c8c0d32fcc
MouseCursor and WindowIcon now match GL.TexImage2D in the way they arrange their parameters. The expected values of each parameter are now documented.
135 lines
5 KiB
C#
135 lines
5 KiB
C#
#region License
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//
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// Cursor.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK
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{
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/// <summary>
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/// Represents a predefined or custom mouse cursor.
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/// </summary>
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public sealed class MouseCursor : WindowIcon
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{
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static readonly MouseCursor default_cursor = new MouseCursor();
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static readonly MouseCursor empty_cursor = new MouseCursor(
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0, 0, 16, 16, new byte[16 * 16 * 4]);
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int x;
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int y;
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MouseCursor()
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{
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}
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/// <summary>
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/// Initializes a new <see cref="MouseCursor"/> instance from a
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/// contiguous array of BGRA pixels.
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/// Each pixel is composed of 4 bytes, representing B, G, R and A values,
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/// respectively. For correct antialiasing of translucent cursors,
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/// the B, G and R components should be premultiplied with the A component:
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/// <code>
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/// B = (byte)((B * A) / 255)
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/// G = (byte)((G * A) / 255)
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/// R = (byte)((R * A) / 255)
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/// </code>
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/// </summary>
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/// <param name="hotx">The x-coordinate of the cursor hotspot, in the range [0, width]</param>
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/// <param name="hoty">The y-coordinate of the cursor hotspot, in the range [0, height]</param>
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/// <param name="width">The width of the cursor data, in pixels.</param>
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/// <param name="height">The height of the cursor data, in pixels.</param>
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/// <param name="data">
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/// A byte array representing the cursor image,
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/// laid out as a contiguous array of BGRA pixels.
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/// </param>
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public MouseCursor(int hotx, int hoty, int width, int height, byte[] data)
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: base(width, height, data)
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{
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if (hotx < 0 || hotx >= Width || hoty < 0 || hoty >= Height)
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throw new ArgumentOutOfRangeException();
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x = hotx;
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y = hoty;
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}
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/// <summary>
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/// Initializes a new <see cref="MouseCursor"/> instance from a
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/// contiguous array of BGRA pixels.
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/// Each pixel is composed of 4 bytes, representing B, G, R and A values,
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/// respectively. For correct antialiasing of translucent cursors,
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/// the B, G and R components should be premultiplied with the A component:
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/// <code>
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/// B = (byte)((B * A) / 255)
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/// G = (byte)((G * A) / 255)
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/// R = (byte)((R * A) / 255)
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/// </code>
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/// </summary>
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/// <param name="hotx">The x-coordinate of the cursor hotspot, in the range [0, width]</param>
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/// <param name="hoty">The y-coordinate of the cursor hotspot, in the range [0, height]</param>
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/// <param name="width">The width of the cursor data, in pixels.</param>
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/// <param name="height">The height of the cursor data, in pixels.</param>
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/// <param name="data">
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/// A pointer to the cursor image, laid out as a contiguous array of BGRA pixels.
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/// </param>
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public MouseCursor(int hotx, int hoty, int width, int height, IntPtr data)
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: base(width, height, data)
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{
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if (hotx < 0 || hotx >= Width || hoty < 0 || hoty >= Height)
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throw new ArgumentOutOfRangeException();
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x = hotx;
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y = hoty;
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}
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internal int X { get { return x; } }
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internal int Y { get { return y; } }
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/// <summary>
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/// Gets the default mouse cursor for this platform.
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/// </summary>
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public static MouseCursor Default
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{
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get
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{
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return default_cursor;
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}
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}
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/// <summary>
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/// Gets an empty (invisible) mouse cursor.
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/// </summary>
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public static MouseCursor Empty
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{
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get
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{
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return empty_cursor;
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}
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}
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}
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}
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