tokens
ARB_fragment_program_shadow enum:
###############################################################################
# ARB Extension #37
ARB_draw_buffers enum:
MAX_DRAW_BUFFERS_ARB = 0x8824
DRAW_BUFFER0_ARB = 0x8825
DRAW_BUFFER1_ARB = 0x8826
DRAW_BUFFER2_ARB = 0x8827
DRAW_BUFFER3_ARB = 0x8828
DRAW_BUFFER4_ARB = 0x8829
DRAW_BUFFER5_ARB = 0x882A
DRAW_BUFFER6_ARB = 0x882B
DRAW_BUFFER7_ARB = 0x882C
DRAW_BUFFER8_ARB = 0x882D
DRAW_BUFFER9_ARB = 0x882E
DRAW_BUFFER10_ARB = 0x882F
DRAW_BUFFER11_ARB = 0x8830
DRAW_BUFFER12_ARB = 0x8831
DRAW_BUFFER13_ARB = 0x8832
DRAW_BUFFER14_ARB = 0x8833
DRAW_BUFFER15_ARB = 0x8834
###############################################################################
# ARB Extension #38
ARB_texture_rectangle enum:
TEXTURE_RECTANGLE_ARB = 0x84F5
TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
###############################################################################
# ARB Extension #39
ARB_color_buffer_float enum:
RGBA_FLOAT_MODE_ARB = 0x8820
CLAMP_VERTEX_COLOR_ARB = 0x891A
CLAMP_FRAGMENT_COLOR_ARB = 0x891B
CLAMP_READ_COLOR_ARB = 0x891C
FIXED_ONLY_ARB = 0x891D
###############################################################################
# ARB Extension #40
ARB_half_float_pixel enum:
HALF_FLOAT_ARB = 0x140B
###############################################################################
# ARB Extension #41
ARB_texture_float enum:
TEXTURE_RED_TYPE_ARB = 0x8C10
TEXTURE_GREEN_TYPE_ARB = 0x8C11
TEXTURE_BLUE_TYPE_ARB = 0x8C12
TEXTURE_ALPHA_TYPE_ARB = 0x8C13
TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
TEXTURE_DEPTH_TYPE_ARB = 0x8C16
UNSIGNED_NORMALIZED_ARB = 0x8C17
RGBA32F_ARB = 0x8814
RGB32F_ARB = 0x8815
ALPHA32F_ARB = 0x8816
INTENSITY32F_ARB = 0x8817
LUMINANCE32F_ARB = 0x8818
LUMINANCE_ALPHA32F_ARB = 0x8819
RGBA16F_ARB = 0x881A
RGB16F_ARB = 0x881B
ALPHA16F_ARB = 0x881C
INTENSITY16F_ARB = 0x881D
LUMINANCE16F_ARB = 0x881E
LUMINANCE_ALPHA16F_ARB = 0x881F
###############################################################################
# ARB Extension #42
ARB_pixel_buffer_object enum:
PIXEL_PACK_BUFFER_ARB = 0x88EB
PIXEL_UNPACK_BUFFER_ARB = 0x88EC
PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
###############################################################################
# ARB Extension #43
ARB_depth_buffer_float enum:
DEPTH_COMPONENT32F = 0x8CAC
DEPTH32F_STENCIL8 = 0x8CAD
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
###############################################################################
# ARB Extension #44
# No new tokens
ARB_draw_instanced enum:
###############################################################################
# ARB Extension #45
ARB_framebuffer_object enum:
INVALID_FRAMEBUFFER_OPERATION = 0x0506
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
FRAMEBUFFER_DEFAULT = 0x8218
FRAMEBUFFER_UNDEFINED = 0x8219
DEPTH_STENCIL_ATTACHMENT = 0x821A
MAX_RENDERBUFFER_SIZE = 0x84E8
DEPTH_STENCIL = 0x84F9
UNSIGNED_INT_24_8 = 0x84FA
DEPTH24_STENCIL8 = 0x88F0
TEXTURE_STENCIL_SIZE = 0x88F1
TEXTURE_RED_TYPE = 0x8C10
TEXTURE_GREEN_TYPE = 0x8C11
TEXTURE_BLUE_TYPE = 0x8C12
TEXTURE_ALPHA_TYPE = 0x8C13
TEXTURE_DEPTH_TYPE = 0x8C16
UNSIGNED_NORMALIZED = 0x8C17
FRAMEBUFFER_BINDING = 0x8CA6
DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING
RENDERBUFFER_BINDING = 0x8CA7
READ_FRAMEBUFFER = 0x8CA8
DRAW_FRAMEBUFFER = 0x8CA9
READ_FRAMEBUFFER_BINDING = 0x8CAA
RENDERBUFFER_SAMPLES = 0x8CAB
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
MAX_COLOR_ATTACHMENTS = 0x8CDF
COLOR_ATTACHMENT0 = 0x8CE0
COLOR_ATTACHMENT1 = 0x8CE1
COLOR_ATTACHMENT2 = 0x8CE2
COLOR_ATTACHMENT3 = 0x8CE3
COLOR_ATTACHMENT4 = 0x8CE4
COLOR_ATTACHMENT5 = 0x8CE5
COLOR_ATTACHMENT6 = 0x8CE6
COLOR_ATTACHMENT7 = 0x8CE7
COLOR_ATTACHMENT8 = 0x8CE8
COLOR_ATTACHMENT9 = 0x8CE9
COLOR_ATTACHMENT10 = 0x8CEA
COLOR_ATTACHMENT11 = 0x8CEB
COLOR_ATTACHMENT12 = 0x8CEC
COLOR_ATTACHMENT13 = 0x8CED
COLOR_ATTACHMENT14 = 0x8CEE
COLOR_ATTACHMENT15 = 0x8CEF
DEPTH_ATTACHMENT = 0x8D00
STENCIL_ATTACHMENT = 0x8D20
FRAMEBUFFER = 0x8D40
RENDERBUFFER = 0x8D41
RENDERBUFFER_WIDTH = 0x8D42
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
STENCIL_INDEX1 = 0x8D46
STENCIL_INDEX4 = 0x8D47
STENCIL_INDEX8 = 0x8D48
STENCIL_INDEX16 = 0x8D49
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_STENCIL_SIZE = 0x8D55
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
MAX_SAMPLES = 0x8D57
ARB_framebuffer_object_DEPRECATED enum:
INDEX = 0x8222
TEXTURE_LUMINANCE_TYPE = 0x8C14
TEXTURE_INTENSITY_TYPE = 0x8C15
###############################################################################
# ARB Extension #46
ARB_framebuffer_sRGB enum:
FRAMEBUFFER_SRGB = 0x8DB9
###############################################################################
# ARB Extension #47
ARB_geometry_shader4 enum:
LINES_ADJACENCY_ARB = 0x000A
LINE_STRIP_ADJACENCY_ARB = 0x000B
TRIANGLES_ADJACENCY_ARB = 0x000C
TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
PROGRAM_POINT_SIZE_ARB = 0x8642
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
GEOMETRY_SHADER_ARB = 0x8DD9
GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
use VERSION_3_0 MAX_VARYING_COMPONENTS
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
###############################################################################
# ARB Extension #48
ARB_half_float_vertex enum:
HALF_FLOAT = 0x140B
###############################################################################
# ARB Extension #49
ARB_instanced_arrays enum:
VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
###############################################################################
# ARB Extension #50
ARB_map_buffer_range enum:
MAP_READ_BIT = 0x0001
MAP_WRITE_BIT = 0x0002
MAP_INVALIDATE_RANGE_BIT = 0x0004
MAP_INVALIDATE_BUFFER_BIT = 0x0008
MAP_FLUSH_EXPLICIT_BIT = 0x0010
MAP_UNSYNCHRONIZED_BIT = 0x0020
###############################################################################
# ARB Extension #51
ARB_texture_buffer_object enum:
TEXTURE_BUFFER_ARB = 0x8C2A
MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
###############################################################################
# ARB Extension #52
ARB_texture_compression_rgtc enum:
COMPRESSED_RED_RGTC1 = 0x8DBB
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
COMPRESSED_RG_RGTC2 = 0x8DBD
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
###############################################################################
# ARB Extension #53
ARB_texture_rg enum:
RG = 0x8227
RG_INTEGER = 0x8228
R8 = 0x8229
R16 = 0x822A
RG8 = 0x822B
RG16 = 0x822C
R16F = 0x822D
R32F = 0x822E
RG16F = 0x822F
RG32F = 0x8230
R8I = 0x8231
R8UI = 0x8232
R16I = 0x8233
R16UI = 0x8234
R32I = 0x8235
R32UI = 0x8236
RG8I = 0x8237
RG8UI = 0x8238
RG16I = 0x8239
RG16UI = 0x823A
RG32I = 0x823B
RG32UI = 0x823C
###############################################################################
# ARB Extension #54
ARB_vertex_array_object enum:
VERTEX_ARRAY_BINDING = 0x85B5
###############################################################################
# No new tokens
# ARB Extension #55 - WGL_ARB_create_context
# ARB Extension #56 - GLX_ARB_create_context
###############################################################################
# ARB Extension #57
ARB_uniform_buffer_object enum:
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_BINDING = 0x8A28
UNIFORM_BUFFER_START = 0x8A29
UNIFORM_BUFFER_SIZE = 0x8A2A
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
MAX_UNIFORM_BLOCK_SIZE = 0x8A30
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
ACTIVE_UNIFORM_BLOCKS = 0x8A36
UNIFORM_TYPE = 0x8A37
UNIFORM_SIZE = 0x8A38
UNIFORM_NAME_LENGTH = 0x8A39
UNIFORM_BLOCK_INDEX = 0x8A3A
UNIFORM_OFFSET = 0x8A3B
UNIFORM_ARRAY_STRIDE = 0x8A3C
UNIFORM_MATRIX_STRIDE = 0x8A3D
UNIFORM_IS_ROW_MAJOR = 0x8A3E
UNIFORM_BLOCK_BINDING = 0x8A3F
UNIFORM_BLOCK_DATA_SIZE = 0x8A40
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
INVALID_INDEX = 0xFFFFFFFF
###############################################################################
# ARB Extension #58
# No new tokens
ARB_compatibility enum:
passthru: /* ARB_compatibility just defines tokens from core 3.0 */
###############################################################################
# ARB Extension #59
ARB_copy_buffer enum:
COPY_READ_BUFFER = 0x8F36
COPY_WRITE_BUFFER = 0x8F37
###############################################################################
# ARB Extension #60
# No new tokens
ARB_shader_texture_lod enum:
###############################################################################
#
# non-ARB extensions follow, in registry order
#
###############################################################################
###############################################################################
# Extension #1
EXT_abgr enum:
ABGR_EXT = 0x8000
###############################################################################
# Extension #2
EXT_blend_color enum:
CONSTANT_COLOR_EXT = 0x8001
ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
CONSTANT_ALPHA_EXT = 0x8003
ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
BLEND_COLOR_EXT = 0x8005 # 4 F
###############################################################################
# Extension #3
EXT_polygon_offset enum:
POLYGON_OFFSET_EXT = 0x8037
POLYGON_OFFSET_FACTOR_EXT = 0x8038
POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F
###############################################################################
# Extension #4
EXT_texture enum:
ALPHA4_EXT = 0x803B
ALPHA8_EXT = 0x803C
ALPHA12_EXT = 0x803D
ALPHA16_EXT = 0x803E
LUMINANCE4_EXT = 0x803F
LUMINANCE8_EXT = 0x8040
LUMINANCE12_EXT = 0x8041
LUMINANCE16_EXT = 0x8042
LUMINANCE4_ALPHA4_EXT = 0x8043
LUMINANCE6_ALPHA2_EXT = 0x8044
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE12_ALPHA4_EXT = 0x8046
LUMINANCE12_ALPHA12_EXT = 0x8047
LUMINANCE16_ALPHA16_EXT = 0x8048
INTENSITY_EXT = 0x8049
INTENSITY4_EXT = 0x804A
INTENSITY8_EXT = 0x804B
INTENSITY12_EXT = 0x804C
INTENSITY16_EXT = 0x804D
RGB2_EXT = 0x804E
RGB4_EXT = 0x804F
RGB5_EXT = 0x8050
RGB8_EXT = 0x8051
RGB10_EXT = 0x8052
RGB12_EXT = 0x8053
RGB16_EXT = 0x8054
RGBA2_EXT = 0x8055
RGBA4_EXT = 0x8056
RGB5_A1_EXT = 0x8057
RGBA8_EXT = 0x8058
RGB10_A2_EXT = 0x8059
RGBA12_EXT = 0x805A
RGBA16_EXT = 0x805B
TEXTURE_RED_SIZE_EXT = 0x805C
TEXTURE_GREEN_SIZE_EXT = 0x805D
TEXTURE_BLUE_SIZE_EXT = 0x805E
TEXTURE_ALPHA_SIZE_EXT = 0x805F
TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
TEXTURE_INTENSITY_SIZE_EXT = 0x8061
REPLACE_EXT = 0x8062
PROXY_TEXTURE_1D_EXT = 0x8063
PROXY_TEXTURE_2D_EXT = 0x8064
TEXTURE_TOO_LARGE_EXT = 0x8065
###############################################################################
# Extension #5 - skipped
###############################################################################
# Extension #6
EXT_texture3D enum:
PACK_SKIP_IMAGES_EXT = 0x806B # 1 I
PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F
UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F
TEXTURE_3D_EXT = 0x806F # 1 I
PROXY_TEXTURE_3D_EXT = 0x8070
TEXTURE_DEPTH_EXT = 0x8071
TEXTURE_WRAP_R_EXT = 0x8072
MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I
###############################################################################
# Extension #7
SGIS_texture_filter4 enum:
FILTER4_SGIS = 0x8146
TEXTURE_FILTER4_SIZE_SGIS = 0x8147
###############################################################################
# Extension #8 - skipped
###############################################################################
# No new tokens
# Extension #9
EXT_subtexture enum:
###############################################################################
# No new tokens
# Extension #10
EXT_copy_texture enum:
###############################################################################
# Extension #11
EXT_histogram enum:
HISTOGRAM_EXT = 0x8024 # 1 I
PROXY_HISTOGRAM_EXT = 0x8025
HISTOGRAM_WIDTH_EXT = 0x8026
HISTOGRAM_FORMAT_EXT = 0x8027
HISTOGRAM_RED_SIZE_EXT = 0x8028
HISTOGRAM_GREEN_SIZE_EXT = 0x8029
HISTOGRAM_BLUE_SIZE_EXT = 0x802A
HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
HISTOGRAM_SINK_EXT = 0x802D
MINMAX_EXT = 0x802E # 1 I
MINMAX_FORMAT_EXT = 0x802F
MINMAX_SINK_EXT = 0x8030
TABLE_TOO_LARGE_EXT = 0x8031
###############################################################################
# Extension #12
EXT_convolution enum:
CONVOLUTION_1D_EXT = 0x8010 # 1 I
CONVOLUTION_2D_EXT = 0x8011 # 1 I
SEPARABLE_2D_EXT = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE_EXT = 0x8013
CONVOLUTION_FILTER_SCALE_EXT = 0x8014
CONVOLUTION_FILTER_BIAS_EXT = 0x8015
REDUCE_EXT = 0x8016
CONVOLUTION_FORMAT_EXT = 0x8017
CONVOLUTION_WIDTH_EXT = 0x8018
CONVOLUTION_HEIGHT_EXT = 0x8019
MAX_CONVOLUTION_WIDTH_EXT = 0x801A
MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F
###############################################################################
# Extension #13
SGI_color_matrix enum:
COLOR_MATRIX_SGI = 0x80B1 # 16 F
COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F
###############################################################################
# Extension #14
SGI_color_table enum:
COLOR_TABLE_SGI = 0x80D0 # 1 I
POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I
PROXY_COLOR_TABLE_SGI = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
COLOR_TABLE_SCALE_SGI = 0x80D6
COLOR_TABLE_BIAS_SGI = 0x80D7
COLOR_TABLE_FORMAT_SGI = 0x80D8
COLOR_TABLE_WIDTH_SGI = 0x80D9
COLOR_TABLE_RED_SIZE_SGI = 0x80DA
COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
###############################################################################
# Extension #15
SGIS_pixel_texture enum:
PIXEL_TEXTURE_SGIS = 0x8353 # 1 I
PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I
PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I
PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I
###############################################################################
# Extension #15a
SGIX_pixel_texture enum:
PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I
PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I
###############################################################################
# Extension #16
SGIS_texture4D enum:
PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I
PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I
UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I
UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I
TEXTURE_4D_SGIS = 0x8134 # 1 I
PROXY_TEXTURE_4D_SGIS = 0x8135
TEXTURE_4DSIZE_SGIS = 0x8136
TEXTURE_WRAP_Q_SGIS = 0x8137
MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I
TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I
###############################################################################
# Extension #17
SGI_texture_color_table enum:
TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I
PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
###############################################################################
# Extension #18
EXT_cmyka enum:
CMYK_EXT = 0x800C
CMYKA_EXT = 0x800D
PACK_CMYK_HINT_EXT = 0x800E # 1 I
UNPACK_CMYK_HINT_EXT = 0x800F # 1 I
###############################################################################
# Extension #19 - skipped
###############################################################################
# Extension #20
EXT_texture_object enum:
TEXTURE_PRIORITY_EXT = 0x8066
TEXTURE_RESIDENT_EXT = 0x8067
TEXTURE_1D_BINDING_EXT = 0x8068
TEXTURE_2D_BINDING_EXT = 0x8069
TEXTURE_3D_BINDING_EXT = 0x806A # 1 I
###############################################################################
# Extension #21
SGIS_detail_texture enum:
DETAIL_TEXTURE_2D_SGIS = 0x8095
DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I
LINEAR_DETAIL_SGIS = 0x8097
LINEAR_DETAIL_ALPHA_SGIS = 0x8098
LINEAR_DETAIL_COLOR_SGIS = 0x8099
DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
DETAIL_TEXTURE_MODE_SGIS = 0x809B
DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
###############################################################################
# Extension #22
SGIS_sharpen_texture enum:
LINEAR_SHARPEN_SGIS = 0x80AD
LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
###############################################################################
# Extension #23
EXT_packed_pixels enum:
UNSIGNED_BYTE_3_3_2_EXT = 0x8032
UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
UNSIGNED_INT_8_8_8_8_EXT = 0x8035
UNSIGNED_INT_10_10_10_2_EXT = 0x8036
###############################################################################
# Extension #24
SGIS_texture_lod enum:
TEXTURE_MIN_LOD_SGIS = 0x813A
TEXTURE_MAX_LOD_SGIS = 0x813B
TEXTURE_BASE_LEVEL_SGIS = 0x813C
TEXTURE_MAX_LEVEL_SGIS = 0x813D
###############################################################################
# Extension #25
SGIS_multisample enum:
MULTISAMPLE_SGIS = 0x809D # 1 I
SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I
SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I
SAMPLE_MASK_SGIS = 0x80A0 # 1 I
1PASS_SGIS = 0x80A1
2PASS_0_SGIS = 0x80A2
2PASS_1_SGIS = 0x80A3
4PASS_0_SGIS = 0x80A4
4PASS_1_SGIS = 0x80A5
4PASS_2_SGIS = 0x80A6
4PASS_3_SGIS = 0x80A7
SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I
SAMPLES_SGIS = 0x80A9 # 1 I
SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F
SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I
SAMPLE_PATTERN_SGIS = 0x80AC # 1 I
###############################################################################
# Extension #26 - no specification?
# SGIS_premultiply_blend enum:
##############################################################################
# Extension #27
# Diamond ships an otherwise identical IBM_rescale_normal extension;
# Dan Brokenshire says this is deprecated and should not be advertised.
EXT_rescale_normal enum:
RESCALE_NORMAL_EXT = 0x803A # 1 I
###############################################################################
# Extension #28 - GLX_EXT_visual_info
###############################################################################
# Extension #29 - skipped
###############################################################################
# Extension #30
EXT_vertex_array enum:
VERTEX_ARRAY_EXT = 0x8074
NORMAL_ARRAY_EXT = 0x8075
COLOR_ARRAY_EXT = 0x8076
INDEX_ARRAY_EXT = 0x8077
TEXTURE_COORD_ARRAY_EXT = 0x8078
EDGE_FLAG_ARRAY_EXT = 0x8079
VERTEX_ARRAY_SIZE_EXT = 0x807A
VERTEX_ARRAY_TYPE_EXT = 0x807B
VERTEX_ARRAY_STRIDE_EXT = 0x807C
VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I
NORMAL_ARRAY_TYPE_EXT = 0x807E
NORMAL_ARRAY_STRIDE_EXT = 0x807F
NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I
COLOR_ARRAY_SIZE_EXT = 0x8081
COLOR_ARRAY_TYPE_EXT = 0x8082
COLOR_ARRAY_STRIDE_EXT = 0x8083
COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I
INDEX_ARRAY_TYPE_EXT = 0x8085
INDEX_ARRAY_STRIDE_EXT = 0x8086
INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I
TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I
EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I
VERTEX_ARRAY_POINTER_EXT = 0x808E
NORMAL_ARRAY_POINTER_EXT = 0x808F
COLOR_ARRAY_POINTER_EXT = 0x8090
INDEX_ARRAY_POINTER_EXT = 0x8091
TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
###############################################################################
# Extension #31
EXT_misc_attribute enum:
# MISC_BIT = 0x????
###############################################################################
# Extension #32
SGIS_generate_mipmap enum:
GENERATE_MIPMAP_SGIS = 0x8191
GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I
###############################################################################
# Extension #33
SGIX_clipmap enum:
LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I
MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I
NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
###############################################################################
# Extension #34
SGIX_shadow enum:
TEXTURE_COMPARE_SGIX = 0x819A
TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
TEXTURE_LEQUAL_R_SGIX = 0x819C
TEXTURE_GEQUAL_R_SGIX = 0x819D
###############################################################################
# Extension #35
SGIS_texture_edge_clamp enum:
CLAMP_TO_EDGE_SGIS = 0x812F
###############################################################################
# Extension #36
# Promoted to ARB_texture_border_clamp
SGIS_texture_border_clamp enum:
CLAMP_TO_BORDER_SGIS = 0x812D
###############################################################################
# Extension #37
EXT_blend_minmax enum:
FUNC_ADD_EXT = 0x8006
MIN_EXT = 0x8007
MAX_EXT = 0x8008
BLEND_EQUATION_EXT = 0x8009 # 1 I
###############################################################################
# Extension #38
EXT_blend_subtract enum:
FUNC_SUBTRACT_EXT = 0x800A
FUNC_REVERSE_SUBTRACT_EXT = 0x800B
###############################################################################
# No new tokens
# Extension #39
EXT_blend_logic_op enum:
###############################################################################
# Extension #40 - GLX_SGI_swap_control
# Extension #41 - GLX_SGI_video_sync
# Extension #42 - GLX_SGI_make_current_read
# Extension #43 - GLX_SGIX_video_source
# Extension #44 - GLX_EXT_visual_rating
###############################################################################
# Extension #45
SGIX_interlace enum:
INTERLACE_SGIX = 0x8094 # 1 I
###############################################################################
# Extension #46
SGIX_pixel_tiles enum:
PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I
PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I
PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I
PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I
PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I
PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I
PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I
PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I
###############################################################################
# Extension #47 - GLX_EXT_import_context
###############################################################################
# Extension #48 - skipped
###############################################################################
# Extension #49 - GLX_SGIX_fbconfig
# Extension #50 - GLX_SGIX_pbuffer
###############################################################################
# Extension #51
SGIS_texture_select enum:
DUAL_ALPHA4_SGIS = 0x8110
DUAL_ALPHA8_SGIS = 0x8111
DUAL_ALPHA12_SGIS = 0x8112
DUAL_ALPHA16_SGIS = 0x8113
DUAL_LUMINANCE4_SGIS = 0x8114
DUAL_LUMINANCE8_SGIS = 0x8115
DUAL_LUMINANCE12_SGIS = 0x8116
DUAL_LUMINANCE16_SGIS = 0x8117
DUAL_INTENSITY4_SGIS = 0x8118
DUAL_INTENSITY8_SGIS = 0x8119
DUAL_INTENSITY12_SGIS = 0x811A
DUAL_INTENSITY16_SGIS = 0x811B
DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
QUAD_ALPHA4_SGIS = 0x811E
QUAD_ALPHA8_SGIS = 0x811F
QUAD_LUMINANCE4_SGIS = 0x8120
QUAD_LUMINANCE8_SGIS = 0x8121
QUAD_INTENSITY4_SGIS = 0x8122
QUAD_INTENSITY8_SGIS = 0x8123
DUAL_TEXTURE_SELECT_SGIS = 0x8124
QUAD_TEXTURE_SELECT_SGIS = 0x8125
###############################################################################
# Extension #52
SGIX_sprite enum:
SPRITE_SGIX = 0x8148 # 1 I
SPRITE_MODE_SGIX = 0x8149 # 1 I
SPRITE_AXIS_SGIX = 0x814A # 3 F
SPRITE_TRANSLATION_SGIX = 0x814B # 3 F
SPRITE_AXIAL_SGIX = 0x814C
SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
SPRITE_EYE_ALIGNED_SGIX = 0x814E
###############################################################################
# Extension #53
SGIX_texture_multi_buffer enum:
TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
###############################################################################
# Extension #54
# EXT form promoted from SGIS form; both are included
EXT_point_parameters enum:
POINT_SIZE_MIN_EXT = 0x8126 # 1 F
POINT_SIZE_MAX_EXT = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F
DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F
SGIS_point_parameters enum:
POINT_SIZE_MIN_SGIS = 0x8126 # 1 F
POINT_SIZE_MAX_SGIS = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F
DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F
###############################################################################
# Extension #55
SGIX_instruments enum:
INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I
###############################################################################
# Extension #56
SGIX_texture_scale_bias enum:
POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F
POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F
###############################################################################
# Extension #57
SGIX_framezoom enum:
FRAMEZOOM_SGIX = 0x818B # 1 I
FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I
MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I
###############################################################################
# No new tokens
# Extension #58
SGIX_tag_sample_buffer enum:
###############################################################################
# Extension #59
FfdMaskSGIX enum:
TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
SGIX_polynomial_ffd enum:
GEOMETRY_DEFORMATION_SGIX = 0x8194
TEXTURE_DEFORMATION_SGIX = 0x8195
DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I
MAX_DEFORMATION_ORDER_SGIX = 0x8197
###############################################################################
# Extension #60
SGIX_reference_plane enum:
REFERENCE_PLANE_SGIX = 0x817D # 1 I
REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F
###############################################################################
# No new tokens
# Extension #61
SGIX_flush_raster enum:
###############################################################################
# Extension #62 - GLX_SGIX_cushion
###############################################################################
# Extension #63
SGIX_depth_texture enum:
DEPTH_COMPONENT16_SGIX = 0x81A5
DEPTH_COMPONENT24_SGIX = 0x81A6
DEPTH_COMPONENT32_SGIX = 0x81A7
###############################################################################
# Extension #64
SGIS_fog_function enum:
FOG_FUNC_SGIS = 0x812A
FOG_FUNC_POINTS_SGIS = 0x812B # 1 I
MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I
###############################################################################
# Extension #65
SGIX_fog_offset enum:
FOG_OFFSET_SGIX = 0x8198 # 1 I
FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F
###############################################################################
# Extension #66
HP_image_transform enum:
IMAGE_SCALE_X_HP = 0x8155
IMAGE_SCALE_Y_HP = 0x8156
IMAGE_TRANSLATE_X_HP = 0x8157
IMAGE_TRANSLATE_Y_HP = 0x8158
IMAGE_ROTATE_ANGLE_HP = 0x8159
IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
IMAGE_MAG_FILTER_HP = 0x815C
IMAGE_MIN_FILTER_HP = 0x815D
IMAGE_CUBIC_WEIGHT_HP = 0x815E
CUBIC_HP = 0x815F
AVERAGE_HP = 0x8160
IMAGE_TRANSFORM_2D_HP = 0x8161
POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
###############################################################################
# Extension #67
HP_convolution_border_modes enum:
IGNORE_BORDER_HP = 0x8150
CONSTANT_BORDER_HP = 0x8151
REPLICATE_BORDER_HP = 0x8153
CONVOLUTION_BORDER_COLOR_HP = 0x8154
###############################################################################
#@ Unknown tokens
# Extension #68
INGR_palette_buffer enum:
###############################################################################
# Extension #69
SGIX_texture_add_env enum:
TEXTURE_ENV_BIAS_SGIX = 0x80BE
###############################################################################
# Extension #70 - skipped
# Extension #71 - skipped
# Extension #72 - skipped
# Extension #73 - skipped
###############################################################################
# No new tokens
# Extension #74
EXT_color_subtable enum:
###############################################################################
# Extension #75 - GLU_EXT_object_space_tess
###############################################################################
# Extension #76
PGI_vertex_hints enum:
VERTEX_DATA_HINT_PGI = 0x1A22A
VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
MATERIAL_SIDE_HINT_PGI = 0x1A22C
MAX_VERTEX_HINT_PGI = 0x1A22D
COLOR3_BIT_PGI = 0x00010000
COLOR4_BIT_PGI = 0x00020000
EDGEFLAG_BIT_PGI = 0x00040000
INDEX_BIT_PGI = 0x00080000
MAT_AMBIENT_BIT_PGI = 0x00100000
MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
MAT_DIFFUSE_BIT_PGI = 0x00400000
MAT_EMISSION_BIT_PGI = 0x00800000
MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
MAT_SHININESS_BIT_PGI = 0x02000000
MAT_SPECULAR_BIT_PGI = 0x04000000
NORMAL_BIT_PGI = 0x08000000
TEXCOORD1_BIT_PGI = 0x10000000
TEXCOORD2_BIT_PGI = 0x20000000
TEXCOORD3_BIT_PGI = 0x40000000
TEXCOORD4_BIT_PGI = 0x80000000
VERTEX23_BIT_PGI = 0x00000004
VERTEX4_BIT_PGI = 0x00000008
###############################################################################
# Extension #77
PGI_misc_hints enum:
PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
ALWAYS_FAST_HINT_PGI = 0x1A20C
ALWAYS_SOFT_HINT_PGI = 0x1A20D
ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
STRICT_LIGHTING_HINT_PGI = 0x1A217
STRICT_SCISSOR_HINT_PGI = 0x1A218
FULL_STIPPLE_HINT_PGI = 0x1A219
CLIP_NEAR_HINT_PGI = 0x1A220
CLIP_FAR_HINT_PGI = 0x1A221
WIDE_LINE_HINT_PGI = 0x1A222
BACK_NORMALS_HINT_PGI = 0x1A223
###############################################################################
# Extension #78
EXT_paletted_texture enum:
COLOR_INDEX1_EXT = 0x80E2
COLOR_INDEX2_EXT = 0x80E3
COLOR_INDEX4_EXT = 0x80E4
COLOR_INDEX8_EXT = 0x80E5
COLOR_INDEX12_EXT = 0x80E6
COLOR_INDEX16_EXT = 0x80E7
TEXTURE_INDEX_SIZE_EXT = 0x80ED
###############################################################################
# Extension #79
EXT_clip_volume_hint enum:
CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
###############################################################################
# Extension #80
SGIX_list_priority enum:
LIST_PRIORITY_SGIX = 0x8182
###############################################################################
# Extension #81
SGIX_ir_instrument1 enum:
IR_INSTRUMENT1_SGIX = 0x817F # 1 I
###############################################################################
# Extension #82
SGIX_calligraphic_fragment enum:
CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I
###############################################################################
# Extension #83 - GLX_SGIX_video_resize
###############################################################################
# Extension #84
SGIX_texture_lod_bias enum:
TEXTURE_LOD_BIAS_S_SGIX = 0x818E
TEXTURE_LOD_BIAS_T_SGIX = 0x818F
TEXTURE_LOD_BIAS_R_SGIX = 0x8190
###############################################################################
# Extension #85 - skipped
###############################################################################
# Extension #86 - GLX_SGIX_dmbuffer
###############################################################################
# Extension #87 - skipped
# Extension #88 - skipped
# Extension #89 - skipped
###############################################################################
# Extension #90
SGIX_shadow_ambient enum:
SHADOW_AMBIENT_SGIX = 0x80BF
###############################################################################
# Extension #91 - GLX_SGIX_swap_group
# Extension #92 - GLX_SGIX_swap_barrier
###############################################################################
# No new tokens
# Extension #93
EXT_index_texture enum:
###############################################################################
# Extension #94
# Promoted from SGI?
EXT_index_material enum:
INDEX_MATERIAL_EXT = 0x81B8
INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
INDEX_MATERIAL_FACE_EXT = 0x81BA
###############################################################################
# Extension #95
# Promoted from SGI?
EXT_index_func enum:
INDEX_TEST_EXT = 0x81B5
INDEX_TEST_FUNC_EXT = 0x81B6
INDEX_TEST_REF_EXT = 0x81B7
###############################################################################
# Extension #96
# Promoted from SGI?
EXT_index_array_formats enum:
IUI_V2F_EXT = 0x81AD
IUI_V3F_EXT = 0x81AE
IUI_N3F_V2F_EXT = 0x81AF
IUI_N3F_V3F_EXT = 0x81B0
T2F_IUI_V2F_EXT = 0x81B1
T2F_IUI_V3F_EXT = 0x81B2
T2F_IUI_N3F_V2F_EXT = 0x81B3
T2F_IUI_N3F_V3F_EXT = 0x81B4
###############################################################################
# Extension #97
# Promoted from SGI?
EXT_compiled_vertex_array enum:
ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
###############################################################################
# Extension #98
# Promoted from SGI?
EXT_cull_vertex enum:
CULL_VERTEX_EXT = 0x81AA
CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
###############################################################################
# Extension #99 - skipped
###############################################################################
# Extension #100 - GLU_EXT_nurbs_tessellator
###############################################################################
# Extension #101
SGIX_ycrcb enum:
YCRCB_422_SGIX = 0x81BB
YCRCB_444_SGIX = 0x81BC
###############################################################################
# Extension #102
SGIX_fragment_lighting enum:
FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I
FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I
FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I
FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I
MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I
MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I
CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I
LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I
FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I
FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I
FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F
FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I
FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I
FRAGMENT_LIGHT1_SGIX = 0x840D
FRAGMENT_LIGHT2_SGIX = 0x840E
FRAGMENT_LIGHT3_SGIX = 0x840F
FRAGMENT_LIGHT4_SGIX = 0x8410
FRAGMENT_LIGHT5_SGIX = 0x8411
FRAGMENT_LIGHT6_SGIX = 0x8412
FRAGMENT_LIGHT7_SGIX = 0x8413
# SGIX_fragment_lighting_future_use: 0x8414-0x842B
###############################################################################
# Extension #103 - skipped
# Extension #104 - skipped
# Extension #105 - skipped
# Extension #106 - skipped
# Extension #107 - skipped
# Extension #108 - skipped
# Extension #109 - skipped
###############################################################################
# Extension #110
IBM_rasterpos_clip enum:
RASTER_POSITION_UNCLIPPED_IBM = 0x19262
###############################################################################
# Extension #111
HP_texture_lighting enum:
TEXTURE_LIGHTING_MODE_HP = 0x8167
TEXTURE_POST_SPECULAR_HP = 0x8168
TEXTURE_PRE_SPECULAR_HP = 0x8169
###############################################################################
# Extension #112
EXT_draw_range_elements enum:
MAX_ELEMENTS_VERTICES_EXT = 0x80E8
MAX_ELEMENTS_INDICES_EXT = 0x80E9
###############################################################################
# Extension #113
WIN_phong_shading enum:
PHONG_WIN = 0x80EA
PHONG_HINT_WIN = 0x80EB
###############################################################################
# Extension #114
WIN_specular_fog enum:
FOG_SPECULAR_TEXTURE_WIN = 0x80EC
###############################################################################
# Extension #115 - skipped
# Extension #116 - skipped
###############################################################################
# Extension #117
EXT_light_texture enum:
FRAGMENT_MATERIAL_EXT = 0x8349
FRAGMENT_NORMAL_EXT = 0x834A
FRAGMENT_COLOR_EXT = 0x834C
ATTENUATION_EXT = 0x834D
SHADOW_ATTENUATION_EXT = 0x834E
TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I
TEXTURE_LIGHT_EXT = 0x8350 # 1 I
TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I
TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I
use EXT_fog_coord FRAGMENT_DEPTH_EXT
###############################################################################
# Extension #118 - skipped
###############################################################################
# Extension #119
SGIX_blend_alpha_minmax enum:
ALPHA_MIN_SGIX = 0x8320
ALPHA_MAX_SGIX = 0x8321
###############################################################################
# Extension #120 - skipped
# Extension #121 - skipped
# Extension #122 - skipped
# Extension #123 - skipped
# Extension #124 - skipped
# Extension #125 - skipped
###############################################################################
# Extension #126
SGIX_impact_pixel_texture enum:
PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
###############################################################################
# Extension #127 - skipped
# Extension #128 - skipped
###############################################################################
# Extension #129
EXT_bgra enum:
BGR_EXT = 0x80E0
BGRA_EXT = 0x80E1
###############################################################################
# Extension #130 - skipped
# Extension #131 - skipped
###############################################################################
# Extension #132
SGIX_async enum:
ASYNC_MARKER_SGIX = 0x8329
###############################################################################
# Extension #133
SGIX_async_pixel enum:
ASYNC_TEX_IMAGE_SGIX = 0x835C
ASYNC_DRAW_PIXELS_SGIX = 0x835D
ASYNC_READ_PIXELS_SGIX = 0x835E
MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
###############################################################################
# Extension #134
SGIX_async_histogram enum:
ASYNC_HISTOGRAM_SGIX = 0x832C
MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
###############################################################################
# Intel has not implemented this; enums never assigned
# Extension #135
INTEL_texture_scissor enum:
# TEXTURE_SCISSOR_INTEL = 0x????
# TEXTURE_SCISSOR_INTEL = 0x????
# TEXTURE_SCISSOR_FUNC_INTEL = 0x????
# TEXTURE_SCISSOR_S_INTEL = 0x????
# TEXTURE_SCISSOR_T_INTEL = 0x????
# TEXTURE_SCISSOR_R_INTEL = 0x????
###############################################################################
# Extension #136
INTEL_parallel_arrays enum:
PARALLEL_ARRAYS_INTEL = 0x83F4
VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
###############################################################################
# Extension #137
HP_occlusion_test enum:
OCCLUSION_TEST_HP = 0x8165
OCCLUSION_TEST_RESULT_HP = 0x8166
###############################################################################
# Extension #138
EXT_pixel_transform enum:
PIXEL_TRANSFORM_2D_EXT = 0x8330
PIXEL_MAG_FILTER_EXT = 0x8331
PIXEL_MIN_FILTER_EXT = 0x8332
PIXEL_CUBIC_WEIGHT_EXT = 0x8333
CUBIC_EXT = 0x8334
AVERAGE_EXT = 0x8335
PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
###############################################################################
# Unknown enum values
# Extension #139
EXT_pixel_transform_color_table enum:
# PIXEL_TRANSFORM_COLOR_TABLE_EXT
# PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT
###############################################################################
# Extension #140 - skipped
###############################################################################
# Extension #141
EXT_shared_texture_palette enum:
SHARED_TEXTURE_PALETTE_EXT = 0x81FB
###############################################################################
# Extension #142 - GLX_SGIS_blended_overlay
###############################################################################
# Extension #143 - SGIS_shared_multisample
# MULTISAMPLE_SUB_RECT_POSITION_SGIS = <TBD>
# MULTISAMPLE_SUB_RECT_DIMS_SGIS = <TBD>
###############################################################################
# Extension #144
EXT_separate_specular_color enum:
LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
SINGLE_COLOR_EXT = 0x81F9
SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
###############################################################################
# Extension #145
EXT_secondary_color enum:
COLOR_SUM_EXT = 0x8458 # 1 I
CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F
SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I
SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I
SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I
SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I
###############################################################################
# Dead extension - EXT_texture_env_combine was finished instead
# Extension #146
#EXT_texture_env enum:
###############################################################################
# Extension #147
EXT_texture_perturb_normal enum:
PERTURB_EXT = 0x85AE
TEXTURE_NORMAL_EXT = 0x85AF
###############################################################################
# No new tokens
# Extension #148
# Diamond ships an otherwise identical IBM_multi_draw_arrays extension;
# Dan Brokenshire says this is deprecated and should not be advertised.
EXT_multi_draw_arrays enum:
###############################################################################
# Extension #149
EXT_fog_coord enum:
FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I
FOG_COORDINATE_EXT = 0x8451
FRAGMENT_DEPTH_EXT = 0x8452
CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F
FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I
FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I
FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I
###############################################################################
# Extension #150 - skipped
# Extension #151 - skipped
# Extension #152 - skipped
# Extension #153 - skipped
# Extension #154 - skipped
###############################################################################
# Extension #155
REND_screen_coordinates enum:
SCREEN_COORDINATES_REND = 0x8490
INVERTED_SCREEN_W_REND = 0x8491
###############################################################################
# Extension #156
EXT_coordinate_frame enum:
TANGENT_ARRAY_EXT = 0x8439
BINORMAL_ARRAY_EXT = 0x843A
CURRENT_TANGENT_EXT = 0x843B
CURRENT_BINORMAL_EXT = 0x843C
TANGENT_ARRAY_TYPE_EXT = 0x843E
TANGENT_ARRAY_STRIDE_EXT = 0x843F
BINORMAL_ARRAY_TYPE_EXT = 0x8440
BINORMAL_ARRAY_STRIDE_EXT = 0x8441
TANGENT_ARRAY_POINTER_EXT = 0x8442
BINORMAL_ARRAY_POINTER_EXT = 0x8443
MAP1_TANGENT_EXT = 0x8444
MAP2_TANGENT_EXT = 0x8445
MAP1_BINORMAL_EXT = 0x8446
MAP2_BINORMAL_EXT = 0x8447
###############################################################################
# Extension #157 - skipped
###############################################################################
# Extension #158
EXT_texture_env_combine enum:
COMBINE_EXT = 0x8570
COMBINE_RGB_EXT = 0x8571
COMBINE_ALPHA_EXT = 0x8572
RGB_SCALE_EXT = 0x8573
ADD_SIGNED_EXT = 0x8574
INTERPOLATE_EXT = 0x8575
CONSTANT_EXT = 0x8576
PRIMARY_COLOR_EXT = 0x8577
PREVIOUS_EXT = 0x8578
SOURCE0_RGB_EXT = 0x8580
SOURCE1_RGB_EXT = 0x8581
SOURCE2_RGB_EXT = 0x8582
SOURCE0_ALPHA_EXT = 0x8588
SOURCE1_ALPHA_EXT = 0x8589
SOURCE2_ALPHA_EXT = 0x858A
OPERAND0_RGB_EXT = 0x8590
OPERAND1_RGB_EXT = 0x8591
OPERAND2_RGB_EXT = 0x8592
OPERAND0_ALPHA_EXT = 0x8598
OPERAND1_ALPHA_EXT = 0x8599
OPERAND2_ALPHA_EXT = 0x859A
###############################################################################
# Extension #159
APPLE_specular_vector enum:
LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
###############################################################################
# Extension #160
APPLE_transform_hint enum:
TRANSFORM_HINT_APPLE = 0x85B1
###############################################################################
# Extension #161
SGIX_fog_scale enum:
FOG_SCALE_SGIX = 0x81FC
FOG_SCALE_VALUE_SGIX = 0x81FD
###############################################################################
# Extension #162 - skipped
###############################################################################
# Extension #163
SUNX_constant_data enum:
UNPACK_CONSTANT_DATA_SUNX = 0x81D5
TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
###############################################################################
# Extension #164
SUN_global_alpha enum:
GLOBAL_ALPHA_SUN = 0x81D9
GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
###############################################################################
# Extension #165
SUN_triangle_list enum:
RESTART_SUN = 0x0001
REPLACE_MIDDLE_SUN = 0x0002
REPLACE_OLDEST_SUN = 0x0003
TRIANGLE_LIST_SUN = 0x81D7
REPLACEMENT_CODE_SUN = 0x81D8
REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
R1UI_V3F_SUN = 0x85C4
R1UI_C4UB_V3F_SUN = 0x85C5
R1UI_C3F_V3F_SUN = 0x85C6
R1UI_N3F_V3F_SUN = 0x85C7
R1UI_C4F_N3F_V3F_SUN = 0x85C8
R1UI_T2F_V3F_SUN = 0x85C9
R1UI_T2F_N3F_V3F_SUN = 0x85CA
R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
###############################################################################
# No new tokens
# Extension #166
SUN_vertex enum:
###############################################################################
# Extension #167 - WGL_EXT_display_color_table
# Extension #168 - WGL_EXT_extensions_string
# Extension #169 - WGL_EXT_make_current_read
# Extension #170 - WGL_EXT_pixel_format
# Extension #171 - WGL_EXT_pbuffer
# Extension #172 - WGL_EXT_swap_control
###############################################################################
# Extension #173
EXT_blend_func_separate enum:
BLEND_DST_RGB_EXT = 0x80C8
BLEND_SRC_RGB_EXT = 0x80C9
BLEND_DST_ALPHA_EXT = 0x80CA
BLEND_SRC_ALPHA_EXT = 0x80CB
###############################################################################
# Extension #174
INGR_color_clamp enum:
RED_MIN_CLAMP_INGR = 0x8560
GREEN_MIN_CLAMP_INGR = 0x8561
BLUE_MIN_CLAMP_INGR = 0x8562
ALPHA_MIN_CLAMP_INGR = 0x8563
RED_MAX_CLAMP_INGR = 0x8564
GREEN_MAX_CLAMP_INGR = 0x8565
BLUE_MAX_CLAMP_INGR = 0x8566
ALPHA_MAX_CLAMP_INGR = 0x8567
###############################################################################
# Extension #175
INGR_interlace_read enum:
INTERLACE_READ_INGR = 0x8568
###############################################################################
# Extension #176
EXT_stencil_wrap enum:
INCR_WRAP_EXT = 0x8507
DECR_WRAP_EXT = 0x8508
###############################################################################
# Extension #177 - skipped
###############################################################################
# Extension #178
EXT_422_pixels enum:
422_EXT = 0x80CC
422_REV_EXT = 0x80CD
422_AVERAGE_EXT = 0x80CE
422_REV_AVERAGE_EXT = 0x80CF
###############################################################################
# Extension #179
NV_texgen_reflection enum:
NORMAL_MAP_NV = 0x8511
REFLECTION_MAP_NV = 0x8512
###############################################################################
# Extension #180 - skipped
# Extension #181 - skipped
###############################################################################
# Is this shipping? No extension number assigned.
# Extension #?
EXT_texture_cube_map enum:
NORMAL_MAP_EXT = 0x8511
REFLECTION_MAP_EXT = 0x8512
TEXTURE_CUBE_MAP_EXT = 0x8513
TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
###############################################################################
# Extension #182
SUN_convolution_border_modes enum:
WRAP_BORDER_SUN = 0x81D4
###############################################################################
# Extension #183 - GLX_SUN_transparent_index
###############################################################################
# Extension #184 - skipped
###############################################################################
# No new tokens
# Extension #185
EXT_texture_env_add enum:
###############################################################################
# Extension #186
EXT_texture_lod_bias enum:
MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
TEXTURE_FILTER_CONTROL_EXT = 0x8500
TEXTURE_LOD_BIAS_EXT = 0x8501
###############################################################################
# Extension #187
EXT_texture_filter_anisotropic enum:
TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
###############################################################################
# Extension #188
EXT_vertex_weighting enum:
MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH
MODELVIEW1_STACK_DEPTH_EXT = 0x8502
MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX
MODELVIEW1_MATRIX_EXT = 0x8506
VERTEX_WEIGHTING_EXT = 0x8509
MODELVIEW0_EXT = GL_MODELVIEW
MODELVIEW1_EXT = 0x850A
CURRENT_VERTEX_WEIGHT_EXT = 0x850B
VERTEX_WEIGHT_ARRAY_EXT = 0x850C
VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
###############################################################################
# Extension #189
NV_light_max_exponent enum:
MAX_SHININESS_NV = 0x8504
MAX_SPOT_EXPONENT_NV = 0x8505
###############################################################################
# Extension #190
NV_vertex_array_range enum:
VERTEX_ARRAY_RANGE_NV = 0x851D
VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
###############################################################################
# Extension #191
NV_register_combiners enum:
REGISTER_COMBINERS_NV = 0x8522
VARIABLE_A_NV = 0x8523
VARIABLE_B_NV = 0x8524
VARIABLE_C_NV = 0x8525
VARIABLE_D_NV = 0x8526
VARIABLE_E_NV = 0x8527
VARIABLE_F_NV = 0x8528
VARIABLE_G_NV = 0x8529
CONSTANT_COLOR0_NV = 0x852A
CONSTANT_COLOR1_NV = 0x852B
PRIMARY_COLOR_NV = 0x852C
SECONDARY_COLOR_NV = 0x852D
SPARE0_NV = 0x852E
SPARE1_NV = 0x852F
DISCARD_NV = 0x8530
E_TIMES_F_NV = 0x8531
SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
UNSIGNED_IDENTITY_NV = 0x8536
UNSIGNED_INVERT_NV = 0x8537
EXPAND_NORMAL_NV = 0x8538
EXPAND_NEGATE_NV = 0x8539
HALF_BIAS_NORMAL_NV = 0x853A
HALF_BIAS_NEGATE_NV = 0x853B
SIGNED_IDENTITY_NV = 0x853C
SIGNED_NEGATE_NV = 0x853D
SCALE_BY_TWO_NV = 0x853E
SCALE_BY_FOUR_NV = 0x853F
SCALE_BY_ONE_HALF_NV = 0x8540
BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
COMBINER_INPUT_NV = 0x8542
COMBINER_MAPPING_NV = 0x8543
COMBINER_COMPONENT_USAGE_NV = 0x8544
COMBINER_AB_DOT_PRODUCT_NV = 0x8545
COMBINER_CD_DOT_PRODUCT_NV = 0x8546
COMBINER_MUX_SUM_NV = 0x8547
COMBINER_SCALE_NV = 0x8548
COMBINER_BIAS_NV = 0x8549
COMBINER_AB_OUTPUT_NV = 0x854A
COMBINER_CD_OUTPUT_NV = 0x854B
COMBINER_SUM_OUTPUT_NV = 0x854C
MAX_GENERAL_COMBINERS_NV = 0x854D
NUM_GENERAL_COMBINERS_NV = 0x854E
COLOR_SUM_CLAMP_NV = 0x854F
COMBINER0_NV = 0x8550
COMBINER1_NV = 0x8551
COMBINER2_NV = 0x8552
COMBINER3_NV = 0x8553
COMBINER4_NV = 0x8554
COMBINER5_NV = 0x8555
COMBINER6_NV = 0x8556
COMBINER7_NV = 0x8557
use ARB_multitexture TEXTURE0_ARB
use ARB_multitexture TEXTURE1_ARB
use BlendingFactorDest ZERO
use DrawBufferMode NONE
use GetPName FOG
###############################################################################
# Extension #192
NV_fog_distance enum:
FOG_DISTANCE_MODE_NV = 0x855A
EYE_RADIAL_NV = 0x855B
EYE_PLANE_ABSOLUTE_NV = 0x855C
use TextureGenParameter EYE_PLANE
###############################################################################
# Extension #193
NV_texgen_emboss enum:
EMBOSS_LIGHT_NV = 0x855D
EMBOSS_CONSTANT_NV = 0x855E
EMBOSS_MAP_NV = 0x855F
###############################################################################
# No new tokens
# Extension #194
NV_blend_square enum:
###############################################################################
# Extension #195
NV_texture_env_combine4 enum:
COMBINE4_NV = 0x8503
SOURCE3_RGB_NV = 0x8583
SOURCE3_ALPHA_NV = 0x858B
OPERAND3_RGB_NV = 0x8593
OPERAND3_ALPHA_NV = 0x859B
###############################################################################
# No new tokens
# Extension #196
MESA_resize_buffers enum:
###############################################################################
# No new tokens
# Extension #197
MESA_window_pos enum:
###############################################################################
# Extension #198
EXT_texture_compression_s3tc enum:
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
###############################################################################
# Extension #199
IBM_cull_vertex enum:
CULL_VERTEX_IBM = 103050
###############################################################################
# No new tokens
# Extension #200
IBM_multimode_draw_arrays enum:
###############################################################################
# Extension #201
IBM_vertex_array_lists enum:
VERTEX_ARRAY_LIST_IBM = 103070
NORMAL_ARRAY_LIST_IBM = 103071
COLOR_ARRAY_LIST_IBM = 103072
INDEX_ARRAY_LIST_IBM = 103073
TEXTURE_COORD_ARRAY_LIST_IBM = 103074
EDGE_FLAG_ARRAY_LIST_IBM = 103075
FOG_COORDINATE_ARRAY_LIST_IBM = 103076
SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
COLOR_ARRAY_LIST_STRIDE_IBM = 103082
INDEX_ARRAY_LIST_STRIDE_IBM = 103083
TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
###############################################################################
# Extension #202
SGIX_subsample enum:
PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
###############################################################################
# Extension #203
SGIX_ycrcb_subsample enum:
PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
###############################################################################
# Extension #204
SGIX_ycrcba enum:
YCRCB_SGIX = 0x8318
YCRCBA_SGIX = 0x8319
###############################################################################
# Extension #205
SGI_depth_pass_instrument enum:
DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
###############################################################################
# Extension #206
3DFX_texture_compression_FXT1 enum:
COMPRESSED_RGB_FXT1_3DFX = 0x86B0
COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
###############################################################################
# Extension #207
3DFX_multisample enum:
MULTISAMPLE_3DFX = 0x86B2
SAMPLE_BUFFERS_3DFX = 0x86B3
SAMPLES_3DFX = 0x86B4
MULTISAMPLE_BIT_3DFX = 0x20000000
###############################################################################
# No new tokens
# Extension #208
3DFX_tbuffer enum:
###############################################################################
# Extension #209
EXT_multisample enum:
MULTISAMPLE_EXT = 0x809D
SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
SAMPLE_MASK_EXT = 0x80A0
1PASS_EXT = 0x80A1
2PASS_0_EXT = 0x80A2
2PASS_1_EXT = 0x80A3
4PASS_0_EXT = 0x80A4
4PASS_1_EXT = 0x80A5
4PASS_2_EXT = 0x80A6
4PASS_3_EXT = 0x80A7
SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I
SAMPLES_EXT = 0x80A9 # 1 I
SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F
SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I
SAMPLE_PATTERN_EXT = 0x80AC # 1 I
MULTISAMPLE_BIT_EXT = 0x20000000
###############################################################################
# Extension #210
SGIX_vertex_preclip enum:
VERTEX_PRECLIP_SGIX = 0x83EE
VERTEX_PRECLIP_HINT_SGIX = 0x83EF
###############################################################################
# Extension #211
SGIX_convolution_accuracy enum:
CONVOLUTION_HINT_SGIX = 0x8316 # 1 I
###############################################################################
# Extension #212
SGIX_resample enum:
PACK_RESAMPLE_SGIX = 0x842C
UNPACK_RESAMPLE_SGIX = 0x842D
RESAMPLE_REPLICATE_SGIX = 0x842E
RESAMPLE_ZERO_FILL_SGIX = 0x842F
RESAMPLE_DECIMATE_SGIX = 0x8430
###############################################################################
# Extension #213
SGIS_point_line_texgen enum:
EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
EYE_POINT_SGIS = 0x81F4
OBJECT_POINT_SGIS = 0x81F5
EYE_LINE_SGIS = 0x81F6
OBJECT_LINE_SGIS = 0x81F7
###############################################################################
# Extension #214
SGIS_texture_color_mask enum:
TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
###############################################################################
# Extension #220
# Promoted to ARB_texture_env_dot3, enum values changed
EXT_texture_env_dot3 enum:
DOT3_RGB_EXT = 0x8740
DOT3_RGBA_EXT = 0x8741
###############################################################################
# Extension #221
ATI_texture_mirror_once enum:
MIRROR_CLAMP_ATI = 0x8742
MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
###############################################################################
# Extension #222
NV_fence enum:
ALL_COMPLETED_NV = 0x84F2
FENCE_STATUS_NV = 0x84F3
FENCE_CONDITION_NV = 0x84F4
###############################################################################
# Extension #224
IBM_texture_mirrored_repeat enum:
MIRRORED_REPEAT_IBM = 0x8370
###############################################################################
# Extension #225
NV_evaluators enum:
EVAL_2D_NV = 0x86C0
EVAL_TRIANGULAR_2D_NV = 0x86C1
MAP_TESSELLATION_NV = 0x86C2
MAP_ATTRIB_U_ORDER_NV = 0x86C3
MAP_ATTRIB_V_ORDER_NV = 0x86C4
EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
EVAL_VERTEX_ATTRIB0_NV = 0x86C6
EVAL_VERTEX_ATTRIB1_NV = 0x86C7
EVAL_VERTEX_ATTRIB2_NV = 0x86C8
EVAL_VERTEX_ATTRIB3_NV = 0x86C9
EVAL_VERTEX_ATTRIB4_NV = 0x86CA
EVAL_VERTEX_ATTRIB5_NV = 0x86CB
EVAL_VERTEX_ATTRIB6_NV = 0x86CC
EVAL_VERTEX_ATTRIB7_NV = 0x86CD
EVAL_VERTEX_ATTRIB8_NV = 0x86CE
EVAL_VERTEX_ATTRIB9_NV = 0x86CF
EVAL_VERTEX_ATTRIB10_NV = 0x86D0
EVAL_VERTEX_ATTRIB11_NV = 0x86D1
EVAL_VERTEX_ATTRIB12_NV = 0x86D2
EVAL_VERTEX_ATTRIB13_NV = 0x86D3
EVAL_VERTEX_ATTRIB14_NV = 0x86D4
EVAL_VERTEX_ATTRIB15_NV = 0x86D5
MAX_MAP_TESSELLATION_NV = 0x86D6
MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
###############################################################################
# Extension #226
NV_packed_depth_stencil enum:
DEPTH_STENCIL_NV = 0x84F9
UNSIGNED_INT_24_8_NV = 0x84FA
###############################################################################
# Extension #227
NV_register_combiners2 enum:
PER_STAGE_CONSTANTS_NV = 0x8535
###############################################################################
# No new tokens
# Extension #228
NV_texture_compression_vtc enum:
###############################################################################
# Extension #229
NV_texture_rectangle enum:
TEXTURE_RECTANGLE_NV = 0x84F5
TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
###############################################################################
# Extension #230
NV_texture_shader enum:
OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
DSDT_MAG_INTENSITY_NV = 0x86DC
SHADER_CONSISTENT_NV = 0x86DD
TEXTURE_SHADER_NV = 0x86DE
SHADER_OPERATION_NV = 0x86DF
CULL_MODES_NV = 0x86E0
OFFSET_TEXTURE_MATRIX_NV = 0x86E1
OFFSET_TEXTURE_SCALE_NV = 0x86E2
OFFSET_TEXTURE_BIAS_NV = 0x86E3
OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
CONST_EYE_NV = 0x86E5
PASS_THROUGH_NV = 0x86E6
CULL_FRAGMENT_NV = 0x86E7
OFFSET_TEXTURE_2D_NV = 0x86E8
DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
DOT_PRODUCT_NV = 0x86EC
DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
HILO_NV = 0x86F4
DSDT_NV = 0x86F5
DSDT_MAG_NV = 0x86F6
DSDT_MAG_VIB_NV = 0x86F7
HILO16_NV = 0x86F8
SIGNED_HILO_NV = 0x86F9
SIGNED_HILO16_NV = 0x86FA
SIGNED_RGBA_NV = 0x86FB
SIGNED_RGBA8_NV = 0x86FC
SIGNED_RGB_NV = 0x86FE
SIGNED_RGB8_NV = 0x86FF
SIGNED_LUMINANCE_NV = 0x8701
SIGNED_LUMINANCE8_NV = 0x8702
SIGNED_LUMINANCE_ALPHA_NV = 0x8703
SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
SIGNED_ALPHA_NV = 0x8705
SIGNED_ALPHA8_NV = 0x8706
SIGNED_INTENSITY_NV = 0x8707
SIGNED_INTENSITY8_NV = 0x8708
DSDT8_NV = 0x8709
DSDT8_MAG8_NV = 0x870A
DSDT8_MAG8_INTENSITY8_NV = 0x870B
SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
HI_SCALE_NV = 0x870E
LO_SCALE_NV = 0x870F
DS_SCALE_NV = 0x8710
DT_SCALE_NV = 0x8711
MAGNITUDE_SCALE_NV = 0x8712
VIBRANCE_SCALE_NV = 0x8713
HI_BIAS_NV = 0x8714
LO_BIAS_NV = 0x8715
DS_BIAS_NV = 0x8716
DT_BIAS_NV = 0x8717
MAGNITUDE_BIAS_NV = 0x8718
VIBRANCE_BIAS_NV = 0x8719
TEXTURE_BORDER_VALUES_NV = 0x871A
TEXTURE_HI_SIZE_NV = 0x871B
TEXTURE_LO_SIZE_NV = 0x871C
TEXTURE_DS_SIZE_NV = 0x871D
TEXTURE_DT_SIZE_NV = 0x871E
TEXTURE_MAG_SIZE_NV = 0x871F
###############################################################################
# Extension #231
NV_texture_shader2 enum:
DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
###############################################################################
# Extension #232
NV_vertex_array_range2 enum:
VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
###############################################################################
# Extension #233
NV_vertex_program enum:
VERTEX_PROGRAM_NV = 0x8620
VERTEX_STATE_PROGRAM_NV = 0x8621
ATTRIB_ARRAY_SIZE_NV = 0x8623
ATTRIB_ARRAY_STRIDE_NV = 0x8624
ATTRIB_ARRAY_TYPE_NV = 0x8625
CURRENT_ATTRIB_NV = 0x8626
PROGRAM_LENGTH_NV = 0x8627
PROGRAM_STRING_NV = 0x8628
MODELVIEW_PROJECTION_NV = 0x8629
IDENTITY_NV = 0x862A
INVERSE_NV = 0x862B
TRANSPOSE_NV = 0x862C
INVERSE_TRANSPOSE_NV = 0x862D
MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
MAX_TRACK_MATRICES_NV = 0x862F
MATRIX0_NV = 0x8630
MATRIX1_NV = 0x8631
MATRIX2_NV = 0x8632
MATRIX3_NV = 0x8633
MATRIX4_NV = 0x8634
MATRIX5_NV = 0x8635
MATRIX6_NV = 0x8636
MATRIX7_NV = 0x8637
##################
#
# Reserved:
#
# MATRIX8_NV = 0x8638
# MATRIX9_NV = 0x8639
# MATRIX10_NV = 0x863A
# MATRIX11_NV = 0x863B
# MATRIX12_NV = 0x863C
# MATRIX13_NV = 0x863D
# MATRIX14_NV = 0x863E
# MATRIX15_NV = 0x863F
#
###################
CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
CURRENT_MATRIX_NV = 0x8641
VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
PROGRAM_PARAMETER_NV = 0x8644
ATTRIB_ARRAY_POINTER_NV = 0x8645
PROGRAM_TARGET_NV = 0x8646
PROGRAM_RESIDENT_NV = 0x8647
TRACK_MATRIX_NV = 0x8648
TRACK_MATRIX_TRANSFORM_NV = 0x8649
VERTEX_PROGRAM_BINDING_NV = 0x864A
PROGRAM_ERROR_POSITION_NV = 0x864B
VERTEX_ATTRIB_ARRAY0_NV = 0x8650
VERTEX_ATTRIB_ARRAY1_NV = 0x8651
VERTEX_ATTRIB_ARRAY2_NV = 0x8652
VERTEX_ATTRIB_ARRAY3_NV = 0x8653
VERTEX_ATTRIB_ARRAY4_NV = 0x8654
VERTEX_ATTRIB_ARRAY5_NV = 0x8655
VERTEX_ATTRIB_ARRAY6_NV = 0x8656
VERTEX_ATTRIB_ARRAY7_NV = 0x8657
VERTEX_ATTRIB_ARRAY8_NV = 0x8658
VERTEX_ATTRIB_ARRAY9_NV = 0x8659
VERTEX_ATTRIB_ARRAY10_NV = 0x865A
VERTEX_ATTRIB_ARRAY11_NV = 0x865B
VERTEX_ATTRIB_ARRAY12_NV = 0x865C
VERTEX_ATTRIB_ARRAY13_NV = 0x865D
VERTEX_ATTRIB_ARRAY14_NV = 0x865E
VERTEX_ATTRIB_ARRAY15_NV = 0x865F
MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
###############################################################################
# Extension #235
SGIX_texture_coordinate_clamp enum:
TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
###############################################################################
# Extension #236
SGIX_scalebias_hint enum:
SCALEBIAS_HINT_SGIX = 0x8322
###############################################################################
# Extension #237 - GLX_OML_swap_method
# Extension #238 - GLX_OML_sync_control
###############################################################################
# Extension #239
OML_interlace enum:
INTERLACE_OML = 0x8980
INTERLACE_READ_OML = 0x8981
###############################################################################
# Extension #240
OML_subsample enum:
FORMAT_SUBSAMPLE_24_24_OML = 0x8982
FORMAT_SUBSAMPLE_244_244_OML = 0x8983
###############################################################################
# Extension #241
OML_resample enum:
PACK_RESAMPLE_OML = 0x8984
UNPACK_RESAMPLE_OML = 0x8985
RESAMPLE_REPLICATE_OML = 0x8986
RESAMPLE_ZERO_FILL_OML = 0x8987
RESAMPLE_AVERAGE_OML = 0x8988
RESAMPLE_DECIMATE_OML = 0x8989
###############################################################################
# Extension #242 - WGL_OML_sync_control
###############################################################################
# Extension #243
NV_copy_depth_to_color enum:
DEPTH_STENCIL_TO_RGBA_NV = 0x886E
DEPTH_STENCIL_TO_BGRA_NV = 0x886F
###############################################################################
# Extension #244
ATI_envmap_bumpmap enum:
BUMP_ROT_MATRIX_ATI = 0x8775
BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
BUMP_NUM_TEX_UNITS_ATI = 0x8777
BUMP_TEX_UNITS_ATI = 0x8778
DUDV_ATI = 0x8779
DU8DV8_ATI = 0x877A
BUMP_ENVMAP_ATI = 0x877B
BUMP_TARGET_ATI = 0x877C
###############################################################################
# Extension #245
ATI_fragment_shader enum:
FRAGMENT_SHADER_ATI = 0x8920
REG_0_ATI = 0x8921
REG_1_ATI = 0x8922
REG_2_ATI = 0x8923
REG_3_ATI = 0x8924
REG_4_ATI = 0x8925
REG_5_ATI = 0x8926
REG_6_ATI = 0x8927
REG_7_ATI = 0x8928
REG_8_ATI = 0x8929
REG_9_ATI = 0x892A
REG_10_ATI = 0x892B
REG_11_ATI = 0x892C
REG_12_ATI = 0x892D
REG_13_ATI = 0x892E
REG_14_ATI = 0x892F
REG_15_ATI = 0x8930
REG_16_ATI = 0x8931
REG_17_ATI = 0x8932
REG_18_ATI = 0x8933
REG_19_ATI = 0x8934
REG_20_ATI = 0x8935
REG_21_ATI = 0x8936
REG_22_ATI = 0x8937
REG_23_ATI = 0x8938
REG_24_ATI = 0x8939
REG_25_ATI = 0x893A
REG_26_ATI = 0x893B
REG_27_ATI = 0x893C
REG_28_ATI = 0x893D
REG_29_ATI = 0x893E
REG_30_ATI = 0x893F
REG_31_ATI = 0x8940
CON_0_ATI = 0x8941
CON_1_ATI = 0x8942
CON_2_ATI = 0x8943
CON_3_ATI = 0x8944
CON_4_ATI = 0x8945
CON_5_ATI = 0x8946
CON_6_ATI = 0x8947
CON_7_ATI = 0x8948
CON_8_ATI = 0x8949
CON_9_ATI = 0x894A
CON_10_ATI = 0x894B
CON_11_ATI = 0x894C
CON_12_ATI = 0x894D
CON_13_ATI = 0x894E
CON_14_ATI = 0x894F
CON_15_ATI = 0x8950
CON_16_ATI = 0x8951
CON_17_ATI = 0x8952
CON_18_ATI = 0x8953
CON_19_ATI = 0x8954
CON_20_ATI = 0x8955
CON_21_ATI = 0x8956
CON_22_ATI = 0x8957
CON_23_ATI = 0x8958
CON_24_ATI = 0x8959
CON_25_ATI = 0x895A
CON_26_ATI = 0x895B
CON_27_ATI = 0x895C
CON_28_ATI = 0x895D
CON_29_ATI = 0x895E
CON_30_ATI = 0x895F
CON_31_ATI = 0x8960
MOV_ATI = 0x8961
ADD_ATI = 0x8963
MUL_ATI = 0x8964
SUB_ATI = 0x8965
DOT3_ATI = 0x8966
DOT4_ATI = 0x8967
MAD_ATI = 0x8968
LERP_ATI = 0x8969
CND_ATI = 0x896A
CND0_ATI = 0x896B
DOT2_ADD_ATI = 0x896C
SECONDARY_INTERPOLATOR_ATI = 0x896D
NUM_FRAGMENT_REGISTERS_ATI = 0x896E
NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
NUM_PASSES_ATI = 0x8970
NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
COLOR_ALPHA_PAIRING_ATI = 0x8975
SWIZZLE_STR_ATI = 0x8976
SWIZZLE_STQ_ATI = 0x8977
SWIZZLE_STR_DR_ATI = 0x8978
SWIZZLE_STQ_DQ_ATI = 0x8979
SWIZZLE_STRQ_ATI = 0x897A
SWIZZLE_STRQ_DQ_ATI = 0x897B
RED_BIT_ATI = 0x00000001
GREEN_BIT_ATI = 0x00000002
BLUE_BIT_ATI = 0x00000004
2X_BIT_ATI = 0x00000001
4X_BIT_ATI = 0x00000002
8X_BIT_ATI = 0x00000004
HALF_BIT_ATI = 0x00000008
QUARTER_BIT_ATI = 0x00000010
EIGHTH_BIT_ATI = 0x00000020
SATURATE_BIT_ATI = 0x00000040
2X_BIT_ATI = 0x00000001
COMP_BIT_ATI = 0x00000002
NEGATE_BIT_ATI = 0x00000004
BIAS_BIT_ATI = 0x00000008
###############################################################################
# Extension #246
ATI_pn_triangles enum:
PN_TRIANGLES_ATI = 0x87F0
MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
###############################################################################
# Extension #247
ATI_vertex_array_object enum:
STATIC_ATI = 0x8760
DYNAMIC_ATI = 0x8761
PRESERVE_ATI = 0x8762
DISCARD_ATI = 0x8763
OBJECT_BUFFER_SIZE_ATI = 0x8764
OBJECT_BUFFER_USAGE_ATI = 0x8765
ARRAY_OBJECT_BUFFER_ATI = 0x8766
ARRAY_OBJECT_OFFSET_ATI = 0x8767
###############################################################################
# Extension #248
EXT_vertex_shader enum:
VERTEX_SHADER_EXT = 0x8780
VERTEX_SHADER_BINDING_EXT = 0x8781
OP_INDEX_EXT = 0x8782
OP_NEGATE_EXT = 0x8783
OP_DOT3_EXT = 0x8784
OP_DOT4_EXT = 0x8785
OP_MUL_EXT = 0x8786
OP_ADD_EXT = 0x8787
OP_MADD_EXT = 0x8788
OP_FRAC_EXT = 0x8789
OP_MAX_EXT = 0x878A
OP_MIN_EXT = 0x878B
OP_SET_GE_EXT = 0x878C
OP_SET_LT_EXT = 0x878D
OP_CLAMP_EXT = 0x878E
OP_FLOOR_EXT = 0x878F
OP_ROUND_EXT = 0x8790
OP_EXP_BASE_2_EXT = 0x8791
OP_LOG_BASE_2_EXT = 0x8792
OP_POWER_EXT = 0x8793
OP_RECIP_EXT = 0x8794
OP_RECIP_SQRT_EXT = 0x8795
OP_SUB_EXT = 0x8796
OP_CROSS_PRODUCT_EXT = 0x8797
OP_MULTIPLY_MATRIX_EXT = 0x8798
OP_MOV_EXT = 0x8799
OUTPUT_VERTEX_EXT = 0x879A
OUTPUT_COLOR0_EXT = 0x879B
OUTPUT_COLOR1_EXT = 0x879C
OUTPUT_TEXTURE_COORD0_EXT = 0x879D
OUTPUT_TEXTURE_COORD1_EXT = 0x879E
OUTPUT_TEXTURE_COORD2_EXT = 0x879F
OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
OUTPUT_FOG_EXT = 0x87BD
SCALAR_EXT = 0x87BE
VECTOR_EXT = 0x87BF
MATRIX_EXT = 0x87C0
VARIANT_EXT = 0x87C1
INVARIANT_EXT = 0x87C2
LOCAL_CONSTANT_EXT = 0x87C3
LOCAL_EXT = 0x87C4
MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
VERTEX_SHADER_VARIANTS_EXT = 0x87D0
VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
VERTEX_SHADER_LOCALS_EXT = 0x87D3
VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
X_EXT = 0x87D5
Y_EXT = 0x87D6
Z_EXT = 0x87D7
W_EXT = 0x87D8
NEGATIVE_X_EXT = 0x87D9
NEGATIVE_Y_EXT = 0x87DA
NEGATIVE_Z_EXT = 0x87DB
NEGATIVE_W_EXT = 0x87DC
ZERO_EXT = 0x87DD
ONE_EXT = 0x87DE
NEGATIVE_ONE_EXT = 0x87DF
NORMALIZED_RANGE_EXT = 0x87E0
FULL_RANGE_EXT = 0x87E1
CURRENT_VERTEX_EXT = 0x87E2
MVP_MATRIX_EXT = 0x87E3
VARIANT_VALUE_EXT = 0x87E4
VARIANT_DATATYPE_EXT = 0x87E5
VARIANT_ARRAY_STRIDE_EXT = 0x87E6
VARIANT_ARRAY_TYPE_EXT = 0x87E7
VARIANT_ARRAY_EXT = 0x87E8
VARIANT_ARRAY_POINTER_EXT = 0x87E9
INVARIANT_VALUE_EXT = 0x87EA
INVARIANT_DATATYPE_EXT = 0x87EB
LOCAL_CONSTANT_VALUE_EXT = 0x87EC
LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
###############################################################################
# Extension #249
ATI_vertex_streams enum:
MAX_VERTEX_STREAMS_ATI = 0x876B
VERTEX_STREAM0_ATI = 0x876C
VERTEX_STREAM1_ATI = 0x876D
VERTEX_STREAM2_ATI = 0x876E
VERTEX_STREAM3_ATI = 0x876F
VERTEX_STREAM4_ATI = 0x8770
VERTEX_STREAM5_ATI = 0x8771
VERTEX_STREAM6_ATI = 0x8772
VERTEX_STREAM7_ATI = 0x8773
VERTEX_SOURCE_ATI = 0x8774
###############################################################################
# Extension #250 - WGL_I3D_digital_video_control
# Extension #251 - WGL_I3D_gamma
# Extension #252 - WGL_I3D_genlock
# Extension #253 - WGL_I3D_image_buffer
# Extension #254 - WGL_I3D_swap_frame_lock
# Extension #255 - WGL_I3D_swap_frame_usage
###############################################################################
# Extension #256
ATI_element_array enum:
ELEMENT_ARRAY_ATI = 0x8768
ELEMENT_ARRAY_TYPE_ATI = 0x8769
ELEMENT_ARRAY_POINTER_ATI = 0x876A
###############################################################################
# Extension #257
SUN_mesh_array enum:
QUAD_MESH_SUN = 0x8614
TRIANGLE_MESH_SUN = 0x8615
###############################################################################
# Extension #258
SUN_slice_accum enum:
SLICE_ACCUM_SUN = 0x85CC
###############################################################################
# Extension #259
NV_multisample_filter_hint enum:
MULTISAMPLE_FILTER_HINT_NV = 0x8534
###############################################################################
# Extension #260
NV_depth_clamp enum:
DEPTH_CLAMP_NV = 0x864F
###############################################################################
# Extension #261
NV_occlusion_query enum:
PIXEL_COUNTER_BITS_NV = 0x8864
CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
PIXEL_COUNT_NV = 0x8866
PIXEL_COUNT_AVAILABLE_NV = 0x8867
###############################################################################
# Extension #262
NV_point_sprite enum:
POINT_SPRITE_NV = 0x8861
COORD_REPLACE_NV = 0x8862
POINT_SPRITE_R_MODE_NV = 0x8863
###############################################################################
# Extension #263 - WGL_NV_render_depth_texture
# Extension #264 - WGL_NV_render_texture_rectangle
###############################################################################
# Extension #265
NV_texture_shader3 enum:
OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
OFFSET_HILO_TEXTURE_2D_NV = 0x8854
OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
HILO8_NV = 0x885E
SIGNED_HILO8_NV = 0x885F
FORCE_BLUE_TO_ONE_NV = 0x8860
###############################################################################
# No new tokens
# Extension #266
NV_vertex_program1_1 enum:
###############################################################################
# No new tokens
# Extension #267
EXT_shadow_funcs enum:
###############################################################################
# Extension #268
EXT_stencil_two_side enum:
STENCIL_TEST_TWO_SIDE_EXT = 0x8910
ACTIVE_STENCIL_FACE_EXT = 0x8911
###############################################################################
# Extension #269
ATI_text_fragment_shader enum:
TEXT_FRAGMENT_SHADER_ATI = 0x8200
###############################################################################
# Extension #270
APPLE_client_storage enum:
UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
###############################################################################
# Extension #271
# @@@ (extends ATI_element_array, I think???)
APPLE_element_array enum:
ELEMENT_ARRAY_APPLE = 0x8768
ELEMENT_ARRAY_TYPE_APPLE = 0x8769
ELEMENT_ARRAY_POINTER_APPLE = 0x876A
###############################################################################
# Extension #272
APPLE_fence enum:
DRAW_PIXELS_APPLE = 0x8A0A
FENCE_APPLE = 0x8A0B
###############################################################################
# Extension #273
APPLE_vertex_array_object enum:
VERTEX_ARRAY_BINDING_APPLE = 0x85B5
###############################################################################
# Extension #274
# @@@ How does this interact with NV_vertex_array_range?
APPLE_vertex_array_range enum:
VERTEX_ARRAY_RANGE_APPLE = 0x851D
VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
STORAGE_CACHED_APPLE = 0x85BE
STORAGE_SHARED_APPLE = 0x85BF
###############################################################################
# Extension #275
APPLE_ycbcr_422 enum:
YCBCR_422_APPLE = 0x85B9
UNSIGNED_SHORT_8_8_APPLE = 0x85BA
UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
###############################################################################
# Extension #276
S3_s3tc enum:
RGB_S3TC = 0x83A0
RGB4_S3TC = 0x83A1
RGBA_S3TC = 0x83A2
RGBA4_S3TC = 0x83A3
###############################################################################
# Extension #277
ATI_draw_buffers enum:
MAX_DRAW_BUFFERS_ATI = 0x8824
DRAW_BUFFER0_ATI = 0x8825
DRAW_BUFFER1_ATI = 0x8826
DRAW_BUFFER2_ATI = 0x8827
DRAW_BUFFER3_ATI = 0x8828
DRAW_BUFFER4_ATI = 0x8829
DRAW_BUFFER5_ATI = 0x882A
DRAW_BUFFER6_ATI = 0x882B
DRAW_BUFFER7_ATI = 0x882C
DRAW_BUFFER8_ATI = 0x882D
DRAW_BUFFER9_ATI = 0x882E
DRAW_BUFFER10_ATI = 0x882F
DRAW_BUFFER11_ATI = 0x8830
DRAW_BUFFER12_ATI = 0x8831
DRAW_BUFFER13_ATI = 0x8832
DRAW_BUFFER14_ATI = 0x8833
DRAW_BUFFER15_ATI = 0x8834
###############################################################################
# Extension #278
# This is really a WGL extension, but if defined there are
# some associated GL enumerants.
ATI_pixel_format_float enum:
TYPE_RGBA_FLOAT_ATI = 0x8820
COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
###############################################################################
# Extension #279
ATI_texture_env_combine3 enum:
MODULATE_ADD_ATI = 0x8744
MODULATE_SIGNED_ADD_ATI = 0x8745
MODULATE_SUBTRACT_ATI = 0x8746
###############################################################################
# Extension #280
ATI_texture_float enum:
RGBA_FLOAT32_ATI = 0x8814
RGB_FLOAT32_ATI = 0x8815
ALPHA_FLOAT32_ATI = 0x8816
INTENSITY_FLOAT32_ATI = 0x8817
LUMINANCE_FLOAT32_ATI = 0x8818
LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
RGBA_FLOAT16_ATI = 0x881A
RGB_FLOAT16_ATI = 0x881B
ALPHA_FLOAT16_ATI = 0x881C
INTENSITY_FLOAT16_ATI = 0x881D
LUMINANCE_FLOAT16_ATI = 0x881E
LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
###############################################################################
# Extension #281 (also WGL_NV_float_buffer)
NV_float_buffer enum:
FLOAT_R_NV = 0x8880
FLOAT_RG_NV = 0x8881
FLOAT_RGB_NV = 0x8882
FLOAT_RGBA_NV = 0x8883
FLOAT_R16_NV = 0x8884
FLOAT_R32_NV = 0x8885
FLOAT_RG16_NV = 0x8886
FLOAT_RG32_NV = 0x8887
FLOAT_RGB16_NV = 0x8888
FLOAT_RGB32_NV = 0x8889
FLOAT_RGBA16_NV = 0x888A
FLOAT_RGBA32_NV = 0x888B
TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
FLOAT_RGBA_MODE_NV = 0x888E
###############################################################################
# Extension #282
NV_fragment_program enum:
MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
FRAGMENT_PROGRAM_NV = 0x8870
MAX_TEXTURE_COORDS_NV = 0x8871
MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
FRAGMENT_PROGRAM_BINDING_NV = 0x8873
PROGRAM_ERROR_STRING_NV = 0x8874
###############################################################################
# Extension #283
NV_half_float enum:
HALF_FLOAT_NV = 0x140B
###############################################################################
# Extension #284
NV_pixel_data_range enum:
WRITE_PIXEL_DATA_RANGE_NV = 0x8878
READ_PIXEL_DATA_RANGE_NV = 0x8879
WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
###############################################################################
# Extension #285
NV_primitive_restart enum:
PRIMITIVE_RESTART_NV = 0x8558
PRIMITIVE_RESTART_INDEX_NV = 0x8559
###############################################################################
# Extension #286
NV_texture_expand_normal enum:
TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
###############################################################################
# No new tokens
# Extension #287
NV_vertex_program2 enum:
###############################################################################
# No new tokens
# Extension #288
ATI_map_object_buffer enum:
###############################################################################
# Extension #289
ATI_separate_stencil enum:
STENCIL_BACK_FUNC_ATI = 0x8800
STENCIL_BACK_FAIL_ATI = 0x8801
STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
###############################################################################
# No new tokens
# Extension #290
ATI_vertex_attrib_array_object enum:
###############################################################################
# No new tokens
# Extension #291 - OpenGL ES only, not in glext.h
# OES_byte_coordinates enum:
###############################################################################
# Extension #292 - OpenGL ES only, not in glext.h
# OES_fixed_point enum:
# FIXED_OES = 0x140C
###############################################################################
# No new tokens
# Extension #293 - OpenGL ES only, not in glext.h
# OES_single_precision enum:
###############################################################################
# Extension #294 - OpenGL ES only, not in glext.h
# OES_compressed_paletted_texture enum:
# PALETTE4_RGB8_OES = 0x8B90
# PALETTE4_RGBA8_OES = 0x8B91
# PALETTE4_R5_G6_B5_OES = 0x8B92
# PALETTE4_RGBA4_OES = 0x8B93
# PALETTE4_RGB5_A1_OES = 0x8B94
# PALETTE8_RGB8_OES = 0x8B95
# PALETTE8_RGBA8_OES = 0x8B96
# PALETTE8_R5_G6_B5_OES = 0x8B97
# PALETTE8_RGBA4_OES = 0x8B98
# PALETTE8_RGB5_A1_OES = 0x8B99
###############################################################################
# Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa
OES_read_format enum:
IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
###############################################################################
# No new tokens
# Extension #296 - OpenGL ES only, not in glext.h
# OES_query_matrix enum:
###############################################################################
# Extension #297
EXT_depth_bounds_test enum:
DEPTH_BOUNDS_TEST_EXT = 0x8890
DEPTH_BOUNDS_EXT = 0x8891
###############################################################################
# Extension #298
EXT_texture_mirror_clamp enum:
MIRROR_CLAMP_EXT = 0x8742
MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
###############################################################################
# Extension #299
EXT_blend_equation_separate enum:
BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION_EXT
BLEND_EQUATION_ALPHA_EXT = 0x883D
###############################################################################
# Extension #300
MESA_pack_invert enum:
PACK_INVERT_MESA = 0x8758
###############################################################################
# Extension #301
MESA_ycbcr_texture enum:
UNSIGNED_SHORT_8_8_MESA = 0x85BA
UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
YCBCR_MESA = 0x8757
###############################################################################
# Extension #302
EXT_pixel_buffer_object enum:
PIXEL_PACK_BUFFER_EXT = 0x88EB
PIXEL_UNPACK_BUFFER_EXT = 0x88EC
PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
###############################################################################
# No new tokens
# Extension #303
NV_fragment_program_option enum:
###############################################################################
# Extension #304
NV_fragment_program2 enum:
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
###############################################################################
# Extension #305
NV_vertex_program2_option enum:
use NV_fragment_program2 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
use NV_fragment_program2 MAX_PROGRAM_CALL_DEPTH_NV
###############################################################################
# Extension #306
NV_vertex_program3 enum:
use ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
###############################################################################
# Extension #307 - GLX_SGIX_hyperpipe
# Extension #308 - GLX_MESA_agp_offset
# Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version)
###############################################################################
# Extension #310
EXT_framebuffer_object enum:
INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
FRAMEBUFFER_BINDING_EXT = 0x8CA6
RENDERBUFFER_BINDING_EXT = 0x8CA7
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
## Removed 2005/09/26 in revision #117 of the extension:
## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
## Removed 2005/05/31 in revision #113 of the extension:
## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE
MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
COLOR_ATTACHMENT0_EXT = 0x8CE0
COLOR_ATTACHMENT1_EXT = 0x8CE1
COLOR_ATTACHMENT2_EXT = 0x8CE2
COLOR_ATTACHMENT3_EXT = 0x8CE3
COLOR_ATTACHMENT4_EXT = 0x8CE4
COLOR_ATTACHMENT5_EXT = 0x8CE5
COLOR_ATTACHMENT6_EXT = 0x8CE6
COLOR_ATTACHMENT7_EXT = 0x8CE7
COLOR_ATTACHMENT8_EXT = 0x8CE8
COLOR_ATTACHMENT9_EXT = 0x8CE9
COLOR_ATTACHMENT10_EXT = 0x8CEA
COLOR_ATTACHMENT11_EXT = 0x8CEB
COLOR_ATTACHMENT12_EXT = 0x8CEC
COLOR_ATTACHMENT13_EXT = 0x8CED
COLOR_ATTACHMENT14_EXT = 0x8CEE
COLOR_ATTACHMENT15_EXT = 0x8CEF
DEPTH_ATTACHMENT_EXT = 0x8D00
STENCIL_ATTACHMENT_EXT = 0x8D20
FRAMEBUFFER_EXT = 0x8D40
RENDERBUFFER_EXT = 0x8D41
RENDERBUFFER_WIDTH_EXT = 0x8D42
RENDERBUFFER_HEIGHT_EXT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
# removed STENCIL_INDEX_EXT = 0x8D45 in rev. #114 of the spec
STENCIL_INDEX1_EXT = 0x8D46
STENCIL_INDEX4_EXT = 0x8D47
STENCIL_INDEX8_EXT = 0x8D48
STENCIL_INDEX16_EXT = 0x8D49
RENDERBUFFER_RED_SIZE_EXT = 0x8D50
RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
###############################################################################
# No new tokens
# Extension #311
GREMEDY_string_marker enum:
###############################################################################
# Extension #312
EXT_packed_depth_stencil enum:
DEPTH_STENCIL_EXT = 0x84F9
UNSIGNED_INT_24_8_EXT = 0x84FA
DEPTH24_STENCIL8_EXT = 0x88F0
TEXTURE_STENCIL_SIZE_EXT = 0x88F1
###############################################################################
# Extension #313 - WGL_3DL_stereo_control
###############################################################################
# Extension #314
EXT_stencil_clear_tag enum:
STENCIL_TAG_BITS_EXT = 0x88F2
STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
###############################################################################
# Extension #315
EXT_texture_sRGB enum:
SRGB_EXT = 0x8C40
SRGB8_EXT = 0x8C41
SRGB_ALPHA_EXT = 0x8C42
SRGB8_ALPHA8_EXT = 0x8C43
SLUMINANCE_ALPHA_EXT = 0x8C44
SLUMINANCE8_ALPHA8_EXT = 0x8C45
SLUMINANCE_EXT = 0x8C46
SLUMINANCE8_EXT = 0x8C47
COMPRESSED_SRGB_EXT = 0x8C48
COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
COMPRESSED_SLUMINANCE_EXT = 0x8C4A
COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
###############################################################################
# Extension #316
EXT_framebuffer_blit enum:
READ_FRAMEBUFFER_EXT = 0x8CA8
DRAW_FRAMEBUFFER_EXT = 0x8CA9
DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT
READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
###############################################################################
# Extension #317
EXT_framebuffer_multisample enum:
RENDERBUFFER_SAMPLES_EXT = 0x8CAB
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
MAX_SAMPLES_EXT = 0x8D57
###############################################################################
# Extension #318
MESAX_texture_stack enum:
TEXTURE_1D_STACK_MESAX = 0x8759
TEXTURE_2D_STACK_MESAX = 0x875A
PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
###############################################################################
# Extension #319
EXT_timer_query enum:
TIME_ELAPSED_EXT = 0x88BF
###############################################################################
# No new tokens
# Extension #320
EXT_gpu_program_parameters enum:
###############################################################################
# Extension #321
APPLE_flush_buffer_range enum:
BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
###############################################################################
# Extension #322
NV_gpu_program4 enum:
MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
PROGRAM_RESULT_COMPONENTS_NV = 0x8907
MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
###############################################################################
# Extension #323
NV_geometry_program4 enum:
LINES_ADJACENCY_EXT = 0x000A
LINE_STRIP_ADJACENCY_EXT = 0x000B
TRIANGLES_ADJACENCY_EXT = 0x000C
TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
GEOMETRY_PROGRAM_NV = 0x8C26
MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
PROGRAM_POINT_SIZE_EXT = 0x8642
###############################################################################
# Extension #324
EXT_geometry_shader4 enum:
GEOMETRY_SHADER_EXT = 0x8DD9
use NV_geometry_program4 GEOMETRY_VERTICES_OUT_EXT
use NV_geometry_program4 GEOMETRY_INPUT_TYPE_EXT
use NV_geometry_program4 GEOMETRY_OUTPUT_TYPE_EXT
use NV_geometry_program4 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
MAX_VARYING_COMPONENTS_EXT = 0x8B4B
MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
use NV_geometry_program4 LINES_ADJACENCY_EXT
use NV_geometry_program4 LINE_STRIP_ADJACENCY_EXT
use NV_geometry_program4 TRIANGLES_ADJACENCY_EXT
use NV_geometry_program4 TRIANGLE_STRIP_ADJACENCY_EXT
use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
use NV_geometry_program4 PROGRAM_POINT_SIZE_EXT
###############################################################################
# Extension #325
NV_vertex_program4 enum:
VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
###############################################################################
# Extension #326
EXT_gpu_shader4 enum:
SAMPLER_1D_ARRAY_EXT = 0x8DC0
SAMPLER_2D_ARRAY_EXT = 0x8DC1
SAMPLER_BUFFER_EXT = 0x8DC2
SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
UNSIGNED_INT_VEC2_EXT = 0x8DC6
UNSIGNED_INT_VEC3_EXT = 0x8DC7
UNSIGNED_INT_VEC4_EXT = 0x8DC8
INT_SAMPLER_1D_EXT = 0x8DC9
INT_SAMPLER_2D_EXT = 0x8DCA
INT_SAMPLER_3D_EXT = 0x8DCB
INT_SAMPLER_CUBE_EXT = 0x8DCC
INT_SAMPLER_2D_RECT_EXT = 0x8DCD
INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
INT_SAMPLER_BUFFER_EXT = 0x8DD0
UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
###############################################################################
# No new tokens
# Extension #327
EXT_draw_instanced enum:
###############################################################################
# Extension #328
EXT_packed_float enum:
R11F_G11F_B10F_EXT = 0x8C3A
UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
###############################################################################
# Extension #329
EXT_texture_array enum:
TEXTURE_1D_ARRAY_EXT = 0x8C18
PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
TEXTURE_2D_ARRAY_EXT = 0x8C1A
PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
###############################################################################
# Extension #330
EXT_texture_buffer_object enum:
TEXTURE_BUFFER_EXT = 0x8C2A
MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
###############################################################################
# Extension #331
EXT_texture_compression_latc enum:
COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
###############################################################################
# Extension #332
EXT_texture_compression_rgtc enum:
COMPRESSED_RED_RGTC1_EXT = 0x8DBB
COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
###############################################################################
# Extension #333
EXT_texture_shared_exponent enum:
RGB9_E5_EXT = 0x8C3D
UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
TEXTURE_SHARED_SIZE_EXT = 0x8C3F
###############################################################################
# Extension #334
NV_depth_buffer_float enum:
DEPTH_COMPONENT32F_NV = 0x8DAB
DEPTH32F_STENCIL8_NV = 0x8DAC
FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
###############################################################################
# No new tokens
# Extension #335
NV_fragment_program4 enum:
###############################################################################
# Extension #336
NV_framebuffer_multisample_coverage enum:
RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
###############################################################################
# Extension #337
# ??? Also WGL/GLX extensions ???
EXT_framebuffer_sRGB enum:
FRAMEBUFFER_SRGB_EXT = 0x8DB9
FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
###############################################################################
# No new tokens
# Extension #338
NV_geometry_shader4 enum:
###############################################################################
# Extension #339
NV_parameter_buffer_object enum:
MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
###############################################################################
# No new tokens
# Extension #340
EXT_draw_buffers2 enum:
###############################################################################
# Extension #341
NV_transform_feedback enum:
BACK_PRIMARY_COLOR_NV = 0x8C77
BACK_SECONDARY_COLOR_NV = 0x8C78
TEXTURE_COORD_NV = 0x8C79
CLIP_DISTANCE_NV = 0x8C7A
VERTEX_ID_NV = 0x8C7B
PRIMITIVE_ID_NV = 0x8C7C
GENERIC_ATTRIB_NV = 0x8C7D
TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
ACTIVE_VARYINGS_NV = 0x8C81
ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
PRIMITIVES_GENERATED_NV = 0x8C87
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
RASTERIZER_DISCARD_NV = 0x8C89
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
INTERLEAVED_ATTRIBS_NV = 0x8C8C
SEPARATE_ATTRIBS_NV = 0x8C8D
TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
###############################################################################
# Extension #342
EXT_bindable_uniform enum:
MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
UNIFORM_BUFFER_EXT = 0x8DEE
UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
###############################################################################
# Extension #343
EXT_texture_integer enum:
RGBA32UI_EXT = 0x8D70
RGB32UI_EXT = 0x8D71
ALPHA32UI_EXT = 0x8D72
INTENSITY32UI_EXT = 0x8D73
LUMINANCE32UI_EXT = 0x8D74
LUMINANCE_ALPHA32UI_EXT = 0x8D75
RGBA16UI_EXT = 0x8D76
RGB16UI_EXT = 0x8D77
ALPHA16UI_EXT = 0x8D78
INTENSITY16UI_EXT = 0x8D79
LUMINANCE16UI_EXT = 0x8D7A
LUMINANCE_ALPHA16UI_EXT = 0x8D7B
RGBA8UI_EXT = 0x8D7C
RGB8UI_EXT = 0x8D7D
ALPHA8UI_EXT = 0x8D7E
INTENSITY8UI_EXT = 0x8D7F
LUMINANCE8UI_EXT = 0x8D80
LUMINANCE_ALPHA8UI_EXT = 0x8D81
RGBA32I_EXT = 0x8D82
RGB32I_EXT = 0x8D83
ALPHA32I_EXT = 0x8D84
INTENSITY32I_EXT = 0x8D85
LUMINANCE32I_EXT = 0x8D86
LUMINANCE_ALPHA32I_EXT = 0x8D87
RGBA16I_EXT = 0x8D88
RGB16I_EXT = 0x8D89
ALPHA16I_EXT = 0x8D8A
INTENSITY16I_EXT = 0x8D8B
LUMINANCE16I_EXT = 0x8D8C
LUMINANCE_ALPHA16I_EXT = 0x8D8D
RGBA8I_EXT = 0x8D8E
RGB8I_EXT = 0x8D8F
ALPHA8I_EXT = 0x8D90
INTENSITY8I_EXT = 0x8D91
LUMINANCE8I_EXT = 0x8D92
LUMINANCE_ALPHA8I_EXT = 0x8D93
RED_INTEGER_EXT = 0x8D94
GREEN_INTEGER_EXT = 0x8D95
BLUE_INTEGER_EXT = 0x8D96
ALPHA_INTEGER_EXT = 0x8D97
RGB_INTEGER_EXT = 0x8D98
RGBA_INTEGER_EXT = 0x8D99
BGR_INTEGER_EXT = 0x8D9A
BGRA_INTEGER_EXT = 0x8D9B
LUMINANCE_INTEGER_EXT = 0x8D9C
LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
RGBA_INTEGER_MODE_EXT = 0x8D9E
###############################################################################
# Extension #344 - GLX_EXT_texture_from_pixmap
###############################################################################
# No new tokens
# Extension #345
GREMEDY_frame_terminator enum:
###############################################################################
# Extension #346
NV_conditional_render enum:
QUERY_WAIT_NV = 0x8E13
QUERY_NO_WAIT_NV = 0x8E14
QUERY_BY_REGION_WAIT_NV = 0x8E15
QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
###############################################################################
# Extension #347
NV_present_video enum:
FRAME_NV = 0x8E26
FIELDS_NV = 0x8E27
CURRENT_TIME_NV = 0x8E28
NUM_FILL_STREAMS_NV = 0x8E29
PRESENT_TIME_NV = 0x8E2A
PRESENT_DURATION_NV = 0x8E2B
###############################################################################
# Extension #348 - GLX_NV_video_out
# Extension #349 - WGL_NV_video_out
# Extension #350 - GLX_NV_swap_group
# Extension #351 - WGL_NV_swap_group
###############################################################################
# Extension #352
EXT_transform_feedback enum:
TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
INTERLEAVED_ATTRIBS_EXT = 0x8C8C
SEPARATE_ATTRIBS_EXT = 0x8C8D
PRIMITIVES_GENERATED_EXT = 0x8C87
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
RASTERIZER_DISCARD_EXT = 0x8C89
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
###############################################################################
# Extension #353
EXT_direct_state_access enum:
PROGRAM_MATRIX_EXT = 0x8E2D
TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
###############################################################################
# Extension #354
EXT_vertex_array_bgra enum:
use VERSION_1_2 BGRA
###############################################################################
# Extension #355 - WGL_NV_gpu_affinity
###############################################################################
# Extension #356
EXT_texture_swizzle enum:
TEXTURE_SWIZZLE_R_EXT = 0x8E42
TEXTURE_SWIZZLE_G_EXT = 0x8E43
TEXTURE_SWIZZLE_B_EXT = 0x8E44
TEXTURE_SWIZZLE_A_EXT = 0x8E45
TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
###############################################################################
# Extension #357
NV_explicit_multisample enum:
SAMPLE_POSITION_NV = 0x8E50
SAMPLE_MASK_NV = 0x8E51
SAMPLE_MASK_VALUE_NV = 0x8E52
TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
TEXTURE_RENDERBUFFER_NV = 0x8E55
SAMPLER_RENDERBUFFER_NV = 0x8E56
INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
###############################################################################
# Extension #358
NV_transform_feedback2 enum:
TRANSFORM_FEEDBACK_NV = 0x8E22
TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
###############################################################################
# Extension #359
ATI_meminfo enum:
VBO_FREE_MEMORY_ATI = 0x87FB
TEXTURE_FREE_MEMORY_ATI = 0x87FC
RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
###############################################################################
# Extension #360
AMD_performance_monitor enum:
COUNTER_TYPE_AMD = 0x8BC0
COUNTER_RANGE_AMD = 0x8BC1
UNSIGNED_INT64_AMD = 0x8BC2
PERCENTAGE_AMD = 0x8BC3
PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
PERFMON_RESULT_SIZE_AMD = 0x8BC5
PERFMON_RESULT_AMD = 0x8BC6
###############################################################################
# Extension #361 - WGL_AMD_gpu_association
###############################################################################
# No new tokens
# Extension #362
AMD_texture_texture4 enum:
###############################################################################
# Extension #363
AMD_vertex_shader_tesselator enum:
SAMPLER_BUFFER_AMD = 0x9001
INT_SAMPLER_BUFFER_AMD = 0x9002
UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
TESSELLATION_MODE_AMD = 0x9004
TESSELLATION_FACTOR_AMD = 0x9005
DISCRETE_AMD = 0x9006
CONTINUOUS_AMD = 0x9007
###############################################################################
# Extension #364
EXT_provoking_vertex enum:
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
LAST_VERTEX_CONVENTION_EXT = 0x8E4E
PROVOKING_VERTEX_EXT = 0x8E4F
#------------------------------------------------------------------------------
#
# OpenTK edits for type safety
#
#------------------------------------------------------------------------------
# Version 1.2
# Light Model (http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml)
LightModelParameter enum:
LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
LightModelColorControl enum:
SINGLE_COLOR = 0x81F9
SEPARATE_SPECULAR_COLOR = 0x81FA
GetPName enum:
LIGHT_MODEL_COLOR_CONTROL = 0x81F8
# Rescale Normal (http://www.opengl.org/registry/specs/EXT/rescale_normal.txt)
EnableCap enum:
RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal
# Draw Range Elements (http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml)
GetPName enum:
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_INDICES = 0x80E9
# 3d textures (http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml)
# http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml
TextureTarget enum:
TEXTURE_3D = 0x806F # 1 I
PROXY_TEXTURE_3D = 0x8070
PixelType enum:
UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 # New for OpenGL 1.2
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
PixelFormat enum:
BGR = 0x80E0
BGRA = 0x80E1
GetPName enum:
TEXTURE_BINDING_3D = 0x806A # 1 I
SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
GetTextureParameter enum:
TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod
TEXTURE_MAX_LOD = 0x813B
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_DEPTH = 0x8071
TEXTURE_WRAP_R = 0x8072
TextureParameterName enum:
CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp
use GetTextureParameter TEXTURE_MIN_LOD
use GetTextureParameter TEXTURE_MAX_LOD
use GetTextureParameter TEXTURE_BASE_LEVEL
use GetTextureParameter TEXTURE_MAX_LEVEL
use GetTextureParameter TEXTURE_DEPTH
use GetTextureParameter TEXTURE_WRAP_R
TextureWrapMode enum:
CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp
PixelStoreParameter enum:
PACK_SKIP_IMAGES = 0x806B # 1 I
PACK_IMAGE_HEIGHT = 0x806C # 1 F
UNPACK_SKIP_IMAGES = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
MatrixMode enum:
use PixelCopyType COLOR # <summary>Supported by the ARB_imaging extension</summary>
BlendEquationMode enum:
FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax
MIN = 0x8007
MAX = 0x8008
FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract
FUNC_REVERSE_SUBTRACT = 0x800B
# Promoted from EXT_blend_color (pg. 178 of GL3.1 spec).
BlendingFactorDest enum:
CONSTANT_COLOR = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
BlendingFactorSrc enum:
CONSTANT_COLOR = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
# Promoted from SGI_color_table
ColorTableTarget enum:
use SGI_color_table COLOR_TABLE
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE
use SGI_color_table PROXY_COLOR_TABLE
use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE
use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE
ColorTableParameterPName enum:
use SGI_color_table COLOR_TABLE_SCALE
use SGI_color_table COLOR_TABLE_BIAS
GetColorTableParameterPName enum:
use SGI_color_table COLOR_TABLE_SCALE
use SGI_color_table COLOR_TABLE_BIAS
use SGI_color_table COLOR_TABLE_FORMAT
use SGI_color_table COLOR_TABLE_WIDTH
use SGI_color_table COLOR_TABLE_RED_SIZE
use SGI_color_table COLOR_TABLE_GREEN_SIZE
use SGI_color_table COLOR_TABLE_BLUE_SIZE
use SGI_color_table COLOR_TABLE_ALPHA_SIZE
use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE
use SGI_color_table COLOR_TABLE_INTENSITY_SIZE
EnableCap enum:
use SGI_color_table COLOR_TABLE
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE
# Promoted from EXT_convolution
ConvolutionParameter enum:
use EXT_convolution CONVOLUTION_BORDER_MODE
use EXT_convolution CONVOLUTION_FILTER_SCALE
use EXT_convolution CONVOLUTION_FILTER_BIAS
ConvolutionTarget enum:
use EXT_convolution CONVOLUTION_1D
use EXT_convolution CONVOLUTION_2D
# Version 1.3
# Texture Parameter (http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml)
TextureParameterName enum:
CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp
TextureWrapMode enum:
CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp
# Multisample (http://www.opengl.org/registry/specs/ARB/multisample.txt)
EnableCap enum:
MULTISAMPLE = 0x809D # Promoted from ARB_multisample
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_COVERAGE = 0x80A0
GetPName enum:
MULTISAMPLE = 0x809D # Promoted from ARB_multisample
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_COVERAGE = 0x80A0
SAMPLE_BUFFERS = 0x80A8
SAMPLES = 0x80A9
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_COVERAGE_INVERT = 0x80AB
AttribMask enum:
MULTISAMPLE_BIT = 0x20000000
# Texture Environment Combine, Crossbar and Dot3
# http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml
# http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt
# http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt
# http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt
TextureEnvMode enum:
COMBINE = 0x8570 # Promoted from ARB_texture_env_combine
TextureEnvParameter enum:
COMBINE_RGB = 0x8571
COMBINE_ALPHA = 0x8572
SOURCE0_RGB = 0x8580
SRC1_RGB = 0x8581
SRC2_RGB = 0x8582
SRC0_ALPHA = 0x8588
SRC1_ALPHA = 0x8589
SRC2_ALPHA = 0x858A
OPERAND0_RGB = 0x8590
OPERAND1_RGB = 0x8591
OPERAND2_RGB = 0x8592
OPERAND0_ALPHA = 0x8598
OPERAND1_ALPHA = 0x8599
OPERAND2_ALPHA = 0x859A
RGB_SCALE = 0x8573
use GetPName ALPHA_SCALE
# <summary>Accepted by GL.TexGen when the pname parameter value is CombineRgb or CombineAlpha.</summary>
TextureEnvModeCombine enum:
use StencilOp REPLACE
use TextureEnvMode MODULATE
use AccumOp ADD
ADD_SIGNED = 0x8574
INTERPOLATE = 0x8575
SUBTRACT = 0x84E7
DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3
DOT3_RGBA = 0x86AF
# <summary>Accepted by GL.TexGen when the pname parameter value is Source0Rgb, Source1Rgb, Source2Rgb, Source0Alpha, Source1Alpha, or Source2Alpha.</summary>
TextureEnvModeSource enum:
use MatrixMode TEXTURE
CONSTANT = 0x8576
PRIMARY_COLOR = 0x8577
PREVIOUS = 0x8578
TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture
TEXTURE1 = 0x84C1
TEXTURE2 = 0x84C2
TEXTURE3 = 0x84C3
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
# <summary>Accepted by GL.TexGen when the pname parameter value is Operand0Rgb, Operand1Rgb, or Operand2Rgb.</summary>
TextureEnvModeOperandRgb enum:
use BlendingFactorDest SRC_COLOR
use BlendingFactorDest ONE_MINUS_SRC_COLOR
use BlendingFactorDest SRC_ALPHA
use BlendingFactorDest ONE_MINUS_SRC_ALPHA
# <summary>Accepted by GL.TexGen when the pname parameter value is Operand0Alpha, Operand1Alpha, or Operand2Alpha.</summary>
TextureEnvModeOperandAlpha enum:
use BlendingFactorDest SRC_ALPHA
use BlendingFactorDest ONE_MINUS_SRC_ALPHA
# <summary>Accepted by GL.TexGen when the pname parameter value is RgbScale or AlphaScale.</summary>
TextureEnvModeScale enum:
ONE = 1
TWO = 2
FOUR = 4
# Transpose Matrix (http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt)
GetPName enum:
TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix
TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
# Cube Maps (http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt)
TextureGenMode enum:
NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map
REFLECTION_MAP = 0x8512
EnableCap enum:
TEXTURE_CUBE_MAP = 0x8513
TextureTarget enum:
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
PROXY_TEXTURE_CUBE_MAP = 0x851B
GetPName enum:
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_BINDING_CUBE_MAP = 0x8514
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
# Multitexture (http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf)
GetPName enum:
ACTIVE_TEXTURE = 0x84E0 # 1 I
CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
MAX_TEXTURE_UNITS = 0x84E2 # 1 I
TextureUnit enum:
TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture
TEXTURE1 = 0x84C1
TEXTURE2 = 0x84C2
TEXTURE3 = 0x84C3
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
# Compressed Textures (http://www.opengl.org/registry/specs/ARB/texture_compression.txt)
PixelInternalFormat enum:
COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression
COMPRESSED_LUMINANCE = 0x84EA
COMPRESSED_LUMINANCE_ALPHA = 0x84EB
COMPRESSED_INTENSITY = 0x84EC
COMPRESSED_RGB = 0x84ED
COMPRESSED_RGBA = 0x84EE
HintTarget enum:
TEXTURE_COMPRESSION_HINT = 0x84EF
GetTextureParameter enum:
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
TEXTURE_COMPRESSED = 0x86A1
GetPName enum:
TEXTURE_COMPRESSION_HINT = 0x84EF
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
COMPRESSED_TEXTURE_FORMATS = 0x86A3
# Version 1.4
# Generate Mipmap (http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt)
TextureParameterName enum:
GENERATE_MIPMAP = 0x8191
GetPName enum:
GENERATE_MIPMAP_HINT = 0x8192 # 1 I
GetTextureParameter enum:
GENERATE_MIPMAP = 0x8191
HintTarget enum:
GENERATE_MIPMAP_HINT = 0x8192 # 1 I
# Stencil Wrap (http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt)
StencilOp enum:
INCR_WRAP = 0x8507
DECR_WRAP = 0x8508
# Texture LOD Bias (http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt)
TextureEnvTarget enum:
TEXTURE_FILTER_CONTROL = 0x8500
TextureEnvParameter enum:
TEXTURE_LOD_BIAS = 0x8501
GetPName enum:
MAX_TEXTURE_LOD_BIAS = 0x84FD
# Blendfunc Separate (http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt)
GetPName enum:
BLEND_DST_RGB = 0x80C8
BLEND_SRC_RGB = 0x80C9
BLEND_DST_ALPHA = 0x80CA
BLEND_SRC_ALPHA = 0x80CB
# Texture Filter Control
TextureEnvTarget enum:
TEXTURE_FILTER_CONTROL = 0x8500
# Depth Texture
PixelInternalFormat enum:
use PixelFormat DEPTH_COMPONENT
DEPTH_COMPONENT16 = 0x81a5
DEPTH_COMPONENT24 = 0x81a6
DEPTH_COMPONENT32 = 0x81a7
GetTextureParameter enum:
TEXTURE_DEPTH_SIZE = 0x884A
DEPTH_TEXTURE_MODE = 0x884B
TextureParameterName enum:
DEPTH_TEXTURE_MODE = 0x884B
# Texture Wrap Mode
TextureWrapMode enum:
MIRRORED_REPEAT = 0x8370
# Shadow (http://opengl.org/registry/specs/ARB/shadow.txt)
TextureParameterName enum:
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPARE_FUNC = 0x884D
GetTextureParameter enum:
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPARE_FUNC = 0x884D
TextureCompareMode enum:
COMPARE_R_TO_TEXTURE = 0x884E
# Shadow Ambient (http://opengl.org/registry/specs/ARB/shadow_ambient.txt)
TextureParameterName enum:
TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
# Fog (http://www.opengl.org/registry/specs/EXT/fog_coord.txt)
FogPointerType enum:
use DataType FLOAT
use DataType DOUBLE
FogParameter enum:
FOG_COORD_SRC = 0x8450
FogMode enum:
FOG_COORD = 0x8451
FRAGMENT_DEPTH = 0x8452
GetPName enum:
CURRENT_FOG_COORD = 0x8453
FOG_COORD_ARRAY_TYPE = 0x8454
FOG_COORD_ARRAY_STRIDE = 0x8455
GetPointervPName enum:
FOG_COORD_ARRAY_POINTER = 0x8456
EnableCap enum:
FOG_COORD_ARRAY = 0x8457
# Secondary Color (http://www.opengl.org/registry/specs/EXT/secondary_color.txt)
EnableCap enum:
COLOR_SUM = 0x8458
SECONDARY_COLOR_ARRAY = 0x845E
GetPName enum:
COLOR_SUM = 0x8458
CURRENT_SECONDARY_COLOR = 0x8459
SECONDARY_COLOR_ARRAY_SIZE = 0x845A
SECONDARY_COLOR_ARRAY_TYPE = 0x845B
SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
GetPointervPName enum:
SECONDARY_COLOR_ARRAY_POINTER = 0x845D
# Point Parameters (http://www.opengl.org/registry/specs/ARB/point_parameters.txt)
PointParameterName enum:
POINT_SIZE_MIN = 0x8126
POINT_SIZE_MAX = 0x8127
POINT_FADE_THRESHOLD_SIZE = 0x8128
# <summary>this token is only accepted by GL.PointParameterv not GL.PointParameter</summary>
POINT_DISTANCE_ATTENUATION = 0x8129
GetPName enum:
POINT_SIZE_MIN = 0x8126
POINT_SIZE_MAX = 0x8127
POINT_FADE_THRESHOLD_SIZE = 0x8128
# <summary>this token is only accepted by GL.PointParameterv not GL.PointParameter</summary>
POINT_DISTANCE_ATTENUATION = 0x8129
# Version 1.5
# Occlusion Query
QueryTarget enum:
SAMPLES_PASSED = 0x8914
GetQueryParam enum:
QUERY_COUNTER_BITS = 0x8864
CURRENT_QUERY = 0x8865
GetQueryObjectParam enum:
QUERY_RESULT = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
# Buffer Objects (http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml)
BufferTarget enum:
ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object
ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object
BufferUsageHint enum:
STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object
STREAM_READ = 0x88E1 # ARB_vertex_buffer_object
STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object
STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object
STATIC_READ = 0x88E5 # ARB_vertex_buffer_object
STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object
DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object
DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object
DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object
BufferAccess enum:
READ_ONLY = 0x88B8 # ARB_vertex_buffer_object
WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object
READ_WRITE = 0x88BA # ARB_vertex_buffer_object
BufferParameterName enum:
BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object
BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object
BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object
BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object
BufferPointer enum:
BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object
GetPName enum:
ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object
VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object
NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object
COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object
INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object
TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object
EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object
SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object
FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object
WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object
# Version 2.0
# Two Side Stencil
# http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml
GetPName enum:
STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side
STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side
STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side
STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side
STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side
# Blend equation separate (http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt)
GetPName enum:
BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate
BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
# Shader Objects
# http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml
ShaderType enum:
FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
GEOMETRY_SHADER_EXT = 0x8DD9 # EXT_geometry_shader4 -- not core
EnableCap enum:
VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
GetPName enum:
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
HintTarget enum:
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
ActiveUniformType enum:
use DataType FLOAT
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
use DataType INT
INT_VEC2 = 0x8B53 # ARB_shader_objects
INT_VEC3 = 0x8B54 # ARB_shader_objects
INT_VEC4 = 0x8B55 # ARB_shader_objects
BOOL = 0x8B56 # ARB_shader_objects
BOOL_VEC2 = 0x8B57 # ARB_shader_objects
BOOL_VEC3 = 0x8B58 # ARB_shader_objects
BOOL_VEC4 = 0x8B59 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
SAMPLER_1D = 0x8B5D # ARB_shader_objects
SAMPLER_2D = 0x8B5E # ARB_shader_objects
SAMPLER_3D = 0x8B5F # ARB_shader_objects
SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
ActiveAttribType enum:
use DataType FLOAT
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
VertexAttribPointerType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
# Shading Language
StringName enum:
SHADING_LANGUAGE_VERSION = 0x8B8C
# Used in GetShader (http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml)
ShaderParameter enum:
DELETE_STATUS = 0x8B80 # ARB_shader_objects
COMPILE_STATUS = 0x8B81 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
SHADER_TYPE = 0x8B4F # ARB_shader_objects
# Used in GetProgram (http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml)
ProgramParameter enum:
DELETE_STATUS = 0x8B80 # ARB_shader_objects
LINK_STATUS = 0x8B82 # ARB_shader_objects
VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
VertexAttribParameter enum:
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
# CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
ARRAY_SIZE = 0x8623 # ARB_vertex_shader
ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
ARRAY_TYPE = 0x8625 # ARB_vertex_shader
CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
VertexAttribPointerParameter enum:
# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
ARRAY_POINTER = 0x8645 # ARB_vertex_shader
# Half Float (http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt)
PixelType enum:
HALF_FLOAT = 0x140B
# Draw Buffers (http://www.opengl.org/registry/specs/ARB/draw_buffers.txt)
# <summary>Monoscopic contexts include only left buffers, while stereoscopic contexts include both left and right buffers. Likewise, single buffered contexts include only front buffers, while double buffered contexts include both front and back buffers.</summary>
DrawBuffersEnum enum:
use DrawBufferMode NONE
use DrawBufferMode FRONT_LEFT
use DrawBufferMode FRONT_RIGHT
use DrawBufferMode BACK_LEFT
use DrawBufferMode BACK_RIGHT
use DrawBufferMode AUX0
use DrawBufferMode AUX1
use DrawBufferMode AUX2
use DrawBufferMode AUX3
GetPName enum:
MAX_DRAW_BUFFERS = 0x8824
DRAW_BUFFER0 = 0x8825
DRAW_BUFFER1 = 0x8826
DRAW_BUFFER2 = 0x8827
DRAW_BUFFER3 = 0x8828
DRAW_BUFFER4 = 0x8829
DRAW_BUFFER5 = 0x882A
DRAW_BUFFER6 = 0x882B
DRAW_BUFFER7 = 0x882C
DRAW_BUFFER8 = 0x882D
DRAW_BUFFER9 = 0x882E
DRAW_BUFFER10 = 0x882F
DRAW_BUFFER11 = 0x8830
DRAW_BUFFER12 = 0x8831
DRAW_BUFFER13 = 0x8832
DRAW_BUFFER14 = 0x8833
DRAW_BUFFER15 = 0x8834
# Point Sprites
# http://opengl.org/registry/specs/ARB/point_sprite.txt
# http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml
PointParameterName enum:
POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0)
# <summary>Specifies the coordinate origin of the Point Sprite.</summary>
PointSpriteCoordOriginParameter enum:
LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0)
UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0)
EnableCap enum:
POINT_SPRITE = 0x8861
TextureEnvTarget enum:
POINT_SPRITE = 0x8861
TextureEnvParameter enum:
COORD_REPLACE = 0x8862
# <summary>This Enum may only be used with GL.TexEnv if target is PointSprite and pname is CoordReplace.</summary>
TextureEnvModePointSprite enum:
use Boolean TRUE
use Boolean FALSE
GetPName enum:
POINT_SPRITE = 0x8861
# Version 2.1
# Raster Secondary Color (http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml)
GetPName enum:
CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1
# Shader Uniforms (http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml)
ActiveUniformType enum:
FLOAT_MAT2x3 = 0x8B65 # New for 2.1
FLOAT_MAT2x4 = 0x8B66 # New for 2.1
FLOAT_MAT3x2 = 0x8B67 # New for 2.1
FLOAT_MAT3x4 = 0x8B68 # New for 2.1
FLOAT_MAT4x2 = 0x8B69 # New for 2.1
FLOAT_MAT4x3 = 0x8B6A # New for 2.1
# Pixel Buffer Objects http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
BufferTarget enum:
PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object
PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object
GetPName enum:
PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object
# sRGB textures (http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt)
PixelInternalFormat enum:
SRGB = 0x8C40 # EXT_texture_sRGB
SRGB8 = 0x8C41 # EXT_texture_sRGB
SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB
SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB
SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB
SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB
SLUMINANCE = 0x8C46 # EXT_texture_sRGB
SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB
COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB
COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB
COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB
COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB
# <summary>Format only valid for 2D Textures</summary>
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
# <summary>Format only valid for 2D Textures</summary>
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
# <summary>Format only valid for 2D Textures</summary>
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
# <summary>Format only valid for 2D Textures</summary>
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
# Version 3.0
# Promoted from ARB_color_buffer_float
ClampColorTarget enum:
CLAMP_VERTEX_COLOR = 0x891A
CLAMP_FRAGMENT_COLOR = 0x891B
CLAMP_READ_COLOR = 0x891C
ClampColorMode enum:
FIXED_ONLY = 0x891D
use Boolean TRUE
use Boolean FALSE
GetPName enum:
RGBA_FLOAT_MODE = 0x8820
use ClampColorTarget CLAMP_VERTEX_COLOR
use ClampColorTarget CLAMP_FRAGMENT_COLOR
use ClampColorTarget CLAMP_READ_COLOR
# Promoted from ARB_texture_float
GetTextureParameter enum:
TEXTURE_RED_TYPE = 0x8C10
TEXTURE_GREEN_TYPE = 0x8C11
TEXTURE_BLUE_TYPE = 0x8C12
TEXTURE_ALPHA_TYPE = 0x8C13
TEXTURE_LUMINANCE_TYPE = 0x8C14
TEXTURE_INTENSITY_TYPE = 0x8C15
TEXTURE_DEPTH_TYPE = 0x8C16
# Page 180 of glspec30.20080923.pdf
PixelInternalFormat enum:
RGBA32F = 0x8814
RGB32F = 0x8815
RGBA16F = 0x881A
RGB16F = 0x881B
use ARB_depth_buffer_float DEPTH_COMPONENT32F
use ARB_depth_buffer_float DEPTH32F_STENCIL8
use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV
# Promoted from EXT_texture_integer
PixelInternalFormat enum:
RGBA32UI = 0x8D70
RGB32UI = 0x8D71
RGBA16UI = 0x8D76
RGB16UI = 0x8D77
RGBA8UI = 0x8D7C
RGB8UI = 0x8D7D
RGBA32I = 0x8D82
RGB32I = 0x8D83
RGBA16I = 0x8D88
RGB16I = 0x8D89
RGBA8I = 0x8D8E
RGB8I = 0x8D8F
PixelFormat enum:
RED_INTEGER = 0x8D94
GREEN_INTEGER = 0x8D95
BLUE_INTEGER = 0x8D96
ALPHA_INTEGER = 0x8D97
RGB_INTEGER = 0x8D98
RGBA_INTEGER = 0x8D99
BGR_INTEGER = 0x8D9A
BGRA_INTEGER = 0x8D9B
# Promoted from ARB_texture_rg
PixelInternalFormat enum:
use ARB_texture_rg R8
use ARB_texture_rg R16
use ARB_texture_rg RG8
use ARB_texture_rg RG16
use ARB_texture_rg R16F
use ARB_texture_rg R32F
use ARB_texture_rg RG16F
use ARB_texture_rg RG32F
use ARB_texture_rg R8I
use ARB_texture_rg R8UI
use ARB_texture_rg R16I
use ARB_texture_rg R16UI
use ARB_texture_rg R32I
use ARB_texture_rg R32UI
use ARB_texture_rg RG8I
use ARB_texture_rg RG8UI
use ARB_texture_rg RG16I
use ARB_texture_rg RG16UI
use ARB_texture_rg RG32I
use ARB_texture_rg RG32UI
PixelFormat enum:
use ARB_texture_rg RG
use ARB_texture_rg RG_INTEGER
TextureParameterName enum:
RED = 0x1903
# Promoted from ARB_texture_compression_rgtc
PixelInternalFormat enum:
use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1
use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1
use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2
use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2
COMPRESSED_RED = 0x8225
COMPRESSED_RG = 0x8226
# Promoted from EXT_texture_array
TextureTarget enum:
TEXTURE_1D_ARRAY = 0x8C18
PROXY_TEXTURE_1D_ARRAY = 0x8C19
TEXTURE_2D_ARRAY = 0x8C1A
PROXY_TEXTURE_2D_ARRAY = 0x8C1B
GetPName enum:
TEXTURE_BINDING_1D_ARRAY = 0x8C1C
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
TextureCompareMode enum:
COMPARE_REF_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE_ARB
ActiveUniformType enum:
SAMPLER_1D_ARRAY = 0x8DC0
SAMPLER_2D_ARRAY = 0x8DC1
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
# Promoted from ARB_framebuffer_object
BlitFramebufferFilter enum:
use TextureMagFilter LINEAR
use TextureMagFilter NEAREST
FramebufferTarget enum:
use ARB_framebuffer_object READ_FRAMEBUFFER
use ARB_framebuffer_object DRAW_FRAMEBUFFER
use ARB_framebuffer_object FRAMEBUFFER
FramebufferParameterName enum:
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FramebufferAttachment enum:
use ARB_framebuffer_object COLOR_ATTACHMENT0
use ARB_framebuffer_object COLOR_ATTACHMENT1
use ARB_framebuffer_object COLOR_ATTACHMENT2
use ARB_framebuffer_object COLOR_ATTACHMENT3
use ARB_framebuffer_object COLOR_ATTACHMENT4
use ARB_framebuffer_object COLOR_ATTACHMENT5
use ARB_framebuffer_object COLOR_ATTACHMENT6
use ARB_framebuffer_object COLOR_ATTACHMENT7
use ARB_framebuffer_object COLOR_ATTACHMENT8
use ARB_framebuffer_object COLOR_ATTACHMENT9
use ARB_framebuffer_object COLOR_ATTACHMENT10
use ARB_framebuffer_object COLOR_ATTACHMENT11
use ARB_framebuffer_object COLOR_ATTACHMENT12
use ARB_framebuffer_object COLOR_ATTACHMENT13
use ARB_framebuffer_object COLOR_ATTACHMENT14
use ARB_framebuffer_object COLOR_ATTACHMENT15
use ARB_framebuffer_object DEPTH_ATTACHMENT
use ARB_framebuffer_object STENCIL_ATTACHMENT
use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT
# These tokens are only valid when the current FramebufferBinding is non-zero
# See page 182 of the 3.1 specs.
DrawBuffersEnum enum:
use ARB_framebuffer_object COLOR_ATTACHMENT0
use ARB_framebuffer_object COLOR_ATTACHMENT1
use ARB_framebuffer_object COLOR_ATTACHMENT2
use ARB_framebuffer_object COLOR_ATTACHMENT3
use ARB_framebuffer_object COLOR_ATTACHMENT4
use ARB_framebuffer_object COLOR_ATTACHMENT5
use ARB_framebuffer_object COLOR_ATTACHMENT6
use ARB_framebuffer_object COLOR_ATTACHMENT7
use ARB_framebuffer_object COLOR_ATTACHMENT8
use ARB_framebuffer_object COLOR_ATTACHMENT9
use ARB_framebuffer_object COLOR_ATTACHMENT10
use ARB_framebuffer_object COLOR_ATTACHMENT11
use ARB_framebuffer_object COLOR_ATTACHMENT12
use ARB_framebuffer_object COLOR_ATTACHMENT13
use ARB_framebuffer_object COLOR_ATTACHMENT14
use ARB_framebuffer_object COLOR_ATTACHMENT15
# These tokens are only valid when the current FramebufferBinding is non-zero
# See page 182 of the 3.1 specs.
DrawBufferMode enum:
use ARB_framebuffer_object COLOR_ATTACHMENT0
use ARB_framebuffer_object COLOR_ATTACHMENT1
use ARB_framebuffer_object COLOR_ATTACHMENT2
use ARB_framebuffer_object COLOR_ATTACHMENT3
use ARB_framebuffer_object COLOR_ATTACHMENT4
use ARB_framebuffer_object COLOR_ATTACHMENT5
use ARB_framebuffer_object COLOR_ATTACHMENT6
use ARB_framebuffer_object COLOR_ATTACHMENT7
use ARB_framebuffer_object COLOR_ATTACHMENT8
use ARB_framebuffer_object COLOR_ATTACHMENT9
use ARB_framebuffer_object COLOR_ATTACHMENT10
use ARB_framebuffer_object COLOR_ATTACHMENT11
use ARB_framebuffer_object COLOR_ATTACHMENT12
use ARB_framebuffer_object COLOR_ATTACHMENT13
use ARB_framebuffer_object COLOR_ATTACHMENT14
use ARB_framebuffer_object COLOR_ATTACHMENT15
FramebufferAttachmentObjectType enum:
NONE = 0
use ARB_framebuffer_object FRAMEBUFFER_DEFAULT
use MatrixMode TEXTURE
use ARB_framebuffer_object RENDERBUFFER
FramebufferAttachmentComponentType enum:
use DataType FLOAT
use DataType INT
use ARB_framebuffer_object UNSIGNED_NORMALIZED
use ARB_framebuffer_object INDEX
FramebufferErrorCode enum:
use ARB_framebuffer_object FRAMEBUFFER_COMPLETE
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER
use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED
use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED
RenderbufferTarget enum:
use ARB_framebuffer_object RENDERBUFFER
RenderbufferParameterName enum:
use ARB_framebuffer_object RENDERBUFFER_SAMPLES
use ARB_framebuffer_object RENDERBUFFER_WIDTH
use ARB_framebuffer_object RENDERBUFFER_HEIGHT
use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT
use ARB_framebuffer_object RENDERBUFFER_RED_SIZE
use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE
use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE
use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE
use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE
use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE
RenderbufferStorage enum:
use PixelInternalFormat ALPHA4
use PixelInternalFormat ALPHA8
use PixelInternalFormat ALPHA12
use PixelInternalFormat ALPHA16
use PixelInternalFormat R8
use PixelInternalFormat R16
use PixelInternalFormat RG8
use PixelInternalFormat RG16
use PixelInternalFormat R3_G3_B2
use PixelInternalFormat RGB4
use PixelInternalFormat RGB5
use PixelInternalFormat RGB8
use PixelInternalFormat RGB10
use PixelInternalFormat RGB12
use PixelInternalFormat RGB16
use PixelInternalFormat RGBA2
use PixelInternalFormat RGBA4
use PixelInternalFormat RGB5 A1
use PixelInternalFormat RGBA8
use PixelInternalFormat RGB10_A2
use PixelInternalFormat RGBA12
use PixelInternalFormat RGBA16
use PixelInternalFormat SRGB8
use PixelInternalFormat SRGB8_ALPHA8
use PixelInternalFormat R16F
use PixelInternalFormat RG16F
use PixelInternalFormat RGB16F
use PixelInternalFormat RGBA16F
use PixelInternalFormat R32F
use PixelInternalFormat RG32F
use PixelInternalFormat RGB32F
use PixelInternalFormat RGBA32F
use PixelInternalFormat R11F_G11F_B10F
use PixelInternalFormat RGB9_E5
use PixelInternalFormat R8I
use PixelInternalFormat R8UI
use PixelInternalFormat R16I
use PixelInternalFormat R16UI
use PixelInternalFormat R32I
use PixelInternalFormat R32UI
use PixelInternalFormat RG8I
use PixelInternalFormat RG8UI
use PixelInternalFormat RG16I
use PixelInternalFormat RG16UI
use PixelInternalFormat RG32I
use PixelInternalFormat RG32UI
use PixelInternalFormat RGB8I
use PixelInternalFormat RGB8UI
use PixelInternalFormat RGB16I
use PixelInternalFormat RGB16UI
use PixelInternalFormat RGB32I
use PixelInternalFormat RGB32UI
use PixelInternalFormat RGBA8I
use PixelInternalFormat RGBA8UI
use PixelInternalFormat RGBA16I
use PixelInternalFormat RGBA16UI
use PixelInternalFormat RGBA32I
use PixelInternalFormat RGBA32UI
use PixelInternalFormat DEPTH_COMPONENT16
use PixelInternalFormat DEPTH_COMPONENT24
use PixelInternalFormat DEPTH_COMPONENT32
use PixelInternalFormat DEPTH_COMPONENT32F
use PixelInternalFormat DEPTH24_STENCIL8
use PixelInternalFormat DEPTH32F_STENCIL8
use ARB_framebuffer_object STENCIL_INDEX1
use ARB_framebuffer_object STENCIL_INDEX4
use ARB_framebuffer_object STENCIL_INDEX8
use ARB_framebuffer_object STENCIL_INDEX16
GetPName enum:
use ARB_framebuffer_object MAX_SAMPLES
use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS
use ARB_framebuffer_object FRAMEBUFFER_BINDING
use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING
use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING
use ARB_framebuffer_object RENDERBUFFER_BINDING
use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE
ErrorCode enum:
use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION
PixelFormat enum:
use ARB_framebuffer_object DEPTH_STENCIL
PixelInternalFormat enum:
use ARB_framebuffer_object DEPTH_STENCIL
use ARB_framebuffer_object DEPTH24_STENCIL8
PixelType enum:
use ARB_framebuffer_object UNSIGNED_INT_24_8
GetTextureParameter enum:
use ARB_framebuffer_object TEXTURE_STENCIL_SIZE
use ARB_framebuffer_object TEXTURE_RED_TYPE
use ARB_framebuffer_object TEXTURE_GREEN_TYPE
use ARB_framebuffer_object TEXTURE_BLUE_TYPE
use ARB_framebuffer_object TEXTURE_ALPHA_TYPE
use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE
use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE
use ARB_framebuffer_object TEXTURE_DEPTH_TYPE
# Promoted from ARB_depth_buffer_float
PixelType enum:
use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV
# Promoted from ARB_framebuffer_sRGB
EnableCap enum:
use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB
GetPName enum:
use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB
# Promoted from ARB_half_float_vertex
VertexAttribPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
VertexPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
NormalPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
ColorPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
FogPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
TexCoordPointerType enum:
use ARB_half_float_vertex HALF_FLOAT
# Promoted from ARB_vertex_array_objects
GetPName enum:
use ARB_vertex_array_object VERTEX_ARRAY_BINDING
# Promoted from EXT_gpu_shader4
VertexAttribParameter enum:
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
ActiveUniformType enum:
SAMPLER_CUBE_SHADOW = 0x8DC5
UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8
INT_SAMPLER_1D = 0x8DC9
INT_SAMPLER_2D = 0x8DCA
INT_SAMPLER_3D = 0x8DCB
INT_SAMPLER_CUBE = 0x8DCC
INT_SAMPLER_1D_ARRAY = 0x8DCE
INT_SAMPLER_2D_ARRAY = 0x8DCF
UNSIGNED_INT_SAMPLER_1D = 0x8DD1
UNSIGNED_INT_SAMPLER_2D = 0x8DD2
UNSIGNED_INT_SAMPLER_3D = 0x8DD3
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
GetPName enum:
MIN_PROGRAM_TEXEL_OFFSET = 0x8904
MAX_PROGRAM_TEXEL_OFFSET = 0x8905
# Promoted from EXT_packed_float
PixelType enum:
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
PixelInternalFormat enum:
R11F_G11F_B10F = 0x8C3A
RenderbufferStorage enum:
use PixelInternalFormat R11F_G11F_B10F
# Promoted from EXT_texture_ shared_exponent
PixelType enum:
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
PixelInternalFormat enum:
RGB9_E5 = 0x8C3D
RenderbufferStorage enum:
use PixelInternalFormat RGB9_E5
GetTextureParameter enum:
TEXTURE_SHARED_SIZE = 0x8C3F
# Promoted from ARB_map_buffer_range
BufferAccessMask enum:
use ARB_map_buffer_range MAP_READ_BIT
use ARB_map_buffer_range MAP_WRITE_BIT
use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT
use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT
use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT
use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT
# Promoted from NV_conditional_render:
ConditionalRenderType enum:
QUERY_WAIT = 0x8E13
QUERY_NO_WAIT = 0x8E14
QUERY_BY_REGION_WAIT = 0x8E15
QUERY_BY_REGION_NO_WAIT = 0x8E16
# Promoted from EXT_draw_buffers2
# Promoted from EXT_transform_feedback
GetIndexedPName enum:
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
GetPName enum:
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
ProgramParameter enum:
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
QueryTarget enum:
PRIMITIVES_GENERATED = 0x8C87
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
EnableCap enum:
RASTERIZER_DISCARD = 0x8C89
TransformFeedbackMode enum:
INTERLEAVED_ATTRIBS = 0x8C8C
SEPARATE_ATTRIBS = 0x8C8D
BufferTarget enum:
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
BeginFeedbackMode enum:
use BeginMode Points
use BeginMode Lines
use BeginMode Triangles
# Other OpenGL 3.0 changes:
GetPName enum:
MAJOR_VERSION = 0x821B
MINOR_VERSION = 0x821C
NUM_EXTENSIONS = 0x821D
CONTEXT_FLAGS = 0x821E
StringName enum:
use StringName EXTENSIONS # Used in GetStringi
IndexedEnableCap enum:
use GetPName BLEND
# For ClearBuffer function, see specs pg. 189.
ClearBuffer enum:
use VERSION_1_1 COLOR
use VERSION_1_1 DEPTH
use VERSION_1_1 STENCIL
use VERSION_3_0 DEPTH_STENCIL
# Version 3.1
# Promoted from ARB_copy_buffer
BufferTarget enum:
use ARB_copy_buffer COPY_READ_BUFFER
use ARB_copy_buffer COPY_WRITE_BUFFER
# Promoted from ARB_uniform_buffer_object
BufferTarget enum:
use ARB_uniform_buffer_object UNIFORM_BUFFER
GetPName enum:
use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS
use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS
use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE
use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT
GetIndexedPName enum:
use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING
use ARB_uniform_buffer_object UNIFORM_BUFFER_START
use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE
ProgramParameter enum:
use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS
# Used in TexBuffer
TextureBufferTarget enum:
use VERSION_3_1 TEXTURE_BUFFER
SizedInternalFormat enum:
use PixelInternalFormat R8
use PixelInternalFormat R16
use PixelInternalFormat R16F
use PixelInternalFormat R32F
use PixelInternalFormat R8I
use PixelInternalFormat R16I
use PixelInternalFormat R32I
use PixelInternalFormat R8UI
use PixelInternalFormat R16UI
use PixelInternalFormat R32UI
use PixelInternalFormat RG8
use PixelInternalFormat RG16
use PixelInternalFormat RG16F
use PixelInternalFormat RG32F
use PixelInternalFormat RG8I
use PixelInternalFormat RG16I
use PixelInternalFormat RG32I
use PixelInternalFormat RG8UI
use PixelInternalFormat RG16UI
use PixelInternalFormat RG32UI
use PixelInternalFormat RGBA8
use PixelInternalFormat RGBA16
use PixelInternalFormat RGBA16F
use PixelInternalFormat RGBA32F
use PixelInternalFormat RGBA8I
use PixelInternalFormat RGBA16I
use PixelInternalFormat RGBA32I
use PixelInternalFormat RGBA8UI
use PixelInternalFormat RGBA16UI
use PixelInternalFormat RGBA32UI
# Non-core
# APPLE_flush_buffer_range
Buffer_Parameter_Apple enum:
use APPLE_flush_buffer_range BUFFER_SERIALIZED_MODIFY_APPLE
use APPLE_flush_buffer_range BUFFER_FLUSHING_UNMAP_APPLE
# ARB_instanced_arrays
VertexAttribParameterARB enum:
ARRAY_DIVISOR = 0x88FE
# Version ARB
# ARB_vertex_program
AssemblyProgramTargetARB enum:
FRAGMENT_PROGRAM = 0x8804
VERTEX_PROGRAM = 0x8620
use NV_geometry_program4 GEOMETRY_PROGRAM_NV
AssemblyProgramFormatARB enum:
PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared
AssemblyProgramParameterARB enum:
PROGRAM_LENGTH = 0x8627
PROGRAM_FORMAT = 0x8876
PROGRAM_BINDING = 0x8677
PROGRAM_INSTRUCTION = 0x88A0
MAX_PROGRAM_INSTRUCTIONS = 0x88A1
PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
PROGRAM_TEMPORARIES = 0x88A4
MAX_PROGRAM_TEMPORARIES = 0x88A5
PROGRAM_NATIVE_TEMPORARIES = 0x88A6
MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
PROGRAM_PARAMETERS = 0x88A8
MAX_PROGRAM_PARAMETERS = 0x88A9
PROGRAM_NATIVE_PARAMETERS = 0x88AA
MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
PROGRAM_ATTRIBS = 0x88AC
MAX_PROGRAM_ATTRIBS = 0x88AD
PROGRAM_NATIVE_ATTRIBS = 0x88AE
MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
PROGRAM_ADDRESS_REGISTERS = 0x88B0
MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
AssemblyProgramStringParameterARB enum:
PROGRAM_STRING = 0x8628
MatrixModeARB enum:
use MatrixMode MODELVIEW
use MatrixMode PROJECTION
use MatrixMode TEXTURE
use MatrixMode COLOR
MATRIX0 = 0x88C0
MATRIX1 = 0x88C1
MATRIX2 = 0x88C2
MATRIX3 = 0x88C3
MATRIX4 = 0x88C4
MATRIX5 = 0x88C5
MATRIX6 = 0x88C6
MATRIX7 = 0x88C7
MATRIX8 = 0x88C8
MATRIX9 = 0x88C9
MATRIX10 = 0x88CA
MATRIX11 = 0x88CB
MATRIX12 = 0x88CC
MATRIX13 = 0x88CD
MATRIX14 = 0x88CE
MATRIX15 = 0x88CF
MATRIX16 = 0x88D0
MATRIX17 = 0x88D1
MATRIX18 = 0x88D2
MATRIX19 = 0x88D3
MATRIX20 = 0x88D4
MATRIX21 = 0x88D5
MATRIX22 = 0x88D6
MATRIX23 = 0x88D7
MATRIX24 = 0x88D8
MATRIX25 = 0x88D9
MATRIX26 = 0x88DA
MATRIX27 = 0x88DB
MATRIX28 = 0x88DC
MATRIX29 = 0x88DD
MATRIX30 = 0x88DE
MATRIX31 = 0x88DF
VertexAttribParameterARB enum:
ARRAY_ENABLED = 0x8622
ARRAY_SIZE = 0x8623
ARRAY_STRIDE = 0x8624
ARRAY_TYPE = 0x8625
CURRENT_VERTEX_ATTRIB = 0x8626
ARRAY_NORMALIZED = 0x886A
VertexAttribPointerParameterARB enum:
ARRAY_POINTER = 0x8645
VertexAttribPointerTypeARB enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
# ARB_fragment_program:
BufferTargetARB enum:
ARRAY_BUFFER = 0x8892
ELEMENT_ARRAY_BUFFER = 0x8893
BufferUsageARB enum:
STREAM_DRAW = 0x88E0
STREAM_READ = 0x88E1
STREAM_COPY = 0x88E2
STATIC_DRAW = 0x88E4
STATIC_READ = 0x88E5
STATIC_COPY = 0x88E6
DYNAMIC_DRAW = 0x88E8
DYNAMIC_READ = 0x88E9
DYNAMIC_COPY = 0x88EA
BufferAccessARB enum:
READ_ONLY = 0x88B8
WRITE_ONLY = 0x88B9
READ_WRITE = 0x88BA
BufferParameterNameARB enum:
BUFFER_SIZE = 0x8764
BUFFER_USAGE = 0x8765
BUFFER_ACCESS = 0x88BB
BUFFER_MAPPED = 0x88BC
BufferPointerNameARB enum:
BUFFER_MAP_POINTER = 0x88BD
# Version EXT
# EXT_framebuffer:
GenerateMipmapTarget enum:
use TextureTarget TEXTURE_1D
use TextureTarget TEXTURE_2D
use TextureTarget TEXTURE_3D
use TextureTarget TEXTURE_CUBE_MAP
FramebufferTarget enum:
FRAMEBUFFER_EXT = 0x8D40
RenderbufferTarget enum:
RENDERBUFFER_EXT = 0x8D41
RenderbufferStorage enum:
STENCIL_INDEX1_EXT = 0x8D46
STENCIL_INDEX4_EXT = 0x8D47
STENCIL_INDEX8_EXT = 0x8D48
STENCIL_INDEX16_EXT = 0x8D49
FramebufferErrorCode enum:
FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
FramebufferAttachment enum:
COLOR_ATTACHMENT0_EXT = 0x8CE0
COLOR_ATTACHMENT1_EXT = 0x8CE1
COLOR_ATTACHMENT2_EXT = 0x8CE2
COLOR_ATTACHMENT3_EXT = 0x8CE3
COLOR_ATTACHMENT4_EXT = 0x8CE4
COLOR_ATTACHMENT5_EXT = 0x8CE5
COLOR_ATTACHMENT6_EXT = 0x8CE6
COLOR_ATTACHMENT7_EXT = 0x8CE7
COLOR_ATTACHMENT8_EXT = 0x8CE8
COLOR_ATTACHMENT9_EXT = 0x8CE9
COLOR_ATTACHMENT10_EXT = 0x8CEA
COLOR_ATTACHMENT11_EXT = 0x8CEB
COLOR_ATTACHMENT12_EXT = 0x8CEC
COLOR_ATTACHMENT13_EXT = 0x8CED
COLOR_ATTACHMENT14_EXT = 0x8CEE
COLOR_ATTACHMENT15_EXT = 0x8CEF
DEPTH_ATTACHMENT_EXT = 0x8D00
STENCIL_ATTACHMENT_EXT = 0x8D20
FramebufferParameterName enum:
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
RenderbufferParameterName enum:
RENDERBUFFER_WIDTH_EXT = 0x8D42
RENDERBUFFER_HEIGHT_EXT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
RENDERBUFFER_RED_SIZE_EXT = 0x8D50
RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
GetPName enum:
FRAMEBUFFER_BINDING_EXT = 0x8CA6
RENDERBUFFER_BINDING_EXT = 0x8CA7
MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
ErrorCode enum:
INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
# End (don't remove, or the last token may be missed!)